ActionScript 2.0 :: Function To Return Number Of Pixels?
Mar 3, 2003Is there a function or method in ActionScript that can return the # of pixels used?
View 3 RepliesIs there a function or method in ActionScript that can return the # of pixels used?
View 3 Replieswhat Have I done wrong! I want 'time' to return a number from the function it fires, So that it gets placed into the alphaTo Function ....> have a look
Code:
blocks = 6;
for(i=0;i<blocks;i++){
[code]....
So you see that I want to return a Number to 'time' ... How do I Return the Number?
I'm completely useless at maths due to paying no attention whatsoever to it in school when I was a kid so forgive my lack of knowledge of basic terminology.I need a mathematical function that will return a number based on a graph that starts at 0, curves to (eg.) 100 and then curves back down to 0. I have a feeling it has something to do with Math.sin or somesuch wizardry but am not sure.Basically, I want to feed it a number between (eg.) 0 - 60 and for it to return a number on aforementioned curve. The purpose of this is to be applied as a lateral force on some basic ball physics. The idea of the 'curve' is that (depending on timing of the shot) there will be a 'sweetspot' in the timing.
View 5 RepliesBeen a while since i touched actionscript and forgot a simple If statement using _x. THis is the code that I have.
Code:
onClipEvent(enterFrame) {
this._x = this._x +.5;
}
Now when this._x reaches 400 pixels on the screen, I want it to return back to zero. How do I do that again?
[Code]....
I'm trying to extend a line from any given point to the mouse by a certain number of pixels (say, 100). This is the closest I've got: link to SWF. As you can see, the red line is behaving as it should (connecting the "any" point, located at the center of the screen, with the mouse) but the blue line is extending a line from the origin to the mouse by 100 rather than from the "any" point.
The AS3 code on the first frame (shown above, complete below):
Actionscript Code:
import flash.events.Event;
import flash.geom.Point;
function findTermination(
x0:Number,
y0:Number,
[Code] .....
I've expanded the findTermination function as much as I can to make it easier to read (I have a real bad habit of doing everything on as few lines as possible).
Some images I load dynamically are too big so I would like to scale them to fit the stage.
[Code]...
this returns 0. Why does it return 0 when the image loaded is obviously much larger then 0 pixels. How do I change the width and height of imgCont to a specified dimension.
[code]I want to input a number and find a match for the number, returning the values on the row in to specific fields for each number. For example, if I input the number 10 in an input field, I want the number 1.2276, 0.00100, 106.38 and the rest of that row to output these values I have seen so many options, don't know where to start.
View 2 RepliesWorking on a linear movie and I want to do dynamic page numbers, i.e. when on the page, display that you are on page "x" of "xtotal" I created a dynamic text box, and tried to set it equal to ._currentframe, but that didn't work. Is there a way to do this?
View 2 Repliesso instead of the pixels being dissolved, the pixels being added? :
ActionScript Code:
var Anim:TransitionManager = new TransitionManager(blackbox);
Anim.startTransition({type:PixelDissolve, direction:Transition.OUT, duration:1, easing:None.easeOut, xSections:35, ySections:35});
basically what i would like is the end point to be the start point and the start point the end point.
I have a swf file that loads into my main movie, and within that swf there is a masked image that i would like to scale using zoom in and out buttons and also by using a slider bar.However i cant find any tutorials that will allow me to combine the two.I have used the following code for the buttons. Which seems to work ok but i would like it to be a little smoother. (using speed or some sort of easing??)
ActionScript Code:
zoomPlus.onRelease = function(zoomIn) {
if (test_shirt.shirt._xscale == 400 && test_shirt.shirt._yscale == 400) {[code]....
but for this code it keeps shrinking my initial object down to 10 pixels by 10 pixels..
I have a movie clip called column1_mc. when I click a button I need to move the movie clip in incremental moves consisting of 30 pixels.
column1_mc._y = 30;
Does not work because that is giving a _y coordinate.For example.I need to make the movie clip jump to _y 300 but make 10x30 pixel incremental jumps. Moving 10 times 30 pixel jumps.
I want to be able to return the number of specific movieclips on the stage.
For instance, i could have multiple movieclips like so on stage.[code]...
Is there a way to return the number of 'myMovie' movieclips that are on stage (4 in this example)? I guess this will involve using a 'for' loop and returning the number?
I have this code in my application...
Code:
var returned:Number = ExternalInterface.call("returnEntryCount");
nInterval = setInterval(upTo, 1000, returned);
"returned" is simply a number (integer to be precise)... but when I run my app I get this error:
Code:Type mismatch in assignment statement: found Object where Number is required.
I am calling this function:
Code:
function getHighestWidth():void{
for (var i:int = 0; i < myXML.video_title.length(); i++) {
trace(String(myXML.video_title[i]).length);
}
}
output gives like:
22
43
54
[code].....
I could push these numbers into array and then sort that array numeric to get the highest number, but is there an even shorter way to return the highest number from these strings?
I know how to pass a value to a class that need to be called, but how to call a class that returns a value?
can someone show me how to call it and how to write the class that returns a number?
I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
[Code].....
Im having trouble getting Flash to return the total number <ProjectImage> nodes in the following xml.
Code:
<?xml version="1.0" ?>
<work>
<project>[code]...
Im trying to get the Total number of images for each project. But it only returns the first image for each project....Do I need to nest a loop within the project loop to get the images for that project?
[AS]
function loadXML(loaded) {
if (loaded) {
projectNode = this.firstChild;[code]......
I'm using an AMF service that was built by someone else. Basically what happens is that some info is passed to the AMF service and it returns true or false.I want to be able to pass in various info to the a function that calls the AMF service(submitTracking) and then get the true or false value returned in onResultSubmit to be passed back to submitTracking.
var screen:String;
var buttonnumber:String;
function submitTracking(screen:String, buttonnumber:String) {
[code]....
my functions in this fla i have. I use the function to create a random number and the char move accordingly depending on the number.
View 4 RepliesI have populated a List component with data from an XML file. I simply want the index of the line clicked returned so I can gotoAndStop to that Frame number. I have found the 'selectedItem' property but I don't want the text, I want the number of the line.
View 5 RepliesAnyway, I have a function that goes through an XML file, looking for a specific value. If it finds it, it should return the node that contains that value. However, I'm having trouble with the whole return part of it.My code is:
Code:
thisExpando.onRelease = function() {
trace("is this me? " + this._name);
[code].....
I am trying to have the function toggleClick return powerData. I need to store powerData in a variable and have it passed to another function to do calculations.
Inside the function toggleClick, I am assigning powerData to houseArray[e.currentTarget.name.toLowerCase()];
var powerData:int = houseArray[e.currentTarget.name.toLowerCase()];
I tried just to write return powerData--but it breaks the program.
// function toggleClick
function toggleClick(e:MouseEvent) {
// Store "Power" Values of House Objects in Array
[code].....
I'm communicating to these movie clips with another program via binary sockets.For the first set of movie clips: when it recieves its instance name, and a second number (InstanceName+#) from the socket, the named movie clip will jump to the frame corresponding with that number. for ex:if the incoming data from the socket is (mc7+3), then movieclip 7 will jump to frame 3.
For the second set of movie clips: when it recieves its instance name, and a second number (InstanceName+#) from the socket, the named movie clip will move location across the screen, by the y coordinate moving to the # given by the socket...thats a little confusing. for ex: if the incoming data from the socket is (mc4+500), then movieclip 4 will move so that it's y coordinate is at 500.[code]...
After reading about classes, package, namespace and classpath till not able to understand what is the best way to write classes....
Here I am facing problem with this error can you tell me what mistake I am doing here.[code]...
How can I return a value from within a timer function? This doesn't work:
if (timeOneSec()) {
doSomething ();
}
[Code]...
I have several buttons calling the bounceOut() function andthe bounceOut() function calls the onMotionFinish() function. Afterthat function is finished I want to go back to the original callingFirst a call is made to bounceOut() when a button is clicked.I have ten buttons.
function bounceOut() {
var smSlide:Tween=new
Tween(sideMenu_mc,"x",Regular.easeOut,200,-200,2,true);
[code].....
there is an interesting problem here:
How to return a value from a function to public?
Here is the code:
var df:String; //i declared it here
function onResult(e :OperationEvent):void
{
df = e.data.toString(); // i set it here
[Code]...
How do make a function return *, by star, I mean the function is able to return anything, and then I can typecast it accordingly?
[Code]...
I basically have a class which loads a set of MovieClip objects and provides accessor functions to return them.[code]Obviously this doesn't work, but it gives an idea of what I'm trying to do. I want to return a MovieClip to the calling code only if the object has been loaded.
View 2 RepliesI have one function "Login" and function "_urlSended" inside of function "Login". So i want that sub function returned value as a parent function. I just want that script to work
<![CDATA[
function onButton1click():void {
Label1.text = Login('irakli', 'password1');
[Code].....