Professional :: Symbols - Can Not Review It In Library Window?

Mar 21, 2010

When I create a symbol:

1.I can not review it in library window

2.I can not drag the shape that I want to the screen

3.When I drag it to screen , Previous symbol is not a symbol anymore

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Professional :: Copying Symbols From One Library To Another?

Dec 19, 2010

I have an .fla I created a while ago. In it is a movie clip in my library which I now want to use in a new .fla. This movie clip is reliant however on an image which is also in the library. I have tried selected both the image and movie clip, copy them, and paste them into my new library, but this doesnt work. I have tried cutting... I have tried duplicating and copying the duplicate. Nothing seems to work. Is there anyway of getting a symbol from one library into another?

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Professional :: Classic Tween Automatically Ads Symbols In Library (CS5)

May 24, 2011

I have asked this question in another forum but haven't got an answer yet. I have just started using Flash CS5 recently and have a question about  the classic tween. I have noticed that when I make a classic tween Flash  automatically makes symbols out of my grouped objects. I have worked with previous versions and it was sufficient to just group my objects on the stage to make a tween. Is there a way to turn this feature off? I'm an animator and it's very  annoying and messy to make a symbol out of all the objects I want to  animate.
 
When I add a tween (CS3) I always used the Properties panel and choose "motion" from the tween settings. This way there's no symbols added in the library. Just noticed that there are also tween symbols added if I add a tween  using right Mouse click or via the menu  Insert>Timeline>CreateMotionTween. Never used this before. But I can't seem to see any tween settings on the properties tab anymore in CS5.

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Professional :: Save Unused Symbols To A Separate Library?

Oct 6, 2011

I would like to keep my project library tidy, which means deleting symbols I end up not using. However, I want to be able to find these symbols later in case I do end up wanting to use them for a related project. Can I create a library outside of a project, so I can drop these items into it for later use?

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Professional :: Popup Window, Just In Library Or On Time Line?

Jul 11, 2010

When you want a window to pop up (ie: image descripstion), do you just have the content in the library , or do you actually have it in a keyframe labeled in the timeline? And what is the best script to call it , and to make it close when clicked anywhere?

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Professional :: Embedding Symbols Inside Symbols That Are Runtime Exported

Feb 5, 2010

I'm attempting to use CS4 (PC/Vista, if that matters) to create a SWF file that will basically act as a "library" of commonly used symbols. This SWF would be loaded at runtime by other SWFs, which could then use the symbols within it, including all art and code assets.

[Code]...

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ActionScript 3.0 :: Inheritance Of Library Symbols?

Dec 20, 2009

Is it possible to inherit the objects of a library symbol?Say I have a symbol named Testwith a red rectangle inside of it (defined in the main .fla file) named Member.

Code:
package
{

[code].....

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ActionScript 3.0 :: Class Extension And Library Symbols

Jan 23, 2008

I've got a question which is primarily an OOP question, but it is specific to AS3 in it's implementation.

I writing an interface which consists of displaying a (circuit) card rack which holds twenty cards of various types. Some of the properties of the cards are common to all cards such as slot number, card type, id, etc. They also behave similar when clicked on, taking you to another view.

It seems to make sense to create an abstract class (Card) that has all the common properties and behavior of all the cards, and then extend that class to create the specific card types, but the problem is that the display objects representing the cards are movie clip symbols in the library.

It boils down to this question: How do I extend a class that is already extending the movie clip class (a symbol in the library)? I know that AS3 doesn't allow it, but I figured someone has probably run in to something like this before.

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Graphic-type Symbols In A Shared Library?

Sep 16, 2009

Does anyone know if it's possible to have Graphic-type symbols in a shared library as it won't let you add an identifier to them? It's ok to use Move Clips but they increase the file size.

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ActionScript 3.0 :: Library Symbols And Debugging Error

Nov 26, 2010

I'm using Flash CS4 with Win7 and if I create a movieclip symbol in an FLA file such class name such as GreenBox. When I put the following line into my actionscipt 3.0 code, I get the error: "You cannot debug this swf because it does not contain actionscript.The line of code is:vargreenBox:Green Box = new GreenBox();Any ideas what's going on.  Never had these problems with CS3 and Win XP.I did double check to see if I had the debugger version on Flash Player.

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CS4 :: Error - You Must Specify A Unique Class Name That Is Not Associated With Any Library Symbols

Apr 24, 2009

I've started a new cs3 flash file. I've created a few symbols, scattered them about the stage, then gone to start writing my class file. I've created the class fine and i have created an external .as with the same name as the fla file (miniGolf.fla and miniGolf.as). The problem is that i can't link the fla to the .as. Every time I click the little pencil icon I get an error saying:

"You must specify a unique class name that is not associated with any library symbols"

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ActionScript 3.0 :: Garbage Collection Of Library Symbols?

Apr 26, 2010

how Flash handles garbage collection of the library symbols? E.g. If I attach a Bitmap symbol to a MovieClip symbol(drag to the first frame, MovieClip linked to a MovieClipClass) Is the following enough to make the movieclip eligitable for garbage collection?e.g.

ActionScript Code:
var mc:MovieClipClass = new MovieClipClass();
addChild(mc);
//some time later
removeChild(mc);
mc = null;

I wonder if it will remove the bitmap loaded as well, or at least make it eligitable. I'm loading massive bitmaps, when I create other new MovieClipClass I notice the image loads instantly as oppose to that bit of lag.Or is there a different way to manage the bitmaps for the bitmap symbols?

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ActionScript 3.0 :: Library Symbols Load As Larger?

Sep 13, 2010

I've created a few symbols (movie clips) in my library. They are basically "panels" for user input etc. I've sized them carefully and do my best to have them stay within a 320x240 size. But when I load them they come in with larger width and height dimensions...as if there are some objects/symbols/graphics that are invisible or something.

This happens with EVERY library movieclip i've created.

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ActionScript 3.0 :: Library Symbols Don't Export In The Right Frame?

Dec 16, 2010

So I added a bitmap to my library in flash CS5, and in its symbol properties I checked "Export for AS" and "Export in Frame 2" (I set Export Classes in Frame: 2 in AS settings.) On the first frame of my main timeline, I have

Code:
trace("loaderInfo.bytesTotal: " + loaderInfo.bytesTotal);
trace("loaderInfo.bytesLoaded: " + loaderInfo.bytesLoaded);

[code].....

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ActionScript 2.0 :: Drag And Drop Symbols In Library?

Jun 8, 2007

i have got a problem with actionscripting.That is i created 3 tab buttons and each tab buttons has got its symbols.I want to drag and drop them onto the canvas ,using drag and drop,but however when i click the second tab button the first symbol that i drag to the stage dissapears?Anyone knows how to make it stay .Is like a Signage developer for LTA(Land Transport Authority) Designer.

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ActionScript 3.0 :: Access Objects In Library Symbols?

Mar 15, 2011

I have a fairly complex symbol with a few moving parts, and I want to be able to access a label on the symbol to add text. When i just load the clip

PHP Code:
var x = new fm_Input(); // instanc in libraryaddChild(x);
it shows the default text.

[code].....

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IDE :: CS5 Classic Tween Automatically Ads Symbols In Library

May 23, 2011

I have just started using Flash CS5 recently and have a question about the classic tween. I have noticed that when I make a classic tween Flash automatically makes symbols out of my grouped objects. I have worked with previous versions and it was sufficient to just group my objects on the stage to make a tween. Is there a way to turn this feature off? I'm an animator and it's very annoying and messy to make a symbol out of all the objects I want to animate.

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ActionScript 3.0 :: Get A Package Being Able To Access Library Symbols?

Nov 5, 2011

I have a package that extends my sound class that I want to also control the alpha of an existing symbol on my stage. I have read that this would be ideally done through some sort of event listener but I can't find a way to do it. Basically, my package generates a wavelength that I want to control the alpha of an existing library symbol. I have gotten examples to work the way I wish but can't seem to get my package to access the main .swf's library.

Here's the code:

package {import flash.events.SampleDataEvent;
import flash.media.Sound;
/**
* A dynamically generated binaural beat carrier wave Sound with frequency easing.
*/

[Code].....

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Actionscript 3 :: Accessing External Library Symbols Dynamically?

Aug 14, 2010

I am loading an external SWF containing uninstantiated MovieClip Symbols. I can get the SWF loaded, no problem. If I call:loader.contentLoaderInfo.applicationDomain.getDefinition( "TestClip" ) as ClassI get the class of a Library symbol called "TestClip", which I can then instantiate. Jawesome.The issue I'm having is that basically I want to have access to all of the Library symbols without needing to explicitly know their names. I was hoping to use:

describeType( loader.contentLoaderInfo.applicationDomain );

...to get reflective access to the Library symbols, but the XML returned doesn't seem to include any references to them. Perhaps I'm calling it on the wrong object? I also don't want to have to explicitly create coded instances to gain access. This is for a tool for Flash artists, and it's important to avoid code, even simple code.

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Flash :: Load SWF And Override Existing Library Symbols?

Feb 5, 2012

I have Main.fla and SkinA.fla. Both have MovieClip library item: MC_BrandLogo.I'm loading the SkinA.swf into Main.swf in the current application domain trying to replace the class inside Main.swf. If there is no library item in the Main.fla, I can instantiate MC_BrandLogo with the correct graphic. If the MC_BrandLogo already exist in the Main.fla then that graphic is used even though I loaded new one in the current application domain.Is there a way to replace existing linked movie clips with loaded dynamically?

var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onSkinLoaded);
var context:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain);

[code].......

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Actionscript 3 :: Preloader Sorrows - Unable To Load Symbols From Library

Feb 10, 2010

I created an AS3 preloader, and placed the code for that on frame one. I then made a symbol, and placed it in the library. It was set to NOT export on frame 1, and the fla's settings had all classes exported on frame two. There were no references to the object until frame two. Then, flash crashed whenever I compiled without the "Export in frame one" box checked. To fix this, a friend suggested I start my game logic on frame 3, so it will have properly loaded frame 2. That seemed to work fine, the class was instantiating properly. Then, it turned out that it was not loading the movieclip, only instantiating the class. Again, this could be fixed by exporting in frame 1, but I really cannot afford to do that.

The same friend suggested I place an instance of the symbol on the stage on frame 3, and perform game logic on frame 4. They said this would initialize the movieclip properly. However, this was not the case. How can I load the entire symbol, graphics and all, without exporting to frame 1? This single symbol will contain probably 10-20 MB of graphics, so it needs to be preloaded. EDIT: To make a long story short, all I need is some way to load a movieclip so it can be used and visible and everything. EDIT: Is there any way to force-load a movieclip via AS3?

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Actionscript 3 :: Automatically Generate Classes For Symbols From Flash IDE Library?

Mar 14, 2012

My workflow usually goes like this: i create a symbol in Flash IDE with textfields, containers, etc. Then I select "export for actionscript" and type in the classname (automatic declaration of stage instances, of course, is off). Then i create a corresponding classfile in FDT and declare all this textfields and other objects that are in my symbol. This is pretty routine and boring process that takes a lot of time.

Is there a way to automate it? Maybe some plugin for flash IDE that will automatically create a class file based on symbol exported for AS?

Update: So, following the answer Pavel fljÅt provided, i wrote my own command to accomplish this task.[URL]..

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Actionscript 3 :: Link Library Symbols In Flash CS4 To Base Classes From An External .swc (rsl)?

Jan 27, 2010

This question stems from this question that I asked yesterday.I've followed Theo's advice and created a .swc with all the common classes and added the .swc as an external library to my module .swf. This all seems to have worked smoothly--I don't get TypeErrors and my classes are all present in the catalog.xml of the .swc file when I unzip it--but now I've encountered a new problem: when I try to link a symbol in the module .fla's library to a base class from my .swc rsl, it says the base class definition can't be found in the classpath. The whole reason I want to use rsls is so I can do this,If I now include the project's source path or the .swc in the normal (not external) library path, will that cancel the sharing benefits of the rsl, or will the compiler still know not to compile the shared classes into the module .swf?

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Flash - Change All TextField Values In All Symbols In Library Of FlashIDE Document?

Feb 13, 2012

I need to change text in all textfields in my .fla file (Flash CS3).Looks like i should call JSFL function "fl.findObjectInDocByType("text", fl.getDocumentDOM())" and it would return all elements, but it returns zero length array. I there any another way to iterate threw all library items, and change values of TextField's in MovieClips ?

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Flash :: Flex - Manage Library Symbols With Linked Classes In CS4 To Compile / Debug In Builder 4?

Apr 2, 2010

I'm building a video player using Flash CS4 (hereby referred to as "Flash") to create the graphic symbols and compiling and debugging with Flash Builder 4 ("FB4"). Here are the steps I take in my current workflow: --Create the graphic symbols in Flash. I've created a few different symbols for the player, but I'll focus on just the play/pause button ("ppbutton") here. --In the Library panel, I go to the ppbutton symbol's Linkage properties and link to a class named assets.PlayPauseButtonAsset that extends MovieClip. I do not actually have an assets package nor do I have a class file for PlayPauseButtonAsset as Flash will create them for me when I publish.

--In Flash's Publish settings, I set the project to export a SWC that will be used in FB4, called VideoPlayerAssets.swc. --After the SWC is created, I create my FB4 project called "VideoPlayer" and add the SWC to my path. FB4 creates the class VideoPlayer in the default package automatically. --In VideoPlayer.as, I import assets.*, which imports all of the symbol classes I created in Flash and are available via VideoPlayerAssets.swc. I can now instantiate the ppbutton and add to the stage, like this:

[Code]...

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Game Development - Create A Translations Library Of Flash Symbols For Action Script From An XML File?

Nov 5, 2011

I have a list of 700 words that I would like to convert to symbols in Flash for a flash card game. I'm trying to make a game where a random symbol from a slice of the array of symbols will come into game play until the user performs an action.Basically, I'm wondering how I can create an arrayed/indexed library of symbols from a dictionary, for a downloadable Flash game. Does anyone know how I could start to script this? Also, if I want to pair a 'word symbol' with its translation, do I need to use a database? Obviously, because it's a flash-card type game I'm working on, the translated symbol is just as valuable as the original-language symbol.

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Tool To Review Flash Content

Jun 18, 2010

Are there any review tools out there that can load swf's and allow comments to be written against them?

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ActionScript 3.0 :: List Component - Select When They Are In Review Mode?

Nov 19, 2010

I have a list component on the stage of CS4 called ans1Sec2 (this is for a test) I am able to load the list dynamically and when the user clicks on one of the list items it highlights. What I need is the ability to save that item they selected so when they go back to that question (review mode) the answer they selected is highlighted. I am able to get the evt.target.selectedItem.data and save that into a var, but how do I get that item and make it selected on the list component when they are in review mode?

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Java :: Best Free Code Review Tool For Eclipse / Flex Development

Dec 10, 2009

I'm using Eclipse and I'm wondering what the best Eclipse/Java/Flexbuilder code review tool is. If it matters we're using SVN as our SCM. Here are the following I've come across: Jupiter - seems like it's been around for awhile it looks like there is only a single developer on the project and the documentation mentions rather old versions of Eclipse IBM's Collaborative Code Review plugin for eclipse - seems like its a proprietary code review tool so not sure it will be supported in the future (or have the ability for a community to assist in development). Eclipse COLA real-time shared editing - Not really a code review tool but more a way to view/edit files peer-to-peer style allowing code review like collaboration. Check out this video demonstration of COLA.

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Professional :: Use A Shared Library - Recompile The Library Folder When Do The Smallest Changes To A Component?

Jul 20, 2010

I am working in two different applications, one to be compiled for desktop use (AIR) and one to be compiled for the web. They are part of the same project and use the same visual components, but they are completely different apps. When a visual component is changed in one application then it should also change in the other one. Is this a good situation to use a shared library fla? I am new to the concept of shared libraries and I am considering the options.

On one had I would not have to update 2 applications everytime I change something, on the other, I would always have to recompile the library folder when I do the smallest changes to a component.

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