How To Stop Flash CS4 Motion Tween
Jul 29, 2010
I've started using Motion Tweening in CS4 and I am puzzled by something with how the durations are set. The best way I can describe this is by comparing it to what are now called Classic Tweens. In a Classic Tween, I set the beginning and end keyframes of a particular animation, and when the playhead reaches the ending keyframe, the animation stops. In a CS4+ Motion Tween, I set the first keyframe and then make changes using the motion editor, but when I add frames to the timeline, the tween keeps on growing, and the animation doesn't stop correctly. Is there some trick to telling the Motion Tween that it should only be X amount of frames?
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Sep 20, 2011
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Simply comment out this line in the first frame's actions to see the oval move across:
Code:
oval1.scrollRect = window;
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[Code]...
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[AS]package {
import flash.display.MovieClip;
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import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.events.Event;
[Code] .....
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[Code]....
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[Code]..
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Attachments:
key.jpg
(17.3 K)
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