ActionScript 2.0 :: Delete Tween Motion After Is Finished?
May 8, 2006
I have a small problem, how it's possible to delete a tween effect after he has finished the tween?I use tween class, this is the code, and i want in frame 41 to delete the tween.
Code:
btn_sector1.holder.loadMovie ("sector1.jpg");
btn_sector1.buttontext.theText.text = "S E C T O R 1";
im building a class file that tweens an empty movie clip, containiing an attached mc, using the tween class. How can i make the script wait for the tween to finnish before executing the next function?
How to stop the next tween action to start until the previous tween completes playing in as3.0?and also i want to stop the tween to happen on the same object twice.Basically i have a container (movie-clip) in which there are n number of movie-clips (arranged as bricks). When i click on the container the target (brick) will disappear (made scaleX and alpha to 'o'). also i am tracking how many bricks are closed.But the problem is if i do a fast double click the tween seems to happen twice. and the count also seems to increase for the same brick.
If I perform a motion tween along a curved path, Flash CS4 does not allow to change the curves to "corner point" or "linear" in the motion editor. URL...
I will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.
I have an mc with some tweens applied to it, but if you roll out before they are done they break. I don't want to disable the button while tweens are running because if you roll out while they run you confuse the user because nothing happens and you get stuck in that frame.
What I want is to acknowledge the rollout during the tween (or after) but not run until the tweens are finished. I cannot seem to access the onmotionfinished of the tween in the rollover function from the rollout function however.
If it helps here is my rollover:
buttons[i].onRollOver = function() { var oppX:Number = Stage.width-this._x; var oppY:Number = Stage.height-this._y;
my movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:
I am facing a problem in one of my animation with flash CS4 - I have nested a Shape Tween in a Motion tween to get more control over the easers and effects, unfortunately I am not able to view on the timeline of my Motion Tween the action of the Shape tween nested inside.
It only show the first shape of the Shape Tween during the entire Motion Tween and that is really a problem for me because I need to see the final frame result of that Shape tween to be able to position it in a precise way on my scene according to other instances.
I'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
How would I make this happen? Here is the page in question: [URL]...
Whats the best way of waiting until the tween is complete before attaching this movie. Basically I want the attached movie to appear once info._x == 20.
I have a tween animation using the tween class and I want to attach an MC when the tween has finished. I Know how to attach a movie clip and everything I just need to know how to fire it at the end of the animation. I know I could always do this with a time line but I would prefer to keep it all code.
What I was looking for is a way to check if a tween has finished for BOTH clips. I thought I could try it like this:
Code: ; import mx.transitions.Tween; import mx.transitions.easing.*; var xScaleT:Tween = new Tween(kText, "_rotation", Elastic.easeOut, 0, 360, 3, true);
[code]....
But I noticed that first the ending of xScaleT is triggerd after 3 secs. and after that the ending of XPosT 9 secs. later. What I want is for this.yoyo() to occur if BOTH xScaleT and XPosT have finished. There isn't something like 'onMotionFinishedAll' ?
I have a tween on this mc and after its finished its supposed to play "goal", a label inside it (code is on the main timeline and the label inside the mc). But, well, i dont know why but it doesnt.. Heres the code:
With the script below I am making a ball move from left to right and back. but when I rollover twice quickly, it also accepts the second rollover command. I would like it to accept that second rollover only when the first one is finished. I mean, I want the first to be finished before it accepts another rollover. I know it is simple to solve this with a tween using frames instead of as, but I was wondering if someone knows how to adapt the script.
edit2: Well I found out what was wrong. answered my own question. * Face-palm* sorry for this waste of space. (if you come across this randomly, my solution is answered at the bottom)Edit: While mulling over my code trying to find a solution, I noticed that when my .swf freezes as it is tweening out, an animated movie clip that is on the stage also freezes mid-animation. which brings me to believe that my problems may stem from the loading/creating image portion of my code. as a result, here is my loading function to supplement the code below:
function loadImage():void { //if it's not already been loaded) if ((currentImageNbr+1) > imagesLoaded || images.length == 0) {
I'm just learning about the Tween class and it's going fine. However I have a case where I want a tween to run one time and then become inactive. I have an airphoto which the user can click anywhere to zoom in on and using this code:
I have asked before but that was a week ago and ive changed alot of code. I am still having the same issue of trying to ignore MOUSE_MOVE while a tween plays and then reactivate MOUSE_MOVE on Finish. I have tried timers aswell to anticipate the finish with no luck as if i move some code a error #1009 happens.
I have alos tried motion_finished, if statements and even values with no luck as the code will just not function unless left as below.[code]...
I am trying to use the Tween class to first rotate an object and then after the rotation is finished, use a new tween to move the object off the screen. Here is my code:
[Code]...
The trace runs, just as expected, right after the first Tween completes. But the second Tween doesn't work. What am I doing wrong?
I'm having some difficulties on checking when an animation in a movieclip is finished. It's not a tween, otherwise I could make a tween handler with the "onMotionFinished"-property. My situation is different.My movieclip has 60 frames with each frame containing a 3D image. These 60 frames make the impression that a die is rotated in 3D.How do I check in the actions of my scene (root) when the animation is finished?
I already tried making an interval that constantly polls if a variable "finished" is set to true (which the movieclip sets to true on its last frame).This solution isn't really accurate enough due to the interval number.Setting the interval to 1 millisecond won't do any good either.Is there a listener object or something else that makes this possible?On my last frame of the movieclip is a stop() statement which might be polled by a listener?
created the gallery and made thumbnails vertical everything works fine except my tween for the thumbnails. i need help disabling the hit_up and hit_down buttons for the amount of time the tween is going on so someone can't click on the button till the tween is finished.
have a movie clip that I am moving with tweens. When the user clicks a button it creates a new tween and the movie clip moves. However, I have another button that sets the position of the same movie clip. The problem comes when this button is clicked if the tween is in progress. The tween continues and my content moves out of view. Is there a way to stop or delete the tween when the second button is clicked?Here is a simplified example of the relevant AS: