ActionScript 3.0 :: If Button == True Not Working?
Jan 11, 2010
I'm making a flashmovie using AS 3.0 and I have all my button inside a movieclip. (Scene of 1 frame with a movieclip, everything inside the movieclip).
Now, I set a button to false and I want it so that if you click on it, it becomes true. Then, another button(arrow) will do something depending on whether or not it's false or true.
My code looks like this:
stop();
var button_btn = false;
button.addEventListener(MouseEvent.CLICK.buttonCli ck);
function buttonClick(event:MouseEvent) {
[code]....
Now it appears to me that the button doesn't go to true at all...
I'm using Flash Cs4 with As3 to make a project. In part of it I have an object which is invisible, but when a button is pressed is made visible. Only problem is, it won't make it visible.
i am still having problems with the quiz i am doing. You sent me the code:-
if (check1 == true && pa1 == answer){ "well done you has chosen the right answer"; } else {[code]......
I think there is possibly something wrong with my checkboxes, as this is the only part (check1 == true) which isn't working at all in the code.The checkboxes and the buttons are all within the movie clip, have also tried them outside it aswell.
I am having a really strange issue where I can't get any hand cursors to come up in Flash Builder. Anybody else have this problem. I ran into a situation where I've had to convert a ton of Flash Builder projects just to get the hand cursors to come up. Weird this is if I open the swf's in Flash the hand cursors will show up. Once they get on the web though, though don't work. It's almost as if the buttonMode property will not work in swf's compiled in Flash Builder. I've tried with Flash Builder 4 and 4.5 and no luck. I told a friend, and he didn't believe me. So I asked him to just do a simple test in Flash Builder to create a Sprite and add it to the stage, add a click listener, and set it's buttonMode to true. He has the same problem, no hand cursor. I've even tried to set useHandCursor true with buttonMode, etc.
Basically what i have is three buttons which can be pressed in a maximum of 7 different combinations. Each of these buttons has a movieclip underneath that advances to the next frame when the button is pressed. Each clip has two frames with actions, frame 1 has:
stop(); var option1:Boolean = false; and then frame 2 has: stop(); var option1:Boolean = true;
So when you press a button you have true, and false when the button is pushed again.
i already have a constant loop between frames 2 and 4. At frame 4 i think i need to have some code that detects which state the 3 boolean statements are in and then load a movie depending on which statements are true and which are false.
Currently building a dynamic menu system, with 3 levels of navigation. Currently when mouse children is set to 'true' it doesn't want to remember the name of the menu item created. it spits out, 'instance263' or whatever the number is when I trace it out with my onClick event. With mouseChildren set to 'false' my 3rd tier of navigation ceases to work.
The Goal here is to have the menu items retain an instance name so I can relate back to them and set active states for the current active module. UPDATE: Here is where the problem arises
i want to make a button invisible. however, since using alpha 0% will create colordifferences with 16bit colors, I want to use _visible = "0"; (like you would on a MC).
one option is to put a MC inside the button and make that invisible, but obviously you can't without an onClipEvent handler, but if you do so, it doesn't work.
puting the button inside a MC is the second option, and with the _visible command it works... however, it also stops the button from working.
is there a way to get a true invisible button that still remains clickable????
I'm developing a flash game using the default SimpleButton object for my buttons and the hand cursor is working just fine on PC Chrome and Firefox and Safari for Mac, but Chrome on Mac is not letting me swap the default cursor for the hand cursor. I've even set useHandCursor to true for every button I add a click event to and am still getting nothing.
We've got no other rollover events, so it's important that the cursor switch.
on frame 1 I've got 10 movieclips and each movieclip has a toggle button to make it visible true and false.
How do write the script to do the following on frame 10?
if only 1 movieclip is visible make one_mc visible true if only 2 movieclips are visible make two_mc visible true if only 3 movieclips are visible make three_mc visible true ... so on for all 10 hope this make sense.
I want to take a static text field, convert it into a button, and use it as a button. I need it static, because I changed orientation, and I do not know how to do that otherwise. The problem is, even though I converted it to a Button symbol, it does not work when I test the movie. It works fine with "Enable simple buttons", but when I test it, the button is not there, no change in mouse cursor, no reaction at all.So this is what I did:
Made text. // static, not selectable, Orientation: vertical left to right, / //rotated; Two filters: Drop Shadow and Glow;
Converted text field to Button - Symbol (scrollBT)
Editing the Button,I put the same content (the static text field) in all four frames: No luck, not working. without the Hit frame filled (which I think doesn't really make a difference): No luck, not working.Tried again, converting the static text field in the button into a Graphic Symbol: No luck, not working.Tried again, and put some differences in the frames for "ON" and "OVER" etc.: No luck, not working.Tried again, duplicating a similar, working button, edited it, and: No luck, not working.
To the button itself and the AS: The button will be a scroll-button for a text field, with different scroll speeds on rollover and press, but nothing else. The code for that I have (I think). It's something like (and please excuse my incorrect syntax here, but I'm typing from memory; still, I use the Script-Assistant and my syntax is apparently correct; it's also working with other buttons):
on {rollOver} { function (scroll) { textfieldtxt.scroll - = 1;}[code]....
I'm at the end of my wits. The only difference I can tell from other (working) buttons I did the same way, is that the scrollBt does not do anything except scrolling, while all of the others have frame actions (gotoAndplay etc.) associated with them.
The ad on the bottom right of the screen (the one with lightning flashing) has an invisible button in its Flash file (CS5) linking to [URL]. This file is imported as SWF in Dreamweaver CS5.
The hyperlink works in Firefox, but not in Safari. Maybe it is just my computer.
I am pulling the words "true" and "false" from a query, but in flash I need them to be the values of true and false, not strings, is there a way to convert this datatype?
Selectedcolor, true to the text true or false is false text into print.colorPicker component in, I select Export to a selected color, the color value myMC texte into summer, but accuracy can not control.
var myColorPicker:ColorPicker = new ColorPicker();myColorPicker.editable = false;myColorPicker.visible = false;myMC.visible= false;myColorPicker.addEventListener(MouseEvent.CLICK, clickHandler);myColorPicker.addEventListener(ColorPickerEvent.CHANGE, changeHandler);[code].........
I am having a problem where my buttons on main timeline are working fine. When I create a button within a movieclip layer (a page importeded from Photoshop as a movieclip) the button is not working once I leave. It doesn't show as a working button when I select Enable simple buttons, when I preview or publish as HTML. The thing is, it is a button, it has an instance name, is that weird blue color... and it works fine when I am double clicked into that movieclip layer. I also tried common library buttons and they work fine until I leave that layer as well, also tried it within other layers and creating a new file and doing it... all no success!
I have a picture with an invisible button, once clicked on the button runs a movieclip with an instance - box1, once its opened a close button appeared, called closeBtn1 and the idea is when thats clicked, for box1 to gotoAndPlay frame 80, but no matter where I put the code it doesnt seem to let the closeBtn work! Even trace actions aren't getting recognised![code]as u can see I'm trying to trace even if the closeBtn gets rolled over but to no avail.I have also tried it from scene level and still no joy.
I have created a flash menu using flash cs3 and actionscript 2.0 I have used the geturl script for my buttons have exported added the file to my site but one i goo to use the button links three of them work fine but one just won't work. Really haven't a clue what I am doing wron the code is identical for all the buttons (minus the url).
I work with Flash all day at work, and I've made a million buttons. But today, I decided to make a few at home for my personal website. I made a rectangle, turned it into a button symbol, and made keyframes on each state. When I tested it, it didn't work. If I go to Control -> enable simple buttons, it works just fine, but either testing it with ctrl-enter or opening up the SWF gives me a dead button with only the up state.
I uploaded the fla. How could something so simple not work?
It was created in flash CS4, but I saved it down to CS3/Flash player 9 for the sake of compatibility.
This is a virtual tour of the school I am making. You start on a map and click a specific entrance. I have 16 paths you can take (arranged by 8 backwards and forwards (a#=forwards b#=backwards)) each arranged in an array.
stop(); var b2Array:Array = new Array("Walkthrough Pictures/b2/01.jpg", "Walkthrough Pictures/b2/02.jpg", "Walkthrough Pictures/b2/03.jpg", "Walkthrough Pictures/b2/04.jpg", "Walkthrough Pictures/b2/05.jpg", "Walkthrough Pictures/b2/06.jpg", "Walkthrough Pictures/b2/07.jpg",[code].....
Some of the functionsadd two or three more EventListeners cause you can turn left or right in the tour. The pictures are arranged as you see in the array (in folders).I attempted to create new buttons each time a function is run so that they do not get covered by the new picture... This isn't working. I also have two more buttons that need to be always present to lead back to the start.
I have a movie clip for my graphic design site that is a slideshow of three images transitioning to one another. (to see it, go to [url].... - and no, that is not a deliberate plug I assure you.)Recently (though not uploaded to my site yet), I added a small little "play" button, where, once you click on it, it will go to the next slide. There's three slides: Print, Logos, and Web. If you click the play button when it's on the print slide, it will go to logos. If you click play when it's on logos, it will go to the web slide. If you click play on the web slide, it SHOULD go back to the print slide.However, on the web slide, mine replays the web slide instead of going back to the print slide.Here's my code:
I checked the syntax and there's no errors.Also, when I test the movie, no errors pop up. I think the problem is in the "else" part of my gotoNext function.
I have some movie clips that hold the contents. (ie I have a movie clip to hold my navigation buttons and another to hold the actual content.) I wrote some action script on a separate layer that is outside of the movie clips, the AS adds event listeners and a few simple functions. All my navigational buttons work prefectly, I have a button that I use for email, this works the first the frame is loaded. If I go to another frame (another page of the website), and then go back, the button no longer works, I tested with just using trace("the email button was clicked"); oh, I thought I might add that each page of the website is a different frame, that is inside my content movie clip. my AS looks like this:
I have a weird problem... I have a button inside a movieclip and actionscript on root frame. I know whats the problem, just cant understand how to solve it.I have this script for the movieclip:
randomLoader.swf - It has two layers. One being movieclip layer for loading the external .swf files to. The other is the script layer with the following code:
Now if I just embed randomX.swf into HTML they work fine. But if I embed randomLoader.swf in the HTML to load a different randomX.swf file everytime the page loads/refreshes the button seems to show up but does not function. I get the hand but clicking it does not take you to the URL.
Should I be using Java or PHP instead to load the randomX.swf files? I like how well what I have already is working and I don't have to touch the page to update it to show new randomX.swf files. Just need to get Z buttons to work
I am working on a flash site that was done by someone else. I have never used actionscript before so I am sooo new at this. There is a reset button on the form so when people accidentally type in something, they can just click on the "reset" button and it clears all fields. The problem is that it's not clearing.This is what I have in the code for the button:
The three (fullName, address and message) are the names of my variable when you select each input field. Where am I going wrong with this? Nothing happens when I click it.