ActionScript 1/2 :: Main Window Animation To Fly In When Clicked On Different Menu Buttons
Mar 9, 2010
For a flash website I'm creating, I want my main window box with all the information containing it to fly in when a menu button is clicked. I can't figure out the actionscript to do that. It's the same thing as this website's main window:
I'm currently working on a project were I would like to enlargen some of my menus ( there are wround 30 menus ), and this should be done when the user clicks a on one of the three buttons in the "main-menu".Now, I've been trying to create a function that, when one of the "main-menu" buttons is clicked, are called. This function then defines the menus and makes them scale, however the following code returns: "undefined".[code]Maybe a "for" loop isn't the solution, or maybe I'm just trying to define the items in a wrong way, with the array thing ( "...item[q].sca...").Btw. all the menus are loaded in dynamically through an XML document.
I am looking at creating a menu with three movieclip buttons on a main menu. I want to keep these buttons on the top of the screen at all times. I am opening different swf's and I want to make sure that the buttons are still showing. I know there is something with changing or swapping the depth of the movie clip when it loads the new swf's in, but I have not found anything that is seeming to work.
My teacher in Adobe Flash CS3 is so slow with the teaching (and some doesn't understand what the .alpha = 0; does in my class so he has to teach them and they just keep us at thesame level). We has just taught my class "trace". Anyways, my problem is this: I've made a XML file which gets loaded into Flash and it gets my animation and adds the labels to the buttons, so far so good, but I am trying to make these buttons do stuff when clicked, like (website menu) if you press "contact" it will show "contact" and if you press "home" it will go to "home" etc.
As I said I'm a bit of a noob to AS3 (started to go through it in class 2weeks ago, but as I said he teachs very slow we are better off on ourselves) so I'm not that sure off how to do this. before starting to talk what I've tried I'll give out the code (it's done after one tutorial with some modifications). Tutorial is found here: [URL]
I've created a sliding menu that has a left button and a right button. Each button slides a background movieclip to the left or right. The background mc eases into position when one of the buttons is clicked. Problem is that buttons can still be clicked while the mc is easing into position. This throws off my x coordinate positioning of the mc. I've tried disabling the buttons and enabling them again at a few different points in my code. I've also tried using a time delay to enable the buttons but my logic isn't working.
I am using a main .swf with buttons on a navigation menu that loads external .swf(s) - these load external videos (I use them as their backgrounds).In the main .FLA I have used the following code (in the first and unique frame):
CODE
var Xpos:Number = 110;
var Ypos:Number = 180;
var swf:MovieClip;
var loader:Loader = new Loader(); var defaultSWF:URLRequest = new URLRequest("swfs/eyesClosed.swf");[code].....

I can make each button on the menu load each external .swf correctly with videos included - but when I leave that .swf using the navigation buttons to go to another section, the video and audio keep working in the background.
I have a .swf I'm inserting at the top of a page in DW. I have a button named "aboutUs_btn" which when pressed needs to load "aboutUs.html. That part works fine, but it always loads the page into a new window. How do I make it load into the same window? I could do this in AS2 with getURL and using _self. Here is what I have:
var aboutUsLink:URLRequest = new URLRequest("aboutUs.html"); aboutUs_btn.addEventListener(MouseEvent.CLICK,aboutUsClick); function aboutUsClick(event:MouseEvent):void{navigateToURL(aboutUsLink);}
I am creating a very basic menu. My project consists of a main file that then calls other swf's to fill in the rest of the content. My main timeline is this. There is an preloader which hasn't been built yet, a intro section that is two movie clips (one loads the layout, one fades in my buttons). Then when all this loads, I load the first swf. My difficulty is that I am trying to get my buttons, which are held in mc_buttons, to change the variable myLoader on the main timeline. So when you click on a button, it swaps in a different swf for the current loaded one. I have tried calling the following code attached below.
My error is: "1119: Access of possibly undefined property myLoader through a reference with static type flash.display:DisplayObjectContainer." Now, if I define the myLoader variable in the mc_buttons and do an addchild() there, I get the correct content, it just is on top of the old content which isn't what I want...
I am attempting to have the main timeline move from a stopped position over a movie clip to frame 1, where my start menu is.The code I'm using does move the timeline but in doing so it somehow breaks the 4 buttons I have in frame 1.
My code in the movie clip: stop() function replayMovie(event:MouseEvent):void
I've got about 6 buttons laid out, one on top of the other in a list format. In their normal state the buttons are grey in colour, when I rollover them, the buttons flash and turn to orange. Now, what I need to happen is this: I want the buttons to stay orange once clicked and only roll out back to grey when the user has clicked on another button in the list. I've been told that the best way to do this is via adding a listener, however I am a little unsure as to how to go about this. I've checked the flash help file and have a basic understanding of how listeners work...but can't really wrap my head around applying it to this situation. Perhaps I will need to have all the buttons as separate broadcasters?
I'm trying to create an xml accordion menu that has main menus and a sub menus buttons (movieClips) revealed with a mask. Simple question, How do I stop the mask area which reveals the sub menus catching mouseEvents on the submenus?The main menu button is a movieClip, it has the mask sprite attached to it as a property so it can scale dynamically to reveal the subMenus. They are set as children of the main menu button container. In my code I've set mainMenu.mouseChildern = true. But when the mainMenu is clicked I change mouseEnabeled = false to help prevent the main menu receiving events. This helps on rollOver rollOut events, but when I click or mouseDown on the subMenu the mask catches the event also and activates the main menu again. I've tried the obvious mask.mouseEnabled = false; mask.mouseChildern = false; mask.hitArea = null; and even setting mask.alpha = 0 but this has no effect at all.
I don't understand why the mask has to extend the hitArea property of the mainMenu and why this can't be set to null. It also seems crazy that when mouseChildren = true the parent clip also has to receive notice of the event.
I haven't been able to find a solution that fits my project. I am working on a 50 state map, where I need each state to stay down once clicked, but go up when any other state is clicked. [code]...
I am preparing a presentation DVD... DVD will contain wmv video, user manual and another flash exe file... So DVD interface will contain three elements; user manual, a flash exe file and video.. Flash video window will be short-time video, playing like 5-10 seconds then repeats itself... My question is, how could I accomplish to put video window playing certain amount of time then repeats itself, in main window? I need as3 fla example, which could be so useful for me..
I'm trying to place a popup window (TitleWindow) in the middle of the main application window. how do i set the coordinates of my popup window to be of the main application window? i tried the localToGlobal function but with no luck, I just can't get the main window x and y.
I have created an XML driven Drop Down menu using the kirupa tut by Senocular found here. I am trying to figure out how to get the submenus to push the rest of the main menu down on rollover kind of like this. Not sure where to start to get the AS to get the button created fromt he XML nodes to move down.I haven't changed the code found int he tut too much and the menu works fine except that the rollovers just go over the main menu.
I've just started working on a photo viewer type desktop AIR app with Flex. From the main window I can launch sub-windows, but in these sub-windows I can't seem to access the data I collected in the main window.
How can I access this data? Or, how can I send this data to the sub-window on creation? It doesn't need to be dynamically linked.
I realize this might be a very easy question but I have searched the web, read and watched tutorials on random AIR subjects for a few days and couldn't find it. The risk of looking like a fool is worth it now, I want to get on with my first app!
I'm making my new photography site, and it's going to be entirely in flash. I'm an intermediate flash person, but there is something I'd like to do with my menu that I can't figure out how to do. I'm going to have 4 buttons:
-Alright so I have made a next, and a prev button. That navigate the timeline inside an mc "tabs_mc." This mc ison the the main stage.-When the next and prev buttons are pressed they goto 1 of 4 frame labels on this timeline inside tabs_mc.-When one of these lables is reached an mc "thumbs" appears on the screen / stage.-These mc's "thumbs1, thumbs2, thumbs3, and thumbs4" contain buttons that SHOULD be clickable.-But are not after the prev, and next buttons are press. They are before the next, and prev button are press, but not after.
way this is or even better how to keep these buttons enabled after the next, prev buttons are clicked?I thought of making some sort of boolean to tell the each button that is needs to stay "true" after prev, and next are pressed.But I'm a beginner so I don't know where to start.Heres the next, and prev button code:
HTML Code: //Button Listeners /////next_mc.buttonMode = true;
I'm working on a web menu, that has sub menus. I'm currently trying to get the sub menu to jump back to the main menu if the mouse is no longer inside the submenu zone.
It works if I move the mouse quickly to another part of the Flash area, but if I quickly move it out of the Flash area and onto say the html document, it doesn't update fast enough, and thus still thinks the mouse is hovering over it.
I know I can simply update the movie frame rate which does work, but I was wondering if there is any way to get Flash to check to see if the mouse IS ACTUALLY ACTIVE over it, and if not close the submenu?
I added a website preloader in a separate scene to the main frame of my website and scripted it to go to and Play the main scene or frame of the website when finished loading. I then put a command in the first frame of the main scene for the movie to stop (); at that point. The problem is that now the buttons on the main page don't respond to any behaviour commands to go to and stop at other frames in the main scene. I'm not sure if this is a conflict between the stop(); command in the main scene and the button behaviour command to go to and stop at another frame or an error with the way I'm identifying the scene and frame.
I'm working on a project where there's this girl standing still and she's supposed to jump to the front when clicked on, but she doesn't jump. She's set as a button symbol like such: [Up] standing still, instance is a png file [Over] Bends down and swings her arms repeatedly. It leads to a movie clip with another movie clip file inside and this works successfully [Down] When clicked on she gets into this position pre-jump. Instance is a png file
i,m developing a HTML site and used one animated flash button(AS2) I want a small sized window to open when a user clicks on a button. The window will contain information that i want to display.It dosnt require a normal 800x600 window to open. I just want a 1/4 size of 800x600 etc.
on the attached fla I have an "invisible" button (button with 0 alpha). I copied a script from the tutes section that will allow me to open a new window when the button is clicked (another rip from a forum question). This works OK, but I also have a MC below the button layer and this MC has some AS attached to it which basically makes it fade out to the image on the bottom layer.
It seems to me that the button script makes the MC script stop working because it's above the MC layer (I've switched the button layer below the MC layer and the fade out then works, but the button doesn't ). How can I get both scripts working together? I know that MC's can't work like buttons, but is there a work around this?
I need a tutorial for a hierarchical drop down menu system that drops down 3 sub levels. Do I make the items in the sub menus individual buttons and then insert them into a movie clip or make every sub menu item a movie clip and insert them into buttons?
I don't have much experience with buttons and barely any with action script. I am trying to make a button that is a non-animated symbol on up, a glowing version of the symbol on over, and on down the symbol swaps to an animated symbol that moves across the screen.
But, on the down state, the symbol does not animate like it is supposed to. When I hold the mouse button down, the glow goes away, but the symbol just does not animate as specified in the symbol that appears during the down state.
I tried experimenting with making the button move on the main timeline, adding a stop() command in one of the layers of the up-state symbol, and then adding a play() command to one of the layers of the down state symbol, but nothing seems to work.[code]...
I'm sorry to have to ask this as I know there are many tutorials out there on how to do this, but using as2 how can I open a new browser window when a button is clicked, that is sized to specific dimensions? The reason I ask is because every bit of code I tried to use did absolutely nothing, when I clicked on the button nothing happened. This is the code I'm trying to use at the moment
Code: getURL ("javascript:NewWindow=window.open('master.html','Title','width=1024,height=614,left=0,top=0,toolbar=No,location=No,scrollbars=No,status=No,resizable=No,fullscreen=No'); NewWindow.focus(); void(0);"); I'm using flash CS4, flash player 10 and actionscript 2
When the link is clicked, it pops up a new window with the path of the fla file in the address bar and an UNDEFINED at the end...
Code: on (release) { getURL(_root.clickTag, "_blank"); }
With this AS on the button the link does not pop up at all
Code:[code]...
I've used clickTag, clickTAG, ClickTag, and ClickTAG all with the same results... not that it should matter as long as the flash and html match.I've tried to add the clickTag in the html like this
HTML Code:[code].....
And none of that is working so maybe SWFobject would work?
i have template monster in flash an i customizing it i'm trying to add sub menu to the main menu i know how i can add it but my problem is how to direct the link in sub menu to page i want here's the fla file may be can find some [URL]