Flash :: Tween Lite: Tweens Stopping Before They're Finished?
Jan 11, 2011
edit2: Well I found out what was wrong. answered my own question. * Face-palm* sorry for this waste of space. (if you come across this randomly, my solution is answered at the bottom)Edit: While mulling over my code trying to find a solution, I noticed that when my .swf freezes as it is tweening out, an animated movie clip that is on the stage also freezes mid-animation. which brings me to believe that my problems may stem from the loading/creating image portion of my code. as a result, here is my loading function to supplement the code below:
function loadImage():void {
//if it's not already been loaded)
if ((currentImageNbr+1) > imagesLoaded || images.length == 0) {
[code].....
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Apr 12, 2012
How to stop the next tween action to start until the previous tween completes playing in as3.0?and also i want to stop the tween to happen on the same object twice.Basically i have a container (movie-clip) in which there are n number of movie-clips (arranged as bricks). When i click on the container the target (brick) will disappear (made scaleX and alpha to 'o'). also i am tracking how many bricks are closed.But the problem is if i do a fast double click the tween seems to happen twice. and the count also seems to increase for the same brick.
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Jul 12, 2011
I am trying to make the 3d photo panels but am having some trouble.Firstly how do you install the Tween lite.2nd problem is I have copied the code exactly and it keeps coming up with errors.I have pasted the action code below and under all the codes I will paste the problems does anyone know how to fix it?[code]
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Feb 2, 2009
It seems I got a well-known problem with Tweens, even when using TweenLite or TweenFilterLite, I got a project with several tweens creating the intro and they often often block/stop before their ends.
Code:
public function addPageGauche():void {
pagegauche.x=50;
globalContainer.addChild(pagegauche);
[Code]....
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Oct 9, 2009
I'm putting together a little animated Flash homepage for a site I created for my son. [URL].. If you look at it in Internet Explorer, everything works as it should. If you look at it in Firefox or Safari, though, the site title (sliding and fading in from the bottom left) and the navigation (sliding and fading in from the bottom right) stop somewhere around halfway (exactly where often changes).
It appears as if the Tweens are simply stopping about in the middle of their process. This only appears to happen in Safari and Firefox, though - every time it happens in these browsers whereas I can never get it to happen in Internet Explorer.
The objects that are involved in the iffy transitions all exist on the stage in my Flash project whereas the rotating photos are loaded in from external image files - the Flash movie gets their URLs from an XML document.
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Apr 19, 2010
Trying to see if someone can guide me to a way I could stop my earlier tweens and onRollOver function when my onPress function is launched. What I worked out here with that McX/YScale.stop(); and that target9_mc.onRollOver = null; is kind of working but I don't want the onRollOver function to stop until the onPress function begins.
[Code]...
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Apr 7, 2007
I have a simple width and height I am pulling from an xml file, when I trace it out, it shows correctly, but when I tween the width and height it doesn't quite stop at the correct widths and heights. The width and heights from the xml are 800 and 600.
Code:
new Tween(c, "_width",btnEase, c._width,w, 1, true);
new Tween(c, "_height",btnEase, c._height,h, 1, true);
When the tweens stop, the widths and heights are off by anywhere from 5 - 10 pixels.
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Feb 4, 2009
I have a wheel that starts, loops, and slows to a stop, using 3 separate tweens, which is functioning pretty well. The issue I'm having is the transition between the startup tween and the looping tween:
Startup tween:
mWheelStartTween = new Tween(mcWheel, "rotation", Regular.easeIn, mcWheel.rotation, mcWheel.rotation+360, 2, true);
Looping tween:
mWheelLoopTween = new Tween(mcWheel, "rotation", None.easeNone, mcWheel.rotation, mcWheel.rotation+360, 1.5, true);
Visually, everything should be based on the duration of the looping tween. I played with the duration of the starting tween to get it close, but there's still a small jump. How can I set a target rotational velocity for the end of the startup tween, so it seamlessly blends in with the looping rotational velocity? Should I not be using a tween for this? I'd like to pass in a duration value to the looping tween to support different speeds....which would affect the startup as well.
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Feb 2, 2011
I basically need to scale an object up when the user rollsover the button which I have created dynamically already and I need to make sure the object is fully scaled up before I can allow the user to scale it back down again.Ive tried putting 2 tweens (x and yscale) into a function but not sure how to check if the tweens have finished. Im assuming if I check the function is complete it wont take into consideration the tweens may still be running.
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Sep 20, 2011
When I click my button I wish one of mc's disapear completely(first alpha changes from 1 to 0) then removeChild.
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....
I dicided to use events but it doesnt work,
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Jan 22, 2010
I have a mc that I want to trigger a few tweens when rolled over but I want two of them to only trigger when another has finished...
Code: Select allmain_inner_mc.addEventListener (MouseEvent.ROLL_OVER, mainRollOver);
function mainRollOver(MouseEvent):void
{
TweenLite.to(main_inner_mc, 2, {scaleX:2.5, scaleY:2.5, ease:Elastic.easeOut});
TweenLite.to(main_inner_mc.mainheader_mc, 0.5, {alpha: 0, y:100, scaleX: 0.25,
[Code].....
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May 3, 2006
I have this bit of actionscript that tweens a movie in position and scale. It then attaches a movie from the library.
Code:
_root.info._alpha = 100;
_root.info.slideTo(20, 100);
_root.info.window.tween(["_xscale"],[140],1);
[Code]....
Whats the best way of waiting until the tween is complete before attaching this movie. Basically I want the attached movie to appear once info._x == 20.
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Aug 11, 2009
I have a tween animation using the tween class and I want to attach an MC when the tween has finished. I Know how to attach a movie clip and everything I just need to know how to fire it at the end of the animation. I know I could always do this with a time line but I would prefer to keep it all code.
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Jul 5, 2009
What I was looking for is a way to check if a tween has finished for BOTH clips. I thought I could try it like this:
Code:
;
import mx.transitions.Tween;
import mx.transitions.easing.*;
var xScaleT:Tween = new Tween(kText, "_rotation", Elastic.easeOut, 0, 360, 3, true);
[code]....
But I noticed that first the ending of xScaleT is triggerd after 3 secs. and after that the ending of XPosT 9 secs. later. What I want is for this.yoyo() to occur if BOTH xScaleT and XPosT have finished. There isn't something like 'onMotionFinishedAll' ?
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Mar 29, 2009
I have got a button that is disabled and an alpha Tween that last for 300 frames, how do I enable the button when the Tween has finished?
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Nov 30, 2009
i've followed several tween classes tutorials across the internet. here's what I'm currently trying to do: there will be three buttons (let's name it A,B,C). when the user click A, it will move to X,Y coordinate on the stage (i've succeeded and have done it). then, when the user click B, B will now move to the same coordinate (succeeded too).
what i failed to do is when the user click B, i want A to return to its original position. do i have to use rewind or yoyo method to do this? how? can someone show me? this is my actionscript on frame 1: *info: top_mc is button A instance, mid is button B and btm is button C*
[Code].....
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Apr 28, 2010
I have a tween on this mc and after its finished its supposed to play "goal", a label inside it (code is on the main timeline and the label inside the mc). But, well, i dont know why but it doesnt.. Heres the code:
Code:
stop();
import com.greensock.*;
[code].........
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May 8, 2006
I have a small problem, how it's possible to delete a tween effect after he has finished the tween?I use tween class, this is the code, and i want in frame 41 to delete the tween.
Code:
btn_sector1.holder.loadMovie ("sector1.jpg");
btn_sector1.buttontext.theText.text = "S E C T O R 1";
[code].....
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Jan 24, 2007
I am having trouble figuring out the best way to delay a tween if a mc is still tweening? I tried setInterval but couldn't figure out how to make it work at least in this context... i have several functions that might be causing the slider_mc to be tweening at any moment (including this one...), and i need the buttons to respond (eventually) to the users press even if they hammer it... but if they do the tween gets interupted and starts from some uneven _x and gets out of alignment. It should only be moved + or - 100 pixels at a time....
[Code]...
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Aug 18, 2009
Is there a way to combine tween presets with actionscript tweens?
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Jun 9, 2008
I would like to go to a certain frame in my timeline after the last tween has finished! I know it most likely will have a "onComplete".
HTML Code:
import gs.TweenMax;
//what elsee?? =[
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Jan 22, 2005
With the script below I am making a ball move from left to right and back. but when I rollover twice quickly, it also accepts the second rollover command. I would like it to accept that second rollover only when the first one is finished. I mean, I want the first to be finished before it accepts another rollover. I know it is simple to solve this with a tween using frames instead of as, but I was wondering if someone knows how to adapt the script.
[Code]...
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Nov 2, 2009
i am trying to figure out how to replace motion tweens with using tweens in actual script
i am trying to achieve this [URL]
but using actual script instead of this. is this even possible, or does it require completely rewritten script?
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Dec 15, 2005
im building a class file that tweens an empty movie clip, containiing an attached mc, using the tween class. How can i make the script wait for the tween to finnish before executing the next function?
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Sep 13, 2010
I have asked before but that was a week ago and ive changed alot of code. I am still having the same issue of trying to ignore MOUSE_MOVE while a tween plays and then reactivate MOUSE_MOVE on Finish. I have tried timers aswell to anticipate the finish with no luck as if i move some code a error #1009 happens.
I have alos tried motion_finished, if statements and even values with no luck as the code will just not function unless left as below.[code]...
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Mar 21, 2006
I am trying to use the Tween class to first rotate an object and then after the rotation is finished, use a new tween to move the object off the screen. Here is my code:
[Code]...
The trace runs, just as expected, right after the first Tween completes. But the second Tween doesn't work. What am I doing wrong?
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Feb 4, 2007
I'm having some difficulties on checking when an animation in a movieclip is finished. It's not a tween, otherwise I could make a tween handler with the "onMotionFinished"-property. My situation is different.My movieclip has 60 frames with each frame containing a 3D image. These 60 frames make the impression that a die is rotated in 3D.How do I check in the actions of my scene (root) when the animation is finished?
I already tried making an interval that constantly polls if a variable "finished" is set to true (which the movieclip sets to true on its last frame).This solution isn't really accurate enough due to the interval number.Setting the interval to 1 millisecond won't do any good either.Is there a listener object or something else that makes this possible?On my last frame of the movieclip is a stop() statement which might be polled by a listener?
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Dec 12, 2007
created the gallery and made thumbnails vertical everything works fine except my tween for the thumbnails. i need help disabling the hit_up and hit_down buttons for the amount of time the tween is going on so someone can't click on the button till the tween is finished.
[Code]...
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Aug 20, 2008
I am currently creating a menu system for a site, that when hovered over expands from a short strip into the larger menu containing buttons/graphics etc. To reduce the number of frames used within the site, i am trying to achieve this method using the tween class / onMotionFinished action as opposed to having a movieclip which plays through when hovered over. However if you move the mouse off before the "loading in" animation is complete, it begins the "reverse" animation and seperate titles both appear on top of eachother.
Basically i need to stop the tweens from playing, should the user hover away before they are complete, like a movieclip would "rewind" if you were using that well documented method. Below is the script, and I have attached the .fla for you to have a look at.
[Code]...
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Jan 2, 2012
When I want to ask for a small fee for my app, I'm not allowed to use TweenLite. So I started thinking I could probably replace the tweens with Flash's built-in Tweens. BUT I'm also using rotationY. Flash doesn't support this as far as I know. Are there Tween engines out there with a copyleft?
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