ActionScript 2.0 :: Stopping Tween And Keeping It Stopped?
Dec 8, 2010
In my movie I have 2 scenes in the first one there is a button that is flashing using tween and alpha. in this scene I'm using this code:
stop();
btn1.play();
btn1.onPress = function()
{
[Code].....
Which goes back to the first scene. What I can't get is how to keep the tweening stopped after going to 2nd scene and returning to the first.
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Apr 12, 2012
How to stop the next tween action to start until the previous tween completes playing in as3.0?and also i want to stop the tween to happen on the same object twice.Basically i have a container (movie-clip) in which there are n number of movie-clips (arranged as bricks). When i click on the container the target (brick) will disappear (made scaleX and alpha to 'o'). also i am tracking how many bricks are closed.But the problem is if i do a fast double click the tween seems to happen twice. and the count also seems to increase for the same brick.
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Aug 18, 2009
I have created a portfolio which is supposed to give the impression that it is my windows desktop that you are looking at. I have made it so that I can drag MSN Messenger around now, but I have come upon a problem I can't figure out.
I have two movieclips representing my windows. One for the open window, which contains the animation to open a windown from minimized, and the window in open state. And one which contains the animation of the window closing. The problem is that when I start to drag the movieclip, I don't know how to "lock" the close movieclip to the open moviclip, so that they remain op top of eachother. Also, the position on the stage the windows gets minimized to(and maximized from) moves with the movieclip, making it look stupid if you minimize a window after having dragged it. Look on "Om Mig" on the site to see what I mean.
Here is the site
Is there a way to fix the other movieclip to the drag, and is the a way to fix the position the windows tween to when they are minimize and maximized, after the movieclips have been dragged?[code]...
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Nov 27, 2010
I'm having a lot of trouble stopping motion tweens.(No troubles with a Classic Tweens).When I have a layer with the animation, and then use the code snippets to insert a stop(); ...it won't stop. If I create a layer below the motion tween, put a keyframe in and place a stop there, it stops just fine.However, I've been told this isn't correct,that all actions should happen on the Actions layer.
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May 14, 2008
I have a yellow square that i am tweening along the x axis using the .tween class, however this animation starts as soon as the frame is loaded, i have tried several ways to make it start at a stationary position yet to no avail. The play control works so far and it does loop the animation like i want it to yet i just want the square to start at a stop.I also need a working stop button as i can only make it pause curently
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Mar 4, 2012
I am wanting to stop this yoyo movement when a sound stops.
This is not all the code but the important parts:
I DECLARED THE VAR OUTSIDE OF THE FUNCTION:
var BB:Tween;
........
function BounceBeau()
{
[Code]....
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Nov 5, 2003
I have a simple tween that runs over 50 frames, there is no stop action so it loops, just what I want. I have placed an invisible button over the tweened animation, now here's my question: When I click on the invisible button the animation stops and when I click on it again, it restarts. So that's it really, can this be done? I know how to stop the animation by putting a stop in the action script, so I am looking for some actionscript that works on an alternative click method if I am making myself clear?
Example: First click stops it, second click starts it, third click stops it fourth click starts it - this goes on forever.
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Sep 19, 2010
I have a game where the player movement is dynamic but have the same template, so the movement is performed by a Tween() with changing variables. next I create a listener for the "TweenEvent.MOTION_FINISH" event of that tween, the purpose for that listener is because when the movement animation ends I call a function to show the player his next movement options.
here's the thing: in some cases, randomly, when the player performs a move the tween just stops suddenly, this is problematic for two reasons: first the player character stops in the middle of a movement, secondly the "TweenEvent.MOTION_FINISH" event is not thrown and the function that show the player his next movement options is not called.
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Jan 11, 2011
edit2: Well I found out what was wrong. answered my own question. * Face-palm* sorry for this waste of space. (if you come across this randomly, my solution is answered at the bottom)Edit: While mulling over my code trying to find a solution, I noticed that when my .swf freezes as it is tweening out, an animated movie clip that is on the stage also freezes mid-animation. which brings me to believe that my problems may stem from the loading/creating image portion of my code. as a result, here is my loading function to supplement the code below:
function loadImage():void {
//if it's not already been loaded)
if ((currentImageNbr+1) > imagesLoaded || images.length == 0) {
[code].....
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Feb 24, 2009
When you click on the top clip, which simulates the back of a card, the card turns over to reveal the image on the front.Now all this works fine in the demo movie I have constructed in order to present the problem in a simplified way for the Kirupa forum (The actual movie is a bit more involved, so I have just concentrated on the problem area.) The BIG problem I have got is that the cards are supposed to tween into a new position once they have been turned by the user & a button is pressed.What happens now is if you press the button before turning the cards the whole tween works fine. Press the button after turning the card & it will NOT work!ere is an online demo of the movie. I would have liked to include the fla, but it is showing as too large @226KBCode for first frame of movie:
Code:
stop();
spd=10;
[code]......
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Dec 27, 2010
In this game I dynamically load 9 random pictures onto the stage. They all start off with maximum blur. The idea is that when the user hears a sentence the pictures gradually lose their blur. The sooner the correct picture is clicked on, the higher the score. My problem is, I can't stop the tween when the user clicks on a picture. I've tried it successfully on a much simpler fla, where the images are already on the stage and not loaded from an external source.
Here's my extracted code - the source fla is way too long to attach.
Actionscript Code:
import mx.transitions.Tween;
import mx.transitions.easing.Strong;
import flash.filters.*;
import mx.controls.Loader;
var totalBlur:Number = 100;//100 is maximum blur,
[Code] .....
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Feb 18, 2009
I want it to while still easing into place like the iphone does. For example my stage is 550px. The drag and throw MC is 1650. That's 550x3. If the first image is showing starting at x axis 0 and you drag to the left it will ease into place stopping and showing the second image stopping the image at x axis 0. And the same thing scrolling to the next one and scrolling back. So the code is below and I've attached the movie that I'm working on.
[Code]....
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Dec 25, 2011
flash pro. as 3.0.animation . almost no codes except ends of scenes having :
import flash.media.SoundMixer;
if(SoundMixer.areSoundsInaccessible() == false)
{
SoundMixer.stopAll();
}
[Code]...
i got this scene, with this specific bgm , individual frame layer. and the sounds at another layer. what i want is to stop the sound without stopping the bgm . (yes, i know the above code wouldn't work as it stops all sounds)
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Jan 7, 2012
I am making a character walk. This code will make him wobble to the right and when thats done it will trigger him to wobble to the left and then call the function again to continue the loop.I can get the loop to work fine by calling the function but how do I STOP the function? Also I want to call it later on. Is there a way to start and stop a function?
function wobble()
{
var ws = .1;
var dis = 1;
[code]....
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Nov 1, 2009
import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween
how can I animate the 2nd tween after 3 seconds when 1st tween stops.
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Oct 26, 2009
All of a sudden I was working and Flash CS3 crashed. The Windows Vista pop up said Adobe Flash CS3 has stopped working. So I figured it does that once in a while. But, after restarting my computer I opened up Flash and went to create a new Flash File and the same thing happened. It was only when I went to create a new file or open a file is when it crashes. Flash opens up fine, but screws up when I try to do anything with regards to actually working with it. So after I re-installed CS3, still nothing. I need this program and would like it to work.
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Aug 8, 2011
I had a project which was successfully loading images from an XML file to make a Flash gallery. However, it seems to have suddenly stopped working. I've done troubleshooting and found that it is because the SWF is no longer loading the XML file. However, I had not messed with the SWF. I went into the FLA file and the code was the same. Here it is, for a reference.
[Code]...
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Aug 18, 2009
I have a movie clip within my flash movie, call it M1, that consists of an image fading in and out. I have actionscript attached to the movie clip that is supposed to play the clip when the mouse rolls over it, and stop when the mouse rolls off. This works perfectly.
I have other things going on in the timeline, and I want the flash movie to load with M1 stopped, and for M1 to never do anything unless the mouse rolls over it. So I have actionscript on various frames telling M1 to stop (to prevent it from playing when the timeline moves forward). The problem is that whenever the movie reaches one of these frames, M1 resets to its default state... still stopped but it jumps from whatever frame M1 was stopped at, to the first frame within M1.
Is there a way to have the movie clip (M1) default to being stopped, so that these timeline commands aren't necessary?
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Aug 27, 2009
Is it possible to continuously play an MC that is sitting inside another MC that is occasionally stopped?
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Aug 26, 2009
I have a movie in my library which I've assigned a class so I can attach it to the stage in my code. This movie has stop() markers along it.
I have it fade in and play when the user clicks a button and it stops when it hits a marker (stop()) Now I want it to fade back out once it stops.
Is there an eventlistener that I can put in to say the movie has stopped?
I tried putting a call to the fade out function (on main timeline) in the video with the stop()'s but knew it wouldn't work.
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Jan 10, 2010
I'm new to flash, knowing only a couple of commands such as stop(); and gotoAndPlay.
I'm creating a UI menu for the beginning of a flash project. On a few layers, I have objects and buttons while the "stop();" command is applied to the frame to keep them on the screen as a Title screen or menu-like idea.
My problem is that I would like a animation, or a movie clip, or something that is looping in the background for a more detailed menu screen.. However, I can't figure out how to run the animation while the current frame is stopped.
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Jun 11, 2010
[Code]....
I wrote it originally in as2 and I tried to translate it to as3 and it stopped working. It's suppose to move the player towards another player. this is just the part of the script that doesn't work
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Sep 18, 2011
is there a way to check if a MC stopped playing?i have a MC on my stage and I guess I have to put some event on the last frame inside the MC. now I want that code to jump to frame X of the MAIN stage- not the MC itself. how do i do this?
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Feb 3, 2010
This is probably a simple thing, that I just cannot find the answer to.Basically I have designed an HTML based website.I want to incorporate a SWF element on the homepage, and am having problems doing so.In order to keep the file size of the swf I will be placing on my homepage to a minimum, I broke it down into a series of shorter scenes, that I plan on dynamically loading into my main file (which will hold all the AS) that will be placed on my site.
This is where I run into the problem.I have no trouble getting the first swf to load into my main file, but what I need to do is get the next swf to load and play after the first is done playing. So I am assuming I will need to find a script to unload the first movie, then load the second, and so on.Im actually not even sure if this is the right way to go about doing this.
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Dec 1, 2010
I'm trying to build a scene in which multiple instances of the same mc start at different intervals and continue to restart over and over again at different intervals. I'm trying to get the mc to start anywhere from 3 to 10 seconds after it last stopped. I used this as3 code inside th mc itself.
var randNum:Number;
randNum = Math.round(Math.random() *5 + 2*1000);
trace(randNum);
var timer:Timer = new Timer(randNum);
[code]...
The trace shows a random number is generated but it doesn't seem to effect the interval of the timer after the first run through. "Hello" shows up in the output window every second after the randNum is traced regardless of the randNum's value.
I've tried using timer.reset but that seems to do nothing at all or stops the repeat. Probably because I don't understand how to use either '.reset' or '.delay'. I looked them up in the documentation and still don't get how they are used or even if they are appropriate to this situation. Obviously, a lot I do not understand about as3.
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May 3, 2011
I embedded that (as a swf) in Captivate5 and published.It was working fine.... When I went into it today to modify some of the text it quit working. After long struggles and thne restoring the original version. I discovered that the original version was no longer working either. So sometime in the last couple of weeks this Flash AS3 file contained in Captivate5 has stopped working. The print function now produces a page that has a light gray box the size of the bounding rectangle of what is supposed to be the content (which is almost entirely text) The rest of the piece works fine and the printing function is as basic as it gets. All of what I am trying to print is contained in a single frame of a one frame movie clip:
function doPrintReport() { var myPrintJob:PrintJob = new PrintJob(); if (!myPrintJob.start()) { //printing canceled return; }else{ myPrintJob.addPage(this.report_mc); myPrintJob.send(); }}
And this was working just fine... a couple of weeks ago - Back on April 14th to be precise. This is currently living on my local IIS server on my Windows 7 64bit desktop. I have tried running it in Windows IE 8 and Firefox 3.6 - Again the original version was working and now is not.
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Oct 11, 2011
I have several event listeners configured to listen for a click event on a control.I don't know if this is a correct assumption, but I believe I have one configured to listen "first". After the first listener catches the event, it will pass control to the remaining listeners (if needed). This basically tells the user "you're trying to navigate somewhere, but you have unsaved changes, do you want to 1) save and continue 2) discard changes and continue 3) return and don't continue.Here's the sample code for setting up the listeners,[code]The call for dispatchEvent(unsavedEvent.clone()); doesn't seem to work (or at least the event is not being captured by continueOn) At first I tried redispatching the event without the clone() call, but that didn't work either.
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Mar 1, 2012
I have a flash app and I need to detect whether the streaming of data has stopped.
That means the connecton is still opened but the stream of data is cut of i.e no data in the pipe.
So I am asking which of these NetStatus events coresponds to this case?
NetStatus events from here [URL]
I have used the "NetStream.Play.Complete" event but it doesnt work i.e doesnt detect this event
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Apr 24, 2011
I'm fairly competent with AS2, and I've been using it to code an interface with in flash CS5 (I know, I need to embrace the AS3, but I don't have the time right now).Anyway, I hit a little snag. I've got a video container symbol, inside which there is a video player, which is animated with a fade in/ fade out animation on the frames of the video container. On the first frame of this symbol there is a "stop();".What I want to be able to do is use different buttons in different symbols and frames around the flash file to set variables, which the video container can then read and fade in appropriately.
I've already got the buttons to set the variables I want it to. Each button will set the contentPath of the actual flvplayer, and set a "vp" variable to 1(_global variable). In the video container's first frame, I've told it to gotoAndPlay frame 2 when _global.vp == 1 - However, the video container won't read the vp variable when it's been stopped.So what am I doing wrong? how am I supposed to get the video to fade in on the click of a button, which will also set the contentPath of the video?
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Oct 11, 2004
i am having trouble with my gotoAndPlay in my MC.i have An MC1 on main stage then inside it i have another MC2. Now on my MC1 i want wen it comes to frame 15 to go and play starting frame2 on MC2,so in MC1 frame 15 i put mc2.gotoAndPlay(2);But nothing happens.Oh yea MC1 has stop on the first frame.
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