Flash 10 :: Converting Classic Tween To Motion Tween?
Nov 2, 2010Is there a way to convert a classic tween to a motion tween?
View 0 RepliesIs there a way to convert a classic tween to a motion tween?
View 0 RepliesPut 2 identical tweens, 1 motion tween, the other classic tween.Are there any differences in the final weight (Kb) of the resulting .swf file?
View 1 RepliesIf I put any text letter of any size at the top of the stage, lets say for example a "T" of 10 pts. Then move the timeline to frame 50 and insert a keyframe and then move that "T" down to the bottom of the stage and resize it to say 50 pts. (I want the effect of the letter growing as it moves down the stage).If I then isert a Motion Tween and scrub it the letter just stays at 10 pt until the keyframe at 50is hit and then it resizes to 50. Not the effect I am looking for.But if I use the classic tween then it does do what I want which is gradually grow from 10 pts to 50 pts by the bottom of the stage.
View 3 RepliesI will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.
View 2 Repliesmy movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:
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I am facing a problem in one of my animation with flash CS4 - I have nested a Shape Tween in a Motion tween to get more control over the easers and effects, unfortunately I am not able to view on the timeline of my Motion Tween the action of the Shape tween nested inside.
It only show the first shape of the Shape Tween during the entire Motion Tween and that is really a problem for me because I need to see the final frame result of that Shape tween to be able to position it in a precise way on my scene according to other instances.
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I'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
How would I make this happen? Here is the page in question: [URL]...
I'm new for AS3. I have some question about the classic tween vs AS3 Tweening.
I tried to compare the swf file size of both.
the first one i make an animation with the classic Tween.
the second one i make an animation with AS3 Tweening.
before, i thought the script tweening one will much smaller than the classic tween one, but after i compare both, the AS3 Tweening one has bigger file size.
So my question is, 1.will the file size bigger if i use action script to move the object?
2.then what's the advantage to tween the object using AS3 for a flash website?
3.how can I compress the filesize(i'm trying to build a full flash site)?
I created a classic tween on the timeline (not with actionscript), which moves a movieclip. If I change any property of that movieclip from actionscript, that layer stops updating, even if I change the value to its initial value. Can I access that tween on the timeline from actionscript?
View 3 RepliesI'm working on an AS3 project and thought I'd save myself some scripting by using classic tweens in the timeline to transition between filters on movie clips. They look fine when testing, but when I save the project, close, then re-open later, the tweens are gone.
Is this a known bug in CS4, or is there something I'm missing about classic tweens in AS3?
I have just started using Flash CS5 recently and have a question about the classic tween. I have noticed that when I make a classic tween Flash automatically makes symbols out of my grouped objects. I have worked with previous versions and it was sufficient to just group my objects on the stage to make a tween. Is there a way to turn this feature off? I'm an animator and it's very annoying and messy to make a symbol out of all the objects I want to animate.
View 3 RepliesI have asked this question in another forum but haven't got an answer yet. I have just started using Flash CS5 recently and have a question about the classic tween. I have noticed that when I make a classic tween Flash automatically makes symbols out of my grouped objects. I have worked with previous versions and it was sufficient to just group my objects on the stage to make a tween. Is there a way to turn this feature off? I'm an animator and it's very annoying and messy to make a symbol out of all the objects I want to animate.
When I add a tween (CS3) I always used the Properties panel and choose "motion" from the tween settings. This way there's no symbols added in the library. Just noticed that there are also tween symbols added if I add a tween using right Mouse click or via the menu Insert>Timeline>CreateMotionTween. Never used this before. But I can't seem to see any tween settings on the properties tab anymore in CS5.
I'm not too good with flash. I'm trying to make a basic scrolling bar for sponsors. Here's a simple example: I've added an action:
Code:
addEventListener(MouseEvent.MOUSE_OVER, mo);
function mo (event:MouseEvent):void
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If I perform a motion tween along a curved path, Flash CS4 does not allow to change the curves to "corner point" or "linear" in the motion editor. URL...
View 2 RepliesJohn Ulliman uses actionScript3 with Flash CS3 and I have Flash CS5 which is the main difference. It appears he uses a classic tween (from CS4 and CS5's perspective).I have a thumbnail which is created as a movie symbol and when I double click on the timeline I have a tween of zero saturation (frame 1) to 100% saturation (frame 10) back to zero saturation frame 20. When I scrub the timeline the classic tween fades up and down correctly. But when I trigger the rollover (and rollout) event from the main timeline which should goto the movie instance called mThumb0.gotoAndPlay(2) starting at frame 2 for ROLL_OVER and Thumb0.gotoAndPlay(11) for the ROLL_OUT event it seems to only change the saturation a little but not touch the saturation filter.
I don't know if there is something about the different tweens (Classic and Motion) that I need to know. I don't know what the sync checkmark does but I tried it on and off with no help. I put trace statements that indicate the ROLL_OVER and ROLL_OUT events are being triggered and the functions the events trigger are being called correctly but I don't know how to debug what is happening with the timeline after the mThumb0.gotoAndPlay occurs.
Im making kind of slideshow for my project; assume every frame is a single slide. all of the frames have eventlisteners for KeyboardEvent.KEY_DOWN event. just like this example:
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in flash professional 8 there is an option for edit motion tween ease graphicallywe can adjust with x and y axisin there any semilar option in flash CS4 professional
i know we can adjust ease with also we can adjust the motion tween also with mouse in the working stage
i'm new in flash ,i make a simple buttun by these steps
1- i prepare color photo and same in black and white
2- i import my photo to stage - convert to buttun
3- in over , down i put the black and white photo - also write text
4- when i run the movie it seems ok when mouse over it change color and text appear
what i'm trying to to is when mouse over i want the photo to become bigger i try motion tween on over but i cant move the markers
I've started using Motion Tweening in CS4 and I am puzzled by something with how the durations are set. The best way I can describe this is by comparing it to what are now called Classic Tweens. In a Classic Tween, I set the beginning and end keyframes of a particular animation, and when the playhead reaches the ending keyframe, the animation stops. In a CS4+ Motion Tween, I set the first keyframe and then make changes using the motion editor, but when I add frames to the timeline, the tween keeps on growing, and the animation doesn't stop correctly. Is there some trick to telling the Motion Tween that it should only be X amount of frames?
View 1 Repliesimport fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween
how can I animate the 2nd tween after 3 seconds when 1st tween stops.
I understand that motion tween is a new form of tween in CS 4 however I am unable to move a keyframe within the time line? am I missing something? I would hope I could select the keyframe (diamond shape) and move it around the timeline but apprently Im missing something.. I am not able to do a cut and copy either... is this normal behavior?
Attachments:
key.jpg
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When I go to edit a layer with a motion tween, it records all my movements. How do I edit motion tweens correctly?
View 2 RepliesI hav created 24 frames (i use 24fps) by hand depicting a small move.Now I need to repeat this move for 1 minute and move it from left to right through the screen.is there a way to avoid copying-pasting these 24 frames and chaning them a little to the others 59 seconds by using motion tween?So, iam looking for a way to combine both the 24 frames and apply motion tween to them.
View 2 RepliesIf I have made a motion tween on an object on a level I can't then in the frame right after the motion tween make any Shape Tween on the same level and object.
View 0 RepliesI'm using flash CS4 and I'm trying to create a motion tween with a rotation (several actually) and every once and a while Flash decides to screw up my tween and I don't know how to fix it. So i have an arm(symbol) with the rotation point set at the elbow... after I've already moved it and rotated it a few times without an issue, I try to rotate it about 20 degrees and all of the sudden my arm is randomly doing a 360 degree spin. I can't seem to fix this!
View 2 Repliesi have to create a movie where a text string move in horizontal.
the problem is that in the movie (800px wide) the text should go from right to left in about 7 seconds (so it have to go about 400px to the left in 7 sec).
i created a motion-tween with ease for my "text" and the tween is long (at 30fps) 30*7=210 frames.
the result is that the text DON'T MOVE FLUID... it's not a uniform movement... it's too visible the fact that it moves X pixel each x frames. it's the exact opposite of SMOOTH MOVEMENT.
How can i obtain a smooth slow-motion text movement?
I have encountered an interesting situation, I would like to simulate a ball thrown by a goalkeeper from top. Ball is going to move from right to left, it is small at the beginning, getting bigger at the half, because it gains height, and small again at the end. The scenario is this. And I do not want to use any actionscript code because of the performance loss caused by the event listeners.
How can I simulate two different kinds of tween (horizontal move is without ease and vertical move is with easeOut and easeIn) in the design environment of Flash cs5.5
By the way, I have already tried using actionscript code however, because there so many concurrent event, a little lag is occured at the beginning of each tween start.
I want to make simple motion tween of analog timer seconds arrow. Can i sync it with specified defined timer on AS3?I know that the regular speed of animation can variate according to system specs.
View 1 RepliesI was trying to work through a Flash navigation menu tutorial [URL] and pretty much have it done except for a motion tween that is not working. Im working with a number of movie clip buttons with some tweens except my motion tweens are not working. When i right click in the time line to and click motion tween the frames turn blue but there is no arrow, and when I test, the project works except without a motion tween. I believe it's steps 16-18 that are giving me problems.
View 2 Repliesi have the logo rolling but would like it to have an elastic effect sort of bounce at the end of my motion path. how to add extra keyframes on my motion tween to achieve this effect
View 1 Replies