IDE :: Smooth 3d Animation Done With Flash 3d Tool?
Sep 2, 2010Does anyone know how to smooth an animation like this one?URL...Or it has to be done with Papervision or AE to make it run right?
View 1 RepliesDoes anyone know how to smooth an animation like this one?URL...Or it has to be done with Papervision or AE to make it run right?
View 1 RepliesI have a movieclip that I want to be resized when a button is clicked. I want the animation to be smooth as if it had weight though. I read the tutorial on this but I need something slightly different, I would rather it where I can just refer to a function that is set in another movieclip. That way I could easily refer to it again and just set the height, width, and if possible, x, and y.
And my second question, is how to keep the border of my movieclip that is going to be resized the same thickness. I want the inside to be resized but the sides to stay the same width but move to stay on the edge.
I have an issue with my Cintiq not drawing smoothly in Flash. I need to sketch incredibly fast and loose. Flash used to work just fine but now it suddenly began drawing really crummy. I posted some examples of flash as well as Photoshop, Sketchbook Pro, and ToonBoom Animate Pro which is another vector graphics tool. I thought the vector graphics may be the issue but that app seems to handle the drawing excellently (now if only it did the other things Flash can do). Here's some examples of how they're looking. It may be hard to tell in these already loose sketches but the performance drop is really a big difference in responsiveness between Flash vs the other apps here:[code]Does anyone know why my cintiq is causing flash to draw so poorly? Occasionally photoshop will also do the same 'crumbly edges' thing?
View 16 RepliesI have a software project, which involves complex process and calculation. Rather than writing it's logic and business flow in a document, i want it to be explained in some sort of animation visually, which would be easier for some one new to my project.
View 1 RepliesDoes anyone know the limit or extents of the limitations of the error message "The shape is to complex. Please optimize or convert to a movie clip" while using the bone tool on a single object which has been broken apart for the use of organic animation?
The bone tool in CS4 has great potential for organic looking animation. The only problem is it seems to be totally random as to whether or not it will accept me using the bone tool on my drawings. Sometimes it will work for images having up to 5 or 600 points other times less than 300. Also, I'm not talking about using the bone tool to link and animate individual movie clip symbols. So does anyone really understand the rules here, or perhaps know of a code or program setting I can use to change the complexity allowed with the bone rigging? My only current solution is using illustrator's more advanced optimizing features to lose less of my organic looking strokes but still this is not good enough.
after i done all the animations and i want to paste it another fla. the movie clip animation positions not in the stage anymore, after i click on the timeline of the movie clip, it set path the movie clip to -8000+ X and Y. even i want to set to any number, it pop out invalid position. i have to use mouse drag the number back to position that i want. it's totally drive me crazy... really unstable.. sometimes i open back my fla, the movie clip position run too and i need to use transform tool double click set back to 0.
View 3 RepliesAll I want to happen is some text (6 words) animate in from the right hand side and slow to a stop in the centre of the banner. Simple.
The problem im having is the when the text animates on it tends to stutter and appear jerky whereas I need it to be very smooth.
Ive tried animating the text using basic frame tweening with easing and with various high frame rates.Ive tried various coding methods using tweening classes (both the inherit class within flash and imported 3rd party classes) which seem to improve the animation slightly but still with some random jerkiness.[code]...
I wanted to do a simplae programmed animation of moving a movieclip on its Y axis across the screen, all I do is decrease its y value by 2. But its not working properly, I just get to see the starting and end point, can't see the movieclip travelling across the stage smoothly as I get to see if I create a simple Classic Tween.
View 1 RepliesI have a menu in which when you click on a button, a rectangle moves up or down to sit behind the button clicked on (to highlight it). I was wondering how I can make the rectangle move smoothly as in the tutorial where the ball follows the mouse. Here is the code I have used:- Actions layer- Frame 1: currenty = -50; yto = -50; Frame 2: if (currenty == yto) { } else if (currentyyto) { setProperty(bar, _y, bar._y-10); currenty = bar._y; } Frame 3: gotoAndPlay(2); And for each button- on (release) { yto = -50; _root.contents.loadMovie("demopage.swf"); } With 'yto' specifying the location to move to.. This all works fine, I just cannot work out how to get that smooth springy movment as the the 'Mouse Follow with Easing' tutorial.
View 2 RepliesI am trying to animate some jpgs that have been loaded inside a movie clip. i just want them to move horizontally. I have tried using tweens and also the onEnterFrame method with different frame rates but the animation is always juddery and not smooth.
View 6 RepliesI am new in actionscripting,[code]...
Now once i click 1st button i want the box to move its position with an ease tween animation to [code]...
I've been following the tutorial "Creating Smooth Button Animation in Flash": urL...As with most menus, when the button is selected it needs to stay highlighted so the user knows which section they are in. The tutorial left this bit out.I've been unsuccessful so far. Can anyone help finish it?[code]
View 8 RepliesI want to know how it's made the effect of smooth transition when the window is resized. I could make MCs get position through AS, scripting:
Actionscript Code:
mc._x;mc._y;mc._width;mc._height;
But I want to know how can I make it moving smoothly when the window is resized.
Example: [URL]
I can make an animation so the image fades in.http:[url].... the fade is not smooth. I did this by changing the alpha layer 20% every 5 frames. How can I make the fade smooth?
View 1 Repliescheck this link this ppl just make smooth images animation [url] the images in the back ground "flash" work smooth and nice I try to make the same don't work the image look so stupid what is the way they use to make the image look smooth in motion ?
View 2 Repliesim quite new to flash, and im just about to create an animation which will rotate continuously but my problem is that each time it ends its loop it pauses for a bit then loops again,
View 6 RepliesI am trying to make simple continuous animation on y axis.
The problem is that the animation is not smooth!!! It has jumps and hiccups. It is hard to see in the beginning, but once you see it, you can't get rid of it.
Here is an example:
[URL]
This particular code is pretty simple:
import flash.events.Event;
addEventListener(Event.ENTER_FRAME, moveRoad);
var deltaY:Number = 0;
function moveRoad(event:Event):void
[Code].....
I really want to smooth the animation a little bit more.i want the animation to look smooth, no jumping or stopping, want continuous
View 1 RepliesI have dynamic text that needs to animate slowly across the screen but right now it jerks in 1 pixel increments as compared to the vector graphics accompanying it.
I've increased the frame rate, converted it to a bitmap, applied GridFitType, etc., none of which (or my implementation) seemed to work.
Is there a way to achieve smooth animation with dynamic text at slow animation speeds?
I have the idea of scripting animations, placing them inside a function, so then I can recall them whenever I want:
Code:
function eyesleft(){
eyes._x=0
eyes._x=-100
}
one question is I need some kind of delay timer to make the animation smooth, otherwise the animations would be all jumpy. Set interval seems a bit jumpy.
I want to make an animation which interacts to the overstates of different buttons, but I want the animation to tween between the different states without reseting to a defaut when the mouse cursors off of the button. Another way of saying it is that I want the animation's instances to smoothly transition from one button to the next, no matter what order the buttons are cursored over.
View 5 RepliesI have a component I created that works like a Viewstack but the next index component slides in from one of the four sides. I've got it working well enough that it's acceptable to use, but I want to make it more efficient.
Right now I'm using a Canvas as the base component, I create a snapshot of the current view using an ImageSnapshot (new Bitmap( ImageSnapshot.captureBitmapData( this ) )), and I slide the new index on top of that image on index change.
I'm basically looking for suggestions on how to do this a better way. By taking the Image after the component loads, and after the slide happens, I've gotten the initial jaded moves down to a minimum, but we normally use this for transitioning grids so it's almost always slow on the first or first couple slides.
[Code]...
Im animating an around in 3d space with papervision and Id like to make the curves of the animation nice and smooth, if I put random values into the xyz and bezier values the turns are quite weird and erratic. Does anyone know of a way I can animate something around in smooth curves, but not have to create specific values for the tween?
View 2 RepliesWhat tool can i use to create an animation the will run in I.E., Firefox and iPad. I want to have a series of large buttons that i can scroll using arrows on the left and right side of the large buttons, with each button being a hot spot. I can't use Flash because it is not supported on the iPad.
View 18 Repliesbit of a noob at flash, so I've been having a bit of a difficulty in using the pencil/brush tool in drawing an animation. I set a keyframe, and paint a yellow stroke. Then i continue onto the next key. I then go back to the first keyframe, and want to paint a black stroke over part of the yellow stroke i made earlier.
after selecting this first frame (making the layer active), I go to change the stroke color of the brush to black but find that it now changes my yellow stroke (which I want to keep yellow) to black. I see that in selecting the frame, by default whatever strokes were made on this frame are also selected (which I don't want). So I'd like to know how do I avoid altering my previous stroke and still put a different colored stroke overlapping it on the same frame?
also is it possible to append a brush/pencil stroke to an old brush/pencil stroke?
I'm looking to create an animation where a structure created with the bone tool follows my mouse around the stage.
I've tried startDrag but it breaks the bone structure apart.
I want to create a line tool exactly like flash line tool. But the code that I am using shows the line when we release the mouse button. How can I show the lines while it is drawing
Code:
this.createEmptyMovieClip("drawing_mc",this.getNextHighestDepth());
drawing_mc.lineStyle(1,100);
[code].....
I found that .fla files do not save in Flash CS4 when the Deco tool or Spray Brush tool is selected. Is this a bug? Or is there a workaround to this issue.
View 3 RepliesWorking with senocular Transform Tool - How to remove/disable tool for objects Im new to AS3, and i have to use it for my current project. I have used the AS2 Transform tool extensively, but needless to say, the AS3 version works entirely differently.
The way i understand it, the tool applies to and every Sprite , movieclip on stage
[Code]...
im making a bone animating system in flash but then i want to give it a more vital animation by manipulating its z y x position how is it possible using the 3d tool?im doing everything needed but when i get to that point nothing seems to work,i dont get 3d tool options.
View 2 Replies