ActionScript 2.0 :: Mx Tweens Not Stopping @ The Correct Widths / Heights
Apr 7, 2007
I have a simple width and height I am pulling from an xml file, when I trace it out, it shows correctly, but when I tween the width and height it doesn't quite stop at the correct widths and heights. The width and heights from the xml are 800 and 600.
Code:
new Tween(c, "_width",btnEase, c._width,w, 1, true);
new Tween(c, "_height",btnEase, c._height,h, 1, true);
When the tweens stop, the widths and heights are off by anywhere from 5 - 10 pixels.
It seems I got a well-known problem with Tweens, even when using TweenLite or TweenFilterLite, I got a project with several tweens creating the intro and they often often block/stop before their ends.
Code: public function addPageGauche():void { pagegauche.x=50; globalContainer.addChild(pagegauche);
I'm putting together a little animated Flash homepage for a site I created for my son. [URL].. If you look at it in Internet Explorer, everything works as it should. If you look at it in Firefox or Safari, though, the site title (sliding and fading in from the bottom left) and the navigation (sliding and fading in from the bottom right) stop somewhere around halfway (exactly where often changes).
It appears as if the Tweens are simply stopping about in the middle of their process. This only appears to happen in Safari and Firefox, though - every time it happens in these browsers whereas I can never get it to happen in Internet Explorer.
The objects that are involved in the iffy transitions all exist on the stage in my Flash project whereas the rotating photos are loaded in from external image files - the Flash movie gets their URLs from an XML document.
Trying to see if someone can guide me to a way I could stop my earlier tweens and onRollOver function when my onPress function is launched. What I worked out here with that McX/YScale.stop(); and that target9_mc.onRollOver = null; is kind of working but I don't want the onRollOver function to stop until the onPress function begins.
edit2: Well I found out what was wrong. answered my own question. * Face-palm* sorry for this waste of space. (if you come across this randomly, my solution is answered at the bottom)Edit: While mulling over my code trying to find a solution, I noticed that when my .swf freezes as it is tweening out, an animated movie clip that is on the stage also freezes mid-animation. which brings me to believe that my problems may stem from the loading/creating image portion of my code. as a result, here is my loading function to supplement the code below:
function loadImage():void { //if it's not already been loaded) if ((currentImageNbr+1) > imagesLoaded || images.length == 0) {
I have a wheel that starts, loops, and slows to a stop, using 3 separate tweens, which is functioning pretty well. The issue I'm having is the transition between the startup tween and the looping tween:
Visually, everything should be based on the duration of the looping tween. I played with the duration of the starting tween to get it close, but there's still a small jump. How can I set a target rotational velocity for the end of the startup tween, so it seamlessly blends in with the looping rotational velocity? Should I not be using a tween for this? I'd like to pass in a duration value to the looping tween to support different speeds....which would affect the startup as well.
When I want to ask for a small fee for my app, I'm not allowed to use TweenLite. So I started thinking I could probably replace the tweens with Flash's built-in Tweens. BUT I'm also using rotationY. Flash doesn't support this as far as I know. Are there Tween engines out there with a copyleft?
I'm trying to get the depths of all the blocks to be at the correct levels at the correct times so that the 3d effect is maintained. I've tried many things, but have had little success. All the instances of the blocks are stored in an array, but since it's adding them in accordance with when they're added to the stage, it doesn't help me locate them to swap depths. Is there a way to arrange them by location on the board?
I have the following code, which works beautifully when all the boxes are the same height. The basic point is that I have three boxes on the stage, 10 pixels apart. If you click and drag those boxes above or below each other, they reorganize themselves.
// based off Dynamic Stacking AS3 @ http://blog.soulwire.co.uk/code/open-source/dynamic-stacking var mcArray:Array = [mcA, mcB, mcC]; var mcSpacing:int = 10;
I have a parent movieclip that I attach another movieclip to. The parent movieclip is 550px high and the child movieclip is 550px high. When I attach the clip a trace of both movieclips shows them as equal, but the child movieclip is much smaller. How can I make the child fill the entire parent?
I am about to design my first Flash website which uses pages of different heights. I want the entire window to be Flash. There will be a background pattern, and the website design will be centered horizontally, with just the height changing depending on which page I'm on. Some pages will require scrolling and other pages will not. If possible, I'd like to use the browsers built-in scroll bar. A few months ago, I would have thought this was impossible to do in Flash, but I actually have seen a website which does exactly this. It's a shame I can't remember the URL. Any suggestions on how I might go about achieving this task? The only way I can imagine is to split up all the pages on separate URL's, but then I won't be able to do smooth transitions between pages.
I am about to design my first Flash website which uses pages of different heights. I want the entire window to be Flash. There will be a background pattern, and the website design will be centered horizontally, with just the height changing depending on which page I'm on. Some pages will require scrolling and other pages will not. If possible, I'd like to use the browsers built-in scroll bar. A few months ago, I would have thought this was impossible to do in Flash, but I actually have seen a website which does exactly this. It's a shame I can't remember the URL. Any suggestions on how I might go about achieving this task? The only way I can imagine is to split up all the pages on separate URL's, but then I won't be able to do smooth transitions between pages.
I've been battling with this for a while now, I'm loading in swf files into a holder swf and want to position each loaded swf underneath eachother with a 10px margin.This is what I have so far, Its pulling in all the data correctly now just want to position the loaded swfs.
ActionScript Code: import flash.display.LoaderInfo; var swfLoader:Loader;
I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons.Everything is working fine until I include a 3d tween animation of a hanging sign.it doesn't have any action script - just a 3d tween where the sign swings however once I include it in the slide show, the whole thing goes crazy:The fade in and out of tweens don't work.sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded... can someone please helpe me and point me in the right direction of where to even start trouble shooting it? The problem is that it acts as if there was some kind of script added however there's no action script included in the hanging sign.
I tried to limit the size of the AdvancedDataGrid to its rows. Currently I am using variableRowHeight to true and at the run time setting the itemRenderer's height. Hence every row has different height. But I found that the logic behind the calculation of Grid's height is plain and simple - measure the height of the first row, then multiply it with the number of rows. Please correct me if I am wrong here I did some POC on the issue and found that during the calculateRowHeight event -> it calculates the individual row height but somewhere down the line it is only multiplying the rowCount with the first row's height. Instead it should calculate every row and should sum up the height. PS: I tried below options:
I have a DataGrid and I am manually setting the widths of the columns and they are working when i test through the flash application but in the browsers my column widths are not being set at all?
right now i'm just trying to trace each image name and it's height through the for loop, but what i would like to do is stack each image, 1 following the other.
when i run the trace, the output repeats just the last images name and image height. There is something wrong in my loop, right? Also i should mention that each image has a different height dimension.
I have 3 textfields. they're in a sprite container. 1. date 2. pipe_mc movieclip 3. title field. I need to set it so that the textfield/mc/textfield;s x property changes dynamically when a shorter or longer date gets added into the field, via XML.
I need to create a horizontal menu with adding textfields with different widths dynamically on x axis. I have been doing this manually arranging the textfields on stage and get the x co-ordinate. I would really like to be able to do this with scripts, so in the future if I need to add/delete/change the numbers and positions, I can do it easily by just changing the scripts, But my maths knowledge is limited.
I'm currently working on a project for a simple scroller left to right gallery, images get loaded from an xml file, but the width of my images variate, therefore i need to find a way to vary the attribute else I get black blocks before images.. here is my source code for the main comp..
import caurina.transitions.*; var urlRequest:URLRequest = new URLRequest("pics.xml"); var urlLoader:URLLoader = new URLLoader(); var xml:XML;
Has anyone coded a datagrid component so that the column widths adjust to match the length of the longest element in each one? I know how to set the width of a column to a specific pixel value, but how to go about calculating the width required for each cell? Obviously this depends on font choice and the number of characters I'm trying to display.
I am trying to get a bunch of attached movie clips have a different widths for certain clips var words_list = [["a"], ["a", "-", "b", "ou","-" "t"],["we","-","jk"-"h"] I am attaching each letter into a separate movie clip. When I get to a "-" sign I want to clip to be smaller in width. The problem I am having is that all the clips are the same distance apart and I need them to be different widths depending on if its a "-" or a letter. for ( i=0; i
i have a dilemma. i want to create dynamic buttons that arrange itself spaced horizontally and im having a hard time getting it to read the width of the text inside the button.For example, each of those buttons are being referenced in the library and its text placed dynamically. How do I get it to read the length of "Home" so I can dynamically create the Menu button and so forth on the _x axis?Home / Menu / About Us / Contact I'm currently trying maxhscroll to read its width, but its not accurate at all once I embed a font to the dynamic text field.
http:[url]....In my opinion, the way in which the photographs on this website scale, is perfect.I know how to load an image, dynamically, and add it as a child and in fact scale it.What I don't know, is how to scale it in the way the designer has in the example above. The code I use to scale the Child (the image) at the moment is this:
//IMAGE WIDTH OVER HEIGHT var ratio:Number = (1052/700); //SET HEIGHT OF CHILD[code]......
The designer appears to have used minHeight and minWidth commands to ensure the image doesn't scale beyond certain height and widths.
I have done some research and am unable to find anyone who has any sample code on how to apply consistent spacing between movie clips that are different widths. Below is the code I have so far. I have set the inital x position to be the same as another object on the stage. What am I missing? I need another pair of eyes. I am disappointed that we can't access clips the same way as we did in ActionScript 2.0 where we could refer to the previous clip's x position or y position and adjust them accordingly. Bad Adobe for not documenting or giving examples on more complicated scenarios for real life work. example has to be in a for loop from AS 2:
I'm loading several thumbs of a XML gallery in sequence, one after another, in the _x coordinates. The problem is that the thumbs do no have all the same _width, so they create some empty spaces between them if I set a distance. how can I set a distance of 5 pixels between the thumbs, no mather the width they have?
I've been working on a project the last few days in AS2 and decided I'd try and re-write it in AS3 as I'm yet to venture in to the AS3 world. I've done most of the conversion, but I'm stuck on what should be an easy problem. I'm loading images from an xml. The images get put into movieclips.
I have a function that resizes the images when the stage is resized. This then runs another function to update an array of the image widths. The problem I have is trying to update the new widths into an Array. I just can't seen to reference my MC's to get the widths!