Professional :: Use Tween Animation To Move 6 Or More Images Onto A Stack In The Middle Of The Stage

Jan 9, 2011

I want to use tween animation to move 6 or more images onto a stack in the middle of the stage. (I can do this). When all the images are in the stack, I want the images in the stack to disperse to various parts of the stage.

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I finish web site and I have one problem sometimes when you click from button to button my tween animation frozen in the middle? I have no errors on code, I try 2 compilers( one on windows second on MAC) but i cant see what is wrong??? I print screen of my broken tween and you can see it in folder "example"... [URL]. Here is my swf, fla, images and example of broken tween animation.

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Professional :: Motion Tween Suddenly Pauses In The Middle?

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I recently made a flash file with a fps of 24 with a motion tweened oobject which moves from below and stops when it's already on the upper part. the only code i added is the stop(); on the last frame. When I Shift+Enter it, the motion tween works flawlessly. The problem is, when I Ctrl+Enter it, the motion tweened object suddenly pauses three times in the middle part.
 
All images included have "Allow Smoothing" checked.

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Professional :: Tween An Animation Inside An Animation Continuously?

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On a horizontal bar, text scrolls from left to right, continuously. The text is a fixed string of city names, and I've made it so that it loops nicely. This horizontal bar with scrolling text is part of a vertical animation, scrolling the bar in and out of view. The vertical tween starts after two seconds. When the vertical tween starts, the horizontal animation has started as well. At the beginning and end of the vertical tween, the horizontal tween starts over. I want it to continu.

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ActionScript 3.0 :: Photo Gallery - Animation With Arrow Button To Move Images

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ActionScript 3.0 :: Set Up Tween Animation On New Created Objects On The Stage?

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I'm currently making my own 2D shoot' em up and I've created a simple  enemy spawn state machine which allows the game to automatically keep  spawning/creating new enemies on the stage. Before I had this spawn loop machine/code set up, I had only one single  enemy which was already on the stage to test the gameplay of my game and  the enemy as set up tween object using tween animation. I'm wondering  if its possible to add/able tween animation on all new created enemies  as appear on the stage giving them movement/ai? This is possible? I've experimented with some code, I'm failed to succeed withs such  functionality, I just wondering where I am going wrong or if anyone knew  of any alternatives to my approach?

[Code]...

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ActionScript 2.0 :: Animation With SetInterval - Move A Movieclip From One Point Of The Stage To Another

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What I have is actionscript which moves a movieclip from one point of the stage to another, using two buttons to trigger it - fwd_btn and rwd_btn. I also use a setInterval function, so that when you press one of the buttons, it pauses a second before moving. Unfortunately, if you press the fwd and rwd buttons in succession rapidly, the animation gets caught in a never-ending loop. Also, note that every time the user clicks a button, if the movieclip is right in the middle of animating across the stage, I wish it to stop and pause, not complete the animation and then pause.

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Professional :: Resizing Animation And Tween Movie?

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Professional :: How To Make Tween Smoother In Animation

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I have made this animation, please click here to see it.
Username is hitenkajal.co.uk
password is sairam11
However am not happy with it because its not very smooth. I will like my animation like this [URL].

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Professional :: Export Animation Tween To HD Video?

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Is there a way to export it as AVI or any file type that support HD and get the same out put in SWF, i tried to export but the final output is very weak

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Motion tween of a png image doesn't move fluently but with little jumps. I have change fps but it doesn't help. What parameters should I check?

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ActionScript 3.0 :: 'stack' Several Random Images?

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what i thought was a fairly straighforward loop to work correctly.i want to display 6 pictures (which are selected randomly from a group of 5) to stack on top of one another function executes without errors, but it only seems to work for the last image.I don't mind that the stacking images may repeat.[code]last line traces 6 times as "child # 6 is added"...

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ActionScript 3.0 :: Going To Specific Images On A Stack?

Jun 8, 2010

I'm currently coding an image stack, (in quick words, when the user click on the top image, this one goes and hides at the end of the stack and displays the one under)I have the project to add a menu to be able to jump to specific images (the position could be stored on the id of the link or in xml)

Link 1 would take me to image 3
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(let's take an example) if I want to access image #5 (right in the middle of a stack of 10 pics) how should I code it the proper way to make disappear the pictures before (if there are some), and place them after the ones currently under the image # 5

Example :

image3
image4
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[code]...

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Professional :: Rendering And Fluidity Of Animation With 3D Motion Tween

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I am facing a problem with one of my animation containing a 3D motion tween. When I play it, it is not fluid, it get stuck, the rendering is not good at all.

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ActionScript 2.0 :: Position A Movieclip In The Middle Of The Stage Even If The Stage Or Window Resize?

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I use alpha tween when Im about to show a new content and then if they change content the first content will alpha down to 0 right away.

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Actionscript 3 :: XML Portfolio Images Stack On Top Of Each Other Instead Of Being Terminated

Feb 13, 2011

i recently started to learn AS3 and i decided to make a portfolio website with it. I am loading the information about the websites i created from an external XML file.Everything its working well but when i load a new picture to the stage the previous picture remains there which in my understanding it shouldn't happen. As i understood from Adobe's AS3 Guide once you create a new instance of a loader, the previous one should be erased.

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[Code]...

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Flash :: Create A Stack Of Cards Similar To A Solitaire Stack?

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I am creating a card game everything is fine but I am not able to create a stack of cards as follows: If I have 4 cards that are represented in an array such as 4,5,6,7 of Spades then I want the card with the least priority to be placed on top and the highest priority card placed behind the first one.

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ActionScript 3.0 :: Tween Function Stopping In Middle Randomly

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I have a game where the player movement is dynamic but have the same template, so the movement is performed by a Tween() with changing variables. next I create a listener for the "TweenEvent.MOTION_FINISH" event of that tween, the purpose for that listener is because when the movement animation ends I call a function to show the player his next movement options.

here's the thing: in some cases, randomly, when the player performs a move the tween just stops suddenly, this is problematic for two reasons: first the player character stops in the middle of a movement, secondly the "TweenEvent.MOTION_FINISH" event is not thrown and the function that show the player his next movement options is not called.

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Professional :: Shape Tween Animation Errors & Disappearing Hints Moving From Mac To PC CS5?

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I have been producing animation on my Mac using shape tweens and hints where necessaryUnfortunately when these files are then opened on one of my colleague's PCs the shape tweens appear broken as the hints have dissapeared.If the file is opened on another Mac this does not happen.I have yet to spend too much time focussing on testing the whys and wherefores of this problem, but wondered if this is a recognised issue or is a one off

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I need to build an animation. Some pictures must move around an imaginary circle and react on mouse events. What i mean is that images must move to left or right depending on mouse position.However, the mouse events issue is not the problem. The problem is that i have no clue about how can i build the animation of the pictures.The animation what i'm talking about is something like that found on URL...

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Professional :: Images From DB In Flash Animation?

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I am building a Dutch website where people can search for availble houses tot rent. The website is completly free for every one. But to make some money I have added the possiblity for house owners to put there website in the spotlight in Dutch "uitgelicht" (see : http:[url].....). Now I have the following problem. Not every browser shows it in the correct way and I wanted to change the banner in to a flash banner. So I started out in flash to create a "image belt" like this. But now I want to insert some images from a database and I am stuck.

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Professional :: Create An Animation Between 2 Images?

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how can i give tweening between 2 images (Just like a Shape tweeening )

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Professional :: Repositioning An Alpha Tween From The Stage?

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attempting to reposition an alpha tween on the stage.
 
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Professional :: Move An Item Off The Stage It Become Invisible?

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My items no longer sit on top of the gray area outside the stage. When I try to move an item off the stage it goes under and I cant see it.I am using cs 5.5. I think I must have changed an option somewhere, becuase if I open up a new document everything is fine.

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Professional :: Make Smooth Animation For Images?

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check this link this ppl just make smooth images animation [url] the images in the back ground "flash" work smooth and nice I try to make the same don't work the image look so stupid what is the way they use to make the image look smooth in motion ?

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Make An Animation Where A Dice Roles From The Left Of Screen Towards The Middle

May 8, 2010

1. I would like to make an animation where a dice roles from the left of screen towards the middle. Bit like this: I am thinking an animation, then put it on a path (not sure how to do this, but I know it can be done.) I have heard that swift3d could help me here, if so, give me a heads up. I could also make it an animation and make it bounce on the spot and use the inflash camera and draw back the distance to seem as if it is moving forward. Basically the main problem is how do I make the animation of the cube?

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Professional :: Stop Motion Tween While The Object Is Still On Stage?

Mar 25, 2011

I'm a young girl who recently discovered flash cs3 (I started yesterday) I found this tutorial about how to make a flying bird. I did as the tutorial said, I just made a butterfly instead of a bird. Now I made a flower and I want the butterfly to land on the flower. The tutorial only showed me how to make the bird/butterfly fly through the scene and not how to stop it while I still see it in the scene. I figured out how to stop the motion tween but then the butterfly dissappeared from the flash file after it stopped and I also figured out how to make it land on the flower but it keeps moving its wings Now I need help to make it stop moving the wings while it's still visible. I hope my explanation is understandable. As I said I just started with this program so I don't know how to explain all the different things.

I tried to upload the file on imageshack but it seems like it doesn't support this kind of file, or I'm saving it wrong. I could need some help with that too so I can show others what I'm making without that they have to download the file so it's easier to get help when I'm stuck A link to the .swf file [URL]

[Code]...

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Professional :: Whole Page (With Text / Images And Animation) Scrolling

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Professional :: Motion Tween Path On Stage For Keyframe Display

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I have motion tween of 100 frames. The motion tween path on the stage shows me Keyframes at every 5 frames i.e. it shows keyframe of 5,10,15,20 and so on till 100. No issues with that at all. But when trying to motion tween the duration to 99 frame or even lesser the entire motion tween path shows me each and every Keyframe on the stage which becomes so cumbersome to handle as then I have to manage all the keyframes on the stage. Whereas, when it is 100(just a frame more) it starts showing a different display. How can I have to same display if I were to reduce the motion tween to 99 or less, in that instance it is much easier to ease the frames in my animation. Is there any setting which controls this? I am using Flash Professional CS5.0

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