Flash :: As3 MouseChildren=true Does Not Hold The Name Of The Button Created

Feb 2, 2010

for(var l:int=0; l<anXML.length(); l++){

[Code]....

Currently building a dynamic menu system, with 3 levels of navigation. Currently when mouse children is set to 'true' it doesn't want to remember the name of the menu item created. it spits out, 'instance263' or whatever the number is when I trace it out with my onClick event. With mouseChildren set to 'false' my 3rd tier of navigation ceases to work.

The Goal here is to have the menu items retain an instance name so I can relate back to them and set active states for the current active module. UPDATE: Here is where the problem arises

[Code]....

View 1 Replies


Similar Posts:


IDE :: ButtonMode = True / MouseChildren =false; - Have A Hand Cursor Over A Movie Clip That Contains Dynamic Texts

Dec 17, 2009

I'm trying to have a hand cursor over a movie clip that contains dynamic texts. I tried:

[Code]...

The problem is that this movie clip has a roll_over on the children, so when I put the second line of code my roll_over doesn't work anymore.

View 1 Replies

IDE :: Press And Hold - Symbol Will Be Rotated Continuously When The Button Is On Hold?

Oct 13, 2009

I've got a symbol on stage and a button. The button rotates the symbol CCW half a degree. Code: on(release){ mySymbol._rotation -= 0.5;} I wanna add an on (press and hold) action on button so that the symbol will be rotated continuously when the button is on hold.. I can't make this work for over a week now.

View 7 Replies

ActionScript 3.0 :: ButtonMode = True; .useHandCursor = True; Only Works On Half Of The Button?

Sep 4, 2009

about.buttonMode = true;
about.useHandCursor = true;

I have this on a MC I use for a button - and it works but only on HALF of the object - how can I make so it works on the whole object itself?

View 1 Replies

Professional :: How To Hold Button In HitBox State In Flash

Sep 8, 2010

I've created an image with a dozen irregular buttons. It all works perfectly. Now I want to edit my flash cs5 file in a way so that, when clicked upon one button, the last of the 4 states (the hitbox state) will remain visible until one clicks another button. Now its looping back to the fist state. Im sure there must be an easy way to do this, something with a stop code maybe?

View 4 Replies

ActionScript 2.0 :: [FMX] When The Squares Come To An Hold There Is A Little Gap Between Them Underneath The Button That Was Presses And The Button Is Going 20 Pixels Down Into That Gap?

Apr 15, 2004

I'm making a menu. It consist of three mc's (btn1, btn2 and btn3) and two squares The two squares rescale horizontal in different directions depending on the button that is presses. When the squares come to an hold there is a little gap between them underneath the button that was presses and the button is going 20 pixels down into that gap. Below is the code I have used:

Code:
MovieClip.prototype.yPos = function(y){
this.onEnterFrame = function(){
this._y += (y - this._y)/3;

[code]....

When the movie starts everything is fine. First the two squares are rescaling. When that is done the buttons are fading in and finaly btn1 is going 20 pixels down in to the gap. But what I would like to accomplish now is that when btn2 is pressed that first btn1 is going back up again when that is done that the two squares are rescaling untill the gap is below btn2 and that after that btn 2 is going down 20 pixels.

And that is where I have problems. Point one when I don't know how to integrate a if (if used) in the button event, so everything is going to move at the same time(btn2 already moves before the squares are in place and the squares are already moving before btn1 is back up again) and secondly the way I have it now btn1 is indeed moving back up again, but after that its up it also going back down again.

View 2 Replies

ActionScript 1/2 :: Button Doesn't Play Unless Hold Down The Mouse Button?

Apr 26, 2009

I created flash buttons for a website and imported them into dreamweaver, put the site up and everythings working finee, EXCEPT, the mouse down feature of my button doesn't play all the way unless you hole down the mouse button. My mouse over feature works fine.

View 1 Replies

ActionScript 1/2 :: Rotate On Button Press Or Button Hold 180 Degree

May 14, 2010

here is my code,
 
[Code]....
 
This is running on Enterframe but  I want to ratate 180 degree and on button press and hold button

View 1 Replies

ActionScript 3.0 :: Flash In MouseChildren Option

Jul 26, 2011

I have a doubt regarding MouseChildren in Flash as3, i am having a movieclip named as containermc and a button named as clickbtn inside containermc, Here i want to addEvent Listeners for both the movieclip and button! I used containermc.mouseChildren = false; to add click event listener to the containermc then i was not able to click the button, then i gave containermc.mouseChildren = true; then i was not able to click the containermc, and also i need to enable doubleclick to containermc movieclip.

View 2 Replies

ActionScript 1/2 :: Press On Button And Hold Down

Apr 15, 2010

when i press on Button and hold down i want to increment.[code]

View 6 Replies

ActionScript 2.0 :: Hold Button Over State

Apr 1, 2008

I am trying to figure out how to make a script that allows you to click a button, and once it is clicked, the button remains in it's over state. Then, when another button is clicked, the old button that was in its over state reverts to its off state, and the newly clicked button then appears in an over state. How would I do this?

View 1 Replies

ActionScript 1/2 :: Increment Value On Press Button Hold?

Apr 15, 2010

when i press on Button and hold down i want to increment  _global.lines
 
nextline_btn.onPress = function() {    if (_global.lines<25) {       _global.lines = _global.lines+1;        txt_lines.text = _global.lines;  }

View 4 Replies

ActionScript 3.0 :: Continuous Scrolling With Button Hold

Aug 23, 2009

Im new to AS3 (like 5 hours new) and Im after getting stuck with something Im sure is very simple, but Im just not having much luck finding a solution. Basically I have a button which I want to click and hold and then make a movieclip move up and down the y axis. This is what I have so far...

[Code]...

Im sure Im probably going about it in a bizarre way, Im just trying to do it in a way which makes sense to me. So far its working fine for single clicks, so I click the button and the "upwards" function is called which moves the movieclip upwards by 10. The problem Im having is getting it to move continously when the button is clicked and held. Ive read a few possible suggestions relating to loops and setinterval but I just cant seem to make sense of them in a way that applies to what I want to do. Apologies if this is really simple but Ive literally been teaching myself actionscript for all of about 5 hours in total so far and I just cant seem to get past this hurdle.

View 9 Replies

ActionScript 2.0 :: Shape Motion On Button Hold?

Oct 15, 2007

I am trying to move a shape across the screen incrementaly as someone holds a button.This is what I have so far.

on (press) {
shape._y -= 5;
}

This works but I have to press the button about a hundred times to move the shape across the screen.

View 3 Replies

ActionScript 2.0 :: Movie Only Plays When Hold Down Button?

Aug 24, 2004

Button a, when pressed triggers a few things. I triggers a mask to tween in to uncover some text. But the movie will only play as long as i have the button pressed .

View 4 Replies

ActionScript 3.0 :: Flash - Container To Stay Visible (easy Enough By Setting MouseEnabled Or MouseChildren To False)

Aug 23, 2010

Here is what I want:

1) a sprite with a rollover/out tween, going from alpha 0 to 1 on rollover, and back to 0 on rollout (let's call it "containerSprite"). That part is cake.

2) another sprite within the container (let's call it "closeButton"), that goes along for the ride (i.e., its alpha gets tweened along with the container). That's easy enough to do by making it a child of "container". When I say it is "within" the container I mean in terms of x/y.

3) when I move the mouse within containerSprite and onto closeButton, I want the container to stay visible (easy enough by setting mouseEnabled or mouseChildren to false). But I want closeButton to respond to mouseDown events, so I can't set it to mouseEnabled=false, nor can I set containerSprite.mouseChildren=false.

4) there will be several other sprites within the x/y of containerSprite, each with their own rollover/out tween. The catch is, when the mouse is within containerSprite and rolls onto one of them, the alpha of containerSprite SHOULD tween out (unlike when rolling onto closeButton).

For the life of me, I cannot get it all to work. I can get the desired behaviour in (4) easily enough, either by making the other sprites (mouseEnabled) children of containerSprite, or by making them siblings of containerSprite but higher in the display list. But the desired behaviour in (2) and (3) is vexing me: if closeButton is a child of containerSprite then its alpha tweens along with containerSprite (desired), but because it must be mouseEnabled, moving the cursor onto it triggers containerSprite's rollout event (undesired). If instead it is a higher sibling of containerSprite rather than a child, it has the same problem: if it is mouseEnabled, moving onto it counts as a rollOut event for the container. It seems like the solution ought to be easy, and I'm just missing something that is in plain sight.

View 1 Replies

ActionScript 2.0 :: Hold The Button Down For A Amount Of Time Before Going To Next Frame?

Jun 21, 2009

How do i make it so you have to hold the button down for a amount of time before going to next frame?

View 1 Replies

ActionScript 2.0 :: Looping - Keep Scrolling The Text If Hold The Button Down?

Apr 20, 2008

I have a simple message-board, that dynamically loads text from php and a text file! I have created an up and down button to scroll the text box when you press it! This works fine, but I cannot figure out how to keep scrolling the text if you hold the button down. here is my code for the down button (all my attempts at looping etc I got rid of):

[Code]...

View 1 Replies

IDE :: Detect If User Has Touch / Hold Button For 5 Seconds?

Mar 26, 2009

I have 3 flash button, and a touch screen LCD.how can I detect if user has touch + hold the button for 5 seconds?how to use timer + mouse down + mouse up for this?

1) mouse down
2) start timer (count 5 sec)
3) mouse up
4) user hold button for 5 sec detect

View 1 Replies

ActionScript 2.0 :: Detect If User Has Touch / Hold Button For 5 Seconds?

Mar 26, 2009

I have 3 flash button, and a touch screen LCD.how can I detect if user has touch + hold the button for 5 seconds?how to use timer + mouse down + mouse up for this?

1) mouse down

2) start timer (count 5 sec)

3) mouse up

4) user hold button for 5 sec detect

View 1 Replies

ActionScript 3.0 :: Create A Button That When Press It And Hold It Play A Sound?

Feb 15, 2010

Is it possible to create a button that when you press it and hold it, it will play a sound, and when you release it then stops the sound?

View 2 Replies

ActionScript 2.0 :: Collision Detection - Hold Mouse Button The MC Plays

Jul 12, 2002

look at the footer below, you'll see a circle around your head. That's your head. If you hold mouse button the MC plays. NOW...if the field vision (green thing) touches your head WHILE holding mouse button...it sends you to frame 2 or choose your own.

View 7 Replies

ActionScript 2.0 :: If Condition - (condition1=true) AND (condition2=true)?

Jun 11, 2004

I know how to do this in other codes, but..if (condition1=true) AND (condition2=true) then... How do you do this in AS?

View 5 Replies

ActionScript 3.0 :: Shorten The Delay When Press And Hold A Button To Performing The Action?

Dec 11, 2011

So if you press and hold a button, it does the function once, then waits 0.5 of a second or so then repeats the action quickly. How do I remove the 0.5 of a second wait?

View 3 Replies

ActionScript 2.0 :: Scrolling Loaded Movies - Hold Down The Button And Have The Movie Scroll Continuously?

Mar 24, 2004

Ive made two simple up/down buttons, that "scrolls" a loaded movie by the following code (lets say the movie is loaded to level 5):

_level5._y += 5;

Very simple.

Well, Id like to be able to hold down the button and have the movie scroll continously, like the scroll++ code does for textboxes.Is that possible?

View 2 Replies

Mc.visible = True Button Not Working?

Jan 2, 2010

I'm using Flash Cs4 with As3 to make a project. In part of it I have an object which is invisible, but when a button is pressed is made visible. Only problem is, it won't make it visible.

Heres my code

PHP Code:

import flash.events.Event;import flash.events.MouseEvent;aSettings.visible = falsevar setVisible:Boolean = false;buttonVisibility.addEventListener(MouseEvent.MOUSE_DOWN,function():void

[Code]....

I'm not receiving any errors at all, but whenever I click the button the output says "false", so I know that its not changing it to true.

View 2 Replies

Button Pressed True Or False?

Nov 4, 2009

Basically what i have is three buttons which can be pressed in a maximum of 7 different combinations. Each of these buttons has a movieclip underneath that advances to the next frame when the button is pressed. Each clip has two frames with actions,  frame 1 has:
 
stop();
var option1:Boolean = false;
and then frame 2 has:
stop();
var option1:Boolean = true;
 
So when you press a button you have true, and false when the button is pushed again.
 
i already have a constant loop between frames 2 and 4. At frame 4 i think i need to have some code that detects which state the 3 boolean statements are in and then load a movie depending on which statements are true and which are false.

View 6 Replies

ActionScript 3.0 :: If Button == True Not Working?

Jan 11, 2010

I'm making a flashmovie using AS 3.0 and I have all my button inside a movieclip. (Scene of 1 frame with a movieclip, everything inside the movieclip).

Now, I set a button to false and I want it so that if you click on it, it becomes true. Then, another button(arrow) will do something depending on whether or not it's false or true.

My code looks like this:

stop();
var button_btn = false;
button.addEventListener(MouseEvent.CLICK.buttonCli ck);
function buttonClick(event:MouseEvent) {

[code]....

Now it appears to me that the button doesn't go to true at all...

View 2 Replies

ActionScript 3.0 :: Created A Button Which Fullscreen The Flash?

Jun 2, 2009

I have created a button which fullscreen the flash, but the trouble is that after doing full screen, i am not able to enter text in textbox, means there is no cursor at full screen.

View 2 Replies

ActionScript 2.0 :: Get A True Invisible Button That Still Remains Clickable?

Apr 22, 2003

without using alpha 0% in Flash5

this is the problem.

i want to make a button invisible. however, since using alpha 0% will create colordifferences with 16bit colors, I want to use _visible = "0"; (like you would on a MC).

one option is to put a MC inside the button and make that invisible, but obviously you can't without an onClipEvent handler, but if you do so, it doesn't work.

puting the button inside a MC is the second option, and with the _visible command it works... however, it also stops the button from working.

is there a way to get a true invisible button that still remains clickable????

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved