ActionScript 3.0 :: Cannot Get Both AddVScore And AddHScore To Return True At The Same Time?
May 3, 2011
I've reposted my question because the first time I made mistakes in my post. My problem is that I cannot get both addVScore and addHScore to return true at the same time. Only one or the other. What am I doing wrong ? Why if the function hasn't returned true or false will it not set both Booleans (addVScore and addHScore) to true ?? The code is as follows,
I've written a PHP-script that returns true/false.I use a URLVariables-object to send two variables to the PHP-script (actually a username and password).
What is the most simplified way to get flash to return True(1) if a variable is > 0, returns False(-1) if a variable is < 0, and returns nothing(0) if the variable is 0?
I am using 3rd party API for reading text from swf file in my application, using that API i can identify htmltext and nonhtml text but the problem is if the text filed is autokern true then its returning as htmltext for nonhtml text.
I just want a function to return true, but after a LoadVars.onLoad.event. Am I right in assuuming that the return in the onLoad = function below relates ONLY to that function? What I want is for the sendLockCheck()to return true depending on the if statement within the onLoad.
function sendLockCheck() { var lockCheckResult_lv:LoadVars = new LoadVars(); var lockCheckSend_lv:LoadVars = new LoadVars();[code].....
In the move function below, I'm attempting to have move return false, when it becomes true I want to delete this on enterframe event. In essence when the clips come to rest and the function is no longer needed delete the function call.
Code: //VARIABLE TO STORE NUMBER OF CLIPS DESIRED clipCount = 6; xArray = new Array(179.1, 249.1, 321.0, 179.1, 249.1, 321.0);[code].....
I have a big Flash project that I want to update with a sort of "Breaking news"-pop up.
I load my pop-up in a movieclip "Target_MC" simply by adding the action script:
loadMovie("extra.swf", Target_MC);
In my "extra.swf"-file I have a close-button with the action script:
on (release) { unloadMovie(_root.Target_MC);
This works out fine. The thing is that the keyframe where I have the first action script is a place you come back to many times. ANd every time this extra.swf-file pops up... anyoing!
Is there a way to say that the movieclip "extra.swf" should just load once? or not repeat? or disapear the second time?
what Have I done wrong! I want 'time' to return a number from the function it fires, So that it gets placed into the alphaTo Function ....> have a look
Code: blocks = 6; for(i=0;i<blocks;i++){
[code]....
So you see that I want to return a Number to 'time' ... How do I Return the Number?
I have a logo made of 28 circles which I need to animate using flash cs3...so far I have made the logo randomly animate using this There are two things I need to achieve...the circles on the stage start from the position they lay on the stagereturn back to those positions after say 45 seconds...
I'm trying to play some sounds in my flash project through action script. However for some reason in my code the call to Sound.play takes from 40ms to over 100ms in extreme cases, which is obviously more than enough to be very noticeable whenever a sound is played. This happens every time a sound is played, not just when that sound is first played, so I dont think its because the Sound object is still loading data or anything like that...
At the start I have this to load the sound:
class MyClass { [Embed(source='data/test_snd.mp3')] private var TestSound:Class; private var testSound:Sound;//flash.media.Sound
[Code].....
This as far as I can tell is following the same process as other Flash programs I found, however none of them seem to have this problem. Is there something that I've missed that would cause the play() method to be so slow?
I am pulling the words "true" and "false" from a query, but in flash I need them to be the values of true and false, not strings, is there a way to convert this datatype?
Selectedcolor, true to the text true or false is false text into print.colorPicker component in, I select Export to a selected color, the color value myMC texte into summer, but accuracy can not control.
var myColorPicker:ColorPicker = new ColorPicker();myColorPicker.editable = false;myColorPicker.visible = false;myMC.visible= false;myColorPicker.addEventListener(MouseEvent.CLICK, clickHandler);myColorPicker.addEventListener(ColorPickerEvent.CHANGE, changeHandler);[code].........
I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
so mouseOver and RollOver, and their respective outs work great as long as your mouse is actually over the item, or one of it's children. My problem is that I may have another UI component "between" my mouse and the item I want to process the mouse/rollover(maybe a button that is on top of a canvas, but is not a child of the canvas). The mouse is still over the component, there's just something else that it's over at the same time.
Here is a simplified code example detailing my question copy/paste that into your flex/flash builder and you'll see what I mean:Edit, I just made this more complicated and true to my actual problem, drag slowly, if you move your mouse further than the button in a single frame it kinda breaks, but that is just in this simplified version
I am makign something which generates a random number, then proceeds to check it against a range of fields loaded from an XML file. I have checked and the fields are loading the correct numbers in, but the "if" statement is always returning 'true'. The only time I have been able to get it to properly execute is when I use numbers instead of variables. I have tried using Number(variable), but that doesn't seem to fix anything. here is my code.
ActionScript Code: on (release) { _root.colnum = Math.round(Math.random()*100); if ((_root.colnum<=_root.wballmax) && (_root.colnum>=_root.wballmin)) {
I m designing a webpage in flash. Actually I am looking for fullscreen for my webpage. I know some methods to do it, but with that, the position of the page contain not changes as per browser window's size. I have used below code, but what i want exactly for that see this website: [URL].
The code that I used is below. Stage.align = "TL"; Stage.scaleMode = "noScale"; function modoFullScreen() { Stage["displayState"] = "fullScreen"; } function modoNormal() { Stage["displayState"] = "normal"; [Code] .....
I'm using Flash Cs4 with As3 to make a project. In part of it I have an object which is invisible, but when a button is pressed is made visible. Only problem is, it won't make it visible.
I have a clip which is basically a set of button clips. When a button is clicked it fades (i used the ._alpha property) and finally when its 0 alpha, it removes itself (by using _visible=0 property). It works perfectly. Now when another button is clicked. I wanted the button which is currently not visible to restore its visibility. But using _visible=1; just isnt doing it (pastbutton._visible=1;). I tried a lot of trouble shooting, trace shows that the correct button path of the last invisible button is stored in pastbutton. But still when the next line says pastbutton._visible=1 still it doesn't restore the target button which is stored in the pastbutton variable.
Basically what i have is three buttons which can be pressed in a maximum of 7 different combinations. Each of these buttons has a movieclip underneath that advances to the next frame when the button is pressed. Each clip has two frames with actions, frame 1 has:
stop(); var option1:Boolean = false; and then frame 2 has: stop(); var option1:Boolean = true;
So when you press a button you have true, and false when the button is pushed again.
i already have a constant loop between frames 2 and 4. At frame 4 i think i need to have some code that detects which state the 3 boolean statements are in and then load a movie depending on which statements are true and which are false.
I never get the hang of these.' Code: _global.web_link_activate = (wArray[this.id]); if (_global.web_link_active == "no"){ _root.load_area.zoomer.enabled = false; _root.load_area.zoomer._alpha = 20; [Code] ..... That should work but it does not. it always says "yes" wArray is a drawn from an xml document.
XML is Code: weblink="yes" Can I set vars like true and false in xml kinda like weblink=false??
Is extremely slow.. It seems to take 4 to 5 seconds to check a 101 x 101 tectangular area.I'm wondering how it is implemented...I know the code for the SDK is available?I can 'getPixel' from a bitmap to get the very exact color of that pixel in 1/1000 that time.If I happen to have the bitmap data.But with a shape that is already 'treated as a bitmap' (see above) using hitTestPoint can stop your system. It should not be vastly inferior to work with Shapes than it is with bmp data..
I'm making a flashmovie using AS 3.0 and I have all my button inside a movieclip. (Scene of 1 frame with a movieclip, everything inside the movieclip).
Now, I set a button to false and I want it so that if you click on it, it becomes true. Then, another button(arrow) will do something depending on whether or not it's false or true.
My code looks like this:
stop(); var button_btn = false; button.addEventListener(MouseEvent.CLICK.buttonCli ck); function buttonClick(event:MouseEvent) {
[code]....
Now it appears to me that the button doesn't go to true at all...
I have an XML file and in the file there is a node called <content>. This content can have one of two child nodes <flashID> or <loadUrl>. I have a function called videoList. Here I am using a switch case statement. Where I am running into problems is trying to determine which menu item <categoryName> has a video and play it.
In my videoList, case "Our Work" does not have any video urls associated with it. Yet when I click on this button in my clipClick function, the menu, it plays a video. How do I write my clipClick function or videoList function to check for when the <loadUrl> is present in the <content>.
Code: //put button names from XML into an array var categoryNames:Array; //create menu
I'm having some trouble with an Asteroids game I'm making as a first game. The issue I'm having is that I'm trying to do hit detection using a for loop that runs hitTestObject against every item in an array, but every time it runs it returns true no matter where the ship or the asteroid are on the stage.Here is my code:
Code: function setup() { stage.addEventListener(KeyboardEvent.KEY_DOWN, keypress);
I don't know how to add buttonMode true in my gallery and somehow it doesn't loop for all the images in XML. it starts not from first image, it starts from secondI used a snorklTV tutorial (Bullet-Proof TimelineMax Transitions) for my gallery animation.Code is in class "main"