ActionScript 3.0 :: Go To A Framename In The Root Scene From A Movieclip?

Jan 28, 2010

I have created a Flash movie in AS3.It has 1 scene so far titled "wmain"On the first keyframe I have a movieclip: "licence_mc"Nested within this movieclip is a button that does a little fade in/fade out animation over a range of keyframes when you hold the mouse on it.This buttons Instance name is: "license_bu"Right on the keyframe of this button (so within the mc "license_mc") I placed the following code:

Code:
license_bu.addEventListener(MouseEvent.MOUSE_OVER, onOver);
license_bu.addEventListener(MouseEvent.MOUSE_OUT, onOut);

[code].....

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ActionScript 2.0 :: Have A Main Scene, Then Sitting In The Root Scene Have 2 Movie Clips.1)?

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[code].....

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[Code]...

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[Code].....

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Check out this code:

[CODE]...

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[code]......

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[code]......

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here is the AS i am having trouble with

[AS]
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[code]....

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[code]....

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[Code]...

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I have a movielclip, nav_mc, inside which contains my navigation buttons. Lets say I want to effect the time timeline. Before in AS 2.0 I could simply go

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Neither does

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How do we do this very simple thing now in AS 3.0

TLDR;

How do I reference the _root timeline in AS 3.0 since _root. no longer works in 3.0

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I've got a movieclip on the root of the stage called "bgImg", in that clip I've made this function:

Actionscript Code:[code]..........When you click a button in the nav it loads a movieclip to the stage from the library, inside this movieclip I have a row of buttons,when you click one of these I want to call the function in the movieclip on the root (ie. the function inside "bgImg" .

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[Code]...

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I am making another game, and I'm having a problem with the level loader.[code]...

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ActionScript 2.0 :: Controlling MovieClip On Root Timeline?

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My stage is empty except for an MC with a simple animation and an AS 2 layer. There is not a button or user interaction that engages the MC. I want the MC to play when the timeline reaches the frame with the AS. My MC has an instance name of 'blueMC' and here's the AS I've tried:

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Shouldn't it just be this?:
MCinstanceNmae.gotoAndPlay("Frame# or label");

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I want to use the same movieclip different times (different instances). The only thing that has to change in this movieclip is a string. I tried to solve this creating a variable.To be more concrete, on root timeline i have Code:var RespJpeg:String = "bandlang2.jpg"and inside the movieclip (actually inside a movieclip in a movieclip in a movieclip in a movieclip: 4level nested) i have

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[code].....

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ActionScript 3.0 :: Evaluate A MovieClip(root) Variable?

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[Code]...

"newbie" is the name of the var ( a URL )and the trace function works ... so that being said i know the function has access to the variable the problem is w the

Code:
URLRequest( MovieClip(root).newbie )how can i get this to evaluate as a URL ...

heres the error i get:

TypeError: Error #1034: Type Coercion failed: cannot convert "http://www.yourfacesucks.com/newbishness" to flash.net.URLRequest.

at ShattrF3_Alpha_fla::squareExpand_WEB01_53/openPage()

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I have declared a object in my 1 st frame of application.

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ActionScript Code:
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trace(this.parent.objTest.QuestionCount);

1119: Access of possibly undefined property objTest through a reference with static type flash.displayisplayObjectContainer.

How to access a object instantiated at root from a movie clip.

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[Code]...

I can not make the above stop when the root moves on to frame 2.

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