Actionscript 3 :: Record Voice And Save It To Mp3 File
Sep 24, 2011
Is it possible to record (5 seconds) a voice with the microphone and save it as a mp3 file WITHOUT sending data to the server? I would like to save the file with FileReference (some times ago I did an experiment saving a bitmap and it worked).
Is it possible to record voice using headphone in AS3, I have heard about FMS and cookies but didnt get any proper tutorial or source link. I am totally failed to implement ExternalInterface in AS3 for both call and callback methods.
I am developing an application where I need to record voice(for those who does not have a webcam so they can use only microphone to record voice) or video(those who have a a webcam - like laptop or external) files and save them on server, thereafter save the file name and logged in users id on database for later access.
I know I need to use some sort of flash app for this. But is there any free one which could server this purpose or even if there are paid ones which could serve this purpose that would be great. I tried google but may be I was not being able to go after the proper term or something, I could not succeed finding a proper solution for this.
Is it possible to record the end user by mic? And what kid of actions can I do with the recording? Can I get for example the volume of the sound (decibels) in real time? Can I save the record on a file?
I need to record the voice of the student from the client and send it to server to check whether there are any gramatical mistakes in it. I have designed the client in flexMy problem is, i have no idea of how to store the recorded sound and send it to the server
<?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="[URL]" layout="absolute" creationComplete="init();"> <mx:Script> <![CDATA[ import mx.controls.Alert; import mx.core.mx_internal; import flash.media.Camera; [Code] ..... So, I play the record video , but there is no image , just voice
I would like to build a small application in AS3 so that my users can record their voice with microphone.I know there is a Microphone class but I don't know if AS3 allows to record the voice into a file that will be stored on the server.Is that possible to do so only with AS3?
I currently creating a standalone language learning application using Flash Professional 8. The application allow users to record and playback their own pronunciation, so that they can compare their own pronunciation with the pronunciation provided in the application for learning. how can I save and playback recorded voice on local computer
We are building a live RTMFP voice chat application with Cumulus. While the basic voice transfer works pretty easy using NetStreams, we have one big problem:There does not seem to be a way to manipulate the microphone data that the NetStream sends, and also not a way to manipulate the data the listening NetStream receives before it is played.However, this is exactly what we need. We do not want to transfer the normal microphone recorded audio, but first pitch it, then send it, then play it. Or first send it, then pitch it, then play it. But it seems that the whole audio recording, speex encoding, speex decoding and audio playback is completely encapsuled within the NetStream class.The only ways to achieve what we want (and all of them removing NetStream completely) seem to be:Send raw pitched audio data. That does work, but is of course a lot of data to send and will likely not work fast enough outside of our local LAN testing.
Pitch audio data, convert to ogg/mp3 using existing encoders for flash, send, decode ogg/mp3 and play. But this would mean encoding each and every sample packet that is received from the microphone, adding header stuff, etc. So this would likely not even yield that much of a benefit compared to raw audio data.2.1. This would actually be a good way if there was a Speex encoder/decoder for flash. But ironically, there is none other than the built in one (which is used for encoding/decoding audio in NetStreams) that cannot be explicitly used. ot offering it, Adobe...Send the data to the Cumulus server, pitch (and probably convert) there and send to the recipient. This would likely not even be that much faster than 1. and also throw away the exact benefit of RTMFP, P2P communication.
I have to build an app which will have to record the mic and then automatically save the record somehow in a temporary file and then upload this file to a server. Is this possible without using media server?
I noticed that AS3 is able to take a snapshot out from a webcam & save it as a .jpg but is AS3 capable of recording a video with a webcam and save it to a local disk/network server? any video format is fine with me as long it can be played with window media player.
I have a requirement to do a flash program or something like that (not necessarily flash, it can be javascript or something in aspnet) that allow me to save audio in the client side of a web app, and save it on a file in the server side of the web app.
Ive found this but the only thing that it does its to recognize the microphone, I need the hability of saving the audio file, by the way the server is implemented in aspnet
I am developing a small flash application. In my application a user can draw a painting. I want to capture the drawing process as a video, and later allow him to view how he painted the drawing. Is such a thing possbile? If so how (do I need flash media server for this)?
I want to also add cuepoints to a live recording video as it is incoming.
I have a live feed incoming from a VideoDisplay object in my Flex Air app, and I would like to be able to record the video/audio of this and save it to disk and/or upload to server.
Is this possible? If so, would it be possible to add CuePoints to the video as it is being streamed live? Right now I am just trying to record a live stream from my VideoDisplay.
I have a camera attached to a video object that is displayed on stage. When a user comes to the site they see themselves, but I want to be able to save the video and take a snapshot. How would I go about getting the data out of flash to the server?
var mic:Microphone = Microphone.getMicrophone(); mic.setUseEchoSuppression(true); mic.setLoopBack(true);
when I browse thru adobe documentation for microphone access. But I could not find a way to record the sound and save it in the local drive.How to store the sound in local drive???
I want to add the ability to have my flash game record the users progress then save to a database. That part is pretty easy, but how can I make it so the user can login and continue their game. I also wanting to know if it'll be better for the game progress to be saved with SharedObjects or with an SQL database. I would like it that the game could be played on any website and their data can still be accessed and played if that is advised. I am new to user sessions with AS3 and need pointers.
Right now I am working on an AIR 3.2 application which lets you stream a video to a Flash Media Server and saves it on a hard drive.This sequence works fine with the standard Sorenson codec but I want to use H.264 for my videos. I found lots example c ode and implemented it in my code, but when I record a video of myself I am unable to re-watch it afterwards.I found how to implement a H.264 encoding in a realeyes blog post here. My code is here.It saves the video as a .f4v file, but my browser (I've tried the latest versions of both Chrome and Firefox, with the latest Flash) and also VLC are unable to load the video. I also used a program called Movie Player which is able to open the file but can only show the first frame and the audio. Neither am I able to upload the video to YouTube because they do not support the file extension.Here is an example video file it saved: H264Test1.f4v.My question is: How do I stream and save the movie with a file extension that I am able to re-watch while using the H.264 codec?
I'm trying to record audio from my microphone and save it out as an .FLV or .MP3 (or any other kind of audio format) file. I've gathered from my research that I need Flash Media Server which I do have access to but that's pretty much where the trail has stopped.I'm unable to find any concrete examples of doing this and would can point me in the right direction. I can use either AS2 or AS3 and this is agency work so I've got a pretty good set of tools at my disposal, just need to get somewhere with the research.
I'm looking for a solution where clients watch a live stream video and can record part of this stream while watching and save this recording to disk. I can think of several solutions but not sure if any of them is possible:
- The selected part is recorded locally and saved through FileRefence. - The selected part is recorded with FMS though a second NetStream and saved with a unique ID. The user can retrieve the recorded video by download. - Start-time and end-time of the recording are send to the server where some script extracts the requested video from the live stream recording file and return it as a download.
Will there ever be the ability to add a 'Record' button to a player such as those used with Ustream, Justin.tv and other similar players? I run a live stream and would love for the viewers to have a 'Record' button so they may capture the video to their local hard drives for later playback.
How do you record / save a button press in Flash as3 and send it to moodle via scorm? I have two buttons, 'choice1' & 'choice2', and would like the users' choice to be recorded to SCORM. I just need to send 'some text' to moodle when the user presses either button.
Have been pointed to 'cmi.interactions' but after spending the entire day trying to find a working example, I'm completely lost. There appear to be no coded examples anywhere.
How do we save file locally in Flash (ActionScript 3) without displaying dialog. I know we can use the following code to save file locally but it prompts Save dialog. I don't want this dialog while saving file locally.