ActionScript 3.0 :: Mathematical Function That Will Return A Number Based On A Graph That Starts At 0?

Sep 23, 2009

I'm completely useless at maths due to paying no attention whatsoever to it in school when I was a kid so forgive my lack of knowledge of basic terminology.I need a mathematical function that will return a number based on a graph that starts at 0, curves to (eg.) 100 and then curves back down to 0. I have a feeling it has something to do with Math.sin or somesuch wizardry but am not sure.Basically, I want to feed it a number between (eg.) 0 - 60 and for it to return a number on aforementioned curve. The purpose of this is to be applied as a lateral force on some basic ball physics. The idea of the 'curve' is that (depending on timing of the shot) there will be a 'sweetspot' in the timing.

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