I was trying to work through a Flash navigation menu tutorial [URL] and pretty much have it done except for a motion tween that is not working. Im working with a number of movie clip buttons with some tweens except my motion tweens are not working. When i right click in the time line to and click motion tween the frames turn blue but there is no arrow, and when I test, the project works except without a motion tween. I believe it's steps 16-18 that are giving me problems.
I am an intermediate flash user and need to create navigation for my flash project. Basically what I have is one swf with several scenes and I need a small pop up menu with clickable buttons to jump to different scenes. I know scenes are not generally recommended, but I cannot load separate swfs due to technological constraints at my company. The way my project is set up is like one continuous movie that plays from start to finish. I don't need a player controls or anything. I have divided it into scenes to make it easier to work on the fla.
It starts and plays through to the end, one scene after the next. What I want is a small menu button at the bottom that when clicked pops open a list of buttons that can be clicked to jump to and play a different scene. It never stops or anything, just jumps to and plays the chosen scene. I have created a movieclip with a menu button and the pop up list with buttons. I can get the list to open and close, but it won't jump to a different scene. Is this because it is in a movieclip?
I'm making a very simple Flash game which is just somewhat of a training project for myself. All it involves is clicking a button which takes away a random bit of health from an opponent, and I'm quite proud of myself for figuring out how to subtract the random number hit away from his total health and show the resulting number above his head. (lol i fail)But my problem has nothing to do with actionscript, it's my cloud layer which I've motion tweened across 150 frames inside the "cloud" movieclip. All the clouds do is slowly move across the stage (I created the cloud movieclip to where it doesn't jump back to it's original form when the 150 frames are done, so it looks like one continuous cloud scene). Whenever I test the project, it goes at about 5 fps, which is very slow (supposed to be at 30 fps).I know it's the clouds that caused the laggyness because I temporarily removed them and it goes just like normal.
Let's say I've got button 1, 2 and 3 as the main menu and button a, b and c as the submenu. The idea is: If I press on button1, buttons 2 and 3 moves to the right by 200 pixels. At the same time, the buttons a, b and c will appear between button 1 and 2.
Now, I got this working with Motion Tween, but that's not the way how I want to do it. I think it should be possible with AS too, right? I've tried with SetProperty and _x, but then it doesn't scroll to the new location.
I will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.
If I perform a motion tween along a curved path, Flash CS4 does not allow to change the curves to "corner point" or "linear" in the motion editor. URL...
my movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:
I am facing a problem in one of my animation with flash CS4 - I have nested a Shape Tween in a Motion tween to get more control over the easers and effects, unfortunately I am not able to view on the timeline of my Motion Tween the action of the Shape tween nested inside.
It only show the first shape of the Shape Tween during the entire Motion Tween and that is really a problem for me because I need to see the final frame result of that Shape tween to be able to position it in a precise way on my scene according to other instances.
I'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
How would I make this happen? Here is the page in question: [URL]...
Im making kind of slideshow for my project; assume every frame is a single slide. all of the frames have eventlisteners for KeyboardEvent.KEY_DOWN event. just like this example:
in flash professional 8 there is an option for edit motion tween ease graphicallywe can adjust with x and y axisin there any semilar option in flash CS4 professional i know we can adjust ease with also we can adjust the motion tween also with mouse in the working stage
i'm new in flash ,i make a simple buttun by these steps
1- i prepare color photo and same in black and white 2- i import my photo to stage - convert to buttun 3- in over , down i put the black and white photo - also write text 4- when i run the movie it seems ok when mouse over it change color and text appear
what i'm trying to to is when mouse over i want the photo to become bigger i try motion tween on over but i cant move the markers
I've started using Motion Tweening in CS4 and I am puzzled by something with how the durations are set. The best way I can describe this is by comparing it to what are now called Classic Tweens. In a Classic Tween, I set the beginning and end keyframes of a particular animation, and when the playhead reaches the ending keyframe, the animation stops. In a CS4+ Motion Tween, I set the first keyframe and then make changes using the motion editor, but when I add frames to the timeline, the tween keeps on growing, and the animation doesn't stop correctly. Is there some trick to telling the Motion Tween that it should only be X amount of frames?
I understand that motion tween is a new form of tween in CS 4 however I am unable to move a keyframe within the time line? am I missing something? I would hope I could select the keyframe (diamond shape) and move it around the timeline but apprently Im missing something.. I am not able to do a cut and copy either... is this normal behavior?
I hav created 24 frames (i use 24fps) by hand depicting a small move.Now I need to repeat this move for 1 minute and move it from left to right through the screen.is there a way to avoid copying-pasting these 24 frames and chaning them a little to the others 59 seconds by using motion tween?So, iam looking for a way to combine both the 24 frames and apply motion tween to them.
If I have made a motion tween on an object on a level I can't then in the frame right after the motion tween make any Shape Tween on the same level and object.
I'm using flash CS4 and I'm trying to create a motion tween with a rotation (several actually) and every once and a while Flash decides to screw up my tween and I don't know how to fix it. So i have an arm(symbol) with the rotation point set at the elbow... after I've already moved it and rotated it a few times without an issue, I try to rotate it about 20 degrees and all of the sudden my arm is randomly doing a 360 degree spin. I can't seem to fix this!
i have to create a movie where a text string move in horizontal.
the problem is that in the movie (800px wide) the text should go from right to left in about 7 seconds (so it have to go about 400px to the left in 7 sec).
i created a motion-tween with ease for my "text" and the tween is long (at 30fps) 30*7=210 frames.
the result is that the text DON'T MOVE FLUID... it's not a uniform movement... it's too visible the fact that it moves X pixel each x frames. it's the exact opposite of SMOOTH MOVEMENT.
How can i obtain a smooth slow-motion text movement?
I have encountered an interesting situation, I would like to simulate a ball thrown by a goalkeeper from top. Ball is going to move from right to left, it is small at the beginning, getting bigger at the half, because it gains height, and small again at the end. The scenario is this. And I do not want to use any actionscript code because of the performance loss caused by the event listeners.
How can I simulate two different kinds of tween (horizontal move is without ease and vertical move is with easeOut and easeIn) in the design environment of Flash cs5.5
By the way, I have already tried using actionscript code however, because there so many concurrent event, a little lag is occured at the beginning of each tween start.
I want to make simple motion tween of analog timer seconds arrow. Can i sync it with specified defined timer on AS3?I know that the regular speed of animation can variate according to system specs.
I have never messed around with flash before so I downloaded a template. I open it with Flash CS4 and most everything is simple to edit. The problem is I dont seem to find anything about editing the menu/navigation bar.
i have the logo rolling but would like it to have an elastic effect sort of bounce at the end of my motion path. how to add extra keyframes on my motion tween to achieve this effect
I am trying to create a Dynamic flash Navigation Menu which will disable the button of the page you are on leaving the button in the "hit" state and then active it once you have called for a new page and deactivate the new button. I know this can be done with movie clips and some old school gotoAndPlay/Stop slight of hand but I would like to do this in actionscript so its nice, clean, and scalable for other projects.
I just want to know how to do a vertical navigation menu using flash as2. there are methods to do in as3. but as i am working in as2 project i just want to know it in as2.the below link show an example of the menu style what i want.URL..