Actionscript 3 :: Automatically Generate Classes For Symbols From Flash IDE Library?
Mar 14, 2012
My workflow usually goes like this: i create a symbol in Flash IDE with textfields, containers, etc. Then I select "export for actionscript" and type in the classname (automatic declaration of stage instances, of course, is off). Then i create a corresponding classfile in FDT and declare all this textfields and other objects that are in my symbol. This is pretty routine and boring process that takes a lot of time.
Is there a way to automate it? Maybe some plugin for flash IDE that will automatically create a class file based on symbol exported for AS?
Update: So, following the answer Pavel fljÅt provided, i wrote my own command to accomplish this task.[URL]..
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Jan 27, 2010
This question stems from this question that I asked yesterday.I've followed Theo's advice and created a .swc with all the common classes and added the .swc as an external library to my module .swf. This all seems to have worked smoothly--I don't get TypeErrors and my classes are all present in the catalog.xml of the .swc file when I unzip it--but now I've encountered a new problem: when I try to link a symbol in the module .fla's library to a base class from my .swc rsl, it says the base class definition can't be found in the classpath. The whole reason I want to use rsls is so I can do this,If I now include the project's source path or the .swc in the normal (not external) library path, will that cancel the sharing benefits of the rsl, or will the compiler still know not to compile the shared classes into the module .swf?
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Apr 2, 2010
I'm building a video player using Flash CS4 (hereby referred to as "Flash") to create the graphic symbols and compiling and debugging with Flash Builder 4 ("FB4"). Here are the steps I take in my current workflow: --Create the graphic symbols in Flash. I've created a few different symbols for the player, but I'll focus on just the play/pause button ("ppbutton") here. --In the Library panel, I go to the ppbutton symbol's Linkage properties and link to a class named assets.PlayPauseButtonAsset that extends MovieClip. I do not actually have an assets package nor do I have a class file for PlayPauseButtonAsset as Flash will create them for me when I publish.
--In Flash's Publish settings, I set the project to export a SWC that will be used in FB4, called VideoPlayerAssets.swc. --After the SWC is created, I create my FB4 project called "VideoPlayer" and add the SWC to my path. FB4 creates the class VideoPlayer in the default package automatically. --In VideoPlayer.as, I import assets.*, which imports all of the symbol classes I created in Flash and are available via VideoPlayerAssets.swc. I can now instantiate the ppbutton and add to the stage, like this:
[Code]...
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May 23, 2011
I have just started using Flash CS5 recently and have a question about the classic tween. I have noticed that when I make a classic tween Flash automatically makes symbols out of my grouped objects. I have worked with previous versions and it was sufficient to just group my objects on the stage to make a tween. Is there a way to turn this feature off? I'm an animator and it's very annoying and messy to make a symbol out of all the objects I want to animate.
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May 24, 2011
I have asked this question in another forum but haven't got an answer yet. I have just started using Flash CS5 recently and have a question about the classic tween. I have noticed that when I make a classic tween Flash automatically makes symbols out of my grouped objects. I have worked with previous versions and it was sufficient to just group my objects on the stage to make a tween. Is there a way to turn this feature off? I'm an animator and it's very annoying and messy to make a symbol out of all the objects I want to animate.
When I add a tween (CS3) I always used the Properties panel and choose "motion" from the tween settings. This way there's no symbols added in the library. Just noticed that there are also tween symbols added if I add a tween using right Mouse click or via the menu Insert>Timeline>CreateMotionTween. Never used this before. But I can't seem to see any tween settings on the properties tab anymore in CS5.
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Oct 4, 2009
I have some data-crunching code implemented in ActionScript, and I'd like to call it from JavaScript. The related question [URL] mentions the blog post [URL] which tells me how to do this. All I need now is generating the SWF file from the .as file completely automatically, with a comand-line tool on Linux. How is this possible?
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Feb 5, 2012
I have Main.fla and SkinA.fla. Both have MovieClip library item: MC_BrandLogo.I'm loading the SkinA.swf into Main.swf in the current application domain trying to replace the class inside Main.swf. If there is no library item in the Main.fla, I can instantiate MC_BrandLogo with the correct graphic. If the MC_BrandLogo already exist in the Main.fla then that graphic is used even though I loaded new one in the current application domain.Is there a way to replace existing linked movie clips with loaded dynamically?
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onSkinLoaded);
var context:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain);
[code].......
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Jul 25, 2010
Is there a free flash library which I could use to generate pie3d charts inside my as3 project? Something like [URL] only with pie3d.
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Apr 24, 2011
I was wondering if there is any Python library out there which would allow me to generate Flash files (a simple slide show of a bunch of images). I tried installing Ming but was running into some problems, so was wondering if there is any other library out there with better documentation.
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Feb 13, 2012
I need to change text in all textfields in my .fla file (Flash CS3).Looks like i should call JSFL function "fl.findObjectInDocByType("text", fl.getDocumentDOM())" and it would return all elements, but it returns zero length array. I there any another way to iterate threw all library items, and change values of TextField's in MovieClips ?
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Feb 3, 2012
I am creating a library in AS3. Inside the library I make use of a bunch of classes/packages that need not be exposed to the end user of my lib. I want to only expose one of these classes.
I guess my questions are:
1) How are libraries commonly distributed in AS3?
2) Is there a .jar equivalent in AS3 that developers can include, but will only have access/knowledge of the classes I've declared as public?
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Nov 5, 2011
I have a list of 700 words that I would like to convert to symbols in Flash for a flash card game. I'm trying to make a game where a random symbol from a slice of the array of symbols will come into game play until the user performs an action.Basically, I'm wondering how I can create an arrayed/indexed library of symbols from a dictionary, for a downloadable Flash game. Does anyone know how I could start to script this? Also, if I want to pair a 'word symbol' with its translation, do I need to use a database? Obviously, because it's a flash-card type game I'm working on, the translated symbol is just as valuable as the original-language symbol.
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Nov 17, 2009
I'm looking for something that automatically generates images from the content in some SWF and stores the images on a server to be fetched if the user doesn't have Flash Player installed. The purpose is to at least show a static diagram instead of just a table with data, if Flash Player isn't installed.
It's quite easy to create an image from a DisplayObject using Actionscript, but that requires someone opens the SWF in the first place. I would like this to execute on the server side. Is it possible? Is there a headless Flash Player that could be used with PHP for example?
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Nov 17, 2009
how can I generate and address Instances of Movieclips like Original --> riginal2...Original3....in a for-loopInside pure Computerlanguage we can use a counter to fill up and read out an array. But how to address a series of Movieclips?Further Question: Can I produce a serie of variables, indexed by the index being part of the name of the variable? And read it out again?Already forgotten where, I read of a procedure like
equal("Original" + String(i)).dosomething();
instead of
Original1.dosomething();
[code]......
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Jun 5, 2009
When I load an swf dynamically using the Loader, is there any way that I can retrieve the symbols that are exported as as3 classes? I know I can instantiate the symbols when I know the classname using loaderInfo.applicationDomain.getDefinition(fullyQualifiedName) as Class But I can't find something like applicationDomain.getDefinitions() which would result an array of fully qualified classnames, like
[Code]....
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Oct 24, 2009
I have a designer who has created a set of movie clips that I want to create instances of using ActionScript, but all I have is the name of the MovieClip as it's stated in the library (not the instance name).
Is there any way to create instances of the MovieClips using just their name? Or do I have to create separate classes for each?
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May 4, 2010
Whenever I start a new game, I make a whole bunch of classes that extend my base classes, so: URL...and has some setup code.Now all I need is a way to generate these classes at the start of the project so I don't have to create each one manually. It will save me at least an hour of faffing around per game. So how do I do it? I normally use FlashDevelop but I also have FlexBuilder 3, or I'm happy to download whatever other software I need (PC).
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Jan 10, 2011
I have a series of large fla files that were being published into swc's and then used directly in an flash project. Probably a total of 1000+ objects. As the number grows the final compiled swf is getting quite large so I want to download individual swf's of each object only as needed. I then need to be able to access and clone the object via classname from the final AS project.
The issue is the only way I have found to export each one is to 1) copy and paste it into a new fla file 2) double click to 'edit' it to force it included, 3) reset the linkage (class) name since it was wiped, 4) publish (i.e. file->publish) and name this swf. This will take quite a while for 1000+ of these.
While you can right-click on each item in the library to save it as a swf, it appears NOT to include the classname etc, just the item. Once I download this, I cannot clone to use it more then once without downloading it again which is unacceptable.
Is there a faster/better way to generate these swf's?
(I did look into xfl briefly but it looks like writing a script to do this given some of the unknowns there will take longer then just doing it by hand.)
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Dec 15, 2009
I'm trying to reorganize my code. I have a Paradox.as file, which is linked to a Paradox.fla file. When I referenced symbols placed on the timeline in my Paradox.as file, my animation code works. Then I decided to move the code lower down into the hierarchy. In my Paradox.as file, I create new instances of the Character class. The following is the folder hierarchy for the related files. * denotes a folder, and tab denotes its contents:
[Code].....
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Dec 20, 2009
Is it possible to inherit the objects of a library symbol?Say I have a symbol named Testwith a red rectangle inside of it (defined in the main .fla file) named Member.
Code:
package
{
[code].....
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Dec 19, 2010
I have an .fla I created a while ago. In it is a movie clip in my library which I now want to use in a new .fla. This movie clip is reliant however on an image which is also in the library. I have tried selected both the image and movie clip, copy them, and paste them into my new library, but this doesnt work. I have tried cutting... I have tried duplicating and copying the duplicate. Nothing seems to work. Is there anyway of getting a symbol from one library into another?
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Dec 19, 2011
I'm trying to generate a report on what classes are being used in our application... bonus points if i can tell which methods and properties are actually being used as well.
I know I can read the catalog.xml for RSL Libraries which is a great start, but I'm not sure if such a thing exists for applications and modules(compiled or uncompiled).
I think I'm looking for some kind of recursive describeType() method, or (gag) maybe I just need to write my own? I don't care how it works, my app dioesnt even tneed to be running... we just need an inventory of what's really being used and what might be garbage, essentialy.
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Nov 3, 2010
In my library I have:A Sprite named Emily of base-class "Character" with a sub-sprite labeled "head" of auto-generated Class "EmilyHead".A Sprite named Jess of base-class "Character" witha sub-sprite labeled "head" of auto-generated Class "JessHead".
Flash compiles with the following warning: Warning: All instances named 'head' will be automatically declared as JessHead in symbols that use Character as their base class. In symbols that are linked to user-defined base classes, instances with the same name must be of the same type. And then the runtime error:TypeError: Error #1034: Type Coercion failed: cannot convert EmilyHead@3a0d1e81 to JessHead. at flash.display::Sprite/constructChildren() at flash.display::Sprite()at Character() I can turn of auto-declare stage instances in the Actionscript 3 panel, but then I have to manually add a public var for all sub-child's, such as the head sprite. But then at least everything works as expected. This is more setup than I'd prefer to do, but everything else about this workflow is very fast & easy. What can I do to sidestep this error, while keeping the same workflow?
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Jan 23, 2008
I've got a question which is primarily an OOP question, but it is specific to AS3 in it's implementation.
I writing an interface which consists of displaying a (circuit) card rack which holds twenty cards of various types. Some of the properties of the cards are common to all cards such as slot number, card type, id, etc. They also behave similar when clicked on, taking you to another view.
It seems to make sense to create an abstract class (Card) that has all the common properties and behavior of all the cards, and then extend that class to create the specific card types, but the problem is that the display objects representing the cards are movie clip symbols in the library.
It boils down to this question: How do I extend a class that is already extending the movie clip class (a symbol in the library)? I know that AS3 doesn't allow it, but I figured someone has probably run in to something like this before.
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Sep 16, 2009
Does anyone know if it's possible to have Graphic-type symbols in a shared library as it won't let you add an identifier to them? It's ok to use Move Clips but they increase the file size.
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Mar 21, 2010
When I create a symbol:
1.I can not review it in library window
2.I can not drag the shape that I want to the screen
3.When I drag it to screen , Previous symbol is not a symbol anymore
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Nov 26, 2010
I'm using Flash CS4 with Win7 and if I create a movieclip symbol in an FLA file such class name such as GreenBox. When I put the following line into my actionscipt 3.0 code, I get the error: "You cannot debug this swf because it does not contain actionscript.The line of code is:vargreenBox:Green Box = new GreenBox();Any ideas what's going on. Never had these problems with CS3 and Win XP.I did double check to see if I had the debugger version on Flash Player.
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Apr 24, 2009
I've started a new cs3 flash file. I've created a few symbols, scattered them about the stage, then gone to start writing my class file. I've created the class fine and i have created an external .as with the same name as the fla file (miniGolf.fla and miniGolf.as). The problem is that i can't link the fla to the .as. Every time I click the little pencil icon I get an error saying:
"You must specify a unique class name that is not associated with any library symbols"
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Apr 26, 2010
how Flash handles garbage collection of the library symbols? E.g. If I attach a Bitmap symbol to a MovieClip symbol(drag to the first frame, MovieClip linked to a MovieClipClass) Is the following enough to make the movieclip eligitable for garbage collection?e.g.
ActionScript Code:
var mc:MovieClipClass = new MovieClipClass();
addChild(mc);
//some time later
removeChild(mc);
mc = null;
I wonder if it will remove the bitmap loaded as well, or at least make it eligitable. I'm loading massive bitmaps, when I create other new MovieClipClass I notice the image loads instantly as oppose to that bit of lag.Or is there a different way to manage the bitmaps for the bitmap symbols?
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Sep 13, 2010
I've created a few symbols (movie clips) in my library. They are basically "panels" for user input etc. I've sized them carefully and do my best to have them stay within a 320x240 size. But when I load them they come in with larger width and height dimensions...as if there are some objects/symbols/graphics that are invisible or something.
This happens with EVERY library movieclip i've created.
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