ActionScript 2.0 :: Get ._currentframe And Return As Number?
Apr 4, 2011
Working on a linear movie and I want to do dynamic page numbers, i.e. when on the page, display that you are on page "x" of "xtotal" I created a dynamic text box, and tried to set it equal to ._currentframe, but that didn't work. Is there a way to do this?
My script have a list of .swf files and needs to play them one by one. My problem is that i can't detect when the movieclip (containing the swf) completes playing.
I understood that i need to copmare between _currentframe and _totalframes of the moviecip but i keep getting 1 as the _currentframe (my main timeline contains only 1 frame).
Code: var mcLoader:MovieClipLoader = new MovieClipLoader(); var loadListener:Object = new Object(); var container:MovieClip =
[code]I want to input a number and find a match for the number, returning the values on the row in to specific fields for each number. For example, if I input the number 10 in an input field, I want the number 1.2276, 0.00100, 106.38 and the rest of that row to output these values I have seen so many options, don't know where to start.
I want to be able to return the number of specific movieclips on the stage.
For instance, i could have multiple movieclips like so on stage.[code]...
Is there a way to return the number of 'myMovie' movieclips that are on stage (4 in this example)? I guess this will involve using a 'for' loop and returning the number?
Code: function getHighestWidth():void{ for (var i:int = 0; i < myXML.video_title.length(); i++) { trace(String(myXML.video_title[i]).length); } }
output gives like:
22 43 54
[code].....
I could push these numbers into array and then sort that array numeric to get the highest number, but is there an even shorter way to return the highest number from these strings?
Im trying to get the Total number of images for each project. But it only returns the first image for each project....Do I need to nest a loop within the project loop to get the images for that project?
[AS] function loadXML(loaded) { if (loaded) { projectNode = this.firstChild;[code]......
what Have I done wrong! I want 'time' to return a number from the function it fires, So that it gets placed into the alphaTo Function ....> have a look
Code: blocks = 6; for(i=0;i<blocks;i++){
[code]....
So you see that I want to return a Number to 'time' ... How do I Return the Number?
I have populated a List component with data from an XML file. I simply want the index of the line clicked returned so I can gotoAndStop to that Frame number. I have found the 'selectedItem' property but I don't want the text, I want the number of the line.
I'm completely useless at maths due to paying no attention whatsoever to it in school when I was a kid so forgive my lack of knowledge of basic terminology.I need a mathematical function that will return a number based on a graph that starts at 0, curves to (eg.) 100 and then curves back down to 0. I have a feeling it has something to do with Math.sin or somesuch wizardry but am not sure.Basically, I want to feed it a number between (eg.) 0 - 60 and for it to return a number on aforementioned curve. The purpose of this is to be applied as a lateral force on some basic ball physics. The idea of the 'curve' is that (depending on timing of the shot) there will be a 'sweetspot' in the timing.
on(release){ _root.ohm_mc.gotoAndPlay(11); if (_root.ohm_mc._currentframe == 25) {
[code]....
I need movieclip to reach frame 25 and then jump to "organos de gobierno", but although it is stopped at frame 25, it does not do the jump to the other frame .... aAny idea why?? Please i need to fix this to finish a job. And in my previous times using this it always worked
I have a flash file, and in it is a movieclipbutton. When you roll over the button, the button has to grow in size and change color. This animation is 10 frames long. When you roll out, the button goes back to it's original size and color, this animation is also 10 frames. But when you roll out of the button before the 10 frames of roll over animation are finished, the movie jumps to the rollout animation, which starts with the button in grown size; so you see a little jump in size. To fix this, I did the following for the onRollOut:
This however, doesn't work. When I put a trace(this._currentframe) inside, it returns 1. But this isn't right, it should return something between 10 and 20! I have the .fla file on the internet:[URL]
this code should work, but doesn't. Am I missing something? I'm simply trying to disable the button "cardSearchBtn" when the root timeline enters frame 6 (along with two other play actions).
Code: if (_root._currentframe != 6){ cardSearchBtn.enabled = true;[code].........
i have a menu with 4 buttons. If i rollover an button, it will play a movie clip (tooltip, about 5 seconds long). I know, how to do that. But the problem is, when i roll over another button, then i need to stop that movie clip to stop half way and play reverse.how about using _currentframe and if and else handlers?
I need ohm movieclip to reach frame 25 and then jump to "organos de gobierno", but although it is stopped at frame 25, it does not do the jump to the other frame.
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
Inside my code i have some variables declared as Numbers, and i get some others from an external source; these variables can either be Numbers or String representation of Numbers. Now, i have to implement some equality controls on these variables, and since i don't know in that moment which type are them of, i'm converting all of them to Numbers (i don't need and neither want to compare strings) via the Number() function which accepts either Numbers or Strings as an input. These controls can compare 2 single variables or a variable and a sum (or subtraction) of other variables, for example:
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
SO, I want to do a very simple program, and I have no clue how to even get started. This is what I need to do. Several Different boxes to put something into. I Have Done That, I can type into them. Their instance names are
Box1 Box2 Box3
Heres what I have no clue on how to do though, completely lost. Box 1 needs to have the value psr.
I would like to know is there any limitations in flash textarea like the number of lines it can have or the number of bytes it can have. iam opening a text file using php in textarea, where all the contents of the files are not getting loaded in the textarea. If it is there then how to increase its size, is it same thing in flex?