ActionScript 2.0 :: Check If A Tween Has Finished For BOTH Clips?

Jul 5, 2009

What I was looking for is a way to check if a tween has finished for BOTH clips. I thought I could try it like this:

Code:
;
import mx.transitions.Tween;
import mx.transitions.easing.*;
var xScaleT:Tween = new Tween(kText, "_rotation", Elastic.easeOut, 0, 360, 3, true);

[code]....

But I noticed that first the ending of xScaleT is triggerd after 3 secs. and after that the ending of XPosT 9 secs. later. What I want is for this.yoyo() to occur if BOTH xScaleT and XPosT have finished. There isn't something like 'onMotionFinishedAll' ?

View 1 Replies


Similar Posts:


ActionScript 2.0 :: Check If An Animation Of A Movieclip Is Finished (no Tween Handler)?

Feb 4, 2007

I'm having some difficulties on checking when an animation in a movieclip is finished. It's not a tween, otherwise I could make a tween handler with the "onMotionFinished"-property. My situation is different.My movieclip has 60 frames with each frame containing a 3D image. These 60 frames make the impression that a die is rotated in 3D.How do I check in the actions of my scene (root) when the animation is finished?

I already tried making an interval that constantly polls if a variable "finished" is set to true (which the movieclip sets to true on its last frame).This solution isn't really accurate enough due to the interval number.Setting the interval to 1 millisecond won't do any good either.Is there a listener object or something else that makes this possible?On my last frame of the movieclip is a stop() statement which might be polled by a listener?

View 4 Replies

Actionscript 3 :: Tween Stopping Next Tween To Happen Until Last One Is Finished

Apr 12, 2012

How to stop the next tween action to start until the previous tween completes playing in as3.0?and also i want to stop the tween to happen on the same object twice.Basically i have a container (movie-clip) in which there are n number of movie-clips (arranged as bricks). When i click on the container the target (brick) will disappear (made scaleX and alpha to 'o'). also i am tracking how many bricks are closed.But the problem is if i do a fast double click the tween seems to happen twice. and the count also seems to increase for the same brick.

View 3 Replies

Button To Check If Movieclip Is Finished?

Apr 9, 2009

I'm using Actionscript 2 for this interactive.This is what I'm trying to get a button to do:on release:check "mainmovie1" mc on main timeline.If "mainmovie1" mc's timeline is at frame labeled "finished" go to label "1.0" on main timeline If not, go to label "fake_1.0" main timeline

View 2 Replies

ActionScript 3.0 :: Check When A Sound In Finished?

Dec 12, 2009

How do I check when a sound in finished, example:

Quote:

var music:Sound=new Sound(newURLRequest("test.mp3"));
var sc:SoundChannel = music.play();

How do I tell when that sound is finished?

View 2 Replies

ActionScript 2.0 :: Check If Function Is Finished

Mar 26, 2005

i've got this code:

[Code]....

what i want is that when you press the left or right key the back or further function is only processed when _root.done = "a" (or true something else)... but now it doesn't work... _root.done is always "a".

View 5 Replies

ActionScript 2.0 :: Check If Movieclip Is Finished?

Apr 1, 2009

I have main flash file (main.swf) that will load movie clips dynamically one after the other from a source xml file. I need to check if the movie clip currently loaded is finished so that the main.swf will trigger the code to load the other movie clip. I can use both emptyMovieClip or loader component with contentPath to load the external swf files.

View 3 Replies

ActionScript 2.0 :: Check If Function Is Finished?

Mar 26, 2005

i've got this code:

Code:
_root.done = "a";
var myListener = new Object();
myListener.onKeyDown = function() {
switch (Key.getCode()) {

[code]....

what i want is that when you press the left or right key the back or further function is only processed when _root.done = "a" (or true something else)... but now it doesn't work... _root.done is always "a"...

View 5 Replies

ActionScript 2.0 :: Check Whether External SWF Has Finished Loading Or Not?

Jul 26, 2006

How do i check whether an external SWF which is loaded onto a movieclip sub_mc.loadMovie("introduction_1.swf")) has finished loading or not. If the loading is done, then an animatoin inside a movieclip will be played, else the preloader continues

View 1 Replies

ActionScript 2.0 :: Check When The Movie Clip Has Finished?

Mar 22, 2007

How do you check when the movie clip has finished playing?

View 1 Replies

ActionScript 3.0 :: Check Movie Clip Has Finished Playing?

Apr 8, 2011

I'm sure this has been asked before, but I couldn't find the right answer.

I want my MC to load after a button is clicked. When that MC is finished playing I want an imported FLV to play. [code]...

View 2 Replies

Actionscript 3 :: Wait Until Tween Has Finished?

Sep 20, 2011

When I click my button I wish one of mc's disapear completely(first alpha changes from 1 to 0) then removeChild.

import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....

I dicided to use events but it doesnt work,

View 1 Replies

Actionscript 3.0 :: Tweenlite If Another Tween Has Finished

Jan 22, 2010

I have a mc that I want to trigger a few tweens when rolled over but I want two of them to only trigger when another has finished...

Code: Select allmain_inner_mc.addEventListener (MouseEvent.ROLL_OVER, mainRollOver);
function mainRollOver(MouseEvent):void
{
TweenLite.to(main_inner_mc, 2, {scaleX:2.5, scaleY:2.5, ease:Elastic.easeOut});
TweenLite.to(main_inner_mc.mainheader_mc, 0.5, {alpha: 0, y:100, scaleX: 0.25,

[Code].....

View 3 Replies

ActionScript 2.0 :: Waiting Until A Tween Has Finished?

May 3, 2006

I have this bit of actionscript that tweens a movie in position and scale. It then attaches a movie from the library.

Code:

_root.info._alpha = 100;
_root.info.slideTo(20, 100);
_root.info.window.tween(["_xscale"],[140],1);

[Code]....

Whats the best way of waiting until the tween is complete before attaching this movie. Basically I want the attached movie to appear once info._x == 20.

View 5 Replies

ActionScript 2.0 :: Attach MC When Tween Is Finished?

Aug 11, 2009

I have a tween animation using the tween class and I want to attach an MC when the tween has finished. I Know how to attach a movie clip and everything I just need to know how to fire it at the end of the animation. I know I could always do this with a time line but I would prefer to keep it all code.

View 2 Replies

IDE :: Movie Clips Contents Alpha At Different Rate During Tween Class Tween

Mar 4, 2010

If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.

For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).

The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...

is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!

View 1 Replies

ActionScript 3.0 :: Telling When Alpha Tween Has Finished?

Mar 29, 2009

I have got a button that is disabled and an alpha Tween that last for 300 frames, how do I enable the button when the Tween has finished?

View 4 Replies

ActionScript 2.0 :: Playing Mc Label After Tween Is Finished?

Apr 28, 2010

I have a tween on this mc and after its finished its supposed to play "goal", a label inside it (code is on the main timeline and the label inside the mc). But, well, i dont know why but it doesnt.. Heres the code:

Code:
stop();
import com.greensock.*;

[code].........

View 2 Replies

ActionScript 2.0 :: Delete Tween Motion After Is Finished?

May 8, 2006

I have a small problem, how it's possible to delete a tween effect after he has finished the tween?I use tween class, this is the code, and i want in frame 41 to delete the tween.

Code:
btn_sector1.holder.loadMovie ("sector1.jpg");
btn_sector1.buttontext.theText.text = "S E C T O R 1";

[code].....

View 1 Replies

ActionScript 3.0 :: Go To Certain Frame In Timeline After Tween Finished?

Jun 9, 2008

I would like to go to a certain frame in my timeline after the last tween has finished! I know it most likely will have a "onComplete".

HTML Code:
import gs.TweenMax;
//what elsee?? =[

View 4 Replies

ActionScript 2.0 :: Tween - Accept Second Rollover Only When The First One Is Finished

Jan 22, 2005

With the script below I am making a ball move from left to right and back. but when I rollover twice quickly, it also accepts the second rollover command. I would like it to accept that second rollover only when the first one is finished. I mean, I want the first to be finished before it accepts another rollover. I know it is simple to solve this with a tween using frames instead of as, but I was wondering if someone knows how to adapt the script.

[Code]...

View 2 Replies

Flash :: Tween Lite: Tweens Stopping Before They're Finished?

Jan 11, 2011

edit2: Well I found out what was wrong. answered my own question. * Face-palm* sorry for this waste of space. (if you come across this randomly, my solution is answered at the bottom)Edit: While mulling over my code trying to find a solution, I noticed that when my .swf freezes as it is tweening out, an animated movie clip that is on the stage also freezes mid-animation. which brings me to believe that my problems may stem from the loading/creating image portion of my code. as a result, here is my loading function to supplement the code below:

function loadImage():void {
//if it's not already been loaded)
if ((currentImageNbr+1) > imagesLoaded || images.length == 0) {

[code].....

View 2 Replies

ActionScript 2.0 :: Class File, Tween On Motion Finished?

Dec 15, 2005

im building a class file that tweens an empty movie clip, containiing an attached mc, using the tween class. How can i make the script wait for the tween to finnish before executing the next function?

View 1 Replies

ActionScript 3.0 :: While Tween Ignore Mouse Event And Activate When Finished?

Sep 13, 2010

I have asked before but that was a week ago and ive changed alot of code. I am still having the same issue of trying to ignore MOUSE_MOVE while a tween plays and then reactivate MOUSE_MOVE on Finish. I have tried timers aswell to anticipate the finish with no luck as if i move some code a error #1009 happens.

I have alos tried motion_finished, if statements and even values with no luck as the code will just not function unless left as below.[code]...

View 2 Replies

ActionScript 2.0 :: Use The Tween Class To First Rotate An Object And Then After The Rotation Is Finished?

Mar 21, 2006

I am trying to use the Tween class to first rotate an object and then after the rotation is finished, use a new tween to move the object off the screen. Here is my code:

[Code]...

The trace runs, just as expected, right after the first Tween completes. But the second Tween doesn't work. What am I doing wrong?

View 1 Replies

ActionScript 2.0 :: XML Thumbnails And Can't Click On The Button Till The Tween Is Finished

Dec 12, 2007

created the gallery and made thumbnails vertical everything works fine except my tween for the thumbnails. i need help disabling the hit_up and hit_down buttons for the amount of time the tween is going on so someone can't click on the button till the tween is finished.

[Code]...

View 5 Replies

ActionScript 3.0 :: Calling FLV / F4V Clips In Main Timeline And Checking If One Has Finished Playing

Mar 30, 2011

I'm working on a campaign website and I need to catch the deadline by tomorrow! I'm stuck. I hope somebody here could help me. Here's how I want to do it:Everything will happen in the main timeline / main Stage.

1. I have F4V clips that I want to load into the FLV Playback, placed in the main timeline (stage), every time the corresponding buttons are clicked. The buttons with questions and their actions are each placed in their corresponding MC. (is it possible? And is it possible to load different flv clips in one FLV Playback?)

2. The user is asked a question, they will have to answer yes or no before they can continue. So if they answer yes, "yes.f4v" will play, no then "no.f4v" will play. Then the corresponding clip will play and the next question will have to appear ONLY after the clip is done playing. How do you check if an f4v is finished playing? Does it matter whether you use FLV or F4V? (I have this one worked, see the code below)

I have made 2 setups:

- Setup 1 is I place an FLV Playback Component in the main timeline and I am planning to load all F4Vs in it when a corresponding button is clicked.

- Setup 2 is I create swf's of all the F4Vs and load the swf in the main timeline on certain frame into a blank MC.

View 2 Replies

ActionScript 2.0 :: Check If A Function Has Finished To Fire The Next Function?

May 22, 2011

I am currently trying my 5. workaround to get my menu done. . I want to move a series of 4 buttons up, after a click and when all buttons finished their movement I want the bottom 3 to move down again.

My big problem ist, that I dont get a check working to see if the function move() hast finished in order to fire the function open(). Is there any listener or so?

Here is my code:

Code:
//Setup and register with Zego Engine
import com.mosesSupposes.fuse.*;
ZigoEngine.simpleSetup( Shortcuts, PennerEasing, Fuse );

[Code].....

View 1 Replies

ActionScript 2.0 :: Tween Class - Quiz_holder Box Expands Sideways, Then When This Is Finished, It Expands Lengthways?

May 23, 2007

why this isn't working?

Code:
changeWidth (quiz_holder, _width + 200, mx.transitions.easing.Strong.easeInOut);
function changeWidth(movName, moveTo, moveType){[code].....

What I want to happen is that the quiz_holder box expands sideways, then when this is finished, it expands lengthways. At the moment it's just getting to the point where it's expanded sideways and then stops?

View 4 Replies

ActionScript 3.0 :: Fade Tween, Only Works After Previous Fade Has Finished?

Aug 31, 2011

I have a movie clip (mc) with the alpha set to 0 (invisible). if you click on the stage it sets the mc's alpha to 0.4, before fading to alpha 0 again in 1.5 seconds. Here the code:

Code:
mc.alpha = 0.4;
tweenOut = new Tween(mc, "alpha", Regular.easeIn, mc.alpha, 0, 1.5, true );

Basically you click on the stage, the mc appears and then fades away within 1.5 seconds. Here's my problem...

If I click on the stage again before the fade has completed, nothing happens. I have to wait the full 1.5 seconds before I can do it again.

Anyone know how I can make this work irrespective if the previous fade out has finished or not?

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved