ActionScript 3.0 :: Tweens Stopping In The Middle Of Their Transitions?
Oct 9, 2009
I'm putting together a little animated Flash homepage for a site I created for my son. [URL].. If you look at it in Internet Explorer, everything works as it should. If you look at it in Firefox or Safari, though, the site title (sliding and fading in from the bottom left) and the navigation (sliding and fading in from the bottom right) stop somewhere around halfway (exactly where often changes).
It appears as if the Tweens are simply stopping about in the middle of their process. This only appears to happen in Safari and Firefox, though - every time it happens in these browsers whereas I can never get it to happen in Internet Explorer.
The objects that are involved in the iffy transitions all exist on the stage in my Flash project whereas the rotating photos are loaded in from external image files - the Flash movie gets their URLs from an XML document.
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Jun 22, 2009
I have made a tween for a button, on a roll over the button pops down and goes back up on roll out.When the button is clicked it tweens into the middle of the stage, and then onCloseClick the button goes back up.
However when i add the onClick4 event listener back, inside the onCloseClick the function I can no longer click the button when it goes back up. Can you figure this out?
[Code]...
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Dec 16, 2011
I'm using tweens as transitions from one page to another, and to stop them from getting in the way I need them completely off the page. That takes three seconds, and everything else takes one. But if you click on another link before the three seconds are up the new tween disappears. Is there any way to stop this from happening?
Here's some of the code
stop();
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
exhibits_mc.alpha = 0;
[Code] .....
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Sep 19, 2010
I have a game where the player movement is dynamic but have the same template, so the movement is performed by a Tween() with changing variables. next I create a listener for the "TweenEvent.MOTION_FINISH" event of that tween, the purpose for that listener is because when the movement animation ends I call a function to show the player his next movement options.
here's the thing: in some cases, randomly, when the player performs a move the tween just stops suddenly, this is problematic for two reasons: first the player character stops in the middle of a movement, secondly the "TweenEvent.MOTION_FINISH" event is not thrown and the function that show the player his next movement options is not called.
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Feb 2, 2009
It seems I got a well-known problem with Tweens, even when using TweenLite or TweenFilterLite, I got a project with several tweens creating the intro and they often often block/stop before their ends.
Code:
public function addPageGauche():void {
pagegauche.x=50;
globalContainer.addChild(pagegauche);
[Code]....
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Apr 19, 2010
Trying to see if someone can guide me to a way I could stop my earlier tweens and onRollOver function when my onPress function is launched. What I worked out here with that McX/YScale.stop(); and that target9_mc.onRollOver = null; is kind of working but I don't want the onRollOver function to stop until the onPress function begins.
[Code]...
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Jan 11, 2011
edit2: Well I found out what was wrong. answered my own question. * Face-palm* sorry for this waste of space. (if you come across this randomly, my solution is answered at the bottom)Edit: While mulling over my code trying to find a solution, I noticed that when my .swf freezes as it is tweening out, an animated movie clip that is on the stage also freezes mid-animation. which brings me to believe that my problems may stem from the loading/creating image portion of my code. as a result, here is my loading function to supplement the code below:
function loadImage():void {
//if it's not already been loaded)
if ((currentImageNbr+1) > imagesLoaded || images.length == 0) {
[code].....
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Apr 7, 2007
I have a simple width and height I am pulling from an xml file, when I trace it out, it shows correctly, but when I tween the width and height it doesn't quite stop at the correct widths and heights. The width and heights from the xml are 800 and 600.
Code:
new Tween(c, "_width",btnEase, c._width,w, 1, true);
new Tween(c, "_height",btnEase, c._height,h, 1, true);
When the tweens stop, the widths and heights are off by anywhere from 5 - 10 pixels.
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Feb 4, 2009
I have a wheel that starts, loops, and slows to a stop, using 3 separate tweens, which is functioning pretty well. The issue I'm having is the transition between the startup tween and the looping tween:
Startup tween:
mWheelStartTween = new Tween(mcWheel, "rotation", Regular.easeIn, mcWheel.rotation, mcWheel.rotation+360, 2, true);
Looping tween:
mWheelLoopTween = new Tween(mcWheel, "rotation", None.easeNone, mcWheel.rotation, mcWheel.rotation+360, 1.5, true);
Visually, everything should be based on the duration of the looping tween. I played with the duration of the starting tween to get it close, but there's still a small jump. How can I set a target rotational velocity for the end of the startup tween, so it seamlessly blends in with the looping rotational velocity? Should I not be using a tween for this? I'd like to pass in a duration value to the looping tween to support different speeds....which would affect the startup as well.
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Feb 18, 2009
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[Code]....
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[Code]...
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I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons...
Everything is working fine until I include a 3d tween animation of a hanging sign.. it doesn't have any action script - just a 3d tween where the sign swings... however once I include it in the slide show, the whole thing goes crazy:
The fade in and out of tweens don't work... sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded.. The problem is that it acts as if there was some kind of script added.. however there's no action script included in the hanging sign..
View 2 Replies
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function wobble()
{
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[code]....
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[code]...
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[AS]
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[/AS]
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[Code]....
Code: 1172: Definition flash.events.MouseEvent:MIDDLE_MOUSE_DOWN could not be found. 1119: Access of possibly undefined property MIDDLE_MOUSE_DOWN through a reference with static type Class.
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