IDE :: CS5 Classic Tween Automatically Ads Symbols In Library

May 23, 2011

I have just started using Flash CS5 recently and have a question about the classic tween. I have noticed that when I make a classic tween Flash automatically makes symbols out of my grouped objects. I have worked with previous versions and it was sufficient to just group my objects on the stage to make a tween. Is there a way to turn this feature off? I'm an animator and it's very annoying and messy to make a symbol out of all the objects I want to animate.

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Professional :: Classic Tween Automatically Ads Symbols In Library (CS5)

May 24, 2011

I have asked this question in another forum but haven't got an answer yet. I have just started using Flash CS5 recently and have a question about  the classic tween. I have noticed that when I make a classic tween Flash  automatically makes symbols out of my grouped objects. I have worked with previous versions and it was sufficient to just group my objects on the stage to make a tween. Is there a way to turn this feature off? I'm an animator and it's very  annoying and messy to make a symbol out of all the objects I want to  animate.
 
When I add a tween (CS3) I always used the Properties panel and choose "motion" from the tween settings. This way there's no symbols added in the library. Just noticed that there are also tween symbols added if I add a tween  using right Mouse click or via the menu  Insert>Timeline>CreateMotionTween. Never used this before. But I can't seem to see any tween settings on the properties tab anymore in CS5.

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Actionscript 3 :: Automatically Generate Classes For Symbols From Flash IDE Library?

Mar 14, 2012

My workflow usually goes like this: i create a symbol in Flash IDE with textfields, containers, etc. Then I select "export for actionscript" and type in the classname (automatic declaration of stage instances, of course, is off). Then i create a corresponding classfile in FDT and declare all this textfields and other objects that are in my symbol. This is pretty routine and boring process that takes a lot of time.

Is there a way to automate it? Maybe some plugin for flash IDE that will automatically create a class file based on symbol exported for AS?

Update: So, following the answer Pavel fljÅt provided, i wrote my own command to accomplish this task.[URL]..

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Flash 10 :: Converting Classic Tween To Motion Tween?

Nov 2, 2010

Is there a way to convert a classic tween to a motion tween?

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IDE :: Motion Tween Vs Classic Tween (lighter)?

Feb 22, 2010

Put 2 identical tweens, 1 motion tween, the other classic tween.Are there any differences in the final weight (Kb) of the resulting .swf file?

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How To Access Classic Tween On Timeline From AS

Oct 20, 2009

I created a classic tween on the timeline (not with actionscript), which moves a movieclip. If I change any property of that movieclip from actionscript, that layer stops updating, even if I change the value to its initial value. Can I access that tween on the timeline from actionscript?

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ActionScript 3.0 :: Classic Tween Not Saving?

Dec 3, 2009

I'm working on an AS3 project and thought I'd save myself some scripting by using classic tweens in the timeline to transition between filters on movie clips. They look fine when testing, but when I save the project, close, then re-open later, the tweens are gone.

Is this a known bug in CS4, or is there something I'm missing about classic tweens in AS3?

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ActionScript 3.0 :: Flash Classic Tween Vs Tweening?

Oct 29, 2010

I'm new for AS3. I have some question about the classic tween vs AS3 Tweening.

I tried to compare the swf file size of both.

the first one i make an animation with the classic Tween.

the second one i make an animation with AS3 Tweening.

before, i thought the script tweening one will much smaller than the classic tween one, but after i compare both, the AS3 Tweening one has bigger file size.

So my question is, 1.will the file size bigger if i use action script to move the object?

2.then what's the advantage to tween the object using AS3 for a flash website?

3.how can I compress the filesize(i'm trying to build a full flash site)?

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Professional :: Text Resizing Via Motion Vs Classic Tween?

Nov 30, 2010

If I put any text letter of any size at the top of the stage, lets say for example a "T" of 10 pts. Then move the timeline to frame 50 and insert a keyframe and then move that "T" down to the bottom of the stage and resize it to say 50 pts. (I want the effect of the letter growing as it moves down the stage).If I then isert a Motion Tween and scrub it the letter just stays at 10 pt until the keyframe at 50is hit and then it resizes to 50. Not the effect I am looking for.But if I use the classic tween then it does do what I want which is gradually grow from 10 pts to 50 pts by the bottom of the stage.

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ActionScript 3.0 :: Making Images Inside A Classic Tween Clickable?

Jan 28, 2010

I'm not too good with flash. I'm trying to make a basic scrolling bar for sponsors. Here's a simple example: I've added an action:

Code:
addEventListener(MouseEvent.MOUSE_OVER, mo);
function mo (event:MouseEvent):void

[code].....

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ActionScript 3.0 :: Classic Tween Saturation Property Not Animating Like In Total Training Video?

Aug 16, 2011

John Ulliman uses actionScript3 with Flash CS3 and I have Flash CS5 which is the main difference. It appears he uses a classic tween (from CS4 and CS5's perspective).I have a thumbnail which is created as a movie symbol and when I double click on the timeline I have a tween of zero saturation (frame 1) to 100% saturation (frame 10) back to zero saturation frame 20. When I scrub the timeline the classic tween fades up and down correctly. But when I trigger the rollover (and rollout) event from the main timeline which should goto the movie instance called mThumb0.gotoAndPlay(2) starting at frame 2 for ROLL_OVER and Thumb0.gotoAndPlay(11) for the ROLL_OUT event it seems to only change the saturation a little but not touch the saturation filter.

I don't know if there is something about the different tweens (Classic and Motion) that I need to know. I don't know what the sync checkmark does but I tried it on and off with no help. I put trace statements that indicate the ROLL_OVER and ROLL_OUT events are being triggered and the functions the events trigger are being called correctly but I don't know how to debug what is happening with the timeline after the mThumb0.gotoAndPlay occurs.

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ActionScript 3.0 :: Inheritance Of Library Symbols?

Dec 20, 2009

Is it possible to inherit the objects of a library symbol?Say I have a symbol named Testwith a red rectangle inside of it (defined in the main .fla file) named Member.

Code:
package
{

[code].....

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Professional :: Copying Symbols From One Library To Another?

Dec 19, 2010

I have an .fla I created a while ago. In it is a movie clip in my library which I now want to use in a new .fla. This movie clip is reliant however on an image which is also in the library. I have tried selected both the image and movie clip, copy them, and paste them into my new library, but this doesnt work. I have tried cutting... I have tried duplicating and copying the duplicate. Nothing seems to work. Is there anyway of getting a symbol from one library into another?

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Professional :: Warning: All Instances Named 'head' Will Be Automatically Declared As JessHead In Symbols That Use Character As Their Base Class

Nov 3, 2010

In my library I have:A Sprite named Emily of base-class "Character" with a sub-sprite labeled "head" of auto-generated Class "EmilyHead".A Sprite named Jess of base-class "Character" witha  sub-sprite labeled "head" of auto-generated Class "JessHead". 

Flash compiles with the following warning: Warning: All instances named 'head' will be automatically declared as JessHead in symbols that use Character as their base class. In symbols that are linked to user-defined base classes, instances with the same name must be of the same type. And then the runtime error:TypeError: Error #1034: Type Coercion failed: cannot convert EmilyHead@3a0d1e81 to JessHead. at flash.display::Sprite/constructChildren() at flash.display::Sprite()at Character() I can turn of auto-declare stage instances in the Actionscript 3 panel, but then I have to manually add a public var for all sub-child's, such as the head sprite.  But then at least everything works as expected.  This is more setup than I'd prefer to do, but everything else about this workflow is very fast & easy.  What can I do to sidestep this error, while keeping the same workflow? 

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ActionScript 3.0 :: Class Extension And Library Symbols

Jan 23, 2008

I've got a question which is primarily an OOP question, but it is specific to AS3 in it's implementation.

I writing an interface which consists of displaying a (circuit) card rack which holds twenty cards of various types. Some of the properties of the cards are common to all cards such as slot number, card type, id, etc. They also behave similar when clicked on, taking you to another view.

It seems to make sense to create an abstract class (Card) that has all the common properties and behavior of all the cards, and then extend that class to create the specific card types, but the problem is that the display objects representing the cards are movie clip symbols in the library.

It boils down to this question: How do I extend a class that is already extending the movie clip class (a symbol in the library)? I know that AS3 doesn't allow it, but I figured someone has probably run in to something like this before.

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Graphic-type Symbols In A Shared Library?

Sep 16, 2009

Does anyone know if it's possible to have Graphic-type symbols in a shared library as it won't let you add an identifier to them? It's ok to use Move Clips but they increase the file size.

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Professional :: Symbols - Can Not Review It In Library Window?

Mar 21, 2010

When I create a symbol:

1.I can not review it in library window

2.I can not drag the shape that I want to the screen

3.When I drag it to screen , Previous symbol is not a symbol anymore

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ActionScript 3.0 :: Library Symbols And Debugging Error

Nov 26, 2010

I'm using Flash CS4 with Win7 and if I create a movieclip symbol in an FLA file such class name such as GreenBox. When I put the following line into my actionscipt 3.0 code, I get the error: "You cannot debug this swf because it does not contain actionscript.The line of code is:vargreenBox:Green Box = new GreenBox();Any ideas what's going on.  Never had these problems with CS3 and Win XP.I did double check to see if I had the debugger version on Flash Player.

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CS4 :: Error - You Must Specify A Unique Class Name That Is Not Associated With Any Library Symbols

Apr 24, 2009

I've started a new cs3 flash file. I've created a few symbols, scattered them about the stage, then gone to start writing my class file. I've created the class fine and i have created an external .as with the same name as the fla file (miniGolf.fla and miniGolf.as). The problem is that i can't link the fla to the .as. Every time I click the little pencil icon I get an error saying:

"You must specify a unique class name that is not associated with any library symbols"

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ActionScript 3.0 :: Garbage Collection Of Library Symbols?

Apr 26, 2010

how Flash handles garbage collection of the library symbols? E.g. If I attach a Bitmap symbol to a MovieClip symbol(drag to the first frame, MovieClip linked to a MovieClipClass) Is the following enough to make the movieclip eligitable for garbage collection?e.g.

ActionScript Code:
var mc:MovieClipClass = new MovieClipClass();
addChild(mc);
//some time later
removeChild(mc);
mc = null;

I wonder if it will remove the bitmap loaded as well, or at least make it eligitable. I'm loading massive bitmaps, when I create other new MovieClipClass I notice the image loads instantly as oppose to that bit of lag.Or is there a different way to manage the bitmaps for the bitmap symbols?

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ActionScript 3.0 :: Library Symbols Load As Larger?

Sep 13, 2010

I've created a few symbols (movie clips) in my library. They are basically "panels" for user input etc. I've sized them carefully and do my best to have them stay within a 320x240 size. But when I load them they come in with larger width and height dimensions...as if there are some objects/symbols/graphics that are invisible or something.

This happens with EVERY library movieclip i've created.

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ActionScript 3.0 :: Library Symbols Don't Export In The Right Frame?

Dec 16, 2010

So I added a bitmap to my library in flash CS5, and in its symbol properties I checked "Export for AS" and "Export in Frame 2" (I set Export Classes in Frame: 2 in AS settings.) On the first frame of my main timeline, I have

Code:
trace("loaderInfo.bytesTotal: " + loaderInfo.bytesTotal);
trace("loaderInfo.bytesLoaded: " + loaderInfo.bytesLoaded);

[code].....

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ActionScript 2.0 :: Drag And Drop Symbols In Library?

Jun 8, 2007

i have got a problem with actionscripting.That is i created 3 tab buttons and each tab buttons has got its symbols.I want to drag and drop them onto the canvas ,using drag and drop,but however when i click the second tab button the first symbol that i drag to the stage dissapears?Anyone knows how to make it stay .Is like a Signage developer for LTA(Land Transport Authority) Designer.

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ActionScript 3.0 :: Access Objects In Library Symbols?

Mar 15, 2011

I have a fairly complex symbol with a few moving parts, and I want to be able to access a label on the symbol to add text. When i just load the clip

PHP Code:
var x = new fm_Input(); // instanc in libraryaddChild(x);
it shows the default text.

[code].....

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ActionScript 3.0 :: Get A Package Being Able To Access Library Symbols?

Nov 5, 2011

I have a package that extends my sound class that I want to also control the alpha of an existing symbol on my stage. I have read that this would be ideally done through some sort of event listener but I can't find a way to do it. Basically, my package generates a wavelength that I want to control the alpha of an existing library symbol. I have gotten examples to work the way I wish but can't seem to get my package to access the main .swf's library.

Here's the code:

package {import flash.events.SampleDataEvent;
import flash.media.Sound;
/**
* A dynamically generated binaural beat carrier wave Sound with frequency easing.
*/

[Code].....

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Professional :: Motion Tween - Animating Three Different Symbols

Oct 8, 2010

I've made 3 different symbols of a running Super Mario -- the first one is his first running frame in the Super Mario Bros. video game, the second one is his second running frame, etc. I would like to create a motion tween of these 3 symbols, so it looks like he's running from one point of the screen to the other. I'm unsure of how I would go ahead to accomplish this.

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Professional :: Two Symbols Per Layer; One Per Tween Span?

Mar 21, 2011

I have one layer with two tween spans, and would like to have a different symbol for each span. However, I cannot seem to do this without adding a keyframe in between the spans: if I have just the two tween spans, and replace the symbol in one, the symbol in the other span is also changed. What am I doing wrong here? (Using CS4)

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Professional :: Save Unused Symbols To A Separate Library?

Oct 6, 2011

I would like to keep my project library tidy, which means deleting symbols I end up not using. However, I want to be able to find these symbols later in case I do end up wanting to use them for a related project. Can I create a library outside of a project, so I can drop these items into it for later use?

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Actionscript 3 :: Accessing External Library Symbols Dynamically?

Aug 14, 2010

I am loading an external SWF containing uninstantiated MovieClip Symbols. I can get the SWF loaded, no problem. If I call:loader.contentLoaderInfo.applicationDomain.getDefinition( "TestClip" ) as ClassI get the class of a Library symbol called "TestClip", which I can then instantiate. Jawesome.The issue I'm having is that basically I want to have access to all of the Library symbols without needing to explicitly know their names. I was hoping to use:

describeType( loader.contentLoaderInfo.applicationDomain );

...to get reflective access to the Library symbols, but the XML returned doesn't seem to include any references to them. Perhaps I'm calling it on the wrong object? I also don't want to have to explicitly create coded instances to gain access. This is for a tool for Flash artists, and it's important to avoid code, even simple code.

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Flash :: Load SWF And Override Existing Library Symbols?

Feb 5, 2012

I have Main.fla and SkinA.fla. Both have MovieClip library item: MC_BrandLogo.I'm loading the SkinA.swf into Main.swf in the current application domain trying to replace the class inside Main.swf. If there is no library item in the Main.fla, I can instantiate MC_BrandLogo with the correct graphic. If the MC_BrandLogo already exist in the Main.fla then that graphic is used even though I loaded new one in the current application domain.Is there a way to replace existing linked movie clips with loaded dynamically?

var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onSkinLoaded);
var context:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain);

[code].......

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