First, I am an ultra newb who has read about 50 tutorials in the past two weeks or so.So, here is what I am trying to do. I have a header navigation box in my flash page. I want, when someone opens the page, for an animation to play. Then, I want it to stop and display my menu.
What I have done: I created two frames and put my animation in one inside the movie clip. The second frame has the menu. When I try to test it, The frames flicker and the animation doesnt play.I tried putting stop() at the end of both frames. This just made it...not do anything and just display the menu.
A friend suggested putting "root.gotoAndStop(2);" at the last frame of my animation, but then I get an error.
I am producing a banner ad and I need to have this 15 second animation loop two times (for a total of 30 seconds) and then stop. If this does call for AS?
I'm working with Flash CS4 on Windows Vista. I made a simple animation. Then, I added a top layer for ACTIONS and added functions at the last keyframe. The function is-- stop(); -- Should not be hard, could not be more basic then that! Well, it doesn't work. Animation still play as loop.
I have a problem with an animation because I want to stop the loop sound without stop the entire animation what can I do to make correctly this action please? I tried to make a movieclip to control individually of the center time line but i dont get good results.
I have published my intro to my website I checked "Loop" and unchecked "Loop" under the Flash section of publishing no matter which I it continues to loop and not go to my website. This is the action I am using:[URL]...
I just recorded some song and cut it into two parts. The first part contains an intro and the second is supposed to loop. What I want to do now, is to have a simple graphical animation (5 keyframes or so) that loops as well, while the music plays along.
In the timeline I have a main menu on frame 1 and four subsections on frames 10,20,30, and 40. I have four buttons on the main menu label("button001"; "button002";"button003", and "button004"), each one is sending the movie to a specific label (i.e: "section001", frame 10; "section002", frame 20; "section003", frame 30; and "section004", frame 40). In each one of those specific frames/labels (10,20,30,and 40) I have a movie clip that contains the section. It starts with a simple animation and ends in a stop. And this is what I want to do: play the animation just once.
Let's say in the main menu; when pressing one of the four buttons, the movie goes to one of those specific frames and the animation starts. For instance, I press "button001" and send my movie to the "section001" label. Then I return to the main menu and press again the "button001"; I don't want the animation to play again, I want to start in the stop point. So, I think about using some kind of conditional, but it's not working. Inside the "section001" movie, I put the following code on the first frame:
ActionScript Code: stop(); var section001_intro = false; if (section001_intro = true){ //"section001_stop" is a label I put on the last frame of the movie clip gotoAndStop("section001_stop"); }else{ nextFrame(); }
Then on the last frame, when the movie stops, I wrote this code: ActionScript Code: var section001_intro = true;
So, my idea is that the first time the movie is played, the animation is played; then, I indicate in the last frame that the move has been played. next time I go to the "section001" label the movie must skip the animation and go directly to the "section001_stop" label.
I feel this could be pretty basic for you guys. Here's the deal: I need an external swf to check a var's value and decide how to animate. If value == "something" then animate in like this, else, animate in like that. Now, a file is loaded with LoadManager class, and a function from this class sends a string to the loaded swf, and based on that string it animates out. I've tried to make the same function set a public var's value inside the LoadMangaer class, but i can't acces it from the external swf.
It will probably make sence when you look at the fla and the LoadManager class, so here's the attachment.Hope you can help, I've been dwelling on this for ages. Tnx a million.
trying to build a movie which has an intro animation (small one) using a tweening-playground, build a preloader into an mc that innitializes when the intro is done buuuuut it goes kinda weird, i uploaded the mc so if you could take a look at it
I have a very simple problem here, I have googled around for awhile but it seems that its impossible to find specific flash subjects. What I have is 2 files, one is the intro movie for my flash project and the other is the menu. I need some action script 3 to end the intro and load the menu in the same box,
I needed to make a loop for a intro splash, and since I have only programmed in php before, I tried this (to my suprise it didn't give a syntax error):
When my Flash website loads, it freezes halfway through the initial animation for 2-3 seconds and then continues. Am thinking it is one of the scripts in index.html and have tried all sorts of ways to correct it -[code]...
I have a preloader that works fine when I test i with flash. I publish it and then go to View and Simulate Download. Everything works fine.
But when I upload it to my server it works fine util I hit the reload button, all it does is do the short intro animation to display the preloader and just sits there.
I have attatched the preloader class wich is pretty straight forward.
I want to know how can I make like this sliding menu, and also the intro of the website (likes a papers or book) and flower background (growing). [URL]
I made a 2 frame flash. The first frame has a container that holds the movie clip, masks, audio & transitions for the intro. This frame I only want to play once. Then I want it to advance to frame 2 upon completion. Frame two is a leader/score board that will hold score tallies (it is linked to a TXT file that is linked to an ASP, which has not been completed yet), and therefore, it needs to loop into infinity. When I have the FLA open and I press CTL + Enter the intro plays then automatically advanced to the 2nd frame which loops to infinity.
(This is perfect -- this is how I want it to perform). When I go to the folder where the SWF and EXE are published, and I double clidk to open either one of them up, the intro keeps looping and never advances to the 2nd frame. I have to manually press next frame on the pull down menu -- and that is not feasible since this leaderboard will inevitably end up on a big monitor with an audience. Here is the link to the file: [URL].
I want the page to be drawn as in intro animation. For example the screen is blank at first and then the image is drawn from the outside in a thin line until the whole page is drawn and then fade the lines into the actual design.
trying to build a movie which has an intro animation (small one) using a tweening-playground, build a preloader into an mc that innitializes when the intro is done buuuuut it goes kinda weird, i uploaded the mc so if you could take a look at it
i've imported a flv video file to Flash for the intro and i create skip button to go next frame..but when i press skip..it stop at next frame but the sound of intro still playing.
I'm making my new photography site, and it's going to be entirely in flash. I'm an intermediate flash person, but there is something I'd like to do with my menu that I can't figure out how to do. I'm going to have 4 buttons:
ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
so I have a looping animation that is several frames long. Inside the animation is a button, when pressed I want to go to another part of the timeline, where another animation is waiting. Simple, I got that working no problem. But... I need the first animation to go to the last frame in the loop before starting the next animation. The way I have it now makes an ugly cut, and the transition between animations isn't seamless.
If I have an FLV that I've output as SWF with skin to have embedded into an HTML page, and now a 'skip intro' is needed - though I'd have to make note of the actual time or keyframe in which the intro completes...How is this possible? Clearly, a button would need to be added for that kind of interactivity?
I have a movie clip that I imported into flash, used a skin and have a nice little player for this website intro. I want to proceed to the sites home page upon completion of the movie. Searched but the best I could come up with was;
I have an interactive flash application that I'm building, but it's gotten kinda large (~200k) because of one large png file. So, I want to build a preloader for it, but I seem to have some difficulty getting it to a) stop looping back to scene 1, or b) look good if I use stop();
for some reason, the folowing scene's moving elements look crappy if I use stop(); in it's first frame in order to stop it from going back.
I don't want scene 1 to continuously reappear, but stop messes with the moving elements in scene 2.
Okay, now things are getting a little complicated. I need to build a Flash object that can sit over the corner of an image to serve extra content. It's way beyond my Flash skill level, my work is usually limited to print work in Photoshop and Illustrator so please excuse me if any of the following isn't clear. I am trying to learn though, So this is how it's all supposed to work, along with my issues; When the image & Flash item load a small looping animation will play to draw the eye/show the item as interactive.
When the user rolls over this the corner will peelback. I have a working peelback animation for the rollover, that reacts to mouse over/mouse off, and a looping animation for the initial, but I cannot work out how to make the initial loop until mouseover, then play the peelback when the mouse is over. And go back to the initial animation loop if the user rolls off. (Each of these animations is stored as a movie clip in the Library) Then it gets more complicated... if the user stays on the corner until it is fully peeled back I need to make a small countdown (sort of a 3, 2, 1 situation) show, before launching a lightbox (would this have to be jQuery, or could it be done in Flash?) in the browser to serve the content.
Okay I'm trying to make a navbar which is dynamically created when the flash movie starts, and the number of buttons and their links are defined by XML.So far, I've got the navbar making itself correctly and taking button names and number from the XML page.What I cant seem to figure out is how to have actionscript 3.0 take the link address for a button from the XML and use it to make the appropriate button navigate there when clicked.My XML is layed out like this;
I'm creating a simple AS3 based navigation bar that has a child that comes up when you rollover the Portfolio button. Problem is rolling out. See if you mouse out of the button you lose the child. Now you should but only when you're out of the area of both the button and the child. Not just the button. Like most navbars you see on websites. How can I achieve this using AS3?