ActionScript 2.0 :: Stopping A Function From A Dynamically Loaded Mc?
Jul 22, 2003
I'm using a timer on a keyframe to auto refresh mcs every 10 secs. This is working correctly but when I click on a button from a dynamically loaded mc I want it to stop the function from running.
[AS]
function movieDelay() {
choice = Math.round(Math.random()*2);
switch (choice) {
[Code].....
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Jul 28, 2010
Im having trouble stopping or starting loaded swf files. I need to dynamically load the swf file but make sure it doesn�t play until the user requests it. The trouble is I wont know anything about the loading swf file (for example frame labels, if it has a 'stop' script in the first frame etc.) Ive attached a simplified version which I think illustrates the problem but the code is:
[Code]...
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Jan 7, 2012
I am making a character walk. This code will make him wobble to the right and when thats done it will trigger him to wobble to the left and then call the function again to continue the loop.I can get the loop to work fine by calling the function but how do I STOP the function? Also I want to call it later on. Is there a way to start and stop a function?
function wobble()
{
var ws = .1;
var dis = 1;
[code]....
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May 13, 2011
Does anyone know the best method to trigger a function in the root from a dynamically loaded movieclip (loaded using addchild) using AS3, I understand targeting root is not the best way to do this?
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Jun 21, 2009
I've created an object (a person named jop) from a number of other symbols, and I've added the person to the stage manually (i.e. not via AS). One of the symbols, the mouth, has multiple frames, and I would like to stop it from playing at runtime. Here's what I tried:
[Code]...
What I don't understand is why flash sees the mouth as a DisplayObject and not a MovieClip, when I've definitely gone into its properties to make sure it was a MovieClip. It would make a nice shortcut if I were able to handle MovieClips this way, so I hope theres a way...otherwise I guess I'd have to add all the components of poor ol' jop to the stage at runtime to have access to them as movieclips.
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Nov 8, 2011
I have a homepage with five "links" to each swf. Now the first swf I have a custom cursor that hides the mouse. When I click on that link it plays and when I quickly go to the homepage again it hides the mouse there when it's not supposed to do it.
Same with every other link. When I was busy with the first swf and want to go to the last swf of the five, my mouse just disappears! It is almost as if it keeps on "playing" without seeing the swf...
Here is the code that I have so far!
var currentpage:uint = 0;
//one loader object per project:
var loadingobject1:Loader = new Loader();
loadingobject1.x = 445;
[Code]....
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Oct 15, 2004
I have a sound that loops during a part of my movie. when this part ends I need the loop to stop anyway it can while the rest of the movie plays.anyone know how? I have attached the sound dynamically from the library it is not on the main timeline.
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Oct 2, 2009
I really need help on this. I have an As3 swf that loads an AS2 swf but when user clicks and button it should the AS3 movies should unload the as2 movie and stop all the sounds and scripts running in AS2 movie.
I am loading the AS2 swf in a loader and then simply removing the loader from the display list to stop AS2 actions and sound. BUt this is not working and even after removing the AS2 movie from display list it still keeps playing in the background.
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Jan 4, 2010
Is this possible? I've loaded an external swf into my movie - the swf stays on stage but loses focus throughout a users interaction.When it loses focus, I need the sounds within it to stop.It was mentioned that I should cast my swf as a movie clip but when I try I get errors.
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Feb 9, 2010
I have created a SWF file using a class I created as the main class for the swf. this swf is a movieclip with a frame labeld "open" and a stop action at the last frame
the main class of the SWF (PageSwf):
ActionScript Code:
package {
import flash.display.MovieClip;
public class PageSwf extends MovieClip {
[Code]....
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Feb 20, 2004
I have scene that loops over and over if the user clicks on the wrong button. The audio is loaded at about half way through the scene.when the scene loops around again, and the user clicks the right button I want the audio to stop. BUT it doesn't and I'm using the same code as I've used before (it works normally)Is it becuase the second time round, at the time the user clicks the button the audio hasn't actually loaded and started playing. All you're listening to is what's left playing from the first loop?
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Feb 10, 2010
I have created a SWF file using a class I created as the main class for the swf. this swf is a movieclip with a frame labeld "open" and a stop action at the last frame the main class of the SWF:[code]the problem is when I run the open function, after loading the swf it doesn't stop at the last frame. in fact it does not stop in any of theframes that have stop action in them. So far what i figured out is that if don't convert the content to PageSwf, and put it in a genereal variable and the run the open function it works just fine.[code]
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Nov 18, 2011
I'm working on a as3 player which loads swf like videos/chapters, inside them I have images and a level where a sound starts to play at frame 1.I'm trying to stopping the sound of the loaded swf when I change it with a previous or later loaded file but nothing seem to work.[code]the timeline sound works without notice the SoundMixer method.
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Jan 21, 2010
I have 3 buttons (and 3 .swf videos).Each button makes the main timeline go to a specific frame and stop.Each Frame tells the UILoader to load a different assigned .swf video (source parameter).
Problem: when playing the project's .swf in the Flash Player, "VISUALLY" the videos properly switch,but the Audio continues, so the Audio for all 3 videos are playing simultaneously.How do I get the current video's Audio to stop when the new video is loaded ?I experimented with enabled = false;"(and other methods) between the changing videos .
switch(eventMLR.target.name) ...
case "myVideo1MLR_btn":
for (k= 0; k < sndArrayMLR.length; k++){[code]..........
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Feb 22, 2006
how do you stop the execution of a function?
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Sep 30, 2009
I'm trying to create a simple 'drum machine' game, where certain keys trigger sounds. I have that part down, but now I am trying to add different 'kits'. I was attempting to do this by simply creating a button to advance to a different frame on my timeline, with different actionscript that calls the new sounds in.
This is my simple AS to play a sound.
Code:
//KICK
var sndKick1:Kick1 = new Kick1();
stage.focus = this;
[Code]....
The problem I'm having though, is that when I hit the button to advance to a new frame, with different AS, the previous functions are still active, and the sounds overlap. So I need my button to somehow stop the function (seen above) and gotoAndPlay the next.
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Feb 23, 2011
well its not really a loop in the strict programatic sense, but the effect is similar. I have a function attached to a button that uses the onEnterFrame event of an MC to start some action. When I rollout I want the action to stop, similar to using a clearInterval method. I tried using the setInterval method to create the action but the values inside the interval function are only checked at the first call of the setInterval, not after each interval.I'll admit I am far from a programer or any kind of expert in code, so my methodology may be completely whack. I am open to suggestions to better solutions...FYI, here is the code I am using
scrollRight_btn.onRollOver = function(){
thumbScroll(+5);
}
[code].....
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Dec 27, 2010
In this game I dynamically load 9 random pictures onto the stage. They all start off with maximum blur. The idea is that when the user hears a sentence the pictures gradually lose their blur. The sooner the correct picture is clicked on, the higher the score. My problem is, I can't stop the tween when the user clicks on a picture. I've tried it successfully on a much simpler fla, where the images are already on the stage and not loaded from an external source.
Here's my extracted code - the source fla is way too long to attach.
Actionscript Code:
import mx.transitions.Tween;
import mx.transitions.easing.Strong;
import flash.filters.*;
import mx.controls.Loader;
var totalBlur:Number = 100;//100 is maximum blur,
[Code] .....
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Nov 12, 2010
I have this MouseEvent function that I have totally no idea why it fired twice. Is there a way I can disable the function in a period of time? I tried disabling the button, but seems like it directly called the function and does not trigger from the button.
Addition info:When I add in more object to the array, the function fired more time
The Class the handles the button
package classes
{
import flash.display.MovieClip;
[Code]....
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Mar 4, 2012
I am wanting to stop this yoyo movement when a sound stops.
This is not all the code but the important parts:
I DECLARED THE VAR OUTSIDE OF THE FUNCTION:
var BB:Tween;
........
function BounceBeau()
{
[Code]....
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Oct 7, 2003
i have a:
Code:
_root.onMouseDown = function(){
someAction
[code].....
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Sep 19, 2010
I have a game where the player movement is dynamic but have the same template, so the movement is performed by a Tween() with changing variables. next I create a listener for the "TweenEvent.MOTION_FINISH" event of that tween, the purpose for that listener is because when the movement animation ends I call a function to show the player his next movement options.
here's the thing: in some cases, randomly, when the player performs a move the tween just stops suddenly, this is problematic for two reasons: first the player character stops in the middle of a movement, secondly the "TweenEvent.MOTION_FINISH" event is not thrown and the function that show the player his next movement options is not called.
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Mar 5, 2010
I am developing a game project, in which I have many functions on it. I have all the major functions on the frame 50. And I don't want these functions on the next frame. Indeed I didn't have these functions on the 51st frame, the 51st frame only contains a stop action. But flash calls all the major function on the 51st frame also, I don't want these function to call on the 51st frame. Is there any way to stop this? Or else my program contains error?
Here is the program...
= The 50th Frame =
stop();
fscommand("allowscale",false);
fscommand("fullscreen",false);
var die:Boolean = false;
var currGun:String="hd_gun";
[Code] .....
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Dec 16, 2011
I need to stop a function, the function is started with a play button and I want it to stop by a stop button, then play then stop, etc. The changeColours function has a timer.start() at the end that triggers another function, which then restarts the changeColours function. These 2 functions keep doing this repeatedly after the play button and MouseEvent trigger the first function. I just want to be able to stop the changeColours function and then be able to start it again at any time.
ActionScript Code:
play_btn.addEventListener(MouseEvent.CLICK, playColours);
function playColours(e:MouseEvent):void {
if(!PLAYSTOP) {
changeColours();
PLAYSTOP = true;
}}
stop_btn.addEventListener(MouseEvent.CLICK, stopColours);
function stopColours(e:MouseEvent) {
//changeColours() needs to stop!!
}
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Apr 21, 2010
How do I execute callback functions dynamically by passing a function in as an argument to another function?
Look at this example:
Code:
package {
public class myClass extends MovieClip {
public function myClass(callback) {
[code]....
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Mar 18, 2010
I have 2 functions, 1 loaded before another. Some value are determine by the other function data, but since one of it has to load before the other 1, how should I get the data that is loaded after current function?
private function wMessage():void {
Message.width=Name.width+20;
}
[Code]....
I've taken out some other unnecessary codes, but as you can see Name position is set according by the position + width of Message, but I want Message's width to be not smaller than Name
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Jul 29, 2010
Is it possible to access a function within a function in a parent swf from a loaded swf?
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Feb 18, 2009
I want it to while still easing into place like the iphone does. For example my stage is 550px. The drag and throw MC is 1650. That's 550x3. If the first image is showing starting at x axis 0 and you drag to the left it will ease into place stopping and showing the second image stopping the image at x axis 0. And the same thing scrolling to the next one and scrolling back. So the code is below and I've attached the movie that I'm working on.
[Code]....
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Dec 25, 2011
flash pro. as 3.0.animation . almost no codes except ends of scenes having :
import flash.media.SoundMixer;
if(SoundMixer.areSoundsInaccessible() == false)
{
SoundMixer.stopAll();
}
[Code]...
i got this scene, with this specific bgm , individual frame layer. and the sounds at another layer. what i want is to stop the sound without stopping the bgm . (yes, i know the above code wouldn't work as it stops all sounds)
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May 15, 2007
I've completed all 3 tutorials listed on gotoAndLearn and I've got the following code.[code]So as you know I've got my 10 items dynamically loaded out of XML, as well as the MC Box, which is centered on the stage.My question is, how would I get the carousel to rotate around the centered box. I'm not sure how to adjust the depths to go behind the centered mc. I know [code]is probably where I need to make an adjustment, but I'm lost as far as what to do.
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