IDE :: Motion Tween Vs Classic Tween (lighter)?
Feb 22, 2010Put 2 identical tweens, 1 motion tween, the other classic tween.Are there any differences in the final weight (Kb) of the resulting .swf file?
View 1 RepliesPut 2 identical tweens, 1 motion tween, the other classic tween.Are there any differences in the final weight (Kb) of the resulting .swf file?
View 1 RepliesIs there a way to convert a classic tween to a motion tween?
View 0 RepliesIf I put any text letter of any size at the top of the stage, lets say for example a "T" of 10 pts. Then move the timeline to frame 50 and insert a keyframe and then move that "T" down to the bottom of the stage and resize it to say 50 pts. (I want the effect of the letter growing as it moves down the stage).If I then isert a Motion Tween and scrub it the letter just stays at 10 pt until the keyframe at 50is hit and then it resizes to 50. Not the effect I am looking for.But if I use the classic tween then it does do what I want which is gradually grow from 10 pts to 50 pts by the bottom of the stage.
View 3 RepliesI will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.
View 2 Repliesmy movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:
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I am facing a problem in one of my animation with flash CS4 - I have nested a Shape Tween in a Motion tween to get more control over the easers and effects, unfortunately I am not able to view on the timeline of my Motion Tween the action of the Shape tween nested inside.
It only show the first shape of the Shape Tween during the entire Motion Tween and that is really a problem for me because I need to see the final frame result of that Shape tween to be able to position it in a precise way on my scene according to other instances.
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I'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
How would I make this happen? Here is the page in question: [URL]...
I created a classic tween on the timeline (not with actionscript), which moves a movieclip. If I change any property of that movieclip from actionscript, that layer stops updating, even if I change the value to its initial value. Can I access that tween on the timeline from actionscript?
View 3 RepliesI'm working on an AS3 project and thought I'd save myself some scripting by using classic tweens in the timeline to transition between filters on movie clips. They look fine when testing, but when I save the project, close, then re-open later, the tweens are gone.
Is this a known bug in CS4, or is there something I'm missing about classic tweens in AS3?
I'm new for AS3. I have some question about the classic tween vs AS3 Tweening.
I tried to compare the swf file size of both.
the first one i make an animation with the classic Tween.
the second one i make an animation with AS3 Tweening.
before, i thought the script tweening one will much smaller than the classic tween one, but after i compare both, the AS3 Tweening one has bigger file size.
So my question is, 1.will the file size bigger if i use action script to move the object?
2.then what's the advantage to tween the object using AS3 for a flash website?
3.how can I compress the filesize(i'm trying to build a full flash site)?
I have just started using Flash CS5 recently and have a question about the classic tween. I have noticed that when I make a classic tween Flash automatically makes symbols out of my grouped objects. I have worked with previous versions and it was sufficient to just group my objects on the stage to make a tween. Is there a way to turn this feature off? I'm an animator and it's very annoying and messy to make a symbol out of all the objects I want to animate.
View 3 RepliesI have asked this question in another forum but haven't got an answer yet. I have just started using Flash CS5 recently and have a question about the classic tween. I have noticed that when I make a classic tween Flash automatically makes symbols out of my grouped objects. I have worked with previous versions and it was sufficient to just group my objects on the stage to make a tween. Is there a way to turn this feature off? I'm an animator and it's very annoying and messy to make a symbol out of all the objects I want to animate.
When I add a tween (CS3) I always used the Properties panel and choose "motion" from the tween settings. This way there's no symbols added in the library. Just noticed that there are also tween symbols added if I add a tween using right Mouse click or via the menu Insert>Timeline>CreateMotionTween. Never used this before. But I can't seem to see any tween settings on the properties tab anymore in CS5.
I'm not too good with flash. I'm trying to make a basic scrolling bar for sponsors. Here's a simple example: I've added an action:
Code:
addEventListener(MouseEvent.MOUSE_OVER, mo);
function mo (event:MouseEvent):void
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If I perform a motion tween along a curved path, Flash CS4 does not allow to change the curves to "corner point" or "linear" in the motion editor. URL...
View 2 RepliesJohn Ulliman uses actionScript3 with Flash CS3 and I have Flash CS5 which is the main difference. It appears he uses a classic tween (from CS4 and CS5's perspective).I have a thumbnail which is created as a movie symbol and when I double click on the timeline I have a tween of zero saturation (frame 1) to 100% saturation (frame 10) back to zero saturation frame 20. When I scrub the timeline the classic tween fades up and down correctly. But when I trigger the rollover (and rollout) event from the main timeline which should goto the movie instance called mThumb0.gotoAndPlay(2) starting at frame 2 for ROLL_OVER and Thumb0.gotoAndPlay(11) for the ROLL_OUT event it seems to only change the saturation a little but not touch the saturation filter.
I don't know if there is something about the different tweens (Classic and Motion) that I need to know. I don't know what the sync checkmark does but I tried it on and off with no help. I put trace statements that indicate the ROLL_OVER and ROLL_OUT events are being triggered and the functions the events trigger are being called correctly but I don't know how to debug what is happening with the timeline after the mThumb0.gotoAndPlay occurs.
import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween
how can I animate the 2nd tween after 3 seconds when 1st tween stops.
How do I add motion blur to a motion tween?
View 2 Replieswhether it be text, symbol, a shape that I drew. None of it works. When I create the motion tween the line arrow in the timeline doesn't show up like it should. Here is the extremely simple animation i'm doing. The problem are for the bottom 9 layers starting from frame 80. I converted all of those to graphic symbols and I'm just trying to do a very simple alpha 0-100 while resizing the letters. I've also tested motion tween on very simple shapes and it never works. I just don't get it.
View 3 RepliesDoes anyone can explain, why on the timeline in CS4 I can move only those motion tween which have the same long? Yet, It's without sense.
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I'm building a drop down menu in flash CS4. I have followed the directions meticulously...3 times... and still I can't get a mask to accept a motion tween.
View 1 RepliesI am currently using CS4 but taking a class that is using CS3. The problem is I am finding the "motion tween" is not creating a tween. What is the difference between the motion tween in CS3 and CS4.I can get the tween to work if I use the "classic tween" but the instructor is saying I must use the motion tween.
View 4 RepliesIs it possible to make a motion tween (or something) where as the page would start blank and then writing would just start to be laid down..... affectively, scribbling onto the page?
View 3 RepliesI'm trying to get the name of a motiontween in AS3. I have many tweens that call a generic function on MOTION_FINISH.
mainContent3X = new Tween(MainContent3, "x", Strong.easeOut, MainContent3.x, 1750, 1, true);
I need to get the number/name to know what to do. I've tried the following with no luck:
trace(event.currentTarget.toString());
trace(event.currentTarget.name);
Has anybody found a way to ease motion only between keyframes, not the whole animation? In classic u get separate easings.Generally, I want to convert old tween to new for more control, but it seems to be impossible.
View 4 RepliesI created some text, converted into a movie clip and I have three keyframes - 1,5,15.at 1 the text is as it is, at 5 i flip it horizontally, using the transform tool [q key] and at 15 i flip it horizontally it again, so it's normal again And I've put motion tween between both the places. Now when I preview the swf, from 1 to 5 the text animates as it is supposed to clockwise but from 5 to 15 it rotates clockwise
So it covers 1/2 revolution and then traces the same half back to become normal again.What must I do in order to make it swivel in clockwise sense only ?
Im making kind of slideshow for my project; assume every frame is a single slide. all of the frames have eventlisteners for KeyboardEvent.KEY_DOWN event. just like this example:
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I've watched the tutorial video's and searched the thread -
I want to delete part of a motion tween ... I only seem to be able to delete all of it.
I am having problems with the scripted Tween as the motion does not always complete and therefore does not let the rest of the script execute. Why these Tweens are not completing? I have a few of them throughout my program and they are all doing the same. I have to "Test Movie" several times before I get lucky and they complete and then the program runs fine. I have them all set to under 1.5 seconds as I read somewhere that there this might happen after this time. I am using IE 8 I'm not sure if that has anything to do with it.
View 3 Repliesin flash professional 8 there is an option for edit motion tween ease graphicallywe can adjust with x and y axisin there any semilar option in flash CS4 professional
i know we can adjust ease with also we can adjust the motion tween also with mouse in the working stage
I have a menu I'm building in Flash, the version with no animations can be seen at [URL]. I'm trying to make the block of text on the left tween in from the left. That block of text is a movie clip made up of three dynamic text boxes. Each text box reads in a variable from a text file. Ideally, what I want to do is have the tweening in the movie clip. However, when I add in a keyframe at any point in the movie clip, the dynamic text will display and animate up to that point and then disappear. Also, to mkae things more annoying, only the first of the three blocks will move at all. I can change the alpha or whatever I want to on that first one, but the others seem to be off limits. Could this be due to the fact that I set the second and third blocks to be just below the title block in action script? Does that interfere with tweening?
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