ActionScript 2.0 :: Build A Movie Which Has An Intro Animation (small One) Using A Tweening-playground?

May 27, 2004

trying to build a movie which has an intro animation (small one) using a tweening-playground, build a preloader into an mc that innitializes when the intro is done buuuuut it goes kinda weird, i uploaded the mc so if you could take a look at it

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ActionScript 2.0 :: Build A Movie Which Has An Intro Animation?

May 27, 2004

trying to build a movie which has an intro animation (small one) using a tweening-playground, build a preloader into an mc that innitializes when the intro is done buuuuut it goes kinda weird, i uploaded the mc so if you could take a look at it

[URL]

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Actionscript 3.0 :: Build A Small Application So That Users Can Record Their Voice With Microphone?

Nov 9, 2008

I would like to build a small application in AS3 so that my users can record their voice with microphone.I know there is a Microphone class but I don't know if AS3 allows to record the voice into a file that will be stored on the server.Is that possible to do so only with AS3?

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ActionScript 3.0 :: Build A Small App That Will Iterate Through An Array Of Sound Files To See If They Are Valid?

Sep 11, 2009

I'm trying to build a small app that will iterate through an array of sound files to see if they are valid.I'm simulating corrupt sound files by taking .png's and changing the extension on them to .mp3 The idea is a sound will start playing and the timer will start. When the sound is done playing the next sound will start and the timer will reset and start counting down again. If a sound does not finish within 45 seconds the timer will complete, output the name of the file that did not finish, and then skip to the next file. For some reason though the timer does not reset when the sounds finish playing, it just keeps counting down from wherever it is.

Code:

import flash.display.Sprite;
import flash.net.URLRequest;
import flash.media.Sound;
import flash.media.SoundChannel;

[code]....

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ActionScript 3.0 :: Build A Small Viewer That Will Allow The User The Ability To Scroll Through A Certain Number Of Thumbnails?

Dec 3, 2008

Im trying to build a a small viewer that will allow the user the ability to scroll through a certain number of thumbnails. I'm having trouble on how to go about this. I haven't used flash or actionscript 3 in quite a while so Im pretty rusty when it comes to perspective on how to go about this. I basically want the user to interact with a scroll bar (up and down) to move through a certain number of thumbnail pictures (125 x 125).

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Flash CS4 :: Made A Small Rectangle In The Flash With The Tweening Effect And Export In To The FLEX?

May 21, 2009

I have made a small rectangle in the flash with the tweening effect and export in to the FLEX. When i publish in the FLEX i could see the rectangle with out tweening effects.How can i see the tweening effects.

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ActionScript 1/2 :: How To Stop Small Animation

Aug 11, 2009

I guess I did not finish my project yet. I have a script that will stop sound on click of the mouse, but I have a little animation running  but I need to stop it with the same click of the mouse ( together  with the sound) just insert stop()  stop entire project and this is not good,  this is a loader and it need to have ability to continue even some one shut sound of.

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ActionScript 2.0 :: Play Intro Animation Just One Time

Jun 26, 2011

In the timeline I have a main menu on frame 1 and four subsections on frames 10,20,30, and 40. I have four buttons on the main menu label("button001"; "button002";"button003", and "button004"), each one is sending the movie to a specific label (i.e: "section001", frame 10; "section002", frame 20; "section003", frame 30; and "section004", frame 40). In each one of those specific frames/labels (10,20,30,and 40) I have a movie clip that contains the section. It starts with a simple animation and ends in a stop. And this is what I want to do: play the animation just once.

Let's say in the main menu; when pressing one of the four buttons, the movie goes to one of those specific frames and the animation starts. For instance, I press "button001" and send my movie to the "section001" label. Then I return to the main menu and press again the "button001"; I don't want the animation to play again, I want to start in the stop point. So, I think about using some kind of conditional, but it's not working. Inside the "section001" movie, I put the following code on the first frame:

ActionScript Code:
stop();
var section001_intro = false;
if (section001_intro = true){
//"section001_stop" is a label I put on the last frame of the movie clip
gotoAndStop("section001_stop");
}else{
nextFrame();
}

Then on the last frame, when the movie stops, I wrote this code:
ActionScript Code:
var section001_intro = true;

So, my idea is that the first time the movie is played, the animation is played; then, I indicate in the last frame that the move has been played. next time I go to the "section001" label the movie must skip the animation and go directly to the "section001_stop" label.

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ActionScript 2.0 :: Different Intro Animation In External Swf, Based On A Var's Value?

Jan 10, 2008

I feel this could be pretty basic for you guys. Here's the deal: I need an external swf to check a var's value and decide how to animate. If value == "something" then animate in like this, else, animate in like that. Now, a file is loaded with LoadManager class, and a function from this class sends a string to the loaded swf, and based on that string it animates out. I've tried to make the same function set a public var's value inside the LoadMangaer class, but i can't acces it from the external swf.

It will probably make sence when you look at the fla and the LoadManager class, so here's the attachment.Hope you can help, I've been dwelling on this for ages. Tnx a million.

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CS4 Navbar Intro Animation Then Menu, Loop/stop?

May 24, 2009

First, I am an ultra newb who has read about 50 tutorials in the past two weeks or so.So, here is what I am trying to do. I have a header navigation box in my flash page. I want, when someone opens the page, for an animation to play. Then, I want it to stop and display my menu.

What I have done: I created two frames and put my animation in one inside the movie clip. The second frame has the menu. When I try to test it, The frames flicker and the animation doesnt play.I tried putting stop() at the end of both frames. This just made it...not do anything and just display the menu.
A friend suggested putting "root.gotoAndStop(2);" at the last frame of my animation, but then I get an error.

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Scripts Causing Flash Intro Animation To Freeze

Apr 8, 2012

When my Flash website loads, it freezes halfway through the initial animation for 2-3 seconds and then continues. Am thinking it is one of the scripts in index.html and have tried all sorts of ways to correct it -[code]...

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ActionScript 3.0 :: Short Intro Animation To Display The Preloader?

May 27, 2010

I have a preloader that works fine when I test i with flash. I publish it and then go to View and Simulate Download. Everything works fine.

But when I upload it to my server it works fine util I hit the reload button, all it does is do the short intro animation to display the preloader and just sits there.

I have attatched the preloader class wich is pretty straight forward.

[code]...

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ActionScript 3.0 :: Using An External XML File For Animation Tweening?

Jan 2, 2010

I'm quite fond of the "Copy Motion as Actionscript 3.0" feature. I think it's pretty neat. However, the XML-based animation only works when the XML variable is in the code. I'm trying to make it so where I can place the XML-based animation tags in an external XML file, and then load it into the application. I prefer to have it this way as opposed to having the XML tags hardcoded into the app.

Here is the XML file:

Code:
<?xml version="1.0" ?>
<Motion duration="30" xmlns="fl.motion.*" xmlns:geom="flash.geom.*" xmlns:filters="flash.filters.*">

[Code]....

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ActionScript 3.0 :: Flash Tweening By As 3.0 Jumpy Animation

Nov 19, 2010

on the begining i was testing it on the free serwer over here url...and it was ok.but after couple changes i achieve very wierd jumpy ugly effect. url...if You will right click on the link and open in new tab...it will act very bed.and again it is ok with version 1 but not with version 2.

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ActionScript 3.0 :: Intro Animation - Creating Image Until Whole Page Drawn

Nov 6, 2010

I want the page to be drawn as in intro animation. For example the screen is blank at first and then the image is drawn from the outside in a thin line until the whole page is drawn and then fade the lines into the actual design.

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ActionScript 2.0 :: Tween Playground - Lacks Any Kind Of Documentation?

Apr 5, 2004

anybody using their tween playground ? i can't get the **** thing to work and seeing how it lacks any kind of documention (short of the info panel)i can for startes i have to set the linkage right so it exports on the first frame buuuut that's where it pretty much stops... o and that the as dir has to be in the same folder as the flash file (or properly linked in the code_init)

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Professional :: CS4 Flash MovieClip - Rain Drops With Small Splash Animation

Mar 30, 2010

I have started this animation and I am turning rain drops into movie clips with a small splash animation in the clip. I can just copy and paste them so I won't have to animate each one or do programming. When I test this with the swf file they turn out fine. But when I try to export this into a jpeg/png,or avi the full animation in the movie clip  doesn't work. It just shows the first frame. Is there a way to make this work since I would really like the single jgep files or avi since I need to transfer this to other programs. I thought there was a way to do this but I cannot remember or I don't know if they changed it with cs4 XD.

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Actionscript 3.0 :: Random Tweening - Make The Curves Of The Animation Nice And Smooth

Feb 11, 2009

Im animating an around in 3d space with papervision and Id like to make the curves of the animation nice and smooth, if I put random values into the xyz and bezier values the turns are quite weird and erratic. Does anyone know of a way I can animate something around in smooth curves, but not have to create specific values for the tween?

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ActionScript 3.0 :: Get A Skip Intro Link In Movie That When Clicked, Goes To The Last Frame Of The Movie And Plays It?

Jun 15, 2009

I need a skip intro link in my movie that, when clicked, goes to the last frame of the movie and plays it.

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Professional :: FLV And Skip Intro - Make Note Of The Actual Time Or Keyframe In Which The Intro Completes

Jun 14, 2011

If I have an FLV that I've output as SWF with skin to have embedded into an HTML page, and now a 'skip intro' is needed - though I'd have to make note of the actual time or keyframe in which the intro completes...How is this possible? Clearly, a button would need to be added for that kind of interactivity?

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ActionScript 3.0 :: Build Complex Animation With Tweens Or After Effects SWFs?

Jul 3, 2009

I found myself wondering whether it would be wiser for a person to construct complex animations (using multiple eases, transparency effects etc) in flash using the tween systems, or rather to create it in software like After Effects and export SWFs with transparency. I would imagine that for short, but complex animations, AE would be best because of the small SWF size of fewer frames being rendered. Another wonder I have would be whether creating complex tweens on a Flash timeline, then converting them to AS3 would be a processing nightmare. Should Tweens be restricted to simple tasks? Would anybody like to take a speculative 'stab' at the pros and cons of each method?

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ActionScript 3.0 :: Flash Intro (flv Imported) As Intro Page?

Apr 11, 2010

I have a movie clip that I imported into flash, used a skin and have a nice little player for this website intro. I want to proceed to the sites home page upon completion of the movie. Searched but the best I could come up with was;
 
player.addEventListener("complete",function (event:Object) { trace("doneVideo");new URLRequest("my link");});

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ActionScript 2.0 :: (MX) - Build A Navigation That Has A Rollout Animation But Functioning Internal Buttons

Feb 9, 2005

I have been trying to build a navigation that has a rollout animation but functioning internal buttons. This navigation uses the theory I'm trying to recreate, it seems simple enough but I can't figure it out for the life of me![URL] I tried this variable, but it renders the internal buttons undetectable and is very unstable midanimation (if you rollover it while in transit, the button goes crazy):

[Code]...

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CS4 Small Movie Banner For Website

Dec 21, 2009

It's pretty common on many Architectural and Engineering sites to have a small movie on the home page. For example: URL... I've made similar movies for my websites using flash, and there always seems to be a lag and an image icon while the movie to loads. Here is a site where the movie loads unnoticeably: hensonarchitect com. Is there a way to use flash and have the movie load without an image icon placeholder? The flash movie that I have in mind is only 90kb, so a preloader isn't needed.

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MX Loading Main Movie While Intro Plays?

Nov 26, 2009

i want to make an intro swf which is small and loads quickly but i would like the main swf to start loading while the intro is playing. i'm not worried about the intro finishing once the main movie is loaded but i just want to the main movie to START loading while the intro is playing to cut down on load time.

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Have A Movie Which Has A Intro Section Which Plays For About 15 Seconds?

Dec 16, 2009

I've managed to create some small and successful movie animations which loop when place on a website.What I'm trying to do is to have a movie which has a intro section which plays for about 15 seconds or so then moves onto the main body of the movie which then loops without showing the intro section again.

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ActionScript 3.0 :: Movie Clip As Intro Page?

May 10, 2010

I have a movie clip that I uploaded as an .flv (so I could have the sound) as something on the timeline. I set up a button below the video to skip to the website (or welcomePage)However, I cannot get the button to work for some reason. Below is my script, am I missing something? Also, for whatever reason, now my movie clip does not autoload when it did before...I also do realize that I could probably condense the timeline, but I am just working teaching myself, so bare with me.
 
stop();
home_btn.addEventListener(MouseEvent.CLICK, welcomePage);resume_btn.addEventListener(MouseEvent.CLICK, resumePage);reel_btn.addEventListener(MouseEvent.CLICK, reelPage);photos_btn.addEventListener(MouseEvent.CLICK, [code]....

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ActionScript 3.0 :: Linking Intro Movie For Website

Oct 16, 2009

I have an intro movie for my website, I know how to make it load another URL after it has played but how do I get it to load another swf. I know there is an easy answer that is escaping me.

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ActionScript 3.0 :: End Intro Movie And Load Menu .swf?

Dec 25, 2009

I have a very simple problem here, I have googled around for awhile but it seems that its impossible to find specific flash subjects. What I have is 2 files, one is the intro movie for my flash project and the other is the menu. I need some action script 3 to end the intro and load the menu in the same box,

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ActionScript 3.0 :: How To Add Audio To Intro Movie In Game

Feb 26, 2012

I want to put audio on my intro movie [we're currently developing a game]. Once you press start button, a movie clip is being played together with an external sound. As soon as the user hits the skip button, the sound stops and you'll proceed to the main game. I cant make the sound STOP.

Code:
stop();
var introSound:Sound = new Sound();
var myChannel:SoundChannel = new SoundChannel();
introSound.load(new URLRequest("intromusic.mp3"));
function intro(e:Event):void{
[Code] .....

If I do this, the audio will play the moment I run it [and I don't want that to happen. the audio must be within the intro movie only].
Code:
stop();
var introSound:Sound = new Sound();
var myChannel:SoundChannel = new SoundChannel();
introSound.load(new URLRequest("intromusic.mp3"));
myChannel = introSound.play();

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