ActionScript 2.0 :: Basic Navigation GotoAndPlay "Scene Frame Number"
Dec 6, 2009
I'm working on a friends site - Lorenshaw.net using CS3 and all of the code for the buttons is pointing to the right scenes yet it goes to the wrong scenes. Does anyone know what the problem could be? I also have some stop actions at the end of each scene. For buttons I'm using On release, gotoAndPlay "Scene, frame number"
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Jun 27, 2010
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Dec 14, 2009
I am making a small website out of flash and I have a photo gallery in a separate scene. I have five photo galleries and so I have five buttons that will lead to those five galleries.
The code of one of the five buttons is
on (release) {
_root.gotoAndPlay("Content_Photography");
}
Works great, but the first 10 frames of this new scene "Content_Photography" is an intro and then I would like that it would jump to the corresponding gallery that these galleries will be laid out on the timeline.
What would i put after _root.gotoAndPlay("Content_Photography");?
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Dec 14, 2010
I know that you are not supposed to target a frame number but here's the deal.I have 2 scenes (Scene 1 and Scene 2). Both scenes are currently the same and I will be customizing them at a later date.The scenes are made up of multiple MC's and I need to target a particular frame. I have named the frame and tried the following script to no avail. When it does work, it goes to the first frame of Scene 2 every time like it is just traveling along the timeline and jumping to Scene 2.[code]
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Feb 13, 2010
I have a mc INSIDE one of the layers in main scene, how to make it go to specified frame back on the main scene, when finished playing? Flash, cs4, as3.
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Apr 5, 2011
how to code a simple load sequence scene. This is how I had it set up in AS2 -I've got two scenes, "Scene 1" and "Scene 2". I've got a 10 frame shape tween in Scene 1. On the 9th frame, I assigned actionscript that will check to see if frame 40 of Scene 2 is loaded, and if it is, gotoAndPlay Scene 2, Frame 1. Then have action in frame 10 of Scene 1 that says to gotoAndPlay scene 1 frame 1 of the current scene. This way scene 1 loops until frame 40 of scene 2 is loaded, at that point, scene 2 frame 1 plays.
How could I set this up in AS3? Here is what I tried - I've got two scenes, "Scene 1" and "Scene 2". I've got a MC that is a simple shape tween that loops in the "Scene 1". I'm trying to assign codein "Scene 1" that will check to see if frame 40 of Scene 2 is loaded. If it is, gotoAndplay Scene 2 frame 1. If frame 40 of Scene 2 is not loaded, continure to loop the MC unitil it is. Here is the code I've got for the MC in the "Scene 1"
[Code]....
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Jan 25, 2005
I need to make it so when the movie clip that is in frame 1 of scene 1 is done it plays frame 2 of my scene 1. How do I do this Im making a cartoon where a characters mouth which is the movie clip which is moving and when it is done moving i want it to go to and plays frame 2 on scene one. Its to late to do everything on the timeline, and I cant just copy the movie clip, i could but I want to just be able to do this go to and play on scene one from the movie clip instead of doing all my work all over again
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Jan 25, 2005
I need to make it so when the movie clip that is in frame 1 of scene 1 is done it plays frame 2 of my scene 1. How do I do this , PLEASE HELP ME!!! Im making a cartoon where a characters mouth which is the movie clip which is moving and when it is done moving i want it to go to and plays frame 2 on scene one. Its to late to do everything on the timeline, and I cant just copy the movie clip, i could but I want to just be able to do this go to and play on scene one from the movie clip instead of doing all my work all over again.
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May 9, 2009
My navigation file just doesnt seem to work heres the code:
stop();
function navigation(event:MouseEvent):void{
gotoAndStop(event.target.name);
trace("button was clicked");
} home_btn.addEventListener(MouseEvent.CLICK,navigation);
news_btn.addEventListener(MouseEvent.CLICK,navigation);
about_btn.addEventListener(MouseEvent.CLICK,navigation);
portfolio_btn.addEventListener(MouseEvent.CLICK,navigation);
contact_btn.addEventListener(MouseEvent.CLICK,navigation);
I have labels home, news, about, portfolio, contact. I keep getting this error
ArgumentError: Error #2109: Frame label instance6 not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at whywontyouworkdamyou_fla::MainTimeline/navigation()
and my buttons dont work. I am seeing spaces in the word navigation why rofl its ok in edit mode? The Fla [URL].
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Nov 9, 2007
For some reason i'm having problems swapping scenes in my flash movie. At first i put the action in a "actions" named layer and a link to a button. So basicly when scene1 loads the frame 1 action is "stop ();". The viewer clicks on button1 which has a code of;
[Code]...
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Aug 18, 2010
I want to get the current frame and current scene because I want to be able to return to that same exact scene and frame when I click a button that goes to a different scene. When I click a button that says "Exit" I want to go back to the same spot as before.
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Aug 10, 2004
Im designing my own game in flash, iv set up a score text box and it works fine. Except i just cant seem to get it to gotoandplay another frame,scene, when it hits a certain score??
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Jan 23, 2009
how to navigate through the Main timeline using the arrow keys!I know its probably been asked (and covered) a thousand times, so sorry in advance.And yes, of course i've googled it but every piece of code i try seems to error :C
So, just to re-cap, i'm trying to display whats on frame 2 when say, key 40 (right arrow key, i think) is pressed, then return to frame 1 on release, if that makes sense.
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Jan 12, 2012
I'm new to the forums and fairly new to action-script also,Generally such basic things are a breeze, but i can't for the life of me figure out how to navigate through the Main timeline using the arrow keys;And yes, of course i've googled it but every piece of code i try seems to error.So, just to re-cap, i'm trying to display whats on frame 2 when say, key 40 (right arrow key, i think) is pressed, then return to frame 1 on release, if that makes sense.
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Dec 24, 2003
I want the movieclip in Frame 1 Scene 1 to finish before skipping to Frame 2 Scene 1 im using gotoAndStop("Scene 1", 2); at the end of the MC
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Oct 7, 2009
On frame 2 of my main timeline, I have a movieclip called "intro". Within "intro" I have all of my intro animations. When these animations end, I want to jump to a page I've labeled "homepage." On the last frame (frame #125) of the "intro" movieclip, my as3 simply says:
[Code]...
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Jun 28, 2010
I have made 2 scenes. I am trying to jump 1scene to next scene you can find source file from here
scene1 is LoderScreen
scene2 is GameScreen and frame label is "start"
I did this gotoAndPlay("start","GameScreen")
But it is showing error/
Original FLA file [URL]
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Jun 23, 2010
I want to have an animated button that go's to the next scene and plays. This is the code I have on the button inside the movie clip:
ActionScript Code:
on (rollOver) {
gotoAndPlay("rollover");
} on (rollOut) {
gotoAndPlay("rollout");
} on (release) {
gotoAndPlay("Scene 2", 1);
}
For some reason this doesn't work? Is the problem that the code on the button is within a movie clip?
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Apr 1, 2010
ArgumentError: Error #2109: Frame label null not found in scene Scene 1. at flash.display::MovieClip/gotoAndPlay() at intro_fla::MainTimeline/intro_fla::frame606()[intro_fla.MainTimeline: :frame606:3]
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May 21, 2010
I'm trying break down a large Flash project into smaller swf's using a Loader :
stop();
var reqA:URLRequest = new URLRequest("New_Inro.swf");var loaderA:Loader = new Loader();
function imageLoadedA(event:Event):void { addChild(loaderA);} loaderA.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoadedA);loaderA.load(reqA);
Some of these swf files are animations which have code that states :
MovieClip(parent).gotoAndStop("frameThree");
The first loader works but I cannot get that swf to move on to the next frame(frameThree) to load the next swf file
Instead I get this message
ArgumentError: Error #2109: Frame label frameThree not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at New_Inro_fla::MainGuy_1/frame146()[New_Inro_fla.MainGuy_1::frame146:2 ]
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I'm getting this error in the OUTPUT window, when I PREVIEW (COMMAND + RETURN) my SWF:
ArgumentError: Error #2109: Frame label nGallery_btn not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at BrookBrovazMusic004_fla::MainTimeline/pageSelect()
- The funny thing is that the SWF works the way I want it to. You can view it here: http://brookbrovaz.com
- I just don't like the idea that something's wrong, according to the OUTPUT window anyway.
[Code]...
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Jun 22, 2010
the error is:
ArgumentError: Error #2109: Frame label instance121 not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at Untitled_fla::MainTimeline/goLabel()
this is my code:
stop();
function goLabel(e:MouseEvent):void
{
[code]....
i am using a movie clip button to open a swf with a loader. hope i m not missing any information/other coding....
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Oct 10, 2005
I've created a class which simulates an action for example a ball bouncing about a screen thus I'd create it like so:
Code:
var Ball1:ball = new ball(x,y);
How would I go about adding this to a loop, in a sense of every frame add another ball till you reach the maximum balls
currently after looking in help, google and forums this is all I could find
Code:
var ["Ball"+currentball]:ball = new ball(x,y);
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"**Error** Scene=Scene 1, layer=balls, frame=1:Line 15: Identifier expected"
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Mar 4, 2011
I have created a new Flash file using A3.It has a menu system which all works, I have included trace code that outputs button pressed.So the next step is when the right button is clicked it takes them to the next scene. Please note I have coded it in AS3. When I compile it returns no error however at run time when I click on the buttomit returns the following error:
Menu 1, button 1
ArgumentError: Error #2109: Frame label contact not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at menuformason_fla::MainTimeline/itemButtons()
[code]....
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Oct 15, 2009
I am trying to get a FLA to work correctly. I have 4 movies that I want to play with a navigation swapping the movies to the front as clicked. When I use the navigation, the first few movies work great, but as I click through they start to get a little jumbled, and it breaks. I am using this script for the buttons to call on the movies:
[Code]....
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Jun 1, 2006
how do you make a button use the gotoandplay action to go to another scene? Its scene 420 i need to get to
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Apr 2, 2008
I put a movie stopped, I want that when I press (enter) the movie go to and play my next scene. How I can make that?
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Jun 2, 2008
I have spent many hours trying to nut this one out.. I have an animated button which I am animating using a tween class. It works fine, my problem is this, I need to jump to another Scene after the animation has finished.
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Nov 25, 2009
I am making an online portfolio and I have created the following scenes:homeaboutontactright now, I have three movie clips on the home screen that I have created into buttons.
on (press) {
go to Scene 2, frame 25 ?????????????????????
}
What I would like to do is after someone clicks on the button, it should then jump to another scene's specific frame number. So for example when you press the "about" button, the playhead goes to the "about" scene to 25th frame. Same thing for each button
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Jan 8, 2011
I've just started self-learning Flash, so am not very familiar with it. I tried to do a game e-card and there were some problems which i couldn't find an answer for them after hours googling: I'm using Flash CS5 AS3. So I'm trying to create a button that would lead to another scene, i named it "ok button" (instance - "ok_btn") and the scenes are just "scene 1" , "scene 2"
[Code].....
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