ActionScript 2.0 :: [CS3] Stopping A Tween From Moving?

May 14, 2008

I have a yellow square that i am tweening along the x axis using the .tween class, however this animation starts as soon as the frame is loaded, i have tried several ways to make it start at a stationary position yet to no avail. The play control works so far and it does loop the animation like i want it to yet i just want the square to start at a stop.I also need a working stop button as i can only make it pause curently

View 1 Replies


Similar Posts:


Actionscript 3 :: Tween Stopping Next Tween To Happen Until Last One Is Finished

Apr 12, 2012

How to stop the next tween action to start until the previous tween completes playing in as3.0?and also i want to stop the tween to happen on the same object twice.Basically i have a container (movie-clip) in which there are n number of movie-clips (arranged as bricks). When i click on the container the target (brick) will disappear (made scaleX and alpha to 'o'). also i am tracking how many bricks are closed.But the problem is if i do a fast double click the tween seems to happen twice. and the count also seems to increase for the same brick.

View 3 Replies

ActionScript 2.0 :: Moving And Stopping Objects?

Jul 24, 2006

I want to move an Object via AS in this way:Start: x = 0 moving to x = 300 waiting there for 4 seconds moving from x = 300 then to x = 500 .

View 5 Replies

ActionScript 3.0 :: Stopping Picture From Moving When It Reaches The End?

Mar 17, 2010

move picture according to mouse movement.

I have this picture moving based on mouse position. Can anyone tell me how to stop it from moving when the pic reaches the edge of the stage? On the example posted I can't stop it from moving, it goes all over the place.

This is the code I am using now.

Code:
// add listener to the stage to detect mouse movement
stage.addEventListener(MouseEvent.MOUSE_MOVE, scrollPictureLeft);
stage.addEventListener(MouseEvent.MOUSE_MOVE, scrollPictureRight);
stage.addEventListener(MouseEvent.MOUSE_MOVE, scrollPictureUp);

[Code].....

View 2 Replies

ActionScript 3.0 :: Stopping Code When Moving To A New Frame

Feb 20, 2009

I'm trying to create a site based on flash.I have 5 frames that correspond to different links and then buttons created with functions to move to each frame using gotoAndStop. On one of those frames i'm loading an image gallery (which seems to be working); however when I click on another button to go to a new frame the images from the gallery stay.I would like for them to disappear when I go to a new frame.I think this is an easy fix but i've been stuck on it for three days.[code]

View 0 Replies

ActionScript 2.0 :: Moving And Stopping Movie Clips?

Jan 20, 2011

so basically i have 3 red cups which are movie clips and i got them to move but they move out of the screen and i want them to move at a speed and switch positions within each other.so how do i do this with coding ( actionscript 2.0 _

View 6 Replies

IDE :: Stopping The Mouse From Moving Over A Movie Clip?

May 15, 2009

how to prevent the mouse from moving over a movie clip, so that the movie clip in a sense has a boarder around it that stops the mouse from entering its area on the main stage.

View 1 Replies

ActionScript 3.0 :: Stopping A Motion Tween?

Nov 27, 2010

I'm having a lot of trouble stopping motion tweens.(No troubles with a Classic Tweens).When I have a layer with the animation, and then use the code snippets to insert a stop(); ...it won't stop. If I create a layer below the motion tween, put a keyframe in and place a stop there, it stops just fine.However, I've been told this isn't correct,that all actions should happen on the Actions layer.

View 1 Replies

Actionscript 3 :: Stopping A Yoyo() Tween Within A Function?

Mar 4, 2012

I am wanting to stop this yoyo movement when a sound stops.

This is not all the code but the important parts:

I DECLARED THE VAR OUTSIDE OF THE FUNCTION:

var BB:Tween;
........
function BounceBeau()
{

[Code]....

View 2 Replies

ActionScript 2.0 :: Tween - Stopping And Starting With Button?

Nov 5, 2003

I have a simple tween that runs over 50 frames, there is no stop action so it loops, just what I want. I have placed an invisible button over the tweened animation, now here's my question: When I click on the invisible button the animation stops and when I click on it again, it restarts. So that's it really, can this be done? I know how to stop the animation by putting a stop in the action script, so I am looking for some actionscript that works on an alternative click method if I am making myself clear?
Example: First click stops it, second click starts it, third click stops it fourth click starts it - this goes on forever.

View 2 Replies

ActionScript 2.0 :: Stopping Tween And Keeping It Stopped?

Dec 8, 2010

In my movie I have 2 scenes in the first one there is a button that is flashing using tween and alpha. in this scene I'm using this code:

stop();
btn1.play();
btn1.onPress = function()
{

[Code].....

Which goes back to the first scene. What I can't get is how to keep the tweening stopped after going to 2nd scene and returning to the first.

View 1 Replies

ActionScript 3.0 :: Tween Function Stopping In Middle Randomly

Sep 19, 2010

I have a game where the player movement is dynamic but have the same template, so the movement is performed by a Tween() with changing variables. next I create a listener for the "TweenEvent.MOTION_FINISH" event of that tween, the purpose for that listener is because when the movement animation ends I call a function to show the player his next movement options.

here's the thing: in some cases, randomly, when the player performs a move the tween just stops suddenly, this is problematic for two reasons: first the player character stops in the middle of a movement, secondly the "TweenEvent.MOTION_FINISH" event is not thrown and the function that show the player his next movement options is not called.

View 3 Replies

Flash :: Tween Lite: Tweens Stopping Before They're Finished?

Jan 11, 2011

edit2: Well I found out what was wrong. answered my own question. * Face-palm* sorry for this waste of space. (if you come across this randomly, my solution is answered at the bottom)Edit: While mulling over my code trying to find a solution, I noticed that when my .swf freezes as it is tweening out, an animated movie clip that is on the stage also freezes mid-animation. which brings me to believe that my problems may stem from the loading/creating image portion of my code. as a result, here is my loading function to supplement the code below:

function loadImage():void {
//if it's not already been loaded)
if ((currentImageNbr+1) > imagesLoaded || images.length == 0) {

[code].....

View 2 Replies

ActionScript 2.0 :: Mx2004 Clip Transformation Stopping Tween Working?

Feb 24, 2009

When you click on the top clip, which simulates the back of a card, the card turns over to reveal the image on the front.Now all this works fine in the demo movie I have constructed in order to present the problem in a simplified way for the Kirupa forum (The actual movie is a bit more involved, so I have just concentrated on the problem area.) The BIG problem I have got is that the cards are supposed to tween into a new position once they have been turned by the user & a button is pressed.What happens now is if you press the button before turning the cards the whole tween works fine. Press the button after turning the card & it will NOT work!ere is an online demo of the movie. I would have liked to include the fla, but it is showing as too large @226KBCode for first frame of movie:

Code:
stop();
spd=10;

[code]......

View 3 Replies

ActionScript 2.0 :: Random Pictures Loaded On Stage - Stopping Blur Tween

Dec 27, 2010

In this game I dynamically load 9 random pictures onto the stage. They all start off with maximum blur. The idea is that when the user hears a sentence the pictures gradually lose their blur. The sooner the correct picture is clicked on, the higher the score. My problem is, I can't stop the tween when the user clicks on a picture. I've tried it successfully on a much simpler fla, where the images are already on the stage and not loaded from an external source.

Here's my extracted code - the source fla is way too long to attach.
Actionscript Code:
import mx.transitions.Tween;
import mx.transitions.easing.Strong;
import flash.filters.*;
import mx.controls.Loader;
var totalBlur:Number = 100;//100 is maximum blur,
[Code] .....

View 1 Replies

Tween A Line That One End Is Moving And The Other Is Fixed?

Mar 2, 2012

i wanna do the shape tween or should i say tween a line...one end of the line should stay still while the other should expand and contract moving on a designated path..so its not just an shape tween where line will expand..i want the moving end to go along some path.

View 14 Replies

ActionScript 3.0 :: Buttons Moving With Tween In Movieclip

Jan 25, 2010

i'm new to these forums and relatively new to AS3 so bare with me basically i have designed a 360degree flash applications using a movieclip that pans a panoramic photo when the mouse moves left or right. I am now having trouble fixing buttons onto the correct place in the scrolling 360 clip because i can't fix the buttons to a specific point (x + y) on the image itself.

View 2 Replies

Professional :: Moving Keyframes Around In Motion Tween?

Sep 20, 2010

In Flash CS5, after you've inserted a keyframe in a motion tween, how do you move that keyframe to another frame?

View 3 Replies

Use Motion Tween To Create A Moving Timeline?

Oct 6, 2010

I'm just learning the software and haven't been able to figure this out.  I'm trying to create an historic timeline for our company and am using 20 jpg images, which I placed on separate layers and then converted each jpg to a symbol and motion tweened to go across the screen.  The problem is that there is a gap between the frames when they play as a movie and I don't know how to get rid of that so that they flow continuously across the screen from left to right seamlessly.

View 5 Replies

ActionScript 3.0 :: Using Tween Class With A Moving Target?

Feb 15, 2009

Does anyone know whether it is possible to create a Tween object where the finish property is based on a changing variable?_tween = new Tween(object, "x", Regular.easeInOut, object.x, movingTarget.x, 60, false);The idea is that finish position could be updated with each frame so that the object changes direction in the middle of the tween.I don't know if this is possible (or even desirable)

View 4 Replies

Horizontal Motion Tween - Juddering When Moving Across Page

Sep 15, 2009

I have a horizontal motion tween that is juddering as it moves across the page - it's text and very noticeable although I can't seem to find a resolution to make it move smoothly...

View 2 Replies

Professional :: Moving A Keyframe Within A Motion Tween Span?

Feb 7, 2010

I have created a motion tween to fade in a symbol on the stage. I have set a there is a diamond keyframe marker at the point where the alpha of the symbol goes to 100%. I want to be able to drag that marker to a later point on the motion tween span (not sure if I have my terminology right here) but I find that I cannot -- I have to delete the keyframe and recreate it at the point where I want it.

View 1 Replies

Professional :: Moving Single Keyframes In Motion Tween?

Nov 12, 2010

I feel like this should be pretty straightforward, but I can't figure out a way to easily move a single keyframe within a motion tween to adjust timing. I can't even figure out how to delete a single keyframe, for that matter. Everything I try ends up deleting all the keyframes within the tween or the entire tween.

View 2 Replies

ActionScript 2.0 :: Tween - Moving MovieClips Along Path For Half Second

Apr 30, 2004

I want to move a mc with actionscript, along a path, and this movement to last about half or so of a second (just like tweening in the timeline with frames and all). How can i do this?

View 2 Replies

ActionScript 3.0 :: Motion Tween - Moving MovieClip On Button Click

Aug 18, 2011

There is a movie clip "card" created dynamically through the code. I have a class, and I instanced it and add it to the stage. I need to move the movie clip on the button click, so I created a motion tween and export it to the code. Then I wrote a function and asign it to the button through the event listener. But the movie clip doesn't move. The event fires, but nothing happens.

Code examples:
1. Instance of a movie clip
var card:MovieClip = new Panic();
card.x=456.20;
card.y=77.30;
card.width=285;
card.height=355;
card.n = "IME";
[Code] .....

View 1 Replies

Stopping Flv In A Slide Presentation When Moving To Next Slide

Jul 2, 2009

I am creating a flash slide presentation to use as part of an online portfolio. I have created a presentation that so far has three slides, each containing a flv that I imported and added a skin to.Is there any way to stop the movie on slide one (besides manually) when I move to slide two? I don't care if the mvie returns to the begining or not i just want to beable and view the video on slide two without hearing the sound from slide one.

View 5 Replies

Professional :: Shape Tween Animation Errors & Disappearing Hints Moving From Mac To PC CS5?

Sep 30, 2011

I have been producing animation on my Mac using shape tweens and hints where necessaryUnfortunately when these files are then opened on one of my colleague's PCs the shape tweens appear broken as the hints have dissapeared.If the file is opened on another Mac this does not happen.I have yet to spend too much time focussing on testing the whys and wherefores of this problem, but wondered if this is a recognised issue or is a one off

View 1 Replies

Actionscript 3 :: Flash - Tween The Width Of Object Without Moving The Object?

Feb 23, 2012

I am trying to do a apply a tween for the width property on a MovieClip Object but every time it changes the width and the position too, and I don't want that. I want to change the width going to one side without changing the x and y of the object.

I tried both of thes and they gave the same result.

var c:Tween = new Tween(left, "scaleX", Strong.easeOut, 1, 1.5,20,true);
var c:Tween = new Tween(left, "width", Strong.easeOut, 20, 200,20,true);

I think it is applying the transformation according to a center of the movie clip. but I don't know how it can be changed.

View 2 Replies

ActionScript 2.0 :: Drag Throw Scroller - Ease Into Place Stopping And Showing The Second Image Stopping The Image At X Axis 0

Feb 18, 2009

I want it to while still easing into place like the iphone does. For example my stage is 550px. The drag and throw MC is 1650. That's 550x3. If the first image is showing starting at x axis 0 and you drag to the left it will ease into place stopping and showing the second image stopping the image at x axis 0. And the same thing scrolling to the next one and scrolling back. So the code is below and I've attached the movie that I'm working on.

[Code]....

View 8 Replies

Actionscript 3 :: Stopping Sounds Without Stopping Bgm?

Dec 25, 2011

flash pro. as 3.0.animation . almost no codes except ends of scenes having :

import flash.media.SoundMixer;
if(SoundMixer.areSoundsInaccessible() == false)
{
SoundMixer.stopAll();
}

[Code]...

i got this scene, with this specific bgm , individual frame layer. and the sounds at another layer. what i want is to stop the sound without stopping the bgm . (yes, i know the above code wouldn't work as it stops all sounds)

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved