ActionScript 2.0 :: GotoAndPlay To New Scene And Then Jump To Another Frame
Dec 14, 2009
I am making a small website out of flash and I have a photo gallery in a separate scene. I have five photo galleries and so I have five buttons that will lead to those five galleries.
The code of one of the five buttons is
on (release) {
_root.gotoAndPlay("Content_Photography");
}
Works great, but the first 10 frames of this new scene "Content_Photography" is an intro and then I would like that it would jump to the corresponding gallery that these galleries will be laid out on the timeline.
What would i put after _root.gotoAndPlay("Content_Photography");?
I am making an online portfolio and I have created the following scenes:homeaboutontactright now, I have three movie clips on the home screen that I have created into buttons.
on (press) { go to Scene 2, frame 25 ????????????????????? }
What I would like to do is after someone clicks on the button, it should then jump to another scene's specific frame number. So for example when you press the "about" button, the playhead goes to the "about" scene to 25th frame. Same thing for each button
I have a movie clip with a button, clicking on it goes to another scene. When in the other scene, i want to be able to click another button and go back to the original scene and have the movie clip be at the frame where I left it, or any other that I specify.
I made movie, which has TWO Scene. In Scene 1 I placed link in 4th level of the movie like Main Movie > sub movie 1 > sub movie 2 > sub movie 3 > sub movie 4 > (here is the link on movie) Now I want to jump on Scene 2 frame 1. How can I do this?
What is the command to jump to the last frame of the previous scene.E.g.: I have three scenes: sceneA, sceneB and sceneC. An element of the last frame of each scene links to sceneZ. Now I want a button in sceneZ that links either to sceneA, sceneB or sceneC depending on where I came from. prevScene() or prevFrame() doesn't work. I jump to another Scene and I don't know why.
-How would I make it so when my clip gets to a certain frame, it will randomly gotoAndPlay a random frame on a different scene? -All of the frames that I want it to randomly go to are labeled.
I know that you are not supposed to target a frame number but here's the deal.I have 2 scenes (Scene 1 and Scene 2). Both scenes are currently the same and I will be customizing them at a later date.The scenes are made up of multiple MC's and I need to target a particular frame. I have named the frame and tried the following script to no avail. When it does work, it goes to the first frame of Scene 2 every time like it is just traveling along the timeline and jumping to Scene 2.[code]
I have a mc INSIDE one of the layers in main scene, how to make it go to specified frame back on the main scene, when finished playing? Flash, cs4, as3.
how to code a simple load sequence scene. This is how I had it set up in AS2 -I've got two scenes, "Scene 1" and "Scene 2". I've got a 10 frame shape tween in Scene 1. On the 9th frame, I assigned actionscript that will check to see if frame 40 of Scene 2 is loaded, and if it is, gotoAndPlay Scene 2, Frame 1. Then have action in frame 10 of Scene 1 that says to gotoAndPlay scene 1 frame 1 of the current scene. This way scene 1 loops until frame 40 of scene 2 is loaded, at that point, scene 2 frame 1 plays.
How could I set this up in AS3? Here is what I tried - I've got two scenes, "Scene 1" and "Scene 2". I've got a MC that is a simple shape tween that loops in the "Scene 1". I'm trying to assign codein "Scene 1" that will check to see if frame 40 of Scene 2 is loaded. If it is, gotoAndplay Scene 2 frame 1. If frame 40 of Scene 2 is not loaded, continure to loop the MC unitil it is. Here is the code I've got for the MC in the "Scene 1"
I need to make it so when the movie clip that is in frame 1 of scene 1 is done it plays frame 2 of my scene 1. How do I do this Im making a cartoon where a characters mouth which is the movie clip which is moving and when it is done moving i want it to go to and plays frame 2 on scene one. Its to late to do everything on the timeline, and I cant just copy the movie clip, i could but I want to just be able to do this go to and play on scene one from the movie clip instead of doing all my work all over again
I need to make it so when the movie clip that is in frame 1 of scene 1 is done it plays frame 2 of my scene 1. How do I do this , PLEASE HELP ME!!! Im making a cartoon where a characters mouth which is the movie clip which is moving and when it is done moving i want it to go to and plays frame 2 on scene one. Its to late to do everything on the timeline, and I cant just copy the movie clip, i could but I want to just be able to do this go to and play on scene one from the movie clip instead of doing all my work all over again.
For some reason i'm having problems swapping scenes in my flash movie. At first i put the action in a "actions" named layer and a link to a button. So basicly when scene1 loads the frame 1 action is "stop ();". The viewer clicks on button1 which has a code of;
I'm making a Jeopardy game. When someone clicks on the button with the dollar amount on it, I have it reset to a different scene on the button so the players know it has been used. When another button is clicked, the first button resets back to its original dollar amount, rather than the blank scene it was reset to.
I'm working on a friends site - Lorenshaw.net using CS3 and all of the code for the buttons is pointing to the right scenes yet it goes to the wrong scenes. Does anyone know what the problem could be? I also have some stop actions at the end of each scene. For buttons I'm using On release, gotoAndPlay "Scene, frame number"
Im designing my own game in flash, iv set up a score text box and it works fine. Except i just cant seem to get it to gotoandplay another frame,scene, when it hits a certain score??
On frame 2 of my main timeline, I have a movieclip called "intro". Within "intro" I have all of my intro animations. When these animations end, I want to jump to a page I've labeled "homepage." On the last frame (frame #125) of the "intro" movieclip, my as3 simply says:
I have a movieclip in my main scene. Inside the movieclip, there's a button. I wanted to so if I click on the button, it takes me out of the movieclip's timeline and play on the main scene's timeline. I tried gotoAndPlay("Scene 1", 1), but it just take my back to the first frame of the movieclip, not first frame of the main scene (scene 1)
When I click a button, it opens a window with buttons in it..My aim is, after an amount of time, I want it to dissappear...I want to accomplish it by setting a counter ...for example... When I click to a button 1
{ when click "button1" jump to "scene1"; set counter=0;
I've been doing an active net connection checking for my project, once it loads it should jump to my other scene which contains datagrid populated by an xml(php) from a mysql server, but when i run it the data grid remains empty. I've tried it before with out the jumping to another scene and the datagrid is ok..
I am trying to jump from one scene called main to other named tutorial 1-6 here is my code to jump to tutorial 2 as an example
on (release) { _root.gotoAndPlay("Tutorial2"); }
I've tried every variation that I can think of, no _root gotoAndStop and also putting in _root.gotoAndStop("Tutorial 2", 1);
i dont know if it makes a difference but the navigation buttons are on a movie clip which pops up over the main stage...if that makes sense, that flash file is huge i didnt want to attach the whole thing...
I need to create a script that will jump to a certain frame in the scene when a movie cilp reaches its last frame. Putting a goto... within the MC itself doesn't work. I assume that I need to create a listener of some sort....I haven't been able to find what I need in any documentation (and I'm even been looking through AS dictionaries going back to Flash 4).
I built a button in one of the movie clips in my project,
when I release this button, it goes to the 41st frame of the main timeline and continue to play until the frame 70 which has got a stop; command. till here everything's just OK. But I want this button to do something more though I don't know whether it's possible or not.
I want this button to go and play the frame number 41 in the main timeline, and then after it stopped at the frame 70 , then jump to frame 73.
I have made 2 scenes. I am trying to jump 1scene to next scene you can find source file from here scene1 is LoderScreen scene2 is GameScreen and frame label is "start" I did this gotoAndPlay("start","GameScreen") But it is showing error/ Original FLA file [URL]
ArgumentError: Error #2109: Frame label null not found in scene Scene 1. at flash.display::MovieClip/gotoAndPlay() at intro_fla::MainTimeline/intro_fla::frame606()[intro_fla.MainTimeline: :frame606:3]
I'm trying break down a large Flash project into smaller swf's using a Loader :
stop(); var reqA:URLRequest = new URLRequest("New_Inro.swf");var loaderA:Loader = new Loader(); function imageLoadedA(event:Event):void { addChild(loaderA);} loaderA.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoadedA);loaderA.load(reqA);
Some of these swf files are animations which have code that states :
MovieClip(parent).gotoAndStop("frameThree");
The first loader works but I cannot get that swf to move on to the next frame(frameThree) to load the next swf file
Instead I get this message
ArgumentError: Error #2109: Frame label frameThree not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at New_Inro_fla::MainGuy_1/frame146()[New_Inro_fla.MainGuy_1::frame146:2 ]
I'm getting this error in the OUTPUT window, when I PREVIEW (COMMAND + RETURN) my SWF:
ArgumentError: Error #2109: Frame label nGallery_btn not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at BrookBrovazMusic004_fla::MainTimeline/pageSelect()
- The funny thing is that the SWF works the way I want it to. You can view it here: http://brookbrovaz.com
- I just don't like the idea that something's wrong, according to the OUTPUT window anyway.