ActionScript 2.0 :: 'time' To Return A Number From The Function It Fires
Dec 17, 2009
what Have I done wrong! I want 'time' to return a number from the function it fires, So that it gets placed into the alphaTo Function ....> have a look
Code:
blocks = 6;
for(i=0;i<blocks;i++){
[code]....
So you see that I want to return a Number to 'time' ... How do I Return the Number?
I'm completely useless at maths due to paying no attention whatsoever to it in school when I was a kid so forgive my lack of knowledge of basic terminology.I need a mathematical function that will return a number based on a graph that starts at 0, curves to (eg.) 100 and then curves back down to 0. I have a feeling it has something to do with Math.sin or somesuch wizardry but am not sure.Basically, I want to feed it a number between (eg.) 0 - 60 and for it to return a number on aforementioned curve. The purpose of this is to be applied as a lateral force on some basic ball physics. The idea of the 'curve' is that (depending on timing of the shot) there will be a 'sweetspot' in the timing.
It seems to be the case that the MOTION_FINISH event fires of prematurely in the Flash Tween class. I've heard that it is not the best tween engine to use, but this seems like a particularly egregious. I am using "Strong.easeOut" for the motion. What are some alternative tween engines that people like?
I had a function that occured on mouseclick called go_out. I want this function to occur when the timer fires after 5 seconds. After the 5 secons I receive this error:
[code]I want to input a number and find a match for the number, returning the values on the row in to specific fields for each number. For example, if I input the number 10 in an input field, I want the number 1.2276, 0.00100, 106.38 and the rest of that row to output these values I have seen so many options, don't know where to start.
Working on a linear movie and I want to do dynamic page numbers, i.e. when on the page, display that you are on page "x" of "xtotal" I created a dynamic text box, and tried to set it equal to ._currentframe, but that didn't work. Is there a way to do this?
I want to be able to return the number of specific movieclips on the stage.
For instance, i could have multiple movieclips like so on stage.[code]...
Is there a way to return the number of 'myMovie' movieclips that are on stage (4 in this example)? I guess this will involve using a 'for' loop and returning the number?
Code: function getHighestWidth():void{ for (var i:int = 0; i < myXML.video_title.length(); i++) { trace(String(myXML.video_title[i]).length); } }
output gives like:
22 43 54
[code].....
I could push these numbers into array and then sort that array numeric to get the highest number, but is there an even shorter way to return the highest number from these strings?
I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
Im trying to get the Total number of images for each project. But it only returns the first image for each project....Do I need to nest a loop within the project loop to get the images for that project?
[AS] function loadXML(loaded) { if (loaded) { projectNode = this.firstChild;[code]......
I'm using an AMF service that was built by someone else. Basically what happens is that some info is passed to the AMF service and it returns true or false.I want to be able to pass in various info to the a function that calls the AMF service(submitTracking) and then get the true or false value returned in onResultSubmit to be passed back to submitTracking.
var screen:String; var buttonnumber:String; function submitTracking(screen:String, buttonnumber:String) {
I have populated a List component with data from an XML file. I simply want the index of the line clicked returned so I can gotoAndStop to that Frame number. I have found the 'selectedItem' property but I don't want the text, I want the number of the line.
I have a big Flash project that I want to update with a sort of "Breaking news"-pop up.
I load my pop-up in a movieclip "Target_MC" simply by adding the action script:
loadMovie("extra.swf", Target_MC);
In my "extra.swf"-file I have a close-button with the action script:
on (release) { unloadMovie(_root.Target_MC);
This works out fine. The thing is that the keyframe where I have the first action script is a place you come back to many times. ANd every time this extra.swf-file pops up... anyoing!
Is there a way to say that the movieclip "extra.swf" should just load once? or not repeat? or disapear the second time?
I've reposted my question because the first time I made mistakes in my post. My problem is that I cannot get both addVScore and addHScore to return true at the same time. Only one or the other. What am I doing wrong ? Why if the function hasn't returned true or false will it not set both Booleans (addVScore and addHScore) to true ?? The code is as follows,
I have a logo made of 28 circles which I need to animate using flash cs3...so far I have made the logo randomly animate using this There are two things I need to achieve...the circles on the stage start from the position they lay on the stagereturn back to those positions after say 45 seconds...
I'm trying to play some sounds in my flash project through action script. However for some reason in my code the call to Sound.play takes from 40ms to over 100ms in extreme cases, which is obviously more than enough to be very noticeable whenever a sound is played. This happens every time a sound is played, not just when that sound is first played, so I dont think its because the Sound object is still loading data or anything like that...
At the start I have this to load the sound:
class MyClass { [Embed(source='data/test_snd.mp3')] private var TestSound:Class; private var testSound:Sound;//flash.media.Sound
[Code].....
This as far as I can tell is following the same process as other Flash programs I found, however none of them seem to have this problem. Is there something that I've missed that would cause the play() method to be so slow?
My goal is to change the time for setInterval each time the function is called. Planning to replace myInterval = 5000; with a randomized number. My problem is getting setInterval to recognize the myInterval variable from the function.
Anyway, I have a function that goes through an XML file, looking for a specific value. If it finds it, it should return the node that contains that value. However, I'm having trouble with the whole return part of it.My code is:
I am trying to have the function toggleClick return powerData. I need to store powerData in a variable and have it passed to another function to do calculations.
Inside the function toggleClick, I am assigning powerData to houseArray[e.currentTarget.name.toLowerCase()];
var powerData:int = houseArray[e.currentTarget.name.toLowerCase()];
I tried just to write return powerData--but it breaks the program.
// function toggleClick function toggleClick(e:MouseEvent) { // Store "Power" Values of House Objects in Array
I'm communicating to these movie clips with another program via binary sockets.For the first set of movie clips: when it recieves its instance name, and a second number (InstanceName+#) from the socket, the named movie clip will jump to the frame corresponding with that number. for ex:if the incoming data from the socket is (mc7+3), then movieclip 7 will jump to frame 3.
For the second set of movie clips: when it recieves its instance name, and a second number (InstanceName+#) from the socket, the named movie clip will move location across the screen, by the y coordinate moving to the # given by the socket...thats a little confusing. for ex: if the incoming data from the socket is (mc4+500), then movieclip 4 will move so that it's y coordinate is at 500.[code]...
I have several buttons calling the bounceOut() function andthe bounceOut() function calls the onMotionFinish() function. Afterthat function is finished I want to go back to the original callingFirst a call is made to bounceOut() when a button is clicked.I have ten buttons.
function bounceOut() { var smSlide:Tween=new Tween(sideMenu_mc,"x",Regular.easeOut,200,-200,2,true);