Actionscript 3.0 :: Build A Small Application So That Users Can Record Their Voice With Microphone?
Nov 9, 2008
I would like to build a small application in AS3 so that my users can record their voice with microphone.I know there is a Microphone class but I don't know if AS3 allows to record the voice into a file that will be stored on the server.Is that possible to do so only with AS3?
We need to develop a flash voice conference application with using flash media server. The number of connections can be up to 20,000. is it possible with flash media server. Can it also possible with Peer to Peer. If we use flash media server what configuration needed for.
Is it possible to record voice using headphone in AS3, I have heard about FMS and cookies but didnt get any proper tutorial or source link. I am totally failed to implement ExternalInterface in AS3 for both call and callback methods.
I am developing an application where I need to record voice(for those who does not have a webcam so they can use only microphone to record voice) or video(those who have a a webcam - like laptop or external) files and save them on server, thereafter save the file name and logged in users id on database for later access.
I know I need to use some sort of flash app for this. But is there any free one which could server this purpose or even if there are paid ones which could serve this purpose that would be great. I tried google but may be I was not being able to go after the proper term or something, I could not succeed finding a proper solution for this.
Is it possible to record the end user by mic? And what kid of actions can I do with the recording? Can I get for example the volume of the sound (decibels) in real time? Can I save the record on a file?
I need to record the voice of the student from the client and send it to server to check whether there are any gramatical mistakes in it. I have designed the client in flexMy problem is, i have no idea of how to store the recorded sound and send it to the server
Is it possible to record (5 seconds) a voice with the microphone and save it as a mp3 file WITHOUT sending data to the server? I would like to save the file with FileReference (some times ago I did an experiment saving a bitmap and it worked).
We are working on a project to record a sound a we need to play back in flash 8 (as 2.0). we have 3 buttons like play /pause, record, stop, When we clik on record button we can record the sound through microphone and when we clik on paly /pause button the recorded sound should be played. so can we record and can we play back in flash 8.
<?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="[URL]" layout="absolute" creationComplete="init();"> <mx:Script> <![CDATA[ import mx.controls.Alert; import mx.core.mx_internal; import flash.media.Camera; [Code] ..... So, I play the record video , but there is no image , just voice
What I want to know is if it is possible to record a sound clip using a microphone and then upload it to the server using a swf applet in a webpage. Im an experienced java/javascript programmer but just starting out with flash/action script. What technologies will I need to do this? Can I do this simply using simply an swf file and an apache/php or jsp page?
I am developing an application in flash(AS2) with FMS/RED5. where i want to record sound through microphone with background music(Flash is playing mp3). is that possible in as2 ?
var mic:Microphone = Microphone.getMicrophone(); mic.setUseEchoSuppression(true); mic.setLoopBack(true);
when I browse thru adobe documentation for microphone access. But I could not find a way to record the sound and save it in the local drive.How to store the sound in local drive???
The problem is that I suspect that in my handler I am only getting raw samples and not compressed samples. The reason for my suspicion is that the number of bytes I get per message is equal to 20 ms (which my definition is 1 speex frame) of raw audio and not compressed audio. Also the number of bytes doesnt change if I change the encodeQuality. Reading the documentation suggests that adobe will only compress the audio before transmission to a flash media server or another peer. Is there a way to publish and read the stream locally in order to get compressed samples. ? Or any other way to get the compressed samples?
I want to add the ability to have my flash game record the users progress then save to a database. That part is pretty easy, but how can I make it so the user can login and continue their game. I also wanting to know if it'll be better for the game progress to be saved with SharedObjects or with an SQL database. I would like it that the game could be played on any website and their data can still be accessed and played if that is advised. I am new to user sessions with AS3 and need pointers.
I'd like to know if it is possible to control an application with one's voice, using AS3. My project is an application that will be use a some kind of remote to control the various systems (domotique) in my house; the apps can be use with the buttons (way1) and the voice (way2). For example, I enter a room, wants to turn the lights on (they have the proper equipment of course). I have two choices, I either press the button for lights on the pad on the wall, or say something like "Lights ON" or whatever.
trying to build a movie which has an intro animation (small one) using a tweening-playground, build a preloader into an mc that innitializes when the intro is done buuuuut it goes kinda weird, i uploaded the mc so if you could take a look at it
I'm trying to build a small app that will iterate through an array of sound files to see if they are valid.I'm simulating corrupt sound files by taking .png's and changing the extension on them to .mp3 The idea is a sound will start playing and the timer will start. When the sound is done playing the next sound will start and the timer will reset and start counting down again. If a sound does not finish within 45 seconds the timer will complete, output the name of the file that did not finish, and then skip to the next file. For some reason though the timer does not reset when the sounds finish playing, it just keeps counting down from wherever it is.
Im trying to build a a small viewer that will allow the user the ability to scroll through a certain number of thumbnails. I'm having trouble on how to go about this. I haven't used flash or actionscript 3 in quite a while so Im pretty rusty when it comes to perspective on how to go about this. I basically want the user to interact with a scroll bar (up and down) to move through a certain number of thumbnail pictures (125 x 125).
I have bought Learning AS 3.0 (O'Reilly) but I have been having difficulty getting one of the tutorials to run. The tutorial shows how to record data from a microphone to a byte array, playback the saved data and save as a WAV file. For some reason, I can't get this working. When the swf runs, the Flash Settings screen doesn't pop up to request permission to access the microphone but I can still trace properties such as gain.
I've uploaded a zip containing all the classes and an FLA - just use RecordMicrophone_Example.as file as the document class. Here is the problematic area of the code:
I'm trying to record video from the users webcam and play it back at a later date. I call
[Code]...
However, when I look at the FMS Admin Console at the streams in app/_definst_, their types are either "NetStream" or "Live". If they were being saved wouldn't they say "Stored"? After I close the application doing the recording, the "NetStream" type stream disappears, and after a while all the "Live" typed streams are gone too. Nothing is saved.
I have no idea what is happening. I don't know if it's a problem with my AS3 code not closing the recording properly or if I'm doing something else wrong, or maybe somethgin isn't right in the FMS?
I will create a voice chat application with Adobe Flex and I want use the opensource Red5 as a server.But, I confuse how to start it. it's possible just use NetStream and NetConnection?