Tool To Review Flash Content
Jun 18, 2010Are there any review tools out there that can load swf's and allow comments to be written against them?
View 1 RepliesAre there any review tools out there that can load swf's and allow comments to be written against them?
View 1 RepliesI'm using Eclipse and I'm wondering what the best Eclipse/Java/Flexbuilder code review tool is. If it matters we're using SVN as our SCM. Here are the following I've come across: Jupiter - seems like it's been around for awhile it looks like there is only a single developer on the project and the documentation mentions rather old versions of Eclipse IBM's Collaborative Code Review plugin for eclipse - seems like its a proprietary code review tool so not sure it will be supported in the future (or have the ability for a community to assist in development). Eclipse COLA real-time shared editing - Not really a code review tool but more a way to view/edit files peer-to-peer style allowing code review like collaboration. Check out this video demonstration of COLA.
View 7 RepliesI have made a movie clip which I export to ActionScript 3.
In this movie clip I have drawn a text field (area? well TEXT) using the plain "Text Tool".
After selecting the text, and after I have entered "0" to be displayed, I edit its properties. It's Instance Name, defined at the very top of the list I have written "score". The text engine is TLF Text and the text type "Read only".
When I have made a instance of the movie clip using AS3 I can't get the value of the text instance named "score" - when calling something like trace(getChildByName("score")) in the constructor I just get null.
I want to be able to get the value of the text "score", and I would also like to change its value.
Just how do I get the value from ActionScript? I don't want to have to create the text progamatically and position it, and I doubt that I have to.
I have been working on an aplication that will be used only as an in-office tool for authoring content.
I am just wondering how many listeners are too many for something like this.
When I create a symbol:
1.I can not review it in library window
2.I can not drag the shape that I want to the screen
3.When I drag it to screen , Previous symbol is not a symbol anymore
I have a list component on the stage of CS4 called ans1Sec2 (this is for a test) I am able to load the list dynamically and when the user clicks on one of the list items it highlights. What I need is the ability to save that item they selected so when they go back to that question (review mode) the answer they selected is highlighted. I am able to get the evt.target.selectedItem.data and save that into a var, but how do I get that item and make it selected on the list component when they are in review mode?
View 1 RepliesI have built a catalog in flash that was orginally built in InDesign and exported but it has some small content that is hard to read for the elderly users viewing it and I would like to add a zoom feature or some type of magnifying glass.
View 1 RepliesI want to create a line tool exactly like flash line tool. But the code that I am using shows the line when we release the mouse button. How can I show the lines while it is drawing
Code:
this.createEmptyMovieClip("drawing_mc",this.getNextHighestDepth());
drawing_mc.lineStyle(1,100);
[code].....
I found that .fla files do not save in Flash CS4 when the Deco tool or Spray Brush tool is selected. Is this a bug? Or is there a workaround to this issue.
View 3 RepliesWorking with senocular Transform Tool - How to remove/disable tool for objects Im new to AS3, and i have to use it for my current project. I have used the AS2 Transform tool extensively, but needless to say, the AS3 version works entirely differently.
The way i understand it, the tool applies to and every Sprite , movieclip on stage
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im making a bone animating system in flash but then i want to give it a more vital animation by manipulating its z y x position how is it possible using the 3d tool?im doing everything needed but when i get to that point nothing seems to work,i dont get 3d tool options.
View 2 RepliesI'm have made some buttons (movie clip) and when I click on it, I want a file (home.swf) to load in a loader (mx.contents.loader) and I want the other buttons to do the same, all load into the same loader. I have no Idea how to do that. The way I have it set up now, the home.swf will load over the entire screen and that is not what I want. I just want the content to load into the loader and have its content change once I click on the other buttons. Here is a copy and past of that I have at the moment, I'm using Flash 8 to do it all.
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how it is possible to edit dynamic content and modify the content and save it, all within flash.I have tried some experiments in the past and have got the text to change etc which is easy but i need a way to save the content so the next time anybody sees the flash it will have the latest content until i change it again.
View 2 RepliesI'm loading one SWF into another but the internal one is coming over the main content and that can't happen.here is the part of my code where the external content is being loaded anyone hason what I can do to fix this? here is my code:
Code:
var loadAnimBox:Loader = new Loader();
var vid_mc:MovieClip;
[code].....
The HTML content below the flash content not displaying in IE8 browser. Here is the code:
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,24" width="100%" height="100%">
[code]......
i have found that:
1. There has a subtle difference between a static text field in flash authoring tool which has been set to use the device font when it's got focus(state that user can type character in) and lose focus;
2. There also has a subtle difference between when it is being rendered in flash player and in flash authoring tool.(Note that the key factor here is setting the text field to use device font.)
create an interactive document. click. popup Used the pdf link tool to launch a flash movie in a floating pop up.. Now I I want the popup to close automatically. Unloading the MC doesn't do it.
View 1 RepliesWhere is the gradient tool in Flash CS4?
View 1 RepliesI'm having trouble with the Flash CS5 Bone Tool, Everytime I create 2 sets of objects whether its legs or arms, when I duplicate them. break them apart and make a second set of arms and legs, the two characters I assign them to, swap around when I saved them. So one has arms instead of legs and legs instead of arms, but the other character is completely unaffected. I move the bones within the symbols and they return to normal but then it affects the other character and vice versa.
View 1 RepliesHow do you decompile a swf file
View 3 RepliesI am creating a ragdoll game without gravity and with constraints, I want to use the bone tool in flash as3.Is it possible to embedded in a bone tool in Actionscript 3?
View 1 RepliesI'm trying to get familiar with design patterns, modularity, unit testing and etc... (with ActionScript). I'm developing a simple "Free transform tool" right now, just as a exercise, but I don't like the solutions that I come up with so far, so I'll try to walk you trough my line of thoughts. When I come up with the idea I was thinking "What to write so I can test this great Unit testing framework FlexUnit", the first thing that I saw was guess what.. a free transform tool. :) When I was thinking about the architecture of the tool I run every scenario trough "How can I write unit tests for that thing?", so I come up with some kind of twisted MVC meta pattern:
A view that's holding all components (rotation area, drag area, resize buttons)A model (or something like that) that holds the necessary logic (setSize, setPositiom, rotateAroundCenter, etc..).And a controller that add listeners to the view components, update the mouse cursor when its over a component, get the mouse coordinates when is interacted with a component, do the calculations and call methods from the model that will update the view and the object that is benign transformed.
I was thinking: "Ok its flexible, i can switch M, V or C at any time, I achieved my main goal, because I can make lots of unit test for the model, where the important calculations are, so its great..".I just have started implementing it, but I think most of those thoughts are wrong. Yes I can change the view and add new skin but it's not flexible at all, if I want to add "skew" (or any other) functionality I should rewrite (or If I'm lucky just extend) M, V and C.Yes I can make bunch unit test for the model but controller's calculations will be hard to test.
So now I'm thinking for something like the Decorator pattern that will allow me to create whatever combination of controls i want to use and keep their logic separated, but I want to have the option to re-skin the controls themselves and to keep the logic separated so I can do the tests.I realize I want to create some kind of "ultimate transform tool", but I'm really trying to push my limits and learn something.
I am planning to create a flash game on my own.Is there an opensource tool for making flash games?
View 5 RepliesWhats the 3d capability in flash cs5, I've been told there is a new 3d tool for rotating around objects. Does that mean an obj import is possible? I am eventually aiming for a series of gear wheels, one facing the screen rotating on its z axis. Is this possible.
View 0 Replieswhats the 3d capability in flash cs5, ive been told there is a new 3d tool for rotating around objects. does that mean an obj import is possible? im eventually aiming for a series of gear wheels, one facing the screen rotating on its z axis. do you think this is possible, im primarily using as3 to add everything to the stage and rotate. (hope it was ok to post here)
View 2 RepliesDoes anyone know how to smooth an animation like this one?URL...Or it has to be done with Papervision or AE to make it run right?
View 1 RepliesI'm developing a Flash application which is communicating with Javascript to allow more features such as custom html input etc., by placing an absolute positioned div on top of the flash application and controlling it's position etc. with Flash & Javascript.
Because these html elements have to appear above the flash content, I figured the following basic css would be enough to do the trick:
#flashContent {
position: absolute;
left: 0px;
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So, the htmlContent has a higher z-index than the flash content and thus it should be shown above it. Unfortunately, this only seems to work when you set the Flash object's "wmode" parameter to "transparent".
The problem with this setting is that it's seriousely decreasing the application's framerate to an unacceptable amount.
For static content this does not seem to be a problem, however for my application there's all kinds of elements that you can drag around which have to be moved real-time (while moving the mouse).
So, how do I enable html content on top of flash content without using the "transparent" wmode parameter or how do I optimize framerate when using the "transparent" wmode parameter?
I have drawn a square and would like to fill it with gradient color. But I wonder where can I find it. One more question, how can I change the transparency of an image/bitmap picture?
View 3 RepliesAre there any free tool for converting swf flash to gif file?[URL]...
View 3 RepliesIs there any way to use incremental compiling? I seem to have added alot of bitmap graphics to my library and I think I may have added to much over time and dind't notice how badly it was affecting my compile time. In my next project, i'll definately be doing bitmap graphics last. But is there a way for me to do incremental compiling in flash cs 5.5 authoring tool?[code]....
View 2 Replies