ActionScript 3.0 :: Tween Function Stopping In Middle Randomly

Sep 19, 2010

I have a game where the player movement is dynamic but have the same template, so the movement is performed by a Tween() with changing variables. next I create a listener for the "TweenEvent.MOTION_FINISH" event of that tween, the purpose for that listener is because when the movement animation ends I call a function to show the player his next movement options.

here's the thing: in some cases, randomly, when the player performs a move the tween just stops suddenly, this is problematic for two reasons: first the player character stops in the middle of a movement, secondly the "TweenEvent.MOTION_FINISH" event is not thrown and the function that show the player his next movement options is not called.

View 3 Replies


Similar Posts:


Actionscript 3 :: Stopping A Yoyo() Tween Within A Function?

Mar 4, 2012

I am wanting to stop this yoyo movement when a sound stops.

This is not all the code but the important parts:

I DECLARED THE VAR OUTSIDE OF THE FUNCTION:

var BB:Tween;
........
function BounceBeau()
{

[Code]....

View 2 Replies

Flash - Calling The Function Within That Function And Later Stopping The Loop - Starting And Stopping Functions?

Jan 7, 2012

I am making a character walk. This code will make him wobble to the right and when thats done it will trigger him to wobble to the left and then call the function again to continue the loop.I can get the loop to work fine by calling the function but how do I STOP the function? Also I want to call it later on. Is there a way to start and stop a function?

function wobble()
{
var ws = .1;
var dis = 1;

[code]....

View 2 Replies

ActionScript 3.0 :: Tweens Stopping In The Middle Of Their Transitions?

Oct 9, 2009

I'm putting together a little animated Flash homepage for a site I created for my son. [URL].. If you look at it in Internet Explorer, everything works as it should. If you look at it in Firefox or Safari, though, the site title (sliding and fading in from the bottom left) and the navigation (sliding and fading in from the bottom right) stop somewhere around halfway (exactly where often changes).

It appears as if the Tweens are simply stopping about in the middle of their process. This only appears to happen in Safari and Firefox, though - every time it happens in these browsers whereas I can never get it to happen in Internet Explorer.

The objects that are involved in the iffy transitions all exist on the stage in my Flash project whereas the rotating photos are loaded in from external image files - the Flash movie gets their URLs from an XML document.

View 8 Replies

Actionscript 3 :: Tween Stopping Next Tween To Happen Until Last One Is Finished

Apr 12, 2012

How to stop the next tween action to start until the previous tween completes playing in as3.0?and also i want to stop the tween to happen on the same object twice.Basically i have a container (movie-clip) in which there are n number of movie-clips (arranged as bricks). When i click on the container the target (brick) will disappear (made scaleX and alpha to 'o'). also i am tracking how many bricks are closed.But the problem is if i do a fast double click the tween seems to happen twice. and the count also seems to increase for the same brick.

View 3 Replies

ActionScript 2.0 :: Stop A Tween In Middle Of Process?

May 25, 2007

I use alpha tween when Im about to show a new content and then if they change content the first content will alpha down to 0 right away.

example:

lets say i have two tabs, "contact us" and "about us" and a person click the "about us" tab they will then trigger this [code]...

and if they then click on the "contact us" tab within 1 second they will alpha down the "about us" content but because the tween time isnt up it will come back again. So I need a way to remove the other tween.

View 4 Replies

ActionScript 3.0 :: Frozen Broken Tween Animation In Middle

Mar 31, 2010

I finish web site and I have one problem sometimes when you click from button to button my tween animation frozen in the middle? I have no errors on code, I try 2 compilers( one on windows second on MAC) but i cant see what is wrong??? I print screen of my broken tween and you can see it in folder "example"... [URL]. Here is my swf, fla, images and example of broken tween animation.

View 3 Replies

Professional :: Motion Tween Suddenly Pauses In The Middle?

Jun 8, 2011

I recently made a flash file with a fps of 24 with a motion tweened oobject which moves from below and stops when it's already on the upper part. the only code i added is the stop(); on the last frame. When I Shift+Enter it, the motion tween works flawlessly. The problem is, when I Ctrl+Enter it, the motion tweened object suddenly pauses three times in the middle part.
 
All images included have "Allow Smoothing" checked.

View 1 Replies

Professional :: Use Tween Animation To Move 6 Or More Images Onto A Stack In The Middle Of The Stage

Jan 9, 2011

I want to use tween animation to move 6 or more images onto a stack in the middle of the stage. (I can do this). When all the images are in the stack, I want the images in the stack to disperse to various parts of the stage.

View 1 Replies

ActionScript 3.0 :: Stopping A Motion Tween?

Nov 27, 2010

I'm having a lot of trouble stopping motion tweens.(No troubles with a Classic Tweens).When I have a layer with the animation, and then use the code snippets to insert a stop(); ...it won't stop. If I create a layer below the motion tween, put a keyframe in and place a stop there, it stops just fine.However, I've been told this isn't correct,that all actions should happen on the Actions layer.

View 1 Replies

ActionScript 2.0 :: [CS3] Stopping A Tween From Moving?

May 14, 2008

I have a yellow square that i am tweening along the x axis using the .tween class, however this animation starts as soon as the frame is loaded, i have tried several ways to make it start at a stationary position yet to no avail. The play control works so far and it does loop the animation like i want it to yet i just want the square to start at a stop.I also need a working stop button as i can only make it pause curently

View 1 Replies

ActionScript 2.0 :: Tween - Stopping And Starting With Button?

Nov 5, 2003

I have a simple tween that runs over 50 frames, there is no stop action so it loops, just what I want. I have placed an invisible button over the tweened animation, now here's my question: When I click on the invisible button the animation stops and when I click on it again, it restarts. So that's it really, can this be done? I know how to stop the animation by putting a stop in the action script, so I am looking for some actionscript that works on an alternative click method if I am making myself clear?
Example: First click stops it, second click starts it, third click stops it fourth click starts it - this goes on forever.

View 2 Replies

ActionScript 2.0 :: Stopping Tween And Keeping It Stopped?

Dec 8, 2010

In my movie I have 2 scenes in the first one there is a button that is flashing using tween and alpha. in this scene I'm using this code:

stop();
btn1.play();
btn1.onPress = function()
{

[Code].....

Which goes back to the first scene. What I can't get is how to keep the tweening stopped after going to 2nd scene and returning to the first.

View 1 Replies

Flash :: Tween Lite: Tweens Stopping Before They're Finished?

Jan 11, 2011

edit2: Well I found out what was wrong. answered my own question. * Face-palm* sorry for this waste of space. (if you come across this randomly, my solution is answered at the bottom)Edit: While mulling over my code trying to find a solution, I noticed that when my .swf freezes as it is tweening out, an animated movie clip that is on the stage also freezes mid-animation. which brings me to believe that my problems may stem from the loading/creating image portion of my code. as a result, here is my loading function to supplement the code below:

function loadImage():void {
//if it's not already been loaded)
if ((currentImageNbr+1) > imagesLoaded || images.length == 0) {

[code].....

View 2 Replies

ActionScript 3.0 :: Buttons Randomly Not Working With Tween?

Mar 25, 2009

The website I'm creating has a large map picture (mcMap) and a crosshair (mcLines) that moves to a different location, depending on which button is clicked. I used a Switch statement and the Point and Tween classes so the user can click from one to the other and the map and craosshair moves.

However, when a button is clicked...sometimes, at random, the map and/or crosshair goes to the wrong location and/or the MC that is supposed to appear doesn't. The issue is very random, so I'm lost as to what may cause this.

View 7 Replies

Actionscript 3.0 :: Tween Class Randomly Not Working?

Jun 18, 2009

Is there any reason for a tween to randomly stop itself mid-tween? The animation works 90% of the time but sometimes it just stops while the animation is going. I'm curious if the Tween class has some known issues or if I've done something wrong... I've been working on this project for about a month now so its already a pretty hefty piece of code(everything else works), but this one little thing is frustrating because I can't recreate it (since it happens randomly) but it will happen at least once within a given session.

What it does:Cycle through an array of dynamically added images on the stage, checking if any of their tags(array) values matches a selected value. When true it executes the animation. When false does nothing. like I said 90% of the time it works fine but that random 10% is really bugging me.This code exicutes on a mouseClick of a MC. The MC name is the "activeTag" valueThis code does work, no errors and it properly traces the correct variables when asked. it is just the tween that is giving me problems.

Code: Select allfor (var t:int=0; t<imgnameCO.length;t++){
if (arrayHas(activeTag, imgNameCO[t].tags)){
rotateImageX2=new

[code].....

View 2 Replies

ActionScript 2.0 :: Mx2004 Clip Transformation Stopping Tween Working?

Feb 24, 2009

When you click on the top clip, which simulates the back of a card, the card turns over to reveal the image on the front.Now all this works fine in the demo movie I have constructed in order to present the problem in a simplified way for the Kirupa forum (The actual movie is a bit more involved, so I have just concentrated on the problem area.) The BIG problem I have got is that the cards are supposed to tween into a new position once they have been turned by the user & a button is pressed.What happens now is if you press the button before turning the cards the whole tween works fine. Press the button after turning the card & it will NOT work!ere is an online demo of the movie. I would have liked to include the fla, but it is showing as too large @226KBCode for first frame of movie:

Code:
stop();
spd=10;

[code]......

View 3 Replies

ActionScript 2.0 :: Random Pictures Loaded On Stage - Stopping Blur Tween

Dec 27, 2010

In this game I dynamically load 9 random pictures onto the stage. They all start off with maximum blur. The idea is that when the user hears a sentence the pictures gradually lose their blur. The sooner the correct picture is clicked on, the higher the score. My problem is, I can't stop the tween when the user clicks on a picture. I've tried it successfully on a much simpler fla, where the images are already on the stage and not loaded from an external source.

Here's my extracted code - the source fla is way too long to attach.
Actionscript Code:
import mx.transitions.Tween;
import mx.transitions.easing.Strong;
import flash.filters.*;
import mx.controls.Loader;
var totalBlur:Number = 100;//100 is maximum blur,
[Code] .....

View 1 Replies

Actionscript 3 :: Tween A Movie Clip Randomly And Change It's Font Family Over Time?

Apr 14, 2012

I have a Movie Clip which consists of a text-box with some text in it.I am trying to tween this movie clip so it either moves randomly throughout the animation or have the movie clip bounce off the edges similar to a standard screen saver you might see. While slowly changing it's text through many different font families Is it possible to have a movie clip tween randomly through an animation and is it possible to change the text to many different families in a slow transition.

View 1 Replies

ActionScript 3.0 :: Tween In Function Plus Tween Event Listener?

Feb 18, 2009

What I want to happen is, user clicks button, button slides across screen, when the slide is finished frame 2 is displayed. I am getting an Output of:

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at howTo_fla::MainTimeline/howTo_fla::frame1()

and my code looks like:

import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;

[Code]....

View 3 Replies

ActionScript 2.0 :: Function To Tween Left Out Of Screen And To Tween Right?

Jan 20, 2010

I'm creating a image gallery and I have this code when I click on image

html4strict Code:
imageBox[curCell._name]._visible = false;
imageBox[mc._name].fadeIn();

What I want to setup is imageBox[curCell._name] to move out to left while fading out.

And imageBox[mc._name] moving right of the screen to center while fading in...

get a tween function to left and a tween function to center from right?

View 1 Replies

ActionScript 2.0 :: Stopping Execution Of A Function?

Feb 22, 2006

how do you stop the execution of a function?

View 6 Replies

ActionScript 3.0 :: Stopping A Function With A Button?

Sep 30, 2009

I'm trying to create a simple 'drum machine' game, where certain keys trigger sounds. I have that part down, but now I am trying to add different 'kits'. I was attempting to do this by simply creating a button to advance to a different frame on my timeline, with different actionscript that calls the new sounds in.

This is my simple AS to play a sound.

Code:
//KICK
var sndKick1:Kick1 = new Kick1();
stage.focus = this;

[Code]....

The problem I'm having though, is that when I hit the button to advance to a new frame, with different AS, the previous functions are still active, and the sounds overlap. So I need my button to somehow stop the function (seen above) and gotoAndPlay the next.

View 4 Replies

ActionScript 2.0 :: Stopping A Function Loop?

Feb 23, 2011

well its not really a loop in the strict programatic sense, but the effect is similar. I have a function attached to a button that uses the onEnterFrame event of an MC to start some action. When I rollout I want the action to stop, similar to using a clearInterval method. I tried using the setInterval method to create the action but the values inside the interval function are only checked at the first call of the setInterval, not after each interval.I'll admit I am far from a programer or any kind of expert in code, so my methodology may be completely whack. I am open to suggestions to better solutions...FYI, here is the code I am using

scrollRight_btn.onRollOver = function(){
thumbScroll(+5);
}

[code].....

View 1 Replies

Actionscript 3 :: Stopping A Function To Run More Than Once In A Period Of Time

Nov 12, 2010

I have this MouseEvent function that I have totally no idea why it fired twice. Is there a way I can disable the function in a period of time? I tried disabling the button, but seems like it directly called the function and does not trigger from the button.

Addition info:When I add in more object to the array, the function fired more time

The Class the handles the button

package classes
{
import flash.display.MovieClip;

[Code]....

View 2 Replies

ActionScript 2.0 :: Stopping A Function From A Dynamically Loaded Mc?

Jul 22, 2003

I'm using a timer on a keyframe to auto refresh mcs every 10 secs. This is working correctly but when I click on a button from a dynamically loaded mc I want it to stop the function from running.

[AS]
function movieDelay() {
choice = Math.round(Math.random()*2);
switch (choice) {

[Code].....

View 9 Replies

ActionScript 2.0 :: Stopping A _root.onMouseDown = Function()?

Oct 7, 2003

i have a:

Code:
_root.onMouseDown = function(){
someAction

[code].....

View 4 Replies

ActionScript 2.0 :: Find A Function That Will Repeat Rotational Tween Function

Aug 8, 2007

I'm trying to find a function that will repeat my Rotational tween function. I found the yoyo() function to be what i want to do but i don't want the tween to change the rotation to CCW while originally moving CW. Basically i want the animation to move CW at a steady rate continuously.

I'm using the following code at the moment, i'm not too sure if this is the most suitable code for this situation, maybe im off track.

From my thoughts, i assumed that i would need to put the stars function in a onEnterFrame to repeat the animation and change yoyo() to continueTo() function. or maybe some sort of if statement in the stars function?

ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
var stars:Tween = new Tween(ring, "_rotation", Regular.easeInOut, 0, 360, 4, true);

[Code]....

View 5 Replies

ActionScript 2.0 :: Stopping Function Calls In Game Project?

Mar 5, 2010

I am developing a game project, in which I have many functions on it. I have all the major functions on the frame 50. And I don't want these functions on the next frame. Indeed I didn't have these functions on the 51st frame, the 51st frame only contains a stop action. But flash calls all the major function on the 51st frame also, I don't want these function to call on the 51st frame. Is there any way to stop this? Or else my program contains error?

Here is the program...
= The 50th Frame =
stop();
fscommand("allowscale",false);
fscommand("fullscreen",false);
var die:Boolean = false;
var currGun:String="hd_gun";
[Code] .....

View 3 Replies

ActionScript 3.0 :: Stopping Function Started With Play Button

Dec 16, 2011

I need to stop a function, the function is started with a play button and I want it to stop by a stop button, then play then stop, etc. The changeColours function has a timer.start() at the end that triggers another function, which then restarts the changeColours function. These 2 functions keep doing this repeatedly after the play button and MouseEvent trigger the first function. I just want to be able to stop the changeColours function and then be able to start it again at any time.

ActionScript Code:
play_btn.addEventListener(MouseEvent.CLICK, playColours);
function playColours(e:MouseEvent):void {
if(!PLAYSTOP) {
changeColours();
PLAYSTOP = true;
}}
stop_btn.addEventListener(MouseEvent.CLICK, stopColours);
function stopColours(e:MouseEvent) {
//changeColours() needs to stop!!
}

View 6 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved