ActionScript 2.0 :: Check If Movieclip Is Finished?

Apr 1, 2009

I have main flash file (main.swf) that will load movie clips dynamically one after the other from a source xml file. I need to check if the movie clip currently loaded is finished so that the main.swf will trigger the code to load the other movie clip. I can use both emptyMovieClip or loader component with contentPath to load the external swf files.

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Button To Check If Movieclip Is Finished?

Apr 9, 2009

I'm using Actionscript 2 for this interactive.This is what I'm trying to get a button to do:on release:check "mainmovie1" mc on main timeline.If "mainmovie1" mc's timeline is at frame labeled "finished" go to label "1.0" on main timeline If not, go to label "fake_1.0" main timeline

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ActionScript 2.0 :: Check If An Animation Of A Movieclip Is Finished (no Tween Handler)?

Feb 4, 2007

I'm having some difficulties on checking when an animation in a movieclip is finished. It's not a tween, otherwise I could make a tween handler with the "onMotionFinished"-property. My situation is different.My movieclip has 60 frames with each frame containing a 3D image. These 60 frames make the impression that a die is rotated in 3D.How do I check in the actions of my scene (root) when the animation is finished?

I already tried making an interval that constantly polls if a variable "finished" is set to true (which the movieclip sets to true on its last frame).This solution isn't really accurate enough due to the interval number.Setting the interval to 1 millisecond won't do any good either.Is there a listener object or something else that makes this possible?On my last frame of the movieclip is a stop() statement which might be polled by a listener?

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How do I check when a sound in finished, example:

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ActionScript 2.0 :: Check If Function Is Finished

Mar 26, 2005

i've got this code:

[Code]....

what i want is that when you press the left or right key the back or further function is only processed when _root.done = "a" (or true something else)... but now it doesn't work... _root.done is always "a".

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ActionScript 2.0 :: Check If Function Is Finished?

Mar 26, 2005

i've got this code:

Code:
_root.done = "a";
var myListener = new Object();
myListener.onKeyDown = function() {
switch (Key.getCode()) {

[code]....

what i want is that when you press the left or right key the back or further function is only processed when _root.done = "a" (or true something else)... but now it doesn't work... _root.done is always "a"...

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ActionScript 2.0 :: Check If A Tween Has Finished For BOTH Clips?

Jul 5, 2009

What I was looking for is a way to check if a tween has finished for BOTH clips. I thought I could try it like this:

Code:
;
import mx.transitions.Tween;
import mx.transitions.easing.*;
var xScaleT:Tween = new Tween(kText, "_rotation", Elastic.easeOut, 0, 360, 3, true);

[code]....

But I noticed that first the ending of xScaleT is triggerd after 3 secs. and after that the ending of XPosT 9 secs. later. What I want is for this.yoyo() to occur if BOTH xScaleT and XPosT have finished. There isn't something like 'onMotionFinishedAll' ?

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Jul 26, 2006

How do i check whether an external SWF which is loaded onto a movieclip sub_mc.loadMovie("introduction_1.swf")) has finished loading or not. If the loading is done, then an animatoin inside a movieclip will be played, else the preloader continues

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ActionScript 2.0 :: Check When The Movie Clip Has Finished?

Mar 22, 2007

How do you check when the movie clip has finished playing?

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ActionScript 3.0 :: Check Movie Clip Has Finished Playing?

Apr 8, 2011

I'm sure this has been asked before, but I couldn't find the right answer.

I want my MC to load after a button is clicked. When that MC is finished playing I want an imported FLV to play. [code]...

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ActionScript 2.0 :: Check If A Function Has Finished To Fire The Next Function?

May 22, 2011

I am currently trying my 5. workaround to get my menu done. . I want to move a series of 4 buttons up, after a click and when all buttons finished their movement I want the bottom 3 to move down again.

My big problem ist, that I dont get a check working to see if the function move() hast finished in order to fire the function open(). Is there any listener or so?

Here is my code:

Code:
//Setup and register with Zego Engine
import com.mosesSupposes.fuse.*;
ZigoEngine.simpleSetup( Shortcuts, PennerEasing, Fuse );

[Code].....

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ActionScript 3.0 :: Playing Next MovieClip After One Finished?

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In as2 I am using:
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ActionScript 3.0 :: Tell When MovieClip's Animation Has Finished Playing?

May 15, 2009

I'm just wondering if there is an event for MovieClips that tells when the MovieClip's animation has finished playing. Basically, I have an explosion movie clip that I put on the stage. I want to have it animate once through it's loop, then remove itself.

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Temporarily Disable Button Until Movieclip Finished?

Aug 3, 2009

I have a movieclip that plays on click of my 3 buttons I managed to get that working fine. When I click a button I want to temporarily disable all buttons until the movieclip finishes playing then enable the buttons to be clickable again.

my code looks like this:

stop();
but1.addEventListener(MouseEvent.CLICK,but1_onMous eClick);
function but1_onMouseClick(e:MouseEvent):void

[Code]....

Then same thing for but2 and but3 only with gotoAndStop(2 or 3 );

and then I have a stop(); at the 1st frame in my movieclip.

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Stop A Child Movieclip When Animation Has Finished?

Dec 28, 2009

I've got all of my ActionScript 3 in a document class file. I want to stop a child movieclip when the animation has finished.

How do I add a listener for that and trigger some code on the last frame of the child MC?

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i want to play an animation that is converted into a movieclip and indicate success of that level and then after the movieclip is finished playing then i want to run a function which will bring user to the next level.

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Professional :: Stay On Frame Until Movieclip Has Finished?

Feb 18, 2012

So basically i'm trying to allow the movieclip to play and once its played move onto the next frame.
 
I'm using Actionscript 3.0. and the movie clips around 6-7 seconds long.

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Jan 5, 2011

I've got an animation (arrows following paths on a map), and I need it to repeat about 10 times per second, so that there's an endless stream of arrows following their paths.

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ActionScript 2.0 :: Movieclip Continue On Maintimeline When Finished Playing?

Apr 23, 2010

I am loading a 29 frame movieclip on fame 15 of the main timeline. Is there a way to have it continue playing maintimeline when it finishes. So when it gets to frame 20 of the movieclip AS sends control back to frame 16 of the maintimeline.

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ActionScript 1/2 :: Play Movieclip Once Finished Move To Next Frame?

Jul 3, 2009

The problem I have is that I have created a Movie clip of an animated logo. The timeline within the movieclip contains 163 frames.

I have placed the movie clip on the main timeline at frame 1. What I would like to happen is the movie clip to the play all the way through and then move to the next frame (frame 2) of the main timeline to continue the animation. the next frame has a frame label, named 'main'. I have split the timeline up into sections as I am created a webpage.

There must be a pretty straight forward Actionscript code to do this, I have come across some things but they dont seem to make  much sense to me. I am pretty good at the drawing and animation side of things in flash but I complete newbie when it comes to the Actionscript code.

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ActionScript 2.0 :: Return To Main Timeline When MovieClip Finished

Dec 10, 2002

I am in a movieclip, on the 1st frame of my main timeline. Once my movieclip has reached a point/finished, I would like return to the main timeline.

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ActionScript 3.0 :: Stop A Child Movieclip When The Animation Has Finished?

Dec 28, 2009

I've got all of my ActionScript 3 in a document class file. I want to stop a child movieclip when the animation has finished.

How do I add a listener for that and trigger some code on the last frame of the child MC?

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ActionScript 3.0 :: Event Listener For When A Movieclip Is Finished Playing?

Jan 31, 2010

I have a slideshow that loads an image via XML, then adds said image to a placeholder inside a movie clip, and then proceeds to play a little sliding animation via the movie clip. What I need to do is figure out how to get an event that the movie clip is finished and sitting back on frame 1 so that I can run a "nextImage" function that loads the next image from the XML. I'm pretty new to actionscript, and I can't for the life of me figure out how to properly handle what should be a simple event. If I put a simple listener at the end of the movieclip, it doesn't talk to the main script at all?

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ActionScript 3.0 :: Check If Any Other Movieclip Is Hitting One Specific Movieclip ?

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Is there any way to check if any other movieclip is hitting one specific movieclip (not two specific movieclips) something like --> if(movieClip1.hitTestObject(movieClipX)){

with movieClipX being any movieclip

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ActionScript 3.0 :: Movieclip Able To Check If Land On The Correct Movieclip?

Sep 20, 2010

I have 8 movieclip on stage, 4 of them being the contents, and the other 4 being the target. I have to drag all of the 4 contents, into the target. apparently, i am able to do that, but the problem i'm facing right now, is the button that is on stage, is suppose to check if the movieclip are in the right place, which i set them.

Here are the codes:

ActionScript Code:
import flash.events.MouseEvent;
import flash.display.MovieClip;
var startX:Number;

[Code]....

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ActionScript 3.0 :: Event Handler For MC - Start A Timer When A Dynamic Movieclip ("mySlide") Has Finished Playing

Apr 11, 2010

I am simply trying to start a timer when a dynamic movieclip ("mySlide") has finished playing. Here's my code:

[Code]...

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Actionscript 3 :: Check If MovieClip Exists?

Feb 17, 2010

I have a movieclip created with the following code:

var thumbContainer:MovieClip = new MovieClip();
thumbContainer.name = "thumbContainer";
stage.addChild (thumbContainer);

If the window gets larger/smaller I want everything back in place. So I have an stage Event Listener. Now I want to see if this mc exists to put back in place. I've tried different ways but keep getting an error that does not exist.1120: Access of undefined property thumbContainer.

if (this.getChildByName("thumbContainer") != null) {
trace("exists")
}

and

if ("thumbContainer" in this) {
trace("exists")
}

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ActionScript 3.0 :: Check When Movieclip Is Loaded?

Jan 26, 2011

Here is what is happening:

1. click on a thumbnail and an image loads from the library

2. click on a different number and another image loads from the gallery

I don't know how to remove the first image that is loaded.

The images load on top of each other. How can I check if there is already an image loaded? and if there is an image loaded how do I remove that image and load the next image? I'm sure it is a boolean thing but I can't figuare it out.[code]...

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ActionScript 3.0 :: Check Which Movieclip Is On Scene

May 12, 2011

i am developing small game, which is of 5 pages.in that next and back button is taken to move to next or back pages.so consider if user is on page2, on which page2_mc movieclip is displaying, now how can i chk that page2_mc is displayed..?my logic is clear,but i dnt know which syntax is need to use, i want to do like this way:

if (movieclip==page2_mc)
{
page2_mc.play();
}

[code]....

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ActionScript 3.0 :: Check If A MovieClip Was Clicked?

Dec 31, 2011

How can I check if a Movieclip is clicked.I have two MovieClips on my stage .one has the instance name "yes" the other one is called "no"

if yes is clicked it should do something

if no is clicked it should do something else

but how do I check which one was clicked ?

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