Actionscript :: Smooth Sliding Animation In Flex With Large Amounts Of Components
Nov 19, 2010
I have a component I created that works like a Viewstack but the next index component slides in from one of the four sides. I've got it working well enough that it's acceptable to use, but I want to make it more efficient.
Right now I'm using a Canvas as the base component, I create a snapshot of the current view using an ImageSnapshot (new Bitmap( ImageSnapshot.captureBitmapData( this ) )), and I slide the new index on top of that image on index change.
I'm basically looking for suggestions on how to do this a better way. By taking the Image after the component loads, and after the slide happens, I've gotten the initial jaded moves down to a minimum, but we normally use this for transitioning grids so it's almost always slow on the first or first couple slides.
[Code]...
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Feb 18, 2010
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Aug 20, 2009
how "you" would do it and then deciding my strategy from there.What I'm setting out to do is as follows:I have a UI with about 10 sliders and 10 buttons.I'm using Senoculars Virtual Mouse class to record all of the users interactions into arrays (basically [x,y, action, time, value]) and then after a decided time (say 3 minutes) I play the users interaction back to them.All of that works fine but now the data is not persistent.I would like to be able to store the interaction data somewhere and then a user can log out, log in and view their previously saved interaction.how would you go about saving this data? I was thinking about storing it in a XML file but I'm concerned that the file would wind up being ridiculously huge. If a user drags a slider from left to right just once thats saving [x ,y action, time,value] 42 times.
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Nov 2, 2010
I'm currently working on a project where I generate a large amount of audio data to be stored on a users machine.
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1) can you see any problem with this idea and if so could you offer a better alternative?
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Edit 1
To add more detail.
I am generating audio on the client using the sound.extract method. As the audio is being sent to the speaker I also send it to a byte array.
Once the user has hit a stop button I prepend a wav header to the audio data in the bytearray and allow the user to download a wav of the audio they have just being listening to.
Ideally I didnt want to impose a limit of how much data the user could save. This may not be possible.Storing all this audio data in memory was causing severe performance problems in flash. I don't know of any way to incrementally store this data on the client machines so I was thinking a solution may be to incrementally stream the data to a server somewhere to reduce the memory load.
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Edits based on comments below:The development environment is flex and the database is SQL Anywhere, though the back-end logistics are less important to me than a clean, functional UI.
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[URL]
Here is an example online, I am trying something similar but am not happy with what I am seeing, perhaps it is just on my side. The scrolling seems choppy/jagged. I have this same issue doing a similar scroll with lots of big images. Is there any way to get a nice smooth scroll at a decent speed with flash?
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Example: [URL]
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[URL]
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import flash.events.Event;
addEventListener(Event.ENTER_FRAME, moveRoad);
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function moveRoad(event:Event):void
[Code].....
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