Flash 10 :: Motion And Shape Tween Not On Same Level
Jun 18, 2010If I have made a motion tween on an object on a level I can't then in the frame right after the motion tween make any Shape Tween on the same level and object.
View 0 RepliesIf I have made a motion tween on an object on a level I can't then in the frame right after the motion tween make any Shape Tween on the same level and object.
View 0 RepliesI will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.
View 2 Repliesmy movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:
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I am facing a problem in one of my animation with flash CS4 - I have nested a Shape Tween in a Motion tween to get more control over the easers and effects, unfortunately I am not able to view on the timeline of my Motion Tween the action of the Shape tween nested inside.
It only show the first shape of the Shape Tween during the entire Motion Tween and that is really a problem for me because I need to see the final frame result of that Shape tween to be able to position it in a precise way on my scene according to other instances.
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I've been using the motion editor for my Motion Tweens, but as you probably know, I can't use the motion editor on a Shape Tween. Is there no way to do this? I just want it to slowly ease in.
View 6 Repliesi put a shape tween on the timeline that shrinks a shape a certain number of pixels in a given time. my problem is that it shrinks too smoothly in the movie! I need it to shrink in a step by step fashion, and i'd like to be able to specify the number of steps. i'm hoping that there's a simple parameter that i can use to do this. or may be there would be a way to slow down this tween? by changing the fps locally without effecting the rest of the movie? i will need a solution that will work for motion tweens too, but imagine that the principle will be the same also, as a second question, is it possible to tween a bitmaps tint color style so that it changes from say red to green over a number of frames?
View 5 RepliesIt is very frustrating to move the diamond shape of the motion tween or to even delete an unwanted diamond shape on the timeline.
View 9 RepliesI would like to create a polygon that changes its shape (circle, trapezium, square, rectangle, triangle) based on specific buttons that the user clicks? An existing shape has to be able to morph into all the others. For instance, the trapezium has to morph to a square, circle, rectangle or triangle.
If I were to create each transition manually, I would end up with 5x4=20 scenes. Is there a way that I can just assign each shape to its own frame, and deploy actionscript to set in motion the transitions from one frame to the 4 other possible frames? I am very grateful to anyone to just point me in the right direction,
Is there a way to convert a classic tween to a motion tween?
View 0 RepliesIf I perform a motion tween along a curved path, Flash CS4 does not allow to change the curves to "corner point" or "linear" in the motion editor. URL...
View 2 RepliesI'm using Flash CS4 on a MacBook Pro with Snow Leopard OS X 10.6.1.I've added two shape tweens on two layers in my main timeline. The SWF tests fine. All is good.I close the document.I open it up again and the tween shapes are gone and there are only regular frames between the transitional shapes in their respective keyframes.I've already added shape hints, and they are completely restored when I convert the intermediary frames back to shape tweens.Exporting to SWF after restoring the shape tweens works fine.
Closing and then opening the FLA still results in the shape tweens reverting back to regular frames.Exporting an SWF from the newly opened document shows no shape tweening as it is gone from the main timeline.Is this a bug or am I doing something wrong?
I want to make a Shape Tween where a text of a small size increases in size. I followed a tutorial, and I did what it tells me: I put the starting text in the first frame, create a blank keyframe at the end where I put the bigger text, I then use the selection tool to right-click on both text objects in the video clip and select Break Apart which I do twice, and then I should be able to create a proper Shape Tween... but when I click on a random free and either right-click or go to Insert, Shape Tween is greyed out. How come? I also tried the other Tweens, but they don't do anything.
View 5 RepliesI'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
How would I make this happen? Here is the page in question: [URL]...
Im making kind of slideshow for my project; assume every frame is a single slide. all of the frames have eventlisteners for KeyboardEvent.KEY_DOWN event. just like this example:
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in flash professional 8 there is an option for edit motion tween ease graphicallywe can adjust with x and y axisin there any semilar option in flash CS4 professional
i know we can adjust ease with also we can adjust the motion tween also with mouse in the working stage
i'm new in flash ,i make a simple buttun by these steps
1- i prepare color photo and same in black and white
2- i import my photo to stage - convert to buttun
3- in over , down i put the black and white photo - also write text
4- when i run the movie it seems ok when mouse over it change color and text appear
what i'm trying to to is when mouse over i want the photo to become bigger i try motion tween on over but i cant move the markers
I've started using Motion Tweening in CS4 and I am puzzled by something with how the durations are set. The best way I can describe this is by comparing it to what are now called Classic Tweens. In a Classic Tween, I set the beginning and end keyframes of a particular animation, and when the playhead reaches the ending keyframe, the animation stops. In a CS4+ Motion Tween, I set the first keyframe and then make changes using the motion editor, but when I add frames to the timeline, the tween keeps on growing, and the animation doesn't stop correctly. Is there some trick to telling the Motion Tween that it should only be X amount of frames?
View 1 RepliesIf I shape tween between two rectangles like so:On frame 5 I have the following:
trace(width);
trace(height);
trace(getRect(this));
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I understand that motion tween is a new form of tween in CS 4 however I am unable to move a keyframe within the time line? am I missing something? I would hope I could select the keyframe (diamond shape) and move it around the timeline but apprently Im missing something.. I am not able to do a cut and copy either... is this normal behavior?
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When I go to edit a layer with a motion tween, it records all my movements. How do I edit motion tweens correctly?
View 2 RepliesI hav created 24 frames (i use 24fps) by hand depicting a small move.Now I need to repeat this move for 1 minute and move it from left to right through the screen.is there a way to avoid copying-pasting these 24 frames and chaning them a little to the others 59 seconds by using motion tween?So, iam looking for a way to combine both the 24 frames and apply motion tween to them.
View 2 RepliesI'm trying to shape tween a movie clip of a rocket blasting off. I want it to "squash" before liftoff, and then "stretch" as it lifts off. When I tween this on the timeline with the transform tool, I can "squash" the rocket, and the base of the rocket stays on the "ground". This is what I want. However, for reasons I won't go into, I need to do this in AS3, as opposed to on the timeline. When I use a "height" tween, though, the movieclip height changes, but it shrinks/stretches at the bottom (locked at the top). Is it possible to do what I want with the tween class? Do I need to use something besides "height"?
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How do I add motion blur to a motion tween?
View 2 RepliesPut 2 identical tweens, 1 motion tween, the other classic tween.Are there any differences in the final weight (Kb) of the resulting .swf file?
View 1 RepliesI'm using flash CS4 and I'm trying to create a motion tween with a rotation (several actually) and every once and a while Flash decides to screw up my tween and I don't know how to fix it. So i have an arm(symbol) with the rotation point set at the elbow... after I've already moved it and rotated it a few times without an issue, I try to rotate it about 20 degrees and all of the sudden my arm is randomly doing a 360 degree spin. I can't seem to fix this!
View 2 Repliesi have to create a movie where a text string move in horizontal.
the problem is that in the movie (800px wide) the text should go from right to left in about 7 seconds (so it have to go about 400px to the left in 7 sec).
i created a motion-tween with ease for my "text" and the tween is long (at 30fps) 30*7=210 frames.
the result is that the text DON'T MOVE FLUID... it's not a uniform movement... it's too visible the fact that it moves X pixel each x frames. it's the exact opposite of SMOOTH MOVEMENT.
How can i obtain a smooth slow-motion text movement?
I have encountered an interesting situation, I would like to simulate a ball thrown by a goalkeeper from top. Ball is going to move from right to left, it is small at the beginning, getting bigger at the half, because it gains height, and small again at the end. The scenario is this. And I do not want to use any actionscript code because of the performance loss caused by the event listeners.
How can I simulate two different kinds of tween (horizontal move is without ease and vertical move is with easeOut and easeIn) in the design environment of Flash cs5.5
By the way, I have already tried using actionscript code however, because there so many concurrent event, a little lag is occured at the beginning of each tween start.
I want to make simple motion tween of analog timer seconds arrow. Can i sync it with specified defined timer on AS3?I know that the regular speed of animation can variate according to system specs.
View 1 RepliesI was trying to work through a Flash navigation menu tutorial [URL] and pretty much have it done except for a motion tween that is not working. Im working with a number of movie clip buttons with some tweens except my motion tweens are not working. When i right click in the time line to and click motion tween the frames turn blue but there is no arrow, and when I test, the project works except without a motion tween. I believe it's steps 16-18 that are giving me problems.
View 2 Repliesi have the logo rolling but would like it to have an elastic effect sort of bounce at the end of my motion path. how to add extra keyframes on my motion tween to achieve this effect
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