ActionScript 2.0 :: Tween - Stopping And Starting With Button?
Nov 5, 2003
I have a simple tween that runs over 50 frames, there is no stop action so it loops, just what I want. I have placed an invisible button over the tweened animation, now here's my question: When I click on the invisible button the animation stops and when I click on it again, it restarts. So that's it really, can this be done? I know how to stop the animation by putting a stop in the action script, so I am looking for some actionscript that works on an alternative click method if I am making myself clear?
Example: First click stops it, second click starts it, third click stops it fourth click starts it - this goes on forever.
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Nov 5, 2003
I have placed an invisible button over the tweened animation, now here's my question:Whe i click on the invisible button the animation stops and when I click on it again, it restartsSo that's it really, can this be done? I know how to stop the animation by putting a stop in the action script, so I am looking for some actionscript that works on an alternative click method if I am making myself clear? Example:
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Aug 17, 2010
I want to play my songs in my Flash site..
I tried Making the song title as a button, and then I figured out how to make the song play by releasing the mouse button. This works great, however, when I click on the button numerous times, the song starts playing numerous times..
What I would like is to be able to click on my Song_btn once to start the song, and then click again on the Song.btn to stop the song.
or another option is to start the song with the Song_btn, and then some way to just let that song play through.
I have used the "stop all sounds" command when you navigate away from that songs particular page..
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Jan 7, 2012
I am making a character walk. This code will make him wobble to the right and when thats done it will trigger him to wobble to the left and then call the function again to continue the loop.I can get the loop to work fine by calling the function but how do I STOP the function? Also I want to call it later on. Is there a way to start and stop a function?
function wobble()
{
var ws = .1;
var dis = 1;
[code]....
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Aug 5, 2009
I can't seem to get around my video and audio files starting when I arrive at the page. I'm even using some example code with start and stop buttons. This is in CS4 Flash. I expect it's because the ActionScript is in the wrong place because when I run the movie it flashes through all of the pages on the site without stopping at the home page. Is there some generic code that will allow me to simply swap out the name of the video or audio file I want to start. If there is, do I need to locate it on its own layer at the top of the timeline?
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Oct 2, 2007
I've set a music sound to play across three scenes in my movie. However, when the user clicks to enter the fourth scene, I'd like the music to stop. Simple enough.
Here's the problem...the fourth scene contains individual keyframes in the scene where I have separate voice overs for each frame. The user navs forward or backward among the scene's keyframes using arrow buttons for forward and backward. How can I have the voice over stop playing on frame 1 if the user clicks the arrow to go to frame 2 if the frame 1 sound isn't finished playing? Frame 1 plays out until finished, even if the user has clicked to go to frame 2.
Then, on return to the main scene where the general music file played, I'd like it to resume playing upon the user clicking 'return home.'
Incidentally, I set up my sound files to play on a soundtrack timeline.
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Nov 23, 2010
I'm working on an assignment for a Flash Game Programming class (1 of 2) where I have to take a pre-made animation, add start and stop buttons to it, and use AS3 to make those buttons work. I got the buttons on the .fla, but I'm having a heck of a time stopping the animation using the stop button (I haven't even done the start button yet). This course is an independent study so I'm not being "taught" anything by the instructor. I have to find the answers myself. I've asked said instructor, my former AS instructor, and several computer lab monitors for help and we cannot get the animation to work correctly. There are compile errors that come up that really make no sense. This is my last resort in regards to this assignment!
Assign1WalkCycle
Code:
function onTimerStart(evt:TimerEvent):void
{
play();
}
[Code]......
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May 14, 2009
Im using the flvplayback to put up a video in my swf. in my swf i also have several buttons. the thing i want to do is when i for example click a button i want to start playing the movie from 5 seconds in it and then stop the movie at for example 10 seconds in it. even if the video is 20 seconds long i want to be able to stop it automatically at 10 seconds in the movie. the start and stop should be controlled from the button..
i know how to start the movie at a specific time but i dont know how to stop it at a specific time.
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Jan 10, 2007
I have 4 sets of 2 buttons (on and off):
Each set of buttons I want to trigger and stop a different audio file. (4 audio files in total)
I would like for the sound files to be saved within the .fla file.
I have done lots of searching but I still haven't been able to get this to work.
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Feb 23, 2009
I need to create a tall background, when the user clicks on a button the background will scroll up and down to the area that the user wants to go to. ( I attach an image of how that might look like)
The background is divided in to 4 sections, the way i figure to do this, is to have each section be a different part of the timeline- and what I need to happen is as the user arrives at one of the sections or in that part of the timeline the mc's on that sections start playing and stoping once he/she leaves.
If there is a better way of doing this as well- feel free of telling me- Im use flash about once a year.
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Apr 29, 2009
i just want my loop to keep playing regardless of the timeline stopping and starting. is this possible?
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Jul 28, 2010
Im having trouble stopping or starting loaded swf files. I need to dynamically load the swf file but make sure it doesn�t play until the user requests it. The trouble is I wont know anything about the loading swf file (for example frame labels, if it has a 'stop' script in the first frame etc.) Ive attached a simplified version which I think illustrates the problem but the code is:
[Code]...
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Jan 20, 2006
I have a nested MC that functions as a continuous slider; when you mouse right of center it slides one way and when you mouse left of center it slides the opposite direction. Right at center it stops. The problem I have is that I'm using this as a menu at the bottom of a .swf and there are other places to mouse on the page, which means that this menu is constantly in motion even when it's not being used. I want it to stop when it isn't being used, only because it's an MC I can't use the onMouseOut command to stop the clip. I tried making a button that targets the clip and stops it when you roll over the button but it doesn't work.
Here's the script I'm currently using:
onClipEvent (mouseMove) {
xcenter = 467.5;
speed = 1/25;
} onClipEvent (enterFrame) {
var distance = _root._xmouse-xcenter;
[Code] .....
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Feb 4, 2009
I have a wheel that starts, loops, and slows to a stop, using 3 separate tweens, which is functioning pretty well. The issue I'm having is the transition between the startup tween and the looping tween:
Startup tween:
mWheelStartTween = new Tween(mcWheel, "rotation", Regular.easeIn, mcWheel.rotation, mcWheel.rotation+360, 2, true);
Looping tween:
mWheelLoopTween = new Tween(mcWheel, "rotation", None.easeNone, mcWheel.rotation, mcWheel.rotation+360, 1.5, true);
Visually, everything should be based on the duration of the looping tween. I played with the duration of the starting tween to get it close, but there's still a small jump. How can I set a target rotational velocity for the end of the startup tween, so it seamlessly blends in with the looping rotational velocity? Should I not be using a tween for this? I'd like to pass in a duration value to the looping tween to support different speeds....which would affect the startup as well.
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Apr 17, 2009
I'm trying to do a little augmented reality. I'm using an action script to call a video and play it. The problem that I'm having is that the sound is starting the moment the window is open and the video plays with the marker is shown. I want the sound and video to only play when the marker is seen. I would like it to pause when the marker is removed and then resume where it left off when the marker is seen again. Here is a copy of my code if someone could look it over and tell me what I'm doing wrong. PLEASE PLEASE PLEASE just correct my mistake. I don't understand enough about coding for you to just say Netstream.pause() and netstream.resume. I don't know where to put that information in.
package { import flash.display.Sprite; import flash.events.Event; import flash.display.BitmapData; import flash.display.Loader; import flash.net.URLRequest; import flash.media.Video; import flash.net.NetConnection; import flash.net.NetStream;
[code]........
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Jun 17, 2009
I have multiple movie clips on 4 labeled frames of my movie. The keyframes are as follows : People, Place, Portfolio, Possibilities
The buttons to go to each of these keyframes work, although because I have a movie (different for each keyframe) I cannot get the previous movie's audio to stop when I click to another keyframe.
Also, I cannot get the other movie to work once I am on the next page.
The movieclips are named- Btn2 -which is the movieclip that plays once clicked on the homepage. Btn3- which is the movieclip that is supposed to play once clicked (on the people page).
To see what I'm talking about- visit: [URL]
give it some time to load- then click the doorbell- let the movie play for a little bit then click on people...the door closes, but the sound continues.
Here's the actionscript.
ActionScript Code:
stop();
import flash.events.MouseEvent;
//---people button timeline change---//
[Code].....
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Apr 12, 2012
How to stop the next tween action to start until the previous tween completes playing in as3.0?and also i want to stop the tween to happen on the same object twice.Basically i have a container (movie-clip) in which there are n number of movie-clips (arranged as bricks). When i click on the container the target (brick) will disappear (made scaleX and alpha to 'o'). also i am tracking how many bricks are closed.But the problem is if i do a fast double click the tween seems to happen twice. and the count also seems to increase for the same brick.
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Apr 18, 2009
I have the below code changing the y and height properties an mc instance (l_mc). What I am having trouble doing is detecting when the tweened y property is finished, then starting a y property tween of a diff. object (r_mc). I seem to get a big delay (even when I remove the height tween). Is there any way to detect when the tweened y (or any prop.) property has finished, without a delay, and start another animation?
var twMover1:Tween;
var twMover2:Tween;
lt_btn.addEventListener(MouseEvent.ROLL_OVER, expanding);
lt_btn.addEventListener(MouseEvent.ROLL_OUT, condensing);
rt_btn.addEventListener(MouseEvent.CLICK, leftClick);
function expanding(e:MouseEvent):void {
[Code] .....
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Mar 22, 2011
I am using GTween to tween multiple tweens one after the other (Ex: casino slots). I am tryng to give the effect of reel spinning in casino slots. First, started with two tweens for 3 symbols per each tween, 1 tween will be shown on the screen and other will be added above it which is not shown as the reel shown area is masked. I am trying to add new tweens on completion of each previous tween, but due to the starting delay when each Tween is added, there are showing some gaps between the symbols in reels.
how to avoid the starting delay when a new tween added.
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Jun 4, 2007
this might be an easy question but i have not found the answer. i want a MC to move vertically upwards and then stop. i have the code below but this tweens downwards. i tried changing the -30 value but it doesn't seem to change the starting point. import mx.transitions.Tween; import mx.transitions.easing.*; var xPosT:Tween = new Tween(kText,"_y", Bounce.easeOut, -30, 56, 3, true);}; xPosT.onMotionFinished = function() {};
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Nov 27, 2010
I'm having a lot of trouble stopping motion tweens.(No troubles with a Classic Tweens).When I have a layer with the animation, and then use the code snippets to insert a stop(); ...it won't stop. If I create a layer below the motion tween, put a keyframe in and place a stop there, it stops just fine.However, I've been told this isn't correct,that all actions should happen on the Actions layer.
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May 14, 2008
I have a yellow square that i am tweening along the x axis using the .tween class, however this animation starts as soon as the frame is loaded, i have tried several ways to make it start at a stationary position yet to no avail. The play control works so far and it does loop the animation like i want it to yet i just want the square to start at a stop.I also need a working stop button as i can only make it pause curently
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Mar 4, 2012
I am wanting to stop this yoyo movement when a sound stops.
This is not all the code but the important parts:
I DECLARED THE VAR OUTSIDE OF THE FUNCTION:
var BB:Tween;
........
function BounceBeau()
{
[Code]....
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Dec 8, 2010
In my movie I have 2 scenes in the first one there is a button that is flashing using tween and alpha. in this scene I'm using this code:
stop();
btn1.play();
btn1.onPress = function()
{
[Code].....
Which goes back to the first scene. What I can't get is how to keep the tweening stopped after going to 2nd scene and returning to the first.
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Sep 19, 2010
I have a game where the player movement is dynamic but have the same template, so the movement is performed by a Tween() with changing variables. next I create a listener for the "TweenEvent.MOTION_FINISH" event of that tween, the purpose for that listener is because when the movement animation ends I call a function to show the player his next movement options.
here's the thing: in some cases, randomly, when the player performs a move the tween just stops suddenly, this is problematic for two reasons: first the player character stops in the middle of a movement, secondly the "TweenEvent.MOTION_FINISH" event is not thrown and the function that show the player his next movement options is not called.
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Jan 11, 2011
edit2: Well I found out what was wrong. answered my own question. * Face-palm* sorry for this waste of space. (if you come across this randomly, my solution is answered at the bottom)Edit: While mulling over my code trying to find a solution, I noticed that when my .swf freezes as it is tweening out, an animated movie clip that is on the stage also freezes mid-animation. which brings me to believe that my problems may stem from the loading/creating image portion of my code. as a result, here is my loading function to supplement the code below:
function loadImage():void {
//if it's not already been loaded)
if ((currentImageNbr+1) > imagesLoaded || images.length == 0) {
[code].....
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Feb 24, 2009
When you click on the top clip, which simulates the back of a card, the card turns over to reveal the image on the front.Now all this works fine in the demo movie I have constructed in order to present the problem in a simplified way for the Kirupa forum (The actual movie is a bit more involved, so I have just concentrated on the problem area.) The BIG problem I have got is that the cards are supposed to tween into a new position once they have been turned by the user & a button is pressed.What happens now is if you press the button before turning the cards the whole tween works fine. Press the button after turning the card & it will NOT work!ere is an online demo of the movie. I would have liked to include the fla, but it is showing as too large @226KBCode for first frame of movie:
Code:
stop();
spd=10;
[code]......
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Dec 27, 2010
In this game I dynamically load 9 random pictures onto the stage. They all start off with maximum blur. The idea is that when the user hears a sentence the pictures gradually lose their blur. The sooner the correct picture is clicked on, the higher the score. My problem is, I can't stop the tween when the user clicks on a picture. I've tried it successfully on a much simpler fla, where the images are already on the stage and not loaded from an external source.
Here's my extracted code - the source fla is way too long to attach.
Actionscript Code:
import mx.transitions.Tween;
import mx.transitions.easing.Strong;
import flash.filters.*;
import mx.controls.Loader;
var totalBlur:Number = 100;//100 is maximum blur,
[Code] .....
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Apr 27, 2009
I am trying to make an object tween from its starting location to the location of a mouse click. I have a script, but it has a very annoying ease to it.I would LIKE the object to mantain a certain speed during while traveling from its starting location to the mouse click location.
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Dec 22, 2009
I have done an animation which includes a button that I want to use to start it. I've added action script to stop the animation on the last frame, I just have no idea what action script to put in to start it when the button is pressed. I have 14 layers + an action script layer. 7 of the layers are animated.
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