ActionScript 2.0 :: Build A Movie Which Has An Intro Animation?
May 27, 2004
trying to build a movie which has an intro animation (small one) using a tweening-playground, build a preloader into an mc that innitializes when the intro is done buuuuut it goes kinda weird, i uploaded the mc so if you could take a look at it
[URL]
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May 27, 2004
trying to build a movie which has an intro animation (small one) using a tweening-playground, build a preloader into an mc that innitializes when the intro is done buuuuut it goes kinda weird, i uploaded the mc so if you could take a look at it
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Jun 26, 2011
In the timeline I have a main menu on frame 1 and four subsections on frames 10,20,30, and 40. I have four buttons on the main menu label("button001"; "button002";"button003", and "button004"), each one is sending the movie to a specific label (i.e: "section001", frame 10; "section002", frame 20; "section003", frame 30; and "section004", frame 40). In each one of those specific frames/labels (10,20,30,and 40) I have a movie clip that contains the section. It starts with a simple animation and ends in a stop. And this is what I want to do: play the animation just once.
Let's say in the main menu; when pressing one of the four buttons, the movie goes to one of those specific frames and the animation starts. For instance, I press "button001" and send my movie to the "section001" label. Then I return to the main menu and press again the "button001"; I don't want the animation to play again, I want to start in the stop point. So, I think about using some kind of conditional, but it's not working. Inside the "section001" movie, I put the following code on the first frame:
ActionScript Code:
stop();
var section001_intro = false;
if (section001_intro = true){
//"section001_stop" is a label I put on the last frame of the movie clip
gotoAndStop("section001_stop");
}else{
nextFrame();
}
Then on the last frame, when the movie stops, I wrote this code:
ActionScript Code:
var section001_intro = true;
So, my idea is that the first time the movie is played, the animation is played; then, I indicate in the last frame that the move has been played. next time I go to the "section001" label the movie must skip the animation and go directly to the "section001_stop" label.
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Jan 10, 2008
I feel this could be pretty basic for you guys. Here's the deal: I need an external swf to check a var's value and decide how to animate. If value == "something" then animate in like this, else, animate in like that. Now, a file is loaded with LoadManager class, and a function from this class sends a string to the loaded swf, and based on that string it animates out. I've tried to make the same function set a public var's value inside the LoadMangaer class, but i can't acces it from the external swf.
It will probably make sence when you look at the fla and the LoadManager class, so here's the attachment.Hope you can help, I've been dwelling on this for ages. Tnx a million.
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May 24, 2009
First, I am an ultra newb who has read about 50 tutorials in the past two weeks or so.So, here is what I am trying to do. I have a header navigation box in my flash page. I want, when someone opens the page, for an animation to play. Then, I want it to stop and display my menu.
What I have done: I created two frames and put my animation in one inside the movie clip. The second frame has the menu. When I try to test it, The frames flicker and the animation doesnt play.I tried putting stop() at the end of both frames. This just made it...not do anything and just display the menu.
A friend suggested putting "root.gotoAndStop(2);" at the last frame of my animation, but then I get an error.
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Apr 8, 2012
When my Flash website loads, it freezes halfway through the initial animation for 2-3 seconds and then continues. Am thinking it is one of the scripts in index.html and have tried all sorts of ways to correct it -[code]...
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May 27, 2010
I have a preloader that works fine when I test i with flash. I publish it and then go to View and Simulate Download. Everything works fine.
But when I upload it to my server it works fine util I hit the reload button, all it does is do the short intro animation to display the preloader and just sits there.
I have attatched the preloader class wich is pretty straight forward.
[code]...
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Nov 6, 2010
I want the page to be drawn as in intro animation. For example the screen is blank at first and then the image is drawn from the outside in a thin line until the whole page is drawn and then fade the lines into the actual design.
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Jun 15, 2009
I need a skip intro link in my movie that, when clicked, goes to the last frame of the movie and plays it.
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Jun 14, 2011
If I have an FLV that I've output as SWF with skin to have embedded into an HTML page, and now a 'skip intro' is needed - though I'd have to make note of the actual time or keyframe in which the intro completes...How is this possible? Clearly, a button would need to be added for that kind of interactivity?
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Jul 3, 2009
I found myself wondering whether it would be wiser for a person to construct complex animations (using multiple eases, transparency effects etc) in flash using the tween systems, or rather to create it in software like After Effects and export SWFs with transparency. I would imagine that for short, but complex animations, AE would be best because of the small SWF size of fewer frames being rendered. Another wonder I have would be whether creating complex tweens on a Flash timeline, then converting them to AS3 would be a processing nightmare. Should Tweens be restricted to simple tasks? Would anybody like to take a speculative 'stab' at the pros and cons of each method?
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Apr 11, 2010
I have a movie clip that I imported into flash, used a skin and have a nice little player for this website intro. I want to proceed to the sites home page upon completion of the movie. Searched but the best I could come up with was;
player.addEventListener("complete",function (event:Object) { trace("doneVideo");new URLRequest("my link");});
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Feb 9, 2005
I have been trying to build a navigation that has a rollout animation but functioning internal buttons. This navigation uses the theory I'm trying to recreate, it seems simple enough but I can't figure it out for the life of me![URL] I tried this variable, but it renders the internal buttons undetectable and is very unstable midanimation (if you rollover it while in transit, the button goes crazy):
[Code]...
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Nov 26, 2009
i want to make an intro swf which is small and loads quickly but i would like the main swf to start loading while the intro is playing. i'm not worried about the intro finishing once the main movie is loaded but i just want to the main movie to START loading while the intro is playing to cut down on load time.
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Dec 16, 2009
I've managed to create some small and successful movie animations which loop when place on a website.What I'm trying to do is to have a movie which has a intro section which plays for about 15 seconds or so then moves onto the main body of the movie which then loops without showing the intro section again.
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May 10, 2010
I have a movie clip that I uploaded as an .flv (so I could have the sound) as something on the timeline. I set up a button below the video to skip to the website (or welcomePage)However, I cannot get the button to work for some reason. Below is my script, am I missing something? Also, for whatever reason, now my movie clip does not autoload when it did before...I also do realize that I could probably condense the timeline, but I am just working teaching myself, so bare with me.
stop();
home_btn.addEventListener(MouseEvent.CLICK, welcomePage);resume_btn.addEventListener(MouseEvent.CLICK, resumePage);reel_btn.addEventListener(MouseEvent.CLICK, reelPage);photos_btn.addEventListener(MouseEvent.CLICK, [code]....
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Oct 16, 2009
I have an intro movie for my website, I know how to make it load another URL after it has played but how do I get it to load another swf. I know there is an easy answer that is escaping me.
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Dec 25, 2009
I have a very simple problem here, I have googled around for awhile but it seems that its impossible to find specific flash subjects. What I have is 2 files, one is the intro movie for my flash project and the other is the menu. I need some action script 3 to end the intro and load the menu in the same box,
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Feb 26, 2012
I want to put audio on my intro movie [we're currently developing a game]. Once you press start button, a movie clip is being played together with an external sound. As soon as the user hits the skip button, the sound stops and you'll proceed to the main game. I cant make the sound STOP.
Code:
stop();
var introSound:Sound = new Sound();
var myChannel:SoundChannel = new SoundChannel();
introSound.load(new URLRequest("intromusic.mp3"));
function intro(e:Event):void{
[Code] .....
If I do this, the audio will play the moment I run it [and I don't want that to happen. the audio must be within the intro movie only].
Code:
stop();
var introSound:Sound = new Sound();
var myChannel:SoundChannel = new SoundChannel();
introSound.load(new URLRequest("intromusic.mp3"));
myChannel = introSound.play();
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Mar 11, 2009
When i make my flash intro to a movie my text wont show up can some one help??
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Dec 21, 2009
I have a flash intro on my site and i would like to create a cookie so that if you have already seen it it takes to a specific frame in the movie is this possible?
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Mar 31, 2011
In TFS 2010 build, I have a new build and I want to call an ant script that builds Flash. How do I call the ant script? Also How can I compile the Flash directly? I've seen the Power Tools and this question but it doesn't help me as we don't have TFS 2008. I can't find any documentation on how to use the power tools except the 1 sentence on the bottom of download page saying to create your build the old way and import it (which isn't very helpful). I've installed the power tools on the agent computer but I don't see any new options in the Toolbox when I'm designing the build flow.
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Apr 14, 2011
I just started working with ant a few days ago. Right now I have a general buildall.xml which should call each project's build.xml. Because some projects depend on each other, I need to rebuild some other projects which depend on it. This isn't a problem--I'm just setting the depends property of the target. However, ant is always building the dependencies, even when the files haven't changed.Let's say project1 has no dependencies; project2 depends on project1; project3 depends on project1, 2; project4 depends on project1, 2, and 3; and so on.I could hack a solution which looks at project K, and checks if project 1 .. project K have updated files using uptodate. If so, then run the target. This is messy and appears unnecessary.
What is the cleanest way to implement this?EDIT: So I decided to just hack in a bunch of targets, "check_projectK" where it does the uptodate checks on all of its source files, its build file, and the build files of the 1 .. K-1 projects. Due to dependencies, this is always handled correctly. However, this is still a large amount of copy and paste for a large workspace.
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Jul 30, 2011
Using FDT, when I have a debug configuration with several operations in the launcher chain and the final launcher opens in Flash Player, how can I retrieve the build output from the console once the build is complete and Flash player is running?
It seems that once Flash Player has started the console clears to make way for the application's trace output, but I need to be able to look back over the events and build times for each item in my launch chain while Flash Player is running. Is there a setting I can enable to either log my build output to a file or to preserve it in the console?
Edit: I know I can still read the info when building normally, this question is specifically for building with the debugger.
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Oct 12, 2005
I am trying to build a preloader that goes to whatever frame of a mc that the movie is loaded (well...that makes no sense). Lets say, the movie is 50% loaded, then the mc will goto and stop on frame 50.
Code:
bytes_loaded = Math.round(_root.getBytesLoaded());
bytes_total = Math.round(_root.getBytesTotal());
if (bytes_loaded == bytes_total) {
mc.gotoAndStop(50);
}
make it play if the 'loaded' is only half of the 'total'...
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Nov 1, 2007
iam trying to bulid a slider which will change the alpha of another movie clip named light.how do i do this. here is the actionscript i have so far:
Code:
onClipEvent (load) {
top = _y;
[code]....
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Sep 1, 2009
I want to build a flash movie displaying data from an XML file from snow-forecast.com.The file is attached.
I realy do not have enough knowledge of XML.
The file contains data for 6 days forecast.
The structure is All days are in array <periods>
How can i read and parse data in a flash movie for each day? Just give me an example of the first two days _pdayname and the params _pmax _pmin for <max> <min> and <mid>
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Jun 19, 2004
I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
[Code]....
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Feb 28, 2012
Animation of the head that comes up with the crank on it is 15 frames long. The head stops at frame 15, and it begins to crank at frame 16. Do I make a keyframe at frame 16 of that still crank at its begininng position, double click it to get its own timeline, then import the other 7 images of the crank animation into this seperate timeline, animate its cycle, then go back to the main time line at frame 16 and it should play the cycle when the main timeline hits frame 16? What if I want the cycle to only crank once around and not loop? Then, what happens to this movie clip when frame 17, 18 20, 30 is playing? It takes say 2 seconds to play the crank animation so while the play head is going along after frame 16, and the crank is moving what is in its place on the main timeline after frame 16? Should I just put frames in for the length of the rest of the animation (brain and words coming out of the head)?
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Mar 9, 2012
I am new to animating in flash and have come up against something I don't understand.I made a small 15 frame animation.I drew each of the 15 frames by hand.The animation will loop. that is if you play frames 1 to 15 and then jump back to 1 it seemlessly transitions back and can begin again.I want to convert these 15 frames into one element that I can add many times to the time line.Is there a way to do this?
I tried converting to a movieclip symbol but it only brought in one frameIf it only brings in one frame, what is the point of it being a movie clip?What is the best practice to make a self contained unit of these 15 frames so that I can reuse them?
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