Delete Part Of A Motion Tween?
Sep 10, 2010I've watched the tutorial video's and searched the thread -
I want to delete part of a motion tween ... I only seem to be able to delete all of it.
I've watched the tutorial video's and searched the thread -
I want to delete part of a motion tween ... I only seem to be able to delete all of it.
Im trying to make 1 animation in my backgound when the menu buttons are pressed... I want that the background movieclip raise to a 2x scale and then change the color...My question is... can i play only some part of the motion that is in the movieclip...
[code]...
isnt there a way to play background_mc movieclip from frame 4 to frame 8 only?
I have a small problem, how it's possible to delete a tween effect after he has finished the tween?I use tween class, this is the code, and i want in frame 41 to delete the tween.
Code:
btn_sector1.holder.loadMovie ("sector1.jpg");
btn_sector1.buttontext.theText.text = "S E C T O R 1";
[code].....
If I perform a motion tween along a curved path, Flash CS4 does not allow to change the curves to "corner point" or "linear" in the motion editor. URL...
View 2 RepliesI am working in a complicated shape manuplation project. In that user can join 2 shapes , he can duplicate, he can delete a particular part of a shape ect;
In the following code copies a shape and adds to stage.
import flash.display.Shape;
var sh1:Shape = new Shape();
sh1.graphics.lineStyle(2,0x000000);sh1.graphics.drawRect(45,45,100,100);addChild(sh1);trace(sh1.x);trace(sh1.y);sh1.rotation = 45;
[Code]...
In this all the properties of sh1 copied except the rotation value. But i dont want to assign it directly like sh2.rotation = sh1.rotation;
So my string is something like "BlaBlaBlaDDDaaa2aaa345" I want to get rid of its sub string which is "BlaBlaBlaDDD" so the result of operation will be a string "aaa2aaa345" How to perform such thing with actionscript?
View 1 RepliesI will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.
View 2 Repliesmy movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:
[Code]....
I am facing a problem in one of my animation with flash CS4 - I have nested a Shape Tween in a Motion tween to get more control over the easers and effects, unfortunately I am not able to view on the timeline of my Motion Tween the action of the Shape tween nested inside.
It only show the first shape of the Shape Tween during the entire Motion Tween and that is really a problem for me because I need to see the final frame result of that Shape tween to be able to position it in a precise way on my scene according to other instances.
[Code]..
I'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
How would I make this happen? Here is the page in question: [URL]...
Is there a way to convert a classic tween to a motion tween?
View 0 RepliesI want to delete a row of my datagrid when someone click a button part of that row located below Delete Column. I tried many different way one of those were to
<mx:DataGrid id="userGrid" dataProvider="{userGridData}" width="800" height="500" itemClick="userGrid_itemClickHandler(event)" creationComplete="userGrid_creationCompleteHandler(event)">
<mx:columns>
[Code].....
The item render ev.renderers.UserGridEditRender has a delete button listing for click event it basically do userGridData.removeItemAt(userGrid.selectedIndex);
(UserGridData = Data provider of grid with id "userGrid") But whenever I click the button an exception is throw
RangeError: Index '-1' specified is out of bounds.
How do I add motion blur to a motion tween?
View 2 RepliesPut 2 identical tweens, 1 motion tween, the other classic tween.Are there any differences in the final weight (Kb) of the resulting .swf file?
View 1 RepliesI'm just learning about the Tween class and it's going fine. However I have a case where I want a tween to run one time and then become inactive. I have an airphoto which the user can click anywhere to zoom in on and using this code:
Code:
airPhoto_mc.onPress = function(){
new Tween(airPhoto_mc, "_yscale", Strong.easeInOut, 100, 200, 2, true);
[code].....
How do I delete a tween after completion?
View 4 Replieshave a movie clip that I am moving with tweens. When the user clicks a button it creates a new tween and the movie clip moves. However, I have another button that sets the position of the same movie clip. The problem comes when this button is clicked if the tween is in progress. The tween continues and my content moves out of view. Is there a way to stop or delete the tween when the second button is clicked?Here is a simplified example of the relevant AS:
button1.onRelease = function(){
new Tween(movieClip, "_y", Strong.easeOut, movieClip._y, movieClip._y + 200, 1, true);
}
[code].....
I have Actionscript setup to as two functions that triggers the tweener event onRelease, and each link has its own tween, what I am trying to accomplish is reset the previous tween when the new link is clicked. Here's my actionscript:
[Code]....
whether it be text, symbol, a shape that I drew. None of it works. When I create the motion tween the line arrow in the timeline doesn't show up like it should. Here is the extremely simple animation i'm doing. The problem are for the bottom 9 layers starting from frame 80. I converted all of those to graphic symbols and I'm just trying to do a very simple alpha 0-100 while resizing the letters. I've also tested motion tween on very simple shapes and it never works. I just don't get it.
View 3 RepliesDoes anyone can explain, why on the timeline in CS4 I can move only those motion tween which have the same long? Yet, It's without sense.
[Code]...
I'm building a drop down menu in flash CS4. I have followed the directions meticulously...3 times... and still I can't get a mask to accept a motion tween.
View 1 RepliesI am currently using CS4 but taking a class that is using CS3. The problem is I am finding the "motion tween" is not creating a tween. What is the difference between the motion tween in CS3 and CS4.I can get the tween to work if I use the "classic tween" but the instructor is saying I must use the motion tween.
View 4 RepliesIs it possible to make a motion tween (or something) where as the page would start blank and then writing would just start to be laid down..... affectively, scribbling onto the page?
View 3 RepliesI'm trying to get the name of a motiontween in AS3. I have many tweens that call a generic function on MOTION_FINISH.
mainContent3X = new Tween(MainContent3, "x", Strong.easeOut, MainContent3.x, 1750, 1, true);
I need to get the number/name to know what to do. I've tried the following with no luck:
trace(event.currentTarget.toString());
trace(event.currentTarget.name);
Has anybody found a way to ease motion only between keyframes, not the whole animation? In classic u get separate easings.Generally, I want to convert old tween to new for more control, but it seems to be impossible.
View 4 RepliesI created some text, converted into a movie clip and I have three keyframes - 1,5,15.at 1 the text is as it is, at 5 i flip it horizontally, using the transform tool [q key] and at 15 i flip it horizontally it again, so it's normal again And I've put motion tween between both the places. Now when I preview the swf, from 1 to 5 the text animates as it is supposed to clockwise but from 5 to 15 it rotates clockwise
So it covers 1/2 revolution and then traces the same half back to become normal again.What must I do in order to make it swivel in clockwise sense only ?
Im making kind of slideshow for my project; assume every frame is a single slide. all of the frames have eventlisteners for KeyboardEvent.KEY_DOWN event. just like this example:
[Code]...
I am having problems with the scripted Tween as the motion does not always complete and therefore does not let the rest of the script execute. Why these Tweens are not completing? I have a few of them throughout my program and they are all doing the same. I have to "Test Movie" several times before I get lucky and they complete and then the program runs fine. I have them all set to under 1.5 seconds as I read somewhere that there this might happen after this time. I am using IE 8 I'm not sure if that has anything to do with it.
View 3 Repliesin flash professional 8 there is an option for edit motion tween ease graphicallywe can adjust with x and y axisin there any semilar option in flash CS4 professional
i know we can adjust ease with also we can adjust the motion tween also with mouse in the working stage
I have a menu I'm building in Flash, the version with no animations can be seen at [URL]. I'm trying to make the block of text on the left tween in from the left. That block of text is a movie clip made up of three dynamic text boxes. Each text box reads in a variable from a text file. Ideally, what I want to do is have the tweening in the movie clip. However, when I add in a keyframe at any point in the movie clip, the dynamic text will display and animate up to that point and then disappear. Also, to mkae things more annoying, only the first of the three blocks will move at all. I can change the alpha or whatever I want to on that first one, but the others seem to be off limits. Could this be due to the fact that I set the second and third blocks to be just below the title block in action script? Does that interfere with tweening?
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