ActionScript 3.0 :: Shorten The Delay When Press And Hold A Button To Performing The Action?
Dec 11, 2011
So if you press and hold a button, it does the function once, then waits 0.5 of a second or so then repeats the action quickly. How do I remove the 0.5 of a second wait?
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Similar Posts:
Oct 13, 2009
I've got a symbol on stage and a button. The button rotates the symbol CCW half a degree. Code: on(release){ mySymbol._rotation -= 0.5;} I wanna add an on (press and hold) action on button so that the symbol will be rotated continuously when the button is on hold.. I can't make this work for over a week now.
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Apr 15, 2010
when i press on Button and hold down i want to increment.[code]
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May 14, 2010
here is my code,
[Code]....
This is running on Enterframe but I want to ratate 180 degree and on button press and hold button
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Apr 15, 2010
when i press on Button and hold down i want to increment _global.lines
nextline_btn.onPress = function() { if (_global.lines<25) { _global.lines = _global.lines+1; txt_lines.text = _global.lines; }
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Feb 15, 2010
Is it possible to create a button that when you press it and hold it, it will play a sound, and when you release it then stops the sound?
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Apr 15, 2011
I am trying to add a delay function to a btn action in actionscript AS2. I want to delay the gotoAndStop function.I want the attachMovie("glamour", "glamour2", 202); to play in full before the gotoandstop action say for about 3 secondsI want to be able to delay for as long or short as needed?below is the snippet of code for the btn im working with?
Code:
timer=0
btn.onRelease = Delegate.create(this,buttonHandler);
[code]......
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Dec 20, 2010
Created button that activates short animation AND ALSO connects to URL.
I want viewer to see full animation (26 frames that lasts about 1.5 seconds - 18 frames per second). Instead the button connects almost instantaneously to URL and viewer does not see animation.
Animation automatically plays (full loop - 26 frames) when viewer first opens swf/html. The same animation plays again when viewer clicks button to go to URL.
Is there some code in AS3 that can delay the connection to the URL until the 26th frame of the animation.I am beginner/intermediate to Flash and extreme novice to Action Script (get most of my AS coding from searches online). Need to be led by my hand in Action Script.[code]...
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Apr 2, 2009
how do you insert a time delay on the action of a button, say 1/2 sec. script 2.0 Flash CS3
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Jun 2, 2009
I don't know how to phrase this, but as you can see my code below I have 2 classes.
1. wp_title
2. wp_date
How can I let wp_date to get the height of wp_title's contentText? Currently I tried tracing wp_title.height from wp_date but all I get was 0, I guess it doesn't get the height after wp_title finish loaded. Currently the classes will perform an action after I resize the stage. I assume if I'm able to get the classes to communicate with each other than I could have 1 main classes to control the actions perform in other class?
Code:
package {
import flash.display.Sprite;
import flash.display.Stage;
import flash.display.StageScaleMode;
import flash.events.Event;
[Code] .....
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Feb 8, 2010
Is there a way to detect if my Vector is out-of-range before performing an action? I tried
if (myVector[i] != null || myVector != undefined) {
// do stuff here
}
But I am getting an out-of-range error.
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May 19, 2009
I'm experiencing an annoying issue with a movie clip button. The movie clip is linked to a class which adds a rollover and rollout effect. The issue I'm having is that, even though the button is in frame 1, the button doesn't react to the mouse for some seconds into the movie. The only thing I can think is that it's the class itself, but I'm not certain. Here's the class:-
[Code]...
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Oct 15, 2008
I'm new to concepts of AS 3 but i'm stumbling through it.So i'm looking to the Fourm for some Mentor ship
I have a simple Regular Flash slide show with 4 slides and an intro label. I need my Intro label to have a Timer or Delay event that holds on the "Intro" Label for a certain amount of time before the Timer expires and calls a function that tells FLASH to go on to slide "Slide 1" label.
The trick is i need this delay to run everytime the Timeline is at the "Intro" label as i have an animation playing while the timer or delay event counts down and finally at end goes to label "Slide 1" Can anyone share some simple code snipets that would point me in the right direction to accomplish this using AS3 ?
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Mar 24, 2010
I have a sound bite (~500ms) and want when a key is pressed and held the sound is played.However, what I appear to be getting is the sound triggered to play every time the key down event is triggered (not suprising & makes sense since key is held down). This creates what sounds like several copies of the sound being played at same time only shifted slightly. Very ugly sound btw.My thought is to have a way that even if key is continued to be held down the sound bite is looped but not overlapped.Tried several things such as using Event.Sound_Complete listener, tracking the position, transformation things, timers, etc without success.
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Oct 21, 2010
just wondering is there anyway to have a function that checks if you pressed and held at any point while running the app? Im assuming that you could use the code below. But just not sure how to just target the mouse press function at all times, almost like a keydown function but just for a mouse click.
Code:
_root.onenterFrame = function(){
on(press){ //No clue
[code]....
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Oct 11, 2009
I have a symbol on stage which I rotate on the release of a button. What I need to do is: My symbol to be rotated on press and hold continuously as well.
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May 1, 2011
I am trying to figure out if it is possible to click and hold an image loaded into the uiLoader?
What I would like to acchieve is an image gallery which loads a big sized image, but first it would resizes it, to the half of its original size and when the user would click on it, the image would zoom to 100%, and by holding the left mouse button he would be able to scroll the image (left, right, up or down).
Is this possible with a dynamically loaded image?
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Nov 20, 2009
In my game the Superhero walks around the screen by pressing some keys. But between the moment you press the key and the moment the moment the Superhero starts to move there's a slight delay.
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Feb 29, 2008
I can understand why there is a delay in doing a hitTest action. If I say go to frame 3 if there is a HT, it will keep going there while something is in HT, but I want it to immediately perform some action and forget that it is in hitTest.Can I quickly enable = false and then give the action, or is there some special MC.stopWorryingAboutHitTest function?
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Jan 13, 2009
How can i make it so a when you press a button it starts a countdown but every other press dosent reset it?
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Jun 12, 2009
I have a simple code:
on (release){
getURL ("google.com", "_blank");
{
I am wondering if when the user clicks, is there any way to delay this action from occurring for a few seconds? For example, if the user clicks, this action won't happen for 2 seconds. Is there any code I can add before or around it to make this happen?
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Aug 2, 2010
On my first frame, I've placed an MC with an instance name of "ball" and entered the following script:
ActionScript Code:
ball.onEnterFrame = function() {
if (Key.isDown(Key.LEFT)) {
this._x -= 10;
}}
How do I create a time delay between the key being pressed and the ball changing position?
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Sep 21, 2009
I have a movie which calls a external js on the last frame which closes the parent iframe in which the swf sits. However i want the user to stop at the last frame foe some seconds before if calls for the js to close the iframe.
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May 18, 2004
i want to capture a <tab> press on a frame action, not a mouse. how do i...
[Code]...
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Apr 19, 2010
i made a button with this actions
[Code]...
then i want to add a code to make that when i click again that button it undloads actions_mc
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May 18, 2004
i want to capture a <tab> press on a frame action, not a mouse. how do i...
key.TAB = function(){
that's what i have to start..
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Feb 1, 2010
im trying to make a game that requires you to have the spacebar and the right arrow key pressed to make the character move. However i just cant seem to link the 2 key presses together. when the keys are pressed individually it works and when theyre pressed together it works but i want the character to be inactive until both are down at the same time :/
i've tried everything that i can think of (which is kinda limited) i thought id cracked it with a 'while' statement but when i tested it flash would throw a fit and close heres the code that flash doesnt like, it looks (to me) like it should work but it clearly doesnt :P
PHP Code:
onClipEvent (load) {
_x = 0;
_y = 0;
}
[code]....
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Oct 2, 2006
Code:
_root.navigationMC.onPress = function() {
startPreload("blue.swf");
}
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
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May 8, 2009
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) {
this._parent.gotoAndPlay("98");
}
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) {
this._parent.gotoAndPlay("98");
STOP ON FRAME 108 INTEGRATED HERE
}
Everything I have attempted is not working.
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May 23, 2009
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0)
Insert -> New Symbol
Name - test
Type - button
Export for ActionScript
Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code:
on(release) {
trace("trace");
}
I click on the button and it animates but no action event in the trace?
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