ActionScript 2.0 :: Get Rid Of A Movieclip When Return To The Keyframe A Second Time

Jan 17, 2008

I have a big Flash project that I want to update with a sort of "Breaking news"-pop up.

I load my pop-up in a movieclip "Target_MC" simply by adding the action script:

loadMovie("extra.swf", Target_MC);

In my "extra.swf"-file I have a close-button with the action script:

on (release) {
unloadMovie(_root.Target_MC);

This works out fine. The thing is that the keyframe where I have the first action script is a place you come back to many times. ANd every time this extra.swf-file pops up... anyoing!

Is there a way to say that the movieclip "extra.swf" should just load once? or not repeat? or disapear the second time?

View 3 Replies


Similar Posts:


Pause On Keyframe Then Continue Playing After A Set Of Time?

May 24, 2011

How to pause on a keyframe for five seconds in flash then continue playing?[code]...

View 1 Replies

ActionScript 2.0 :: [mx] Get 4 Random Letter Generators To Work At The Same Time As They All Load On Keyframe 60?

Feb 15, 2003

I have been trying to get 4 random letter generators to work at the same time as they all load on keyframe 60. However only one will work while the other 3 dont ever show up. I have given an example below if someone could let me know how I would get it to work. I've tried changing the variable 'x' to 'a' but for some reason it still won't work.... i want the result to be 4 random generated buttons that will be used for my menu.

View 11 Replies

Actionscript 3 :: Flash - Function Defined In A Keyframe Re-loaded In Memory Each Time The Frame Is Visited?

Aug 12, 2010

In Flash Actionscript 3, if a function is defined in Frame 1 of a flash animation and the animation loops, does it store another version of the function in memory upon each loop.

[Code]...

If so, is it a best practice to check to see if it's the first time the frame has been run, by setting a variable and checking it's existence, or is it a non-issue because the compiler checks to make sure that a function has not already been defined?

[Code]...

View 1 Replies

ActionScript 3.0 :: Flash Plays One Keyframe Then Switches To 2nd Keyframe When Date Changes?

Mar 15, 2012

I have a simple flash that has 2 layers 2 images. one image is on the first frame and the other image is on the second keyframe. Actionscript starts on 1st keyframe.  What I have it doing is loading frame one stop() reads the actionscript checks the date if the date is met it goes and stops on frame 2 and plays other image:
 
Everytime the flash refreshes it plays frame one then jumps to frame 2 if the date is met.  How do I avoid playing frame one if the date is met what it's doing is playing the first image before the date change and a split second after it plays frame 2.  (you see a hiccup)
 
i need the flash to "preload, check the actionscript before it loads if the date is met automataclly go to frame 2 avoiding frame one all together.

actionscript used on frame one:

stop();
var year:Number = 2012;
var month:Number = 3;
var day:Number = 22;

[Code].....

View 1 Replies

ActionScript 3.0 :: Math.random Twice, And 99% Of The Time They Return The Same Value?

Nov 11, 2010

i have a problem with Math.random().here is part of the code:

PHP Code:

//FIRST PLATFORM
 if (P1.vy > 0 && d1 <= 0)
{[code].....

as you can see i have Math.random twice, and 99% of the time they return the same value...

View 7 Replies

ActionScript 2.0 :: Play Random Keyframe To Keyframe In MC?

Mar 29, 2006

i am creating a game now this is complex but i have been told by my fellow actioncript co worker that its doable, What it is i have a game "Reaction Tester" and It is inside a car going along the road so its psudeo 3d and i have the "walls" and road sorted now i want a movie clip in the road to throw out random objects From a Movie clip, now i will call them from frame names, say..

frame 1-10 is a tween with a box coming down and then frame 11-20 is a cat and frame 21-30 is a hole in the road Etc i want it to call a random frame to frame, to play

View 1 Replies

ActionScript 3.0 :: Determine The Last Keyframe/if A Frame Is A Keyframe?

Mar 20, 2007

i'm making a game and to score some extra performance im rendering every frame of every entity into an array of bitmapdata's the first time the frame is seen, and it works well, but its wasting alot of memory because we have alot of animations, and most of them are double framed at least, so more than half of the bitmaps could be ignored if there was a way to determine if a frame is a keyframe or not

View 3 Replies

ActionScript 2.0 :: Play A Keyframe In The Root From A Movieclip?

Feb 16, 2009

I made a button within a movieclip.The movieclip name = OurKlips-mainThe scene name = oneWhen I hit this button, it changes two frames in the html part (This works)Also, I want this button to play frame 30 from the root scene, titled "one"on (release) {getURL("content-ourklips.html", "content-txt");_root.gotoAndPlay(30);}

View 2 Replies

ActionScript 2.0 :: Button Affecting Later Keyframe Movieclip

Sep 21, 2010

I have a few language buttons on frame 1 (englishbtn, spanishbtn) in a long timeline with a bunch of keyframes, buttons and movieclips. What I don't know how to do is set up the buttons so that, when pressed, tells a movieclip on a keyframe later in the timeline, to be on a specific frame label (english, spanish).

In other words, when the game gets to the later keyframe with text movieclip, I want the movieclip on that frame to be at a specific frame in the clip (english, spanish), because the button was pressed on frame 1. Some of the text is deep in movieclips on various frames. So those movieclips need to be on the spanish frame, if spanish button on frame1 was pressed.

View 3 Replies

Professional :: FLV And Skip Intro - Make Note Of The Actual Time Or Keyframe In Which The Intro Completes

Jun 14, 2011

If I have an FLV that I've output as SWF with skin to have embedded into an HTML page, and now a 'skip intro' is needed - though I'd have to make note of the actual time or keyframe in which the intro completes...How is this possible? Clearly, a button would need to be added for that kind of interactivity?

View 3 Replies

ActionScript 3.0 :: Cannot Get Both AddVScore And AddHScore To Return True At The Same Time?

May 3, 2011

I've reposted my question because the first time I made mistakes in my post. My problem is that I cannot get both addVScore and addHScore to return true at the same time. Only one or the other. What am I doing wrong ? Why if the function hasn't returned true or false will it not set both Booleans (addVScore and addHScore) to true ?? The code is as follows,

[Code]...

View 1 Replies

ActionScript 2.0 :: 'time' To Return A Number From The Function It Fires

Dec 17, 2009

what Have I done wrong! I want 'time' to return a number from the function it fires, So that it gets placed into the alphaTo Function ....> have a look

Code:
blocks = 6;
for(i=0;i<blocks;i++){

[code]....

So you see that I want to return a Number to 'time' ... How do I Return the Number?

View 3 Replies

ActionScript 3.0 :: Import The Sound To The "up" Keyframe And Choose Loop In The Properties It Keeps Looping Until The End Of Time

Oct 30, 2011

what i'd like to do is create a button, and loop sounds in the "up" state of that button. the only problem is, that if i import the sound to the "up" keyframe and choose loop in the properties it keeps looping until the end of time. what i'd like though is it looping just in the event of the mouse being in the buttons' area. what should i do?

View 6 Replies

ActionScript 3.0 :: Button To Play Movieclip Before Moving To Next Keyframe?

Aug 13, 2009

I have a play button (instance name - play1)

When I click it I want it to play a short movie clip (called - introExpandMC) then for it to move on to frame 2 of my my main time line.[code]...

View 5 Replies

ActionScript 3.0 :: Animations Not Working Correctly When Movieclip Is Shifted  To Next Keyframe

Feb 3, 2012

By default I had 2 movieclips on first frame on the main timeline. And an actionscript code for first two movieclips.They are kept on each individual layer. They were working just fine but when I shifted all three keyframes from first to second frame on the maintime line. It doesn't works properly. The reason why I'm shifting them to next keyframe is because I wan't to insert a pre-loader on first frame.[code]

View 5 Replies

Professional :: Why Does Setting A MovieClip's Alpha Prevent It From Moving In Another Keyframe

Mar 12, 2012

I have a MovieClip, named "thing", that's in one position and in another position on the next frame. I added an eventlistener to "thing" to advance frames. Very simple, everything works fine.I then add "thing.alpha = 0.5" in the button's event listener. Now when I publish the file, thing fades but doesn't move.

p.s. For reference, here's the entirety of my AS3 on the first frame:
  
import flash.events.MouseEvent; 
stop(); 
thing.addEventListener(MouseEvent.CLICK, doClick);

[code]....

View 6 Replies

Flash :: Animations Not Working Correctly When Movieclip Is Shifted To Next Keyframe?

Feb 3, 2012

By default I had 2 movieclips on first frame on the main timeline. And an actionscript code for first two movieclips.They are kept on each individual layer. They were working just fine but when I shifted all three keyframes from first to second frame on the maintime line. It doesn't works properly. The reason why I'm shifting them to next keyframe is because I wan't to insert a pre-loader on first frame. Here's the output message I'm getting:

[Code]...

View 2 Replies

ActionScript 2.0 :: MC - Click On Movieclip And Make It Go To And Play A Keyframe On The Main Timeline?

Jul 28, 2010

I have a movieclip (a), inside another movieclip (b), on the main timeline. I want to click on movieclip (a) and make it go to and play a keyframe on the main timeline. I'm used to using buttons for actions, not movie clips, and I forget how to use the _root thingy.

View 3 Replies

Animation :: Randomly Animate A Objects With Flash Cs3 Then Return To Their Position On Stage After A Set Time?

Dec 8, 2009

I have a logo made of 28 circles which I need to animate using flash cs3...so far I have made the logo randomly animate using this There are two things I need to achieve...the circles on the stage start from the position they lay on the stagereturn back to those positions after say 45 seconds...

View 2 Replies

Actionscript 3 :: Flash.media.Sound.play Takes Long Time To Return

Apr 25, 2010

I'm trying to play some sounds in my flash project through action script. However for some reason in my code the call to Sound.play takes from 40ms to over 100ms in extreme cases, which is obviously more than enough to be very noticeable whenever a sound is played. This happens every time a sound is played, not just when that sound is first played, so I dont think its because the Sound object is still loading data or anything like that...

At the start I have this to load the sound:

class MyClass
{
[Embed(source='data/test_snd.mp3')] private var TestSound:Class;
private var testSound:Sound;//flash.media.Sound

[Code].....

This as far as I can tell is following the same process as other Flash programs I found, however none of them seem to have this problem. Is there something that I've missed that would cause the play() method to be so slow?

View 1 Replies

CS4: Looping MovieClip Resets Everytime The Playhead Reaches A Shape Tween Mask Keyframe?

Sep 16, 2009

I'm having issues with something I used to do all the time in previous version of Flash.On my Main Timeline I have a "looping" MovieClip (myArrows_mc). This MovieClip's timeline just has some simple animation,for instance some arrows that run across screen.There are no stop() actions, so once the playhead reaches the end of the MovieClip's timeline, it just goes back frame 1 and plays again.
 
Now I want to animate a simple shape Mask over top of the MovieClip. However, everytime the playhead gets to a keyframe in the Mask Layer, the MovieClip getting masked goes back to frame 1 and plays.
 
In other words, let's say myArrows_mc has 100 frames of arrow animation. On the Mask layer, I have tweened a simple oval shape from 1 side of the stage to the other. The shape tween has keyframes at frame 1, 50, and 64.
 
When I test the movie, everything looks fine (the arrows are looping) until the playhead reaches frame 50. Then the myArrows_mc, even though it hasn't reached the end of the arrows animation (frame 100), goes back to frame 1 and plays. Then when the main playhead reaches 64, myArrows_mc again resets to frame 1 and plays.
 
How can I animate a Mask over a MovieClip (not a Graphic) at authortime?Also, I need the Mask to be either a shape/motion tween or a graphic... it can't be it's own MovieClip, because I need to keep it "tied" to the Main Timeline.

View 4 Replies

ActionScript 2.0 :: Does Flash Execute Codes Only In The Keyframe Or It Execute Whatever Is In The Frame Regardless Whether Its A Keyframe Or Not

Mar 16, 2005

When I place some codes in a keyframe, these codes are showing on all the following frames up till the next keyframe with codes. My question is, does Flash execute codes only in the keyframe or it execute whatever is in the frame regardless whether its a keyframe or not?

View 1 Replies

Actionscript 3 :: Return MovieClip From Function

Jun 3, 2011

I basically have a class which loads a set of MovieClip objects and provides accessor functions to return them.[code]Obviously this doesn't work, but it gives an idea of what I'm trying to do. I want to return a MovieClip to the calling code only if the object has been loaded.

View 2 Replies

Flash :: Return Movieclip To Original Size?

May 6, 2010

I made a gallery in flash. I have external images load in a fixed display area -- I call it 'imageStage'. When the image is loaded, I resize the movieclip at the _x and _y to make the image fit the stage.

But what happens -- when I flip prev/next through a couple images, they keep shrinking and shrinking. Images that are smaller than the fixed area are being shrunk even further.

I'm thinking maybe if I clear the existing image from the MovieClip, it will reset itself back to regular size and proportions. But I don't know how to go about it.

View 1 Replies

ActionScript 3.0 :: Set A MovieClip Return Value By Passing A String Argument

Oct 3, 2009

I'm trying to figure out how to set a MovieClip return value by passing a string argument and using that string to define the child of a given movieclip. I'm doing something wrong because I keep getting null traced instead of home_mc.[code]

View 2 Replies

ActionScript 2.0 :: Return To Main Timeline When MovieClip Finished

Dec 10, 2002

I am in a movieclip, on the 1st frame of my main timeline. Once my movieclip has reached a point/finished, I would like return to the main timeline.

View 16 Replies

ActionScript 3.0 :: Accessing Input Text (input Text Is On Keyframe 1, Access Required On Keyframe 2)?

Jul 12, 2011

I have 2 keyframes on my timeline.The first keyframe has an input text field (instance name: inputTxt) and a button (instance name: btnTester).When the user clicks the button it takes them to the second keyframe where their text should be displayed in a dynamic text box (instance name: txtBox).I get a null value in keyframe 2.

View 3 Replies

Flash :: Closing A Movieclip And Return To Scene One (and First Frame Label)

Jun 21, 2011

I'm incorporating Flash for the first in my site [URL] it should a simple navigation but it has had me stuck for a while. I would like users to click any button on the stage (listed or thumbnails) and open a MC, then close the MC, using a close button , then return to Scene One, which is frame labeled "home".

I am able to successfully open and close the Movieclip but I am not directed back Scene One. When the MC closes, the thumbnail buttons are inactive.

Here is some sample code from The last frame of the MC actions.

stop();
closeVogue_btn.addEventListener(MouseEvent.CLICK, onClickVogue);
function onClickVogue(event:MouseEvent):void
{ gotoAndStop("home");
}

View 1 Replies

ActionScript 2.0 :: Make Movieclip Return To Frame One / When Player Right Clicks?

May 8, 2010

I've been working on a mini-mouse maze in as2, placed in a movie clip called "mouse1". On frame one is the start button, and on two is the maze and finish button. So what I'm asking: is there a way to make the movieclip return to frame one when the player right clicks? I know this code, that makes it trace something but I cant use it to navigate.[code]

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved