ActionScript 3.0 :: Check Which Movieclip Is On Scene
May 12, 2011
i am developing small game, which is of 5 pages.in that next and back button is taken to move to next or back pages.so consider if user is on page2, on which page2_mc movieclip is displaying, now how can i chk that page2_mc is displayed..?my logic is clear,but i dnt know which syntax is need to use, i want to do like this way:
I'm new to AS3 coming over for AS2 and trying to figure out how to code a simple load sequence. I've got two scenes, "Scene 1" and "Scene 2". I've got a MC that is a simple shape tween that loops in the "Scene 1". I'm trying to assign code to this MC that will check to see if frame 40 of Scene 2 is loaded. If it is, gotoAndplay Scene 2 frame 1. If frame 40 of Scene 2 is not loaded, continure to loop the MC unitil it is. Here is the code I've got for the MC in the "Scene 1"
onClipEvent(enterFrame) { if (i > 40) { gotoAndPlay("firstframe", "Scene 2"); } }
"firstframe" is the frame label for the Frame 1 in Scene 1. This seems more difficult in AS3 than AS2.
ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
How can I get a button inside a movieclip link to a frame in another movieclip on the scene? I tried this code:
function gotoCenter(event:MouseEvent):void { MovieClip(root).centermc.gotoAndPlay(2); } skruetest.addEventListener(MouseEvent.CLICK, gotoCenter);
..where "skruetest" is the button, "centermc" is the movieclip where I want to go to frame 2. I don�t get errors with this code, but nothing happens when I click the button. What can I do?
everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried
Is there any way to check if any other movieclip is hitting one specific movieclip (not two specific movieclips) something like --> if(movieClip1.hitTestObject(movieClipX)){
I have 8 movieclip on stage, 4 of them being the contents, and the other 4 being the target. I have to drag all of the 4 contents, into the target. apparently, i am able to do that, but the problem i'm facing right now, is the button that is on stage, is suppose to check if the movieclip are in the right place, which i set them.
Here are the codes:
ActionScript Code: import flash.events.MouseEvent; import flash.display.MovieClip; var startX:Number;
I'm amateur flash-animator going to create his first flash game. Everything is sketched out perfectly and the only thing left to do is the programing. This is the subject I lack in the most (and that's the reason I decided to create a game...to learn) I'm using (the,by now, incredibly old) Macromedia Flash MX Pro 2004 (so that's AS2 I believe) for over 7 years now, but action-scripting is still mostly a vague uncharted territory. Sure I can get around most problems with scenes
I want to access a MovieClip in another scene than I'm currently in.
More specific I want to set a TextField to a certain value from a "preloader"-scene. This is for handling totally dynamic language phrases. Maybe this is the wrong way.
I'm loading a XML with language phrases that I want to replace the textfields with.
We could do this by altering all MovieClips, but I think this could be a smart solution, if it's possible! :)
I have a movieclip in my main scene. Inside the movieclip, there's a button. I wanted to so if I click on the button, it takes me out of the movieclip's timeline and play on the main scene's timeline. I tried gotoAndPlay("Scene 1", 1), but it just take my back to the first frame of the movieclip, not first frame of the main scene (scene 1)
I'm trying to get an effect of opening a particular movieclip in a certain way when you click a button on a scrolling background movieclip. There's an attached animation for visual explanation.Basically-
>Click button >'ball' appears from middle of button (though a scrolling MC makes that hard so appears from mousecursor position)
So. I have movieclip buttons which should move to other scene(s). I have tried sooo many actionscript codes in these buttons but nothing have worked yet.
I made the buttons with this tutorial (in Flash 8): [URL]
I am getting better at Flash 8, but I have a problem. I am in a Movie Clip, and when you press 'g' it returns you to the first scene, and I want it to go to the second scene. on(keyPress "g"){ _parent.gotoAndStop("Scene 2",7); } Is there a way you can do that?
I have created a Flash movie in AS3.It has 1 scene so far titled "wmain"On the first keyframe I have a movieclip: "licence_mc"Nested within this movieclip is a button that does a little fade in/fade out animation over a range of keyframes when you hold the mouse on it.This buttons Instance name is: "license_bu"Right on the keyframe of this button (so within the mc "license_mc") I placed the following code:
i have a probleme changing the value of a variable in movieclip from my scene. i explain: I have combobox on my scene containing categories,and in the scene i load an xml file containing links to php files that work with the combobox.Also on the scene i have a movieclip "filmstrip", inside this movieclip on the first frame i have a script loading the php file selected in the scene. i use a load() function with a variable "theUrl" inside like this : T.load(theUrl);.In my scene i want to change the value of "theUrl" inside the movieClip filmstrip. I tried filmstrip.theUrl = url; But it doesnt work
the xml file <?xml version="1.0" encoding="ISO-8859-1"?> <slideshow>[code]....
Basically I'm doing a flash website for my 3D animations. Once my intro animation ends my menu comes up which is within a main movieclip called menustage_mc and within that movieclip is a bunch of movieclips acting as buttons to navigate through the site and their animation.When you press on a button it will move to a particular scene. I'm using multiple scenes so i don't clutter the main timeline for myself. I've read a couple of posts saying that i shouldn't use multiple scenes but there is no explanation as to why. I'm assuming i should add and remove movieclips but i'm very new to actionscript and in particular as3 but that's a different question somewhere down the line.
My problem is that when i click on a button for example sketches, i want to finish playing the menustage_mc animation and then go to the sketches scene. However i'm trying different variations and am not getting any success. There are instances where the animation plays but then doesn't go to the next scene. Another instance is that it goes straight to the selected scene but doesn't finish playing the menustage_mc.So all I really want to do is finish playing the menustage_mc animation before it goes to the correct scene? I have seen things where I can go the menustage_mc and put nextScene(); on the final frame but it's not what i am really aiming to do.
I am in a second scene... and am trying to call a frame label in an mc in scene 2 is there a such thing as... on(release) { _thisScene.mymc.gotoAndStop("framelabel"); } this scene?
I have added the following code to my mc, but how do I get it to display scene 1 frame one when it is done? After it is done reversing I need it to immediately go to that scene because it has all of my buttons showing. Here is my fla file:
I'm trying to make a scene in a game fadeout by have a movieclip. I have the movieclip and want to put inside the movieclip timeline some actionscript to go to the next frame but the simple
I'm using Actionscript 2 for this interactive.This is what I'm trying to get a button to do:on release:check "mainmovie1" mc on main timeline.If "mainmovie1" mc's timeline is at frame labeled "finished" go to label "1.0" on main timeline If not, go to label "fake_1.0" main timeline
I have a movieclip created with the following code:
var thumbContainer:MovieClip = new MovieClip(); thumbContainer.name = "thumbContainer"; stage.addChild (thumbContainer);
If the window gets larger/smaller I want everything back in place. So I have an stage Event Listener. Now I want to see if this mc exists to put back in place. I've tried different ways but keep getting an error that does not exist.1120: Access of undefined property thumbContainer.
if (this.getChildByName("thumbContainer") != null) { trace("exists") }