ActionScript 2.0 :: _currentframe Not Working - Movieclip To Reach Frame And Then Jump To "organos De Gobierno"
Dec 2, 2009
I have this code
[CODE]...
I need ohm movieclip to reach frame 25 and then jump to "organos de gobierno", but although it is stopped at frame 25, it does not do the jump to the other frame.
My script have a list of .swf files and needs to play them one by one. My problem is that i can't detect when the movieclip (containing the swf) completes playing.
I understood that i need to copmare between _currentframe and _totalframes of the moviecip but i keep getting 1 as the _currentframe (my main timeline contains only 1 frame).
Code: var mcLoader:MovieClipLoader = new MovieClipLoader(); var loadListener:Object = new Object(); var container:MovieClip =
Today I found that flash had no option to jump to unassigned frames.
Say, I am working on frames numbered from 1 to 250. Now I need to jump to frame number 15000 and I found that I cannot jump to the frame number 15000 directly. I have to click in the Timelline and move the scroller right to its full extent, again click in the last frame visible in the time line and so on continue this until I reached the frame 15000.
Today I found that flash had no option to jump to unassigned frames. Say, I am working on frames numbered from 1 to 250. Now I need to jump to frame number 15000 and I found that I cannot jump to the frame number 15000 directly. I have to click in the Timelline and move the scroller right to its full extent, again click in the last frame visible in the time line and so on continue this until I reached the frame 15000.
I've designed a site with 2 forms that use PHP. One has 3 form fields (name, email, message) which I've called 'samples'. The other has one field where an email address is submitted called 'email' for a newsletter sign up, and the pages jump to frames once the data is sent. Admittedly I've used a tutorial for this, but haven't changed anything other than the PHP file names and everything associated with these files in flash in the actions panel.I've assigned this code to the send buttons
on (release) { form.loadVariables("/samples.php", "POST");}
AND have added this to the MovieClip containing the Form fields
onClipEvent(data){ _root.nextFrame();}
The problems i'm having are that all the data isn't being received correctly. So the message form isn't working, it's only sending the first field. The newsletter form is using the samples.php file not the email.php. And secondly, where Flash should jump to the next frame once the form has been submitted, it's actually jumping to the end frame (stop actions on all frames).
on(release){ _root.ohm_mc.gotoAndPlay(11); if (_root.ohm_mc._currentframe == 25) {
[code]....
I need movieclip to reach frame 25 and then jump to "organos de gobierno", but although it is stopped at frame 25, it does not do the jump to the other frame .... aAny idea why?? Please i need to fix this to finish a job. And in my previous times using this it always worked
this code should work, but doesn't. Am I missing something? I'm simply trying to disable the button "cardSearchBtn" when the root timeline enters frame 6 (along with two other play actions).
Code: if (_root._currentframe != 6){ cardSearchBtn.enabled = true;[code].........
can someone teach me how to convert the code? when character reach frame 10,scale/flip the char horizontal. i tried e.currentTarget.scaleX=-1; but the char seems to move till off the stage.. without flipping the char,my char gone facing <--- instead of going ----->...
This is an if stament on a frame on the root. I want to loop Carrera(a lenghthy movieclip) from frame 2 back to frame 1. (For testing purposes) This is the code:
I need to create a script that will jump to a certain frame in the scene when a movie cilp reaches its last frame. Putting a goto... within the MC itself doesn't work. I assume that I need to create a listener of some sort....I haven't been able to find what I need in any documentation (and I'm even been looking through AS dictionaries going back to Flash 4).
I built a button in one of the movie clips in my project,
when I release this button, it goes to the 41st frame of the main timeline and continue to play until the frame 70 which has got a stop; command. till here everything's just OK. But I want this button to do something more though I don't know whether it's possible or not.
I want this button to go and play the frame number 41 in the main timeline, and then after it stopped at the frame 70 , then jump to frame 73.
I have a movie clip with a button, clicking on it goes to another scene. When in the other scene, i want to be able to click another button and go back to the original scene and have the movie clip be at the frame where I left it, or any other that I specify.
I have a memory game here. And each time a card is removed from the gameboard I have "cardCount -2", when this cardCount gets to zero, I want the program to jump to the next frame which is like a "game over" page. I've tried using gotoAndStop(); as well as nextFrame(); but it doesn't seem to be working![code]...
I want to jump to a specific frame in the swf I load using the Loader class. As it is now it goes directly to frame1 in the file, which I dont really want it to do. I'm using Flash CS4
I'm trying to create a movie, that when a correct word is entered, it goes to a specified frame. The code below words fine but I need to make an addition to it,
on (release, keyPress "<Enter>") { if (inputtext eq "word1") { gotoAndStop("frame1"); } else if (inputtext eq "word2") {gotoAndStop("frame2");[code]....
I was hoping to add extra words that would go to the same frame. I know I ca do this by�
if (inputtext eq "word1") { gotoAndStop("frame1"); } else if (inputtext eq "word3") {gotoAndStop("frame1");
but was wondering if there is an easier way, something along the lines of�
if (inputtext eq "word1", "word2", "word3") { gotoAndStop("frame1");
I have an animation where I want to play a movie clip and then play another movie clip from the library (selecting randomly from a group of movie clips). I couldn't figure out how to get this to work, so I tried to play the first clip, and when it gets to its last frame jump to a random clip which is already on the time line. The AS is attached.
how to accomplish my current task. I have an .fla with 32 frames in it, an open frame, a close frame, and a bank of 30 frames in between. I want to set up some AS so that once the user clicks a "Next" button on the first frame, it randomly jumps to another one of the frames within the bank of 30. Then, when they get to that frame and view the contents, and click next, they'll randomly jump to another one of the remaining frames. This will only happen for 20 frames, after the 20th viewed frame, I want the "Next" button to take them to the final slide in the series. The purpose being so that each time a user views the program, it's never the same (well not likely ever the same) - so they'll all see 20 different frames in a different order.
I'm guessing I could do this with arrays, and the math.random method, some if/else statements.
i have a clock, and a background the background contains an animated ocean (100 frames) there are four sky themes which change on the appropriate hour to night-time, morning, sunset, sunrise (could just use alpha to show another here although maybe processor intensive)
ok so the ocean could animate on its own and only the sky would need to change, that would be the easy part
but when it gets to night-time the ocean needs to jump to the night-time version of itself so if the user presses the hour button, and the ocean is on daytime at frame 80, how would i say play night version at frame 81 so that the ocean doesnt skip animation??
i'm trying to make a transition, but unfortunatelly cannot make it work! it does not jump from the _root frame to the one i indicate, simply repeats the movie in that frame everytime i press the buttons! here are my actions on the buttons:
I work with flash 2.0 in CS3 When I click a button I want to load an swf in a higher level of a "main" swf and jump to a certain frame of the "main" swf. Is that possible? In a nutshell, I want to bring in an swf in a higher level that play a fade to white animation, which then hits a stop motion on a blank frame at the end, then the timeline of the main swf should go to a frame where a transition fades white to a new section of the flash website. Or the timeline could jump right away. Either way I need a goToAndPlay action to work with a loadMovie action simultaneously on a button click. For some reason these two actions seem to cancel each other out.
I know there's been a million "how do I load a movie and than jump to a specific frame" thead. Well all of those have been helpful :: HOWEVER I wouldn't be posting because I can't seem to get my script to run successfully First the background I have a nav. menu made up of seprate movies clips :: inside each movie clip is four buttons :: these buttons are shown using a rollOver, rollOut dealy
anyway when you click on one of the buttons it calls "student.swf" to load into an empty MC called content.I've tried everything :: What happens is the button will load the MC but will sit on the first frame and do nothing :: the movie clip "student.swf" is not that big so I doubt I'm waiting for it to load.
I am using actionscript 2 and I am trying to get my FLV to jump another frame in my flash movie after it's finished playing. I am using the FLV component that comes in flash to play the FLV and i've embedded an event cue point in the FLV but I am not sure what I am now supposed to do!
I am making a small website out of flash and I have a photo gallery in a separate scene. I have five photo galleries and so I have five buttons that will lead to those five galleries.
The code of one of the five buttons is
on (release) { _root.gotoAndPlay("Content_Photography"); }
Works great, but the first 10 frames of this new scene "Content_Photography" is an intro and then I would like that it would jump to the corresponding gallery that these galleries will be laid out on the timeline.
What would i put after _root.gotoAndPlay("Content_Photography");?
I have been researching this for hours and cannot seem to find an answer anywhere. Right now I am linking one flash file or .swf file within my main flash site using a button.So in my main flash site, I connect to this .swf file by using...
This works perfect but the .swf file starts at the first frame. Is it possible to a jump to specific frame within that .swf file so it doesn't start on the first frame?
I am trying to use buttons to jump to frame labels. They jump to the label just fine, but they won't stop when pressed again. Below is the code I am using to have the button rest when pressed again.
getting_btn.addEventListener(MouseEvent.CLICK, gettingStarted); function gettingStarted(evt:MouseEvent):void { gotoAndPlay("ipad_in");