on(release){
_root.ohm_mc.gotoAndPlay(11);
if (_root.ohm_mc._currentframe == 25)
{
[code]....
I need movieclip to reach frame 25 and then jump to "organos de gobierno", but although it is stopped at frame 25, it does not do the jump to the other frame .... aAny idea why?? Please i need to fix this to finish a job. And in my previous times using this it always worked
this code should work, but doesn't. Am I missing something? I'm simply trying to disable the button "cardSearchBtn" when the root timeline enters frame 6 (along with two other play actions).
Code: if (_root._currentframe != 6){ cardSearchBtn.enabled = true;[code].........
I need ohm movieclip to reach frame 25 and then jump to "organos de gobierno", but although it is stopped at frame 25, it does not do the jump to the other frame.
I have a flash file, and in it is a movieclipbutton. When you roll over the button, the button has to grow in size and change color. This animation is 10 frames long. When you roll out, the button goes back to it's original size and color, this animation is also 10 frames. But when you roll out of the button before the 10 frames of roll over animation are finished, the movie jumps to the rollout animation, which starts with the button in grown size; so you see a little jump in size. To fix this, I did the following for the onRollOut:
This however, doesn't work. When I put a trace(this._currentframe) inside, it returns 1. But this isn't right, it should return something between 10 and 20! I have the .fla file on the internet:[URL]
Working on a linear movie and I want to do dynamic page numbers, i.e. when on the page, display that you are on page "x" of "xtotal" I created a dynamic text box, and tried to set it equal to ._currentframe, but that didn't work. Is there a way to do this?
i have a menu with 4 buttons. If i rollover an button, it will play a movie clip (tooltip, about 5 seconds long). I know, how to do that. But the problem is, when i roll over another button, then i need to stop that movie clip to stop half way and play reverse.how about using _currentframe and if and else handlers?
My script have a list of .swf files and needs to play them one by one. My problem is that i can't detect when the movieclip (containing the swf) completes playing.
I understood that i need to copmare between _currentframe and _totalframes of the moviecip but i keep getting 1 as the _currentframe (my main timeline contains only 1 frame).
Code: var mcLoader:MovieClipLoader = new MovieClipLoader(); var loadListener:Object = new Object(); var container:MovieClip =
I have a flash project, its working fine in local system, but the same file is not working in live here is the link of the site, its showing blank page, the flash contents are not loading... [URL]
I have a flash project, its working fine in local system and checked this file with uploading in someother websites, its working fine there too, but the same file is not working in live here is the link of the site, its showing blank page, the flash contents are not loading.URL...and here the same file which i have uploaded it in other server its working fine.URL...
The ad on the bottom right of the screen (the one with lightning flashing) has an invisible button in its Flash file (CS5) linking to [URL]. This file is imported as SWF in Dreamweaver CS5.
The hyperlink works in Firefox, but not in Safari. Maybe it is just my computer.
I have developed a player in AS3. It is working if i provide the IP of the website. But, it is not working when i provide the full domain name. Even, i provide the crossdomain.xml for global access.
i have a "swf" file which is picking url from xml & displaying the image, when i tested it locally it works fine, which means it picks up URL from XML & displaying corresponding image. After i uploaded it on server, it doesn't show anything.
I had a button when clicked, it would replace a different moviclip.This worked until I made the bulk of the code into a function and moved it to the layer, and then tried to call the function from the previously mentioned button. It generates no errors, but it stopped working.Hierarchy:Layer 1 > U1 > image
Original button script: on (release) { var theDepth:Number = _parent.U1.image.getDepth(); _parent.U1.attachMovie("K3E", "image", theDepth);
I am creating a website that has links to flash animations. i have created a folder called flash in the root folder and copied the relevant .fla, .swf and the .mp3 files into that folder. the animations are working fine but the audio isnt.it all works fine in flash itself.
I created a 9-scalled background in Flash CS5 which is working fine in Flash CS5.But when i imported it as embeded graphic in Flex, and change dimensions in runtime, 9-scalling doesnt work.Here is my code.
am using bitmapdata to make me a nice lil' background image, and it works great...until it's resized. Whats happening is it's creating a new bgHolder clip on the resize, NOT resizing the current empty clip "bgHolder"Here's the code(taken from various posts)
I have a weird problem,Flash banner is working "clickable" if the page url have preceding "www" and not working if not,So the if the URL in the address bar was [url]... the banner will be clickable and will redirect you to the link embedded in it, if the URL was [url]... the flash banner will not be working.
I have a couple different arrays holding my xml information. I want to make it so when one of the buttons is pushed(and moved) the information is resorts the information in the arrays. I can get it to sort anyway I like, but as soon as I apply an "if" statement, it just sits there and does nothing. I have also tried putting it into a function with so success.[code]
I'm trying to make a simple platform shooter game, although I just cant seem to get jumping right. hitTestObject works fine, but hitTestPoint doesn't seem to work at all.[code]on that last bit, if I use hitTestObject instead, it works fine, but when i use hitTestPoint, I just fall through the ground as if nothing is there.and I want to use hitTestPoint so I can make floating blocks
i have a container swf and 3 subfolders that load in videos and images, when i run it local everything works and loads fine ( dbl clck the swf) but when i put it on the web server and call up the url the video from the subfolder does not work?? if i go yto the web server and ( dbl clck the swf) all works? here is what i am using ( from DW CS5 )
I am currently testing a site I am doing in IE6. There is a flash banner at the top of the site which works perfectly in IE7, FF, Oprah and safari but in IE6 it is just a white box. I have vista so I have to check this on another laptop using Multi ie as IE tester doesn't register flash. I have changed to file name, made sure the param value has the correct url in it, and updated the latest version of flash. Still nothing is working in ie6. I need it to work in order for me to align it correctly but all I see is a white box which looks to be wider then it show be.