ActionScript 3.0 :: Stopping A Function With A Button?

Sep 30, 2009

I'm trying to create a simple 'drum machine' game, where certain keys trigger sounds. I have that part down, but now I am trying to add different 'kits'. I was attempting to do this by simply creating a button to advance to a different frame on my timeline, with different actionscript that calls the new sounds in.

This is my simple AS to play a sound.

Code:
//KICK
var sndKick1:Kick1 = new Kick1();
stage.focus = this;

[Code]....

The problem I'm having though, is that when I hit the button to advance to a new frame, with different AS, the previous functions are still active, and the sounds overlap. So I need my button to somehow stop the function (seen above) and gotoAndPlay the next.

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