ActionScript 2.0 :: Conditional On Scale Mc - Trigger Another Mc To Play On The Root?

May 17, 2003

I can usually find what I need by searching. Not this time.I'm scaling an mc with a script.This is on the timeline of the parent:

stop();
MovieClip.prototype.easeScale = function (finalWidth, finalHeight, speed) {
this.onEnterFrame =function () { [code]...

I want to trigger another mc to play on the root once mask_mc reaches its finalHeight.I've tried if statements, but nothing really works.

View 14 Replies


Similar Posts:


ActionScript 3.0 :: Trigger Animation - Conditional Delay On Button

Sep 7, 2010

I have a bunch of buttons each one with a roll over on it that trigger an animation. So far no problem. The problem is that as I would like to add to the buttons a behaviour like this: if you roll over the button more than 200ms the animation happens else nothing happen.

Here is my code:
tab01_mc.buttonMode = true;
tab01_mc.addEventListener(MouseEvent.ROLL_OVER, rollOverTab, false, 0, true); //this is one of the buttons
function rollOverTab (event:MouseEvent):void{
getTimer();
var delayTime:int = getTimer();
trace(delayTime);
if (delayTime >= 200){
event.target.gotoAndPlay("Over"); // over is the animation of the button
}}

But this isn't working because what getTimer actually does is return the time since the whole movie started not since the function star running. So my question is: is the a way to tell AS to start counting from 0 so that I can use the elapsed time as my condition to trigger the animation?

View 6 Replies

ActionScript 2.0 :: [Flash CS4] Conditional Statement To Trigger An Event

Nov 30, 2008

I want to trigger an event when 4 buttons are being set to visible(originally set to ._visible=false at the beginning of the movie) say, the instance names of the buttons are "a","b","c",and "d", and their visibility is triggered by other events.When all of them are triggered/being set to visible, I want a movieclip to play (say, the name of the movieclip is "animation") I tried using the if statement and came up with the following code:

[Code]...

View 7 Replies

ActionScript 3.0 :: Play/stop In A Conditional?

Sep 29, 2010

how can I use the play/stop-state of an audio-track as a boolean in a conditional? Something like ,if (trk1.play = 1) must be wrong, because "play" is a function and not a property, or not?

View 2 Replies

ActionScript 3.0 :: Play Or Stop Conditional Statement?

Aug 3, 2011

I have an animation that plays from the beguining to the end. I would like to add a conditional statement that IF the animation is Playing and the ANIMATION BUTTON is clicked, it stops and goes back to frame one. ELSE (if the animation is on frame one (not playing) it starts playing to the end.
 
My script goes like this -
 
animation_btn.addEventListener(MouseEvent.CLICK, startplaying);
function startplaying (event:MouseEvent);void{
play();
animation.play();
}
 
animation is the name of the animation time line.

View 5 Replies

ActionScript 3.0 :: Conditional Loop Or EventSoundComplete - Play The Sound Completely Before Sending The Browser To The New URL?

Aug 18, 2010

I am using the script below to move from a flash menu to other URLs. It works fine except we need to play the sound completely before sending the browser to the new URL. We are using external sound files and AS3.

[Code]...

View 5 Replies

ActionScript 3.0 :: How Does 1st MC Trigger 2nd MC To Play

Jul 23, 2009

i have a mc of a fish swimming in the water. i have another mc of a fish jumping out of water. i want to click on fish in water and have it trigger the fish jump mcin AS3. can't get it to work. should they both be in same MC to begin with, or place them separately in main timeline.

View 1 Replies

Button To Trigger Play In Frame?

Jan 23, 2011

I have a button (instance is called resbutton) and I would like it to play a specific frame (frame 13) when clicked on. Flash says I cannot add actions to the buttin itself so I made an Actionscript layer and so far just have:

resbutton onPress
 
Im using AS3 - what goes next?

View 3 Replies

ActionScript 3.0 :: Cant Get Mc To Play On Root?

Sep 13, 2009

I have a movie mc that contains buttons called menuMovie.I also have another movie clip called "myMovie". There is an instance of menuMovie on the main timeline in keyframe1 called "_menuMovie_mc".There is also an instance of myMovie on keyframe1 called "_myMovie_mc" .I want to have one of the buttons in menuMovie play myMovie.mc which has a label called _here". My understanding is:

root._myMovie_mc.gotoAndStop("_here");

View 2 Replies

ActionScript 2.0 :: Getting Root To Play In External SWF's?

Sep 6, 2004

I am making a website and there is an empty SWF that is the base for my site. It loads up an external page called the Home page, in that home page are movie clips that are told to .play() with a _root command. What i wanted to know, was how do i get those buttons to play those movie clips inside of itself.

MAIN EMPTY SWF __
|
HOME PAGE SWF (which is loaded into an empty movie clip in MAIN)
|
|__ Fading movie clip (which is inside of HOME PAGE, given a _root.fadewhite.play() by a button inside of HOME PAGE SWF

In short, how do i refer to the movie clip to play that is inside of HOME PAGE SWF which was loaded into an empty movie clip inside of MAIN EMPTY SWF?

View 1 Replies

ActionScript 2.0 :: Play A Keyframe In The Root From A Movieclip?

Feb 16, 2009

I made a button within a movieclip.The movieclip name = OurKlips-mainThe scene name = oneWhen I hit this button, it changes two frames in the html part (This works)Also, I want this button to play frame 30 from the root scene, titled "one"on (release) {getURL("content-ourklips.html", "content-txt");_root.gotoAndPlay(30);}

View 2 Replies

ActionScript 3.0 :: Button To Play Fade Out Of Page Then Root To Framelabel?

Jul 14, 2009

I am creating a flash site, and inside my frame label for lets say "pageA" the movie clip begins In pageA, fades up shows the content and stops(); alowing for the page content to be read.

After reading, the viewer clicks on the button inside the nav bar, to take them to say "pageB" i now want "Page A" to fade out and then root to "pageB

my thinking is that i insert a stop on the time line of the movieclip, then when the button is pressed it plays, lets say, the remaining 10 frames in the clip (the fade out), and then roots to pageB.

i just need a simple actionscript to do that, if there is an easier way, any one who could point that out and end my misery is a god/godess respectfully!

View 2 Replies

ActionScript 2.0 :: Passing Variable To Root To Play After Embedded Movie

Jan 5, 2012

I have a movie embedded and I am passing a variable to the root movie for it to play when the embedded movie is complete. I know the variable is getting passed because I am displaying the value in as dynamic text but the parent movie will not play. This is what I have:

stop();
row = 0;
if (row == 1) {
this.gotoAndPlay(2);
}

Row is being passed from the embedded movie as
_root.row = 1;

I know there is a way to tell the parent movie to play from the embedded movie by using TellTarget but I would like to find out why this doesn't work.

View 1 Replies

ActionScript 2.0 :: Stop On Anoter Frame On My Root Timeline And Then Play?

Nov 9, 2007

Im trying to tell my movie to goto and stop on anoter frame on my root timeline and then play a movie clip on the new frame... This is probs really simple but it is early.

[Code]...

View 11 Replies

ActionScript 3.0 :: Flash Play Stop Root Timeline Sound?

Aug 15, 2010

I have added some three sound clips, play pause buttons, on the root timeline in a movie with corresponding callouts. I am able to stop all sounds on the main timeline by below

stop_btn.addEventListener(MouseEvent.CLICK, stopSound);
function stopSound(event:MouseEvent) {
SoundMixer.stopAll();
}

But now how do I resume all the sound to play. In sort, mute unmute root sounds in AS3.

View 1 Replies

ActionScript 3.0 :: Using Multiple If Else Statements & Manual Dynamic Xml Data Input To Trigger A Goto And Play

Dec 19, 2011

Below is code that has a timer countdown that reads off of the computer. Below in bold is code to read "if it reaches the date, go to and play frame (2).

[Code]...

Below is code that is manual input - I had set up a dynamic txt field in flash named it : raffle_tix_remain When loaded on to the host I can manulally update the xml code and the change will take effect. raffle_tix_remain.text = root.loaderInfo.parameters.raffle_tix_remain;

My question: Since the raffle_tix_remain is a manual input from a user to xml Is there a way to tell flash once it refreshes and "raffle_ tix_ remain" goes to (0)zero gotoAndPlay(2); and let it play like a "sold out" sign i guess that would be a if else statement.

[Code]...

View 1 Replies

ActionScript 2.0 :: MX: Trigger A MC Then Wait Then Trigger Another?

Aug 23, 2005

I have an application done in flash- on the main Scene Level, everything has only one frame but I have MCs and the like that are triggered by actionscript.There are quite a few nested functions on the main actions layer as well as an "onEnterFrame" function that reloads XML data in the background, etc... but that is not the problem.

The problem is, that at one point, I am calling a few MCs that kind of close up a section of the page like blinds- and then I want a text to appear ontop of that now closed area... but if I just write...

Code:
_root.TimelineFader.BlendeT1.gotoAndPlay(2);
_root.TimelineFader.BlendeT2.gotoAndPlay(2);
_root.TextAboveTimeline.theMessage_txt._visible = true;

...it all happens simultaneously, of course.I guess I could check for "BlendeT1"'s (or T2's) current frame (since it's an MC)... but how do I wait while that MC runs / until it reached a certain frame? How can I keep the rest of the actionscript in the main function from continuing?

View 5 Replies

ActionScript 2.0 :: Rolledover Clip To Scale Up And All The Others To Scale Down And Blur?

Mar 8, 2007

Scenario: main moveiclip with 4 other clips in it. I want the rolledover clip to scale up and all the others to scale down and blur.

Question: What is the most effiecent way to code this. Would it be a "for in loop"? I am trying to minimize the code and would rather not use a whole bunch of if then statements.

View 3 Replies

IDE :: Flash Content To Scale When Scale Browser Window?

Feb 19, 2010

I want my flash content to scale when I scale my browser window.

View 5 Replies

ActionScript 2.0 :: Initialize X Scale And Y Scale Into Percentages?

Jan 14, 2006

How can I convert the current scale of the instance to 100% so I can easily "visualize" and manage the instance when I modify its scale? Here's the actionscript, it works, but I just want the temp._xscale and temp._yscale to be in percentages, not real numbers.

Code:
USflag.onMouseDown = function ()
{
var temp = USflag;
onEnterFrame = function ()

[code]....

One last thing, what's the tag you have to put that is designed for boxing actionscripts? I'm suing [ code ][ /code ]

View 1 Replies

ActionScript 3.0 :: Crossdomain Policy File On Root Level Cannot Be Deployed On Root Level? 

Jan 14, 2009

Situation:

- We have a Flash application located on a SAP EP (let's say ep.x.com)

- We have a SAP ABAP Application (Webservices) on a SAP WebAS
server (abap.x.com)

- Clarification: This is not about Flash islands / but a normal Flash application communicating with WebAS ABAP via WebServices

Problem: Due to the changed security policy in Flash 10 this scenario does no longer work.

- A crossdomain policy file on root level cannot be deployed on root level

- The WebServices http/s headers cannot be modified, since the WebServices are generated by the WebAS IDE.

Comment: Technically there is a way to patch a WebAS ABAP,but this is not a practical / acceptable way in a normal SAP WebAS infrastructure.

Conclusion:- The above scenario (Flash from EP content / WebAS ABAP as backend) is a quite normal scenario in the SAP world.

- SAP / Adobe always features the close relationship between their technologies.

Question:- What could we do?

- How does the Visual Composer works around that problem?

View 1 Replies

Actionscript 3 :: Position Loaded Object Based On Root Stage Instead Of MC That Is Loaded From Root

Mar 22, 2010

I have a root stage, and a MC that is called from the root stage.Now from that MC, i will called in another MC2, and I wanted to placed the MC in the center of the stage. The reason I could not use normal ADDED_TO_STAGE at MC and define the center is because MC is not place in the exact position of the root stage (as in x, y=0). So if I would target MC2 at MC stage center, it would not be the exact center of the root stage/screen.How can I called the root stage properties rather than adding MC2 into the stage?

View 1 Replies

Flash - Tell The Root Timeline To Root.gotoAndStop(2); From The Timeline Of A MovieClip Added Using AddChild?

Nov 7, 2011

How do you tell the root timeline to root.gotoAndStop(2); from the timeline of a movieClip added using addChild?In the maintime line I have

addChild(fade_eng);

and in fade_eng I have the following on frame 20

root.gotoAndStop(2);
this.gotoAndStop(1);

But I am getting 1061: Call to a possibly undefined method gotoAndStop through a reference with static type flash.display:Stage.

View 1 Replies

Scale A Flash Using Dreamweaver - Can't Get It To Scale

Dec 4, 2009

My Flash image will not scale.if you zoom in, it gets chopped up. if you zoom out, it has a big blank area.What should I change in order to have this Flash image scale just like the rest of the site? [URL]It is the Flash in the center.

View 1 Replies

IDE :: How To Conditional Statment

Oct 26, 2009

So I'm not that familiar with using conditional statements yet, and I'm trying to get my head around it. I know what I need it to do, I'm just not sure of the correct syntax.I basically want a statement that says:

if( movieClip1 == frame 10)
{
then play movieClip2

[code].....

View 8 Replies

Stopping A Flv Using A Conditional Statement?

May 26, 2009

I have FLV files that continue playing when I leave the frame that they are on. I can stop the playing FLV by putting this code on the following frame:
 
if (demo.playing) {  demo.stop();}
 
Where .demo is the name of the instance of the .flv component.
 
Here is the problem - I have many frames with many flvs, and when I tell flash to stop multiple FLVs, for instance:

if (demo.playing) {  demo.stop();}
if (demo2.playing) {  demo2.stop();}

I get this error: TypeError: Error #1009: Cannot access a property or method of a null object reference
 
As far as I know, flash is telling me that since the instance of "demo2" has not started playing yet (ex. the user only went to the page with the "demo" flv, but not the "demo2" flv yet) that flash has no idea what demo2 is yet. I thought using a conditional statement would remedy this, but I suppose the .swf can't stop playing something it does not yet know exists.

Is there any way I can introduce all of the flv's at the beginning of the file, yet not have them play and not have flash "forget" about them so that I can stop them using the code above? Or is there a way to have the conditional statement not error in the event that the referenced instance has not yet been "introduced"?

I really wish they would have added an "exit frame" command in AS 3.0...

View 1 Replies

ActionScript 3.0 :: Conditional In A Function?

Oct 18, 2009

I'm trying to make a gallery loaded from external files, and I try to not use ready packages or swfs, so I wrote a code. I have many images in a folder and a xmlListfile of this images, and I accomplished to load them one by one, but when the list reach to end in both ways (start or end), Button function for the next images continue to work, I treid to solve to problem with a conditional in function but it didn't help.

The code is:

ActionScript Code:
var i:uint = 0
var imageLoader:Loader;
var xml:XML;

[code]....

View 4 Replies

ActionScript 3.0 :: Using Variable In More Than One Conditional

Apr 14, 2012

It's a little more complex than that, actually. Inside a function, which is called by a Timer Event, I have many conditional statements based on CurrentCount of my Timer. Nested within these conditionals are more conditionals.
<<<I know it's amateur programming, and I'm sure there are much more elegant ways, but I'm just learning (via attempting a difficult challenge).>>>
One way I'm trying to control all these conditionals is via a random number, from 1 to 3. My problem is that after generating the number within one "if (currentCount == )" statement, the variable is no longer available to be used by the next "if (currentCount ==)" statement. Is this some terrible side effect of using the Timer class??

Code:
var timerMain:Timer = new Timer(900, 25)
timerMain.addEventListener(TimerEvent.TIMER, takeTurn);
timerMain.start();
function takeTurn(e:TimerEvent):int {
if (timerMain.currentCount == 4) {
[Code] .....

View 6 Replies

ActionScript 3.0 :: Create A Conditional Button?

Feb 15, 2009

I want one button to do two things.

1) play a movie clip from frame 1-40

2) and then... play it from frame 40 until the end [code]...

View 1 Replies

ActionScript 3.0 :: Movieclip In Conditional Statement Of If?

Nov 28, 2009

In the code below how can I use the movieclip in the conditional statement? This is simplified, there is lots more going on but the basic issue is shown. I want to say if currently dragged mc is dot1_mc do the copyDragTo35 function

PHP Code: var item:MovieClip;
//add event listeners to all dots
kite_mc.dot1_mc.addEventListener(MouseEvent.MOUSE_DOWN, onItemDragStart);
kite_mc.dot2_mc.addEventListener(MouseEvent.MOUSE_DOWN, onItemDragStart);
function onItemDragStart( e:MouseEvent ):void {

[Code]...

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved