ActionScript 2.0 :: Play A Keyframe In The Root From A Movieclip?
Feb 16, 2009
I made a button within a movieclip.The movieclip name = OurKlips-mainThe scene name = oneWhen I hit this button, it changes two frames in the html part (This works)Also, I want this button to play frame 30 from the root scene, titled "one"on (release) {getURL("content-ourklips.html", "content-txt");_root.gotoAndPlay(30);}
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Aug 13, 2009
I have a play button (instance name - play1)
When I click it I want it to play a short movie clip (called - introExpandMC) then for it to move on to frame 2 of my my main time line.[code]...
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Jul 28, 2010
I have a movieclip (a), inside another movieclip (b), on the main timeline. I want to click on movieclip (a) and make it go to and play a keyframe on the main timeline. I'm used to using buttons for actions, not movie clips, and I forget how to use the _root thingy.
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Mar 29, 2006
i am creating a game now this is complex but i have been told by my fellow actioncript co worker that its doable, What it is i have a game "Reaction Tester" and It is inside a car going along the road so its psudeo 3d and i have the "walls" and road sorted now i want a movie clip in the road to throw out random objects From a Movie clip, now i will call them from frame names, say..
frame 1-10 is a tween with a box coming down and then frame 11-20 is a cat and frame 21-30 is a hole in the road Etc i want it to call a random frame to frame, to play
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Nov 7, 2011
How do you tell the root timeline to root.gotoAndStop(2); from the timeline of a movieClip added using addChild?In the maintime line I have
addChild(fade_eng);
and in fade_eng I have the following on frame 20
root.gotoAndStop(2);
this.gotoAndStop(1);
But I am getting 1061: Call to a possibly undefined method gotoAndStop through a reference with static type flash.display:Stage.
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Mar 16, 2009
I have a script that plays a sound on that keyframe. You see, the movie loops. So it keeps hitting that keyframe and the sound keeps playing over and over again. How do I stop this? what kind of script? I want the sound to still loop when it's over, but I dont want it to play again on that keyframe. Only when it's over.
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Feb 4, 2010
I have a movie clip that is about 30 frames long. I've placed an instance of it on the main timeline and it follows a motion path. My motion path ends after about 20 frames. At this time, I've inserted a keyframe which is preventing my movie clip from playing the remaining 10 frames.
I tried adding an ActionScript layer where the last keyframe is and it reads:
instance.gotoAndPlay (20)
Doesn't seem to work. Just a note that this is around frame 292 of the main timeline. Also note, a new keyframe begins on another layer with a different movie clip.
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Mar 15, 2012
I have a simple flash that has 2 layers 2 images. one image is on the first frame and the other image is on the second keyframe. Actionscript starts on 1st keyframe. What I have it doing is loading frame one stop() reads the actionscript checks the date if the date is met it goes and stops on frame 2 and plays other image:
Everytime the flash refreshes it plays frame one then jumps to frame 2 if the date is met. How do I avoid playing frame one if the date is met what it's doing is playing the first image before the date change and a split second after it plays frame 2. (you see a hiccup)
i need the flash to "preload, check the actionscript before it loads if the date is met automataclly go to frame 2 avoiding frame one all together.
actionscript used on frame one:
stop();
var year:Number = 2012;
var month:Number = 3;
var day:Number = 22;
[Code].....
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Sep 13, 2009
I have a movie mc that contains buttons called menuMovie.I also have another movie clip called "myMovie". There is an instance of menuMovie on the main timeline in keyframe1 called "_menuMovie_mc".There is also an instance of myMovie on keyframe1 called "_myMovie_mc" .I want to have one of the buttons in menuMovie play myMovie.mc which has a label called _here". My understanding is:
root._myMovie_mc.gotoAndStop("_here");
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Sep 6, 2004
I am making a website and there is an empty SWF that is the base for my site. It loads up an external page called the Home page, in that home page are movie clips that are told to .play() with a _root command. What i wanted to know, was how do i get those buttons to play those movie clips inside of itself.
MAIN EMPTY SWF __
|
HOME PAGE SWF (which is loaded into an empty movie clip in MAIN)
|
|__ Fading movie clip (which is inside of HOME PAGE, given a _root.fadewhite.play() by a button inside of HOME PAGE SWF
In short, how do i refer to the movie clip to play that is inside of HOME PAGE SWF which was loaded into an empty movie clip inside of MAIN EMPTY SWF?
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Jan 14, 2012
For some reason, the same code works now, without any problem at all. I don't know what happened, or why, but I no longer have this problem Here's the original post: To put simply, I created a MovieClip, put it with addChild() to stage, and when I tried to call this piece of code:
[Code]...
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Mar 20, 2007
i'm making a game and to score some extra performance im rendering every frame of every entity into an array of bitmapdata's the first time the frame is seen, and it works well, but its wasting alot of memory because we have alot of animations, and most of them are double framed at least, so more than half of the bitmaps could be ignored if there was a way to determine if a frame is a keyframe or not
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Sep 21, 2010
I have a few language buttons on frame 1 (englishbtn, spanishbtn) in a long timeline with a bunch of keyframes, buttons and movieclips. What I don't know how to do is set up the buttons so that, when pressed, tells a movieclip on a keyframe later in the timeline, to be on a specific frame label (english, spanish).
In other words, when the game gets to the later keyframe with text movieclip, I want the movieclip on that frame to be at a specific frame in the clip (english, spanish), because the button was pressed on frame 1. Some of the text is deep in movieclips on various frames. So those movieclips need to be on the spanish frame, if spanish button on frame1 was pressed.
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Jan 17, 2008
I have a big Flash project that I want to update with a sort of "Breaking news"-pop up.
I load my pop-up in a movieclip "Target_MC" simply by adding the action script:
loadMovie("extra.swf", Target_MC);
In my "extra.swf"-file I have a close-button with the action script:
on (release) {
unloadMovie(_root.Target_MC);
This works out fine. The thing is that the keyframe where I have the first action script is a place you come back to many times. ANd every time this extra.swf-file pops up... anyoing!
Is there a way to say that the movieclip "extra.swf" should just load once? or not repeat? or disapear the second time?
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Apr 23, 2010
How do you align a dynamic movie clip position with another movie clip which is in the root stage? I tried to get the mc in root x,y position, but the starting point of the class that loads the dynamic MC does not seems to be accurate. (Meaning at the root stage, the x,y is 0,0 but at the dynamic class, its somewhere like 100,20 for the browser area (and it actually vary base on the browser size))
**the other classes I used to run the custom classes below, I have it added this MC to stage
var blocker:stageBlocker=new stageBlocker();
this.stage.addChild(blocker);
Below is the dynamic MC. Should I not add it to its own "stage"?
public class stageBlocker extends MovieClip {
private var blocker:MovieClip= new MovieClip();
public function stageBlocker():void {
[Code].....
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May 17, 2003
I can usually find what I need by searching. Not this time.I'm scaling an mc with a script.This is on the timeline of the parent:
stop();
MovieClip.prototype.easeScale = function (finalWidth, finalHeight, speed) {
this.onEnterFrame =function () { [code]...
I want to trigger another mc to play on the root once mask_mc reaches its finalHeight.I've tried if statements, but nothing really works.
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Feb 3, 2012
By default I had 2 movieclips on first frame on the main timeline. And an actionscript code for first two movieclips.They are kept on each individual layer. They were working just fine but when I shifted all three keyframes from first to second frame on the maintime line. It doesn't works properly. The reason why I'm shifting them to next keyframe is because I wan't to insert a pre-loader on first frame.[code]
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Mar 12, 2012
I have a MovieClip, named "thing", that's in one position and in another position on the next frame. I added an eventlistener to "thing" to advance frames. Very simple, everything works fine.I then add "thing.alpha = 0.5" in the button's event listener. Now when I publish the file, thing fades but doesn't move.
p.s. For reference, here's the entirety of my AS3 on the first frame:
import flash.events.MouseEvent;
stop();
thing.addEventListener(MouseEvent.CLICK, doClick);
[code]....
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Feb 3, 2012
By default I had 2 movieclips on first frame on the main timeline. And an actionscript code for first two movieclips.They are kept on each individual layer. They were working just fine but when I shifted all three keyframes from first to second frame on the maintime line. It doesn't works properly. The reason why I'm shifting them to next keyframe is because I wan't to insert a pre-loader on first frame. Here's the output message I'm getting:
[Code]...
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Jul 14, 2009
I am creating a flash site, and inside my frame label for lets say "pageA" the movie clip begins In pageA, fades up shows the content and stops(); alowing for the page content to be read.
After reading, the viewer clicks on the button inside the nav bar, to take them to say "pageB" i now want "Page A" to fade out and then root to "pageB
my thinking is that i insert a stop on the time line of the movieclip, then when the button is pressed it plays, lets say, the remaining 10 frames in the clip (the fade out), and then roots to pageB.
i just need a simple actionscript to do that, if there is an easier way, any one who could point that out and end my misery is a god/godess respectfully!
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Jan 5, 2012
I have a movie embedded and I am passing a variable to the root movie for it to play when the embedded movie is complete. I know the variable is getting passed because I am displaying the value in as dynamic text but the parent movie will not play. This is what I have:
stop();
row = 0;
if (row == 1) {
this.gotoAndPlay(2);
}
Row is being passed from the embedded movie as
_root.row = 1;
I know there is a way to tell the parent movie to play from the embedded movie by using TellTarget but I would like to find out why this doesn't work.
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Nov 9, 2007
Im trying to tell my movie to goto and stop on anoter frame on my root timeline and then play a movie clip on the new frame... This is probs really simple but it is early.
[Code]...
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Aug 15, 2010
I have added some three sound clips, play pause buttons, on the root timeline in a movie with corresponding callouts. I am able to stop all sounds on the main timeline by below
stop_btn.addEventListener(MouseEvent.CLICK, stopSound);
function stopSound(event:MouseEvent) {
SoundMixer.stopAll();
}
But now how do I resume all the sound to play. In sort, mute unmute root sounds in AS3.
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Sep 16, 2009
I'm having issues with something I used to do all the time in previous version of Flash.On my Main Timeline I have a "looping" MovieClip (myArrows_mc). This MovieClip's timeline just has some simple animation,for instance some arrows that run across screen.There are no stop() actions, so once the playhead reaches the end of the MovieClip's timeline, it just goes back frame 1 and plays again.
Now I want to animate a simple shape Mask over top of the MovieClip. However, everytime the playhead gets to a keyframe in the Mask Layer, the MovieClip getting masked goes back to frame 1 and plays.
In other words, let's say myArrows_mc has 100 frames of arrow animation. On the Mask layer, I have tweened a simple oval shape from 1 side of the stage to the other. The shape tween has keyframes at frame 1, 50, and 64.
When I test the movie, everything looks fine (the arrows are looping) until the playhead reaches frame 50. Then the myArrows_mc, even though it hasn't reached the end of the arrows animation (frame 100), goes back to frame 1 and plays. Then when the main playhead reaches 64, myArrows_mc again resets to frame 1 and plays.
How can I animate a Mask over a MovieClip (not a Graphic) at authortime?Also, I need the Mask to be either a shape/motion tween or a graphic... it can't be it's own MovieClip, because I need to keep it "tied" to the Main Timeline.
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Mar 24, 2009
I have a .fla file that has VerticalMenu.as as the documentclass. In that class, it calls another class called MenuItem.as.Within MenuItem.as, I want to be able to add buttons to the themain timeline (the root), but when I do addChild, it'll just add itto the menuItem object. How do I reference the root fromMenuItem.as to add the child there
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Mar 16, 2005
When I place some codes in a keyframe, these codes are showing on all the following frames up till the next keyframe with codes. My question is, does Flash execute codes only in the keyframe or it execute whatever is in the frame regardless whether its a keyframe or not?
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Dec 4, 2008
I made a script for the file that i am working with that hasbuttons located within 2 movieclips. I want that button to load andimage into a UILoader (problemLoader_mc) that I placed on the stageon the main timeline (the timeline that contains WeekBar_mc). Theproblem is that I don't know how to get to the root of the file tostart a new directory to tell my function to load the image i want.I have tried multiple approaches including:
MovieClip(root).problemLoader_mc.source = problemArray[0]
MovieClip(parent).problemLoader_mc.source = problemArray[0]
root.problemLoader_mc.source = problemArray[0]
[code]......
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Jul 15, 2010
I am using the load movie from my main file (main.swf) as:
mc_zoom.loadMovie("detail.swf");
I then have a loader as a movieclip with the detail.swf
when the movie (detail.swf) is loaded the preloader I am trying to make/set the play to go:
_root.gotoAndStop(2);
But this does not work - it works locally but when used with the main file (main.swf)
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May 23, 2011
The below code is working fine when I place my button on main time line... when i place my button inside of any MovieClip, it never work and never attach circle from the library???can any one tell me please what should i need to change, when my Button is inside of MovieClip. Image is loading fine but my loading circle is not visible....
btn_About.addEventListener(MouseEvent.CLICK, Loading_AboutImage);
function Loading_AboutImage(event:MouseEvent):void
{
[code]......
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Feb 24, 2009
I want to control the playback of the root from within a movie-clip.
neither this.gotoAndPlay(n), nor root.gotoAndPlay(n) work.
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