ActionScript 3.0 :: Build Complex Animation With Tweens Or After Effects SWFs?
Jul 3, 2009
I found myself wondering whether it would be wiser for a person to construct complex animations (using multiple eases, transparency effects etc) in flash using the tween systems, or rather to create it in software like After Effects and export SWFs with transparency. I would imagine that for short, but complex animations, AE would be best because of the small SWF size of fewer frames being rendered. Another wonder I have would be whether creating complex tweens on a Flash timeline, then converting them to AS3 would be a processing nightmare. Should Tweens be restricted to simple tasks? Would anybody like to take a speculative 'stab' at the pros and cons of each method?
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May 26, 2005
1. Im wanting the button movieclip to play a certain part of a different movie when on the roll over state...
2. Im also wanting the button to play an external swf in a container mc: http:[url]....can this done using the button mc.
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Dec 1, 2005
I have used code in the "Complex Button RollOut/RollOver Effects" tutorial for a menu in my media, but after trying and trying I can't make the button stop on last size when I click it, and the then make it play again when click it a second time.
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Jun 29, 2007
how to open a new window when you click on the button, I am looking to jump to a frame label in the same movie, I tried adding the goto function in place of the get url but it wont work. This button is on the main timeline in scene 1 and I need it to go to a frame thats labeled port on its release.
here is a link to the tutorial you currently have: [URL]
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Sep 28, 2009
I know a lot of people had asked questions about this Complex Button RollOver/RollOut Effects.url...This tutorial is very helpful, but i am having trouble with linking the button to my movie clip container.In the tutorial the code is this:[code]I am trying to combine with this tutorial:url...But i want the button onRelease to load a swf into my mc_container, but when i click the button it doesn't load my movies. does anyone know the code i need for this button to load external swf's into my conatiner, through this complex button?[code]
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Jul 19, 2011
While browsing the site I found the link of as2 script. [URL]
But unable to replicate the script in as3.
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Jan 27, 2007
I was following the tutorial for the RollOver/RollOut effects button...and I came into a snag. Everything worked great...with exception for a little bit that I wanted to change.
I wanted the rollover/rollout effect but have multiple buttons with different links. In this tutorial, you can only go to one URL. I was interested in using the rollover/rollout feature as part of a dropdown menu in flash. [URL].Is there any way to take the following line of code and play with the instance names?
this.onRelease = function(){ getURL("http://www.kirupa.com","_blank"); }
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Jan 24, 2012
Okay, now things are getting a little complicated. I need to build a Flash object that can sit over the corner of an image to serve extra content. It's way beyond my Flash skill level, my work is usually limited to print work in Photoshop and Illustrator so please excuse me if any of the following isn't clear. I am trying to learn though, So this is how it's all supposed to work, along with my issues; When the image & Flash item load a small looping animation will play to draw the eye/show the item as interactive.
When the user rolls over this the corner will peelback. I have a working peelback animation for the rollover, that reacts to mouse over/mouse off, and a looping animation for the initial, but I cannot work out how to make the initial loop until mouseover, then play the peelback when the mouse is over. And go back to the initial animation loop if the user rolls off. (Each of these animations is stored as a movie clip in the Library)
Then it gets more complicated... if the user stays on the corner until it is fully peeled back I need to make a small countdown (sort of a 3, 2, 1 situation) show, before launching a lightbox (would this have to be jQuery, or could it be done in Flash?) in the browser to serve the content.
[Code]...
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Jul 14, 2009
I've this application, where two children are playing catch. One throws and the other catches. While I can show a ball object moving between two stationary objects, how do I show the objects "releasing" and "catching" the ball, in a way that is close to lifelike?[URL]...
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Apr 25, 2011
I'm having a real bad time with Flash CS5, mostly by how it is exporting stuff and is unable to seemingly work with After Effects CS5, the other big program I use in my workspaceIt seems that anytime I include text into my Flash file in CS5, I am alerted that the text layout has been exported to an external file at which point it will not be imported correctly with any animation in After Effects I've read that this has something to do with the new CS5 TLF mode.
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Apr 3, 2012
Are there any libraries for animation groups of objects in as3? I need something like this: for example, I specify an array of images and creates the animation of all objects in the array - fireworks, the spiral vortex, 3D rotation, undulating, etc. Tweenlite and other libraries not fit, because there is no pattern complex motion.
I need to quickly apply complex animation paths to the set of objects.
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Aug 26, 2008
I'm wanting to render this character as a flash animation (which i will create with swift 3d), could I make the walls of this corridor mask him so that only his head would only be seen as he walked through it, as below?I would later render the animation of walls as normal like so ..lkThrough.html (so that i would have a vector character walking through a bitmap corridor, you may ask why i want to do that, and that's because later on the character will be mainly animating on a still background and i'm trying to conserve download time for the Flash file).
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Mar 1, 2011
Does anyone know the limit or extents of the limitations of the error message "The shape is to complex. Please optimize or convert to a movie clip" while using the bone tool on a single object which has been broken apart for the use of organic animation?
The bone tool in CS4 has great potential for organic looking animation. The only problem is it seems to be totally random as to whether or not it will accept me using the bone tool on my drawings. Sometimes it will work for images having up to 5 or 600 points other times less than 300. Also, I'm not talking about using the bone tool to link and animate individual movie clip symbols. So does anyone really understand the rules here, or perhaps know of a code or program setting I can use to change the complexity allowed with the bone rigging? My only current solution is using illustrator's more advanced optimizing features to lose less of my organic looking strokes but still this is not good enough.
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Feb 12, 2010
I am working on a UI that makes heavy use of the Tweener class, and which also loads an external .swf that I believe also uses the Tweener class.
After tracking down all kinds of buggy behavior, I'm thinking that the problem is that the loaded .swf is making calls to Tweener.removeAllTweens() *(This is just an assumption) and stopping other tweens that are happening in my UI.
Is this possible, and if so, is it possible to isolate the two versions of the Tweener class so that they don't reference the same object?
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Aug 22, 2004
I'm using Flash MX 2004. I have a main file called Main_En.swf, which contains the empty movie clip container (_EN is for English, because I'll have multiple languages eventually). Upon loading, Main_En.swf calls Welcome_EN.swf into the container. So far, no problems.
Main_EN.swf contains a movie clip symbol named "navigation," inside which are the buttons that will call the other swfs (Links_EN.swf, Stories_EN.swf, etc.). That's the rub: The swfs won't load. I thought maybe it was because of the individual swf's pre-loader code (also made from one of Kirupa.com's tutorial) but I tried without it and the movies still failed to load.
Here is the Action Script associated with one of the buttons.
//Loads movie
on (release) {
if (_root.currMovie == undefined) {
_root.currMovie = "Links_EN";
container.loadMovie("Links_EN.swf");
[Code] ....
This code is at the midframe:
stop();
And this code is on the last frame:
_root.container.loadMovie(_root.currMovie+".swf")
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Feb 10, 2011
I made a flash animation of a character walking, exported it as .swf, made sure it worked in the flash player, and imported it into After Effects. I used keyframes to map out where I wanted my character to walk. I played it back, first using space bar, then using 0, and my character didn't animate.
I didn't script anything. I was trying to follow these directions to create a walk animation[url]...
At step 4 the guy said, " I won't delve into how to create each frame of the cycle because for one thing, you can have a look at the fla. that I enclose at the end of the tutorial, and for another it's not that hard. I'm sure you can do that!" I didn't download his project because I already know how keyframes work, I knew what I needed to do to make my animation walk the way I wanted it to walk. From there I right clicked on the movie clip, clicked "Export SWF...", and named it.
How can I can I get my character to animate when I preview my work in After Effects? Was there something I should have done while in Flash to make it work in After Effects?
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Jan 9, 2012
I want to program a language learning Program for kids. I want it to have animations, quizzes with drag and drop and a lot of graphic effects. i want to know which language is good for client side and which is good for desktop application. I am programming with java.
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Jul 30, 2010
Creating Animations Using the AS3 Tween Class:[URL].. I have three textboxes and I need them to fly in at different times, not all at once.
From the tutorial I get that I should create a tween, then instantly stop it. I would like to know how to count seconds or frames before resuming the animation.
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Oct 9, 2006
I'm supposed to do an intro (4 seconds) of 4 logos images (same size) to do a circle animation (once).I'm thinking about using tween classes to do that in 4 steps. Images will be listed on a xml file so i would be using an array to load images. Should I do it this way?... or should I create an empty movie container to load the images thru xml and make the animation frame by frame?.
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May 20, 2010
Is there a way to automatically generate a build number for my swfs? Ideally, this should be available as a variable so it can be shown when the application or module runs, and should increment whenever I click save or build or debug. I've seen vague references to ANT being able to handle this, but have no clue how to implement that functionality into either Flash or Flex Builder... I'd assume an XML or TXT file somehow gets updated via ANT and would then be compiled into the swf???
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Oct 13, 2009
I'm trying to build an AIR app to convert a group of png images in my desktop to SWFs.So far I can do that using PNGEncoder to convert the loaded images into a byteArray and then using another ByteArray to generate the swf.The problem is I want to compress the images as well and PNGEncoder class doesn't support compression. I triyed with JPGEncoder, which supports compression, but it wont support transparency.
What I'm trying to do is something like the properties menu in the Flash IDE where you can select a png and apply a jpg compression to it. And when you export the png's transparency is preserved.The point of this is so is easy to convert, lets say, 100 pngs into swfs (without having to load each one of them into flash, adjust document size, export, ...)
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Feb 4, 2009
I am making an animation that tweens two different objects at different speeds dependent on the position of the mouse. This is working fine, however, when the user takes the cursor outside the flash box and enters the frame it jumps to that position.
I have created a tween for this first instance however, if the user continues to move there cursor before this tween has finished it continues to jump.
Here is the code I have written
Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, CheckDirection);
import fl.transitions.Tween;
import fl.transitions.easing.*;
[Code]....
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Jun 10, 2010
I'm working on a project that has a Main.fla and a Preload.fla. I am doing all the coding in Flash Builder 4. Each time I want to test I have to go to Flash CS5, publish Main.swf and then run Preload.swf. Is there a way to automate this process so I can just press the "Run Main" button inside Flash Builder 4 and all that is done automatically?
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Feb 24, 2005
loadMovieNum("icon1.swf", target1_mc);
I am trying to build a presentation by calling external .swfs inside the .fla document.
By clicking a button I want to load an .swf (800 x 600) from the desktop into a target_mc inside a new flash document.
The problem is that once I press the button to load the .swf, instead of loading it into the target_mc, Internet Explorer pos up with a statement saying " To help protect your security, Internet Explorer has restricted this file from showing active content that could access your computer. Click here for options..." Once I click the options link, a new link appears "Allow Blocked Content". once I press it the .swf file loads into the Internet Explorer window full screen.
I want the .swf to load into the mc I am specifying INSIDE the flash document, not on the browser.
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Oct 13, 2008
*trouble with gotoandplay and roll out functions* basically i have an after effects movieclip (followed the after effects button tutorial on this site) that i have made into a button. it works ok on rollover and rollout i use tweener which works a treat and when i click it goes to another frame and plays a small sequence of smoke exploding.
problem: its a look problem really. when i rollout the smoke click sequence tweens back to frame 0 as per my rollout instructions IS there a way for me to have the click smoke sequence play all the way through before going back to frame 0 on my rollout ? i see tweener has a oncomplete statment is that of anyuse? ive tried a few thigns but it always reverts to the rollout and reverses the footage.
[Code]...
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May 11, 2009
I have been having trouble with the timer, knowing how to plug into the scripts/Functions the correct way. Below is the script (probably not written as efficently as it could be, but I'm trying) Anyway, the script is uses simple tweens for a movieclip. I would like to use the timer/setinterval function to pause the animation between tweens (Using the event listener after the tween stops to start the interval/pause) Is this the right concept or am I barking up the wrong tree.
[Code]...
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May 27, 2004
trying to build a movie which has an intro animation (small one) using a tweening-playground, build a preloader into an mc that innitializes when the intro is done buuuuut it goes kinda weird, i uploaded the mc so if you could take a look at it
[URL]
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Jan 17, 2011
This is NOT the same as my last thread as i am after three and NOT ONE as last time. In the attached movie there are three seperate movies loading into three seperate tweens. Please note that i am happy with this movie as it is, and do not want to change anything about it except for the script itself. It refurs to three seperate clips "b.a","d.c" and "f.e". What i want is for the script to incorperate all three clips under one name of "mc" And instead of have three seperate widths, "width 1","width2" and "width3" i want the script to also incorperate all three widths and heights into just one name of "width" and one name of "height".
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May 27, 2004
trying to build a movie which has an intro animation (small one) using a tweening-playground, build a preloader into an mc that innitializes when the intro is done buuuuut it goes kinda weird, i uploaded the mc so if you could take a look at it
View 14 Replies
Feb 9, 2005
I have been trying to build a navigation that has a rollout animation but functioning internal buttons. This navigation uses the theory I'm trying to recreate, it seems simple enough but I can't figure it out for the life of me![URL] I tried this variable, but it renders the internal buttons undetectable and is very unstable midanimation (if you rollover it while in transit, the button goes crazy):
[Code]...
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