I have a menu in which when you click on a button, a rectangle moves up or down to sit behind the button clicked on (to highlight it). I was wondering how I can make the rectangle move smoothly as in the tutorial where the ball follows the mouse. Here is the code I have used:- Actions layer- Frame 1: currenty = -50; yto = -50; Frame 2: if (currenty == yto) { } else if (currentyyto) { setProperty(bar, _y, bar._y-10); currenty = bar._y; } Frame 3: gotoAndPlay(2); And for each button- on (release) { yto = -50; _root.contents.loadMovie("demopage.swf"); } With 'yto' specifying the location to move to.. This all works fine, I just cannot work out how to get that smooth springy movment as the the 'Mouse Follow with Easing' tutorial.
I have a movieclip that I want to be resized when a button is clicked. I want the animation to be smooth as if it had weight though. I read the tutorial on this but I need something slightly different, I would rather it where I can just refer to a function that is set in another movieclip. That way I could easily refer to it again and just set the height, width, and if possible, x, and y.
And my second question, is how to keep the border of my movieclip that is going to be resized the same thickness. I want the inside to be resized but the sides to stay the same width but move to stay on the edge.
All I want to happen is some text (6 words) animate in from the right hand side and slow to a stop in the centre of the banner. Simple.
The problem im having is the when the text animates on it tends to stutter and appear jerky whereas I need it to be very smooth.
Ive tried animating the text using basic frame tweening with easing and with various high frame rates.Ive tried various coding methods using tweening classes (both the inherit class within flash and imported 3rd party classes) which seem to improve the animation slightly but still with some random jerkiness.[code]...
I wanted to do a simplae programmed animation of moving a movieclip on its Y axis across the screen, all I do is decrease its y value by 2. But its not working properly, I just get to see the starting and end point, can't see the movieclip travelling across the stage smoothly as I get to see if I create a simple Classic Tween.
I am trying to animate some jpgs that have been loaded inside a movie clip. i just want them to move horizontally. I have tried using tweens and also the onEnterFrame method with different frame rates but the animation is always juddery and not smooth.
I've been following the tutorial "Creating Smooth Button Animation in Flash": urL...As with most menus, when the button is selected it needs to stay highlighted so the user knows which section they are in. The tutorial left this bit out.I've been unsuccessful so far. Can anyone help finish it?[code]
I can make an animation so the image fades in.http:[url].... the fade is not smooth. I did this by changing the alpha layer 20% every 5 frames. How can I make the fade smooth?
check this link this ppl just make smooth images animation [url] the images in the back ground "flash" work smooth and nice I try to make the same don't work the image look so stupid what is the way they use to make the image look smooth in motion ?
im quite new to flash, and im just about to create an animation which will rotate continuously but my problem is that each time it ends its loop it pauses for a bit then loops again,
I am trying to make simple continuous animation on y axis.
The problem is that the animation is not smooth!!! It has jumps and hiccups. It is hard to see in the beginning, but once you see it, you can't get rid of it.
Here is an example:
[URL]
This particular code is pretty simple:
import flash.events.Event; addEventListener(Event.ENTER_FRAME, moveRoad); var deltaY:Number = 0; function moveRoad(event:Event):void
I have dynamic text that needs to animate slowly across the screen but right now it jerks in 1 pixel increments as compared to the vector graphics accompanying it.
I've increased the frame rate, converted it to a bitmap, applied GridFitType, etc., none of which (or my implementation) seemed to work.
Is there a way to achieve smooth animation with dynamic text at slow animation speeds?
I have the idea of scripting animations, placing them inside a function, so then I can recall them whenever I want: Code: function eyesleft(){ eyes._x=0 eyes._x=-100 } one question is I need some kind of delay timer to make the animation smooth, otherwise the animations would be all jumpy. Set interval seems a bit jumpy.
I want to make an animation which interacts to the overstates of different buttons, but I want the animation to tween between the different states without reseting to a defaut when the mouse cursors off of the button. Another way of saying it is that I want the animation's instances to smoothly transition from one button to the next, no matter what order the buttons are cursored over.
I have a component I created that works like a Viewstack but the next index component slides in from one of the four sides. I've got it working well enough that it's acceptable to use, but I want to make it more efficient.
Right now I'm using a Canvas as the base component, I create a snapshot of the current view using an ImageSnapshot (new Bitmap( ImageSnapshot.captureBitmapData( this ) )), and I slide the new index on top of that image on index change.
I'm basically looking for suggestions on how to do this a better way. By taking the Image after the component loads, and after the slide happens, I've gotten the initial jaded moves down to a minimum, but we normally use this for transitioning grids so it's almost always slow on the first or first couple slides.
Im animating an around in 3d space with papervision and Id like to make the curves of the animation nice and smooth, if I put random values into the xyz and bezier values the turns are quite weird and erratic. Does anyone know of a way I can animate something around in smooth curves, but not have to create specific values for the tween?
I'm making my new photography site, and it's going to be entirely in flash. I'm an intermediate flash person, but there is something I'd like to do with my menu that I can't figure out how to do. I'm going to have 4 buttons:
I typically try and stay away from adding a flash animation that has 3 static text links to a Dreamweaver html file but my client requested it. Basically, I have this flash animation as an swf file and need to have 3 links inside the swf file open to a page below.Please see the way my site is structured below. I am not sure if I need to edit the links more in flash with more action script code or if there is an easy way to integrate it. I was thinking of basically having the animation play and then load to a second scene with a png and links inside of it but I would prefer to learn how to do this in code or within the flash file.
Also, when I try and use a static text link it won't recognize what I have below as an actual link. Does anyone know what the proper format to write a link in flash is so it will pull a div box to load below? I guess the formatting in link (see the chain icon text) is an unrecognized protocol and I am used to the Dreamweaver formatting of links.
I have the animation performing ok in the file, but I am having trouble getting the movie clip to play on mouseover. could really use some advice on this. I've been through a number of tutorials, but cannot get this file to play nice.On mouseover, the menu should animate down (play the clip). This brings up another question, however How do I get the menu to receed (animate up) when the cursor leaves the button region?
I have a flash animation I'm working on for a Web site and the java-based menu that's above it uses drop-down menus. Well, when the drop-down menus and the flash animation overlap, all you can see is the flash. The menu is behind it. This only happens on a PC-based browser. It is fine on a Mac. Any thoughts here? Any settings I'm missing here? The file is built in Flash CS4 using ActionScript 3.0. Here's the URL for the site (problem on home page when "Resources" menu drops down):
I want to make the following gallery of images: [URL]. I refer to the section of the medium, which include pictures and a menu that is sliding to click. That is the menu that I create and can not do it.
First, I am an ultra newb who has read about 50 tutorials in the past two weeks or so.So, here is what I am trying to do. I have a header navigation box in my flash page. I want, when someone opens the page, for an animation to play. Then, I want it to stop and display my menu.
What I have done: I created two frames and put my animation in one inside the movie clip. The second frame has the menu. When I try to test it, The frames flicker and the animation doesnt play.I tried putting stop() at the end of both frames. This just made it...not do anything and just display the menu. A friend suggested putting "root.gotoAndStop(2);" at the last frame of my animation, but then I get an error.
I created a dropdown menu by using a mask over animation. When you rollover the correct button a mask lowers down showing the dropdown buttons. then you can roll over each one showing a small tint animation. I wrote a script on that layer telling it to gotoAndPlay(21) when you click any one of the buttons. however whenever I click on one of the dropdown menu Items nothing happens. Is this because of the stop action I have at that frame?? and if so How do I get around that.
I have a couple flash animations I made for some websites, not too complicated mostly timeline animation and I am getting the same problem when I embed them into the html. The flash covers the jQuery drop down menu when you hover over the navigation. I did not create the navigation and it is behind a CMS.
i have my Main.swf which loads external .swf inside the main window, depending on the menu chosen (so for example button one loads 1.swf, button 2 loads 2.swf, and so on). i am sure you know this type of flash page option.
i have animations running on the "children" .swf!
problem is:
when i press on the menu button (depending how long i wait) the animation on the child swf is already come to an end. if i press menu button 1 after 5 second of the main window open, it loads 1.swf already 10 seconds in. (loading time takes a few moments)..... if i press button 1 after 25 seconds, 1.swf is already stopped playing!
For a flash website I'm creating, I want my main window box with all the information containing it to fly in when a menu button is clicked. I can't figure out the actionscript to do that. It's the same thing as this website's main window: